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Side by Side Diff: Source/core/rendering/RenderMultiColumnSet.h

Issue 899163003: Move rendering/RenderObject to layout/LayoutObject. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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28 #define RenderMultiColumnSet_h 28 #define RenderMultiColumnSet_h
29 29
30 #include "core/rendering/RenderMultiColumnFlowThread.h" 30 #include "core/rendering/RenderMultiColumnFlowThread.h"
31 #include "core/rendering/RenderRegion.h" 31 #include "core/rendering/RenderRegion.h"
32 #include "wtf/Vector.h" 32 #include "wtf/Vector.h"
33 33
34 namespace blink { 34 namespace blink {
35 35
36 // RenderMultiColumnSet represents a set of columns that all have the same width and height. By 36 // RenderMultiColumnSet represents a set of columns that all have the same width and height. By
37 // combining runs of same-size columns into a single object, we significantly re duce the number of 37 // combining runs of same-size columns into a single object, we significantly re duce the number of
38 // unique RenderObjects required to represent columns. 38 // unique LayoutObjects required to represent columns.
39 // 39 //
40 // Column sets are inserted as anonymous children of the actual multicol contain er (i.e. the 40 // Column sets are inserted as anonymous children of the actual multicol contain er (i.e. the
41 // renderer whose style computes to non-auto column-count and/or column-width). 41 // renderer whose style computes to non-auto column-count and/or column-width).
42 // 42 //
43 // Being a "region", a column set has no children on its own, but is merely used to slice a portion 43 // Being a "region", a column set has no children on its own, but is merely used to slice a portion
44 // of the tall "single-column" flow thread into actual columns visually, to conv ert from flow thread 44 // of the tall "single-column" flow thread into actual columns visually, to conv ert from flow thread
45 // coordinates to visual ones. It is in charge of both positioning columns corre ctly relatively to 45 // coordinates to visual ones. It is in charge of both positioning columns corre ctly relatively to
46 // the parent multicol container, and to calculate the correct translation for e ach column's 46 // the parent multicol container, and to calculate the correct translation for e ach column's
47 // contents, and to paint any rules between them. RenderMultiColumnSet objects a re used for 47 // contents, and to paint any rules between them. RenderMultiColumnSet objects a re used for
48 // painting, hit testing, and any other type of operation that requires mapping from flow thread 48 // painting, hit testing, and any other type of operation that requires mapping from flow thread
49 // coordinates to visual coordinates. 49 // coordinates to visual coordinates.
50 // 50 //
51 // Column spans result in the creation of new column sets, since a spanning rend erer has to be 51 // Column spans result in the creation of new column sets, since a spanning rend erer has to be
52 // placed in between the column sets that come before and after the span. 52 // placed in between the column sets that come before and after the span.
53 class RenderMultiColumnSet : public RenderRegion { 53 class RenderMultiColumnSet : public RenderRegion {
54 public: 54 public:
55 enum BalancedHeightCalculation { GuessFromFlowThreadPortion, StretchBySpaceS hortage }; 55 enum BalancedHeightCalculation { GuessFromFlowThreadPortion, StretchBySpaceS hortage };
56 56
57 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*, RenderStyle* parentStyle); 57 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*, RenderStyle* parentStyle);
58 58
59 virtual bool isOfType(RenderObjectType type) const override { return type == RenderObjectRenderMultiColumnSet || RenderRegion::isOfType(type); } 59 virtual bool isOfType(LayoutObjectType type) const override { return type == LayoutObjectRenderMultiColumnSet || RenderRegion::isOfType(type); }
60 60
61 virtual LayoutUnit pageLogicalWidth() const override final { return flowThre ad()->logicalWidth(); } 61 virtual LayoutUnit pageLogicalWidth() const override final { return flowThre ad()->logicalWidth(); }
62 virtual LayoutUnit pageLogicalHeight() const override final { return m_colum nHeight; } 62 virtual LayoutUnit pageLogicalHeight() const override final { return m_colum nHeight; }
63 63
64 RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(par ent()); } 64 RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(par ent()); }
65 RenderMultiColumnFlowThread* multiColumnFlowThread() const 65 RenderMultiColumnFlowThread* multiColumnFlowThread() const
66 { 66 {
67 ASSERT_WITH_SECURITY_IMPLICATION(!flowThread() || flowThread()->isRender MultiColumnFlowThread()); 67 ASSERT_WITH_SECURITY_IMPLICATION(!flowThread() || flowThread()->isRender MultiColumnFlowThread());
68 return static_cast<RenderMultiColumnFlowThread*>(flowThread()); 68 return static_cast<RenderMultiColumnFlowThread*>(flowThread());
69 } 69 }
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226 226
227 inline void RenderMultiColumnSet::endFlow(LayoutUnit offsetInFlowThread) 227 inline void RenderMultiColumnSet::endFlow(LayoutUnit offsetInFlowThread)
228 { 228 {
229 // At this point layout is exactly at the end of this set. Store block offse t from flow thread 229 // At this point layout is exactly at the end of this set. Store block offse t from flow thread
230 // start. This set is now considered "flowed", although we may have to revis it it later (with 230 // start. This set is now considered "flowed", although we may have to revis it it later (with
231 // beginFlow()), e.g. if a subtree in the flow thread has to be laid out ove r again because the 231 // beginFlow()), e.g. if a subtree in the flow thread has to be laid out ove r again because the
232 // initial margin collapsing estimates were wrong. 232 // initial margin collapsing estimates were wrong.
233 setLogicalBottomInFlowThread(offsetInFlowThread); 233 setLogicalBottomInFlowThread(offsetInFlowThread);
234 } 234 }
235 235
236 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet()); 236 DEFINE_LAYOUT_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet());
237 237
238 } // namespace blink 238 } // namespace blink
239 239
240 #endif // RenderMultiColumnSet_h 240 #endif // RenderMultiColumnSet_h
241 241
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