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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2012 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 111 if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep() &
& (!container || (m_mapping.size() && container == m_mapping[0].m_renderer))) | 111 if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep() &
& (!container || (m_mapping.size() && container == m_mapping[0].m_renderer))) |
| 112 result = p + m_accumulatedOffset; | 112 result = p + m_accumulatedOffset; |
| 113 else { | 113 else { |
| 114 TransformState transformState(TransformState::ApplyTransformDirection, p
); | 114 TransformState transformState(TransformState::ApplyTransformDirection, p
); |
| 115 mapToContainer(transformState, container); | 115 mapToContainer(transformState, container); |
| 116 result = transformState.lastPlanarPoint(); | 116 result = transformState.lastPlanarPoint(); |
| 117 } | 117 } |
| 118 | 118 |
| 119 #if ENABLE(ASSERT) | 119 #if ENABLE(ASSERT) |
| 120 if (m_mapping.size() > 0) { | 120 if (m_mapping.size() > 0) { |
| 121 const RenderObject* lastRenderer = m_mapping.last().m_renderer; | 121 const LayoutObject* lastRenderer = m_mapping.last().m_renderer; |
| 122 const Layer* layer = lastRenderer->enclosingLayer(); | 122 const Layer* layer = lastRenderer->enclosingLayer(); |
| 123 | 123 |
| 124 // Bounds for invisible layers are intentionally not calculated, and are | 124 // Bounds for invisible layers are intentionally not calculated, and are |
| 125 // therefore not necessarily expected to be correct here. This is ok, | 125 // therefore not necessarily expected to be correct here. This is ok, |
| 126 // because they will be recomputed if the layer becomes visible. | 126 // because they will be recomputed if the layer becomes visible. |
| 127 if (!layer || !layer->subtreeIsInvisible()) { | 127 if (!layer || !layer->subtreeIsInvisible()) { |
| 128 FloatPoint rendererMappedResult = lastRenderer->localToContainerPoin
t(p, container, m_mapCoordinatesFlags); | 128 FloatPoint rendererMappedResult = lastRenderer->localToContainerPoin
t(p, container, m_mapCoordinatesFlags); |
| 129 | 129 |
| 130 ASSERT(roundedIntPoint(rendererMappedResult) == roundedIntPoint(resu
lt)); | 130 ASSERT(roundedIntPoint(rendererMappedResult) == roundedIntPoint(resu
lt)); |
| 131 } | 131 } |
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| 157 result = rect; | 157 result = rect; |
| 158 result.move(m_accumulatedOffset); | 158 result.move(m_accumulatedOffset); |
| 159 } else { | 159 } else { |
| 160 TransformState transformState(TransformState::ApplyTransformDirection, r
ect.center(), rect); | 160 TransformState transformState(TransformState::ApplyTransformDirection, r
ect.center(), rect); |
| 161 mapToContainer(transformState, container); | 161 mapToContainer(transformState, container); |
| 162 result = transformState.lastPlanarQuad(); | 162 result = transformState.lastPlanarQuad(); |
| 163 } | 163 } |
| 164 | 164 |
| 165 #if ENABLE(ASSERT) | 165 #if ENABLE(ASSERT) |
| 166 if (m_mapping.size() > 0) { | 166 if (m_mapping.size() > 0) { |
| 167 const RenderObject* lastRenderer = m_mapping.last().m_renderer; | 167 const LayoutObject* lastRenderer = m_mapping.last().m_renderer; |
| 168 const Layer* layer = lastRenderer->enclosingLayer(); | 168 const Layer* layer = lastRenderer->enclosingLayer(); |
| 169 | 169 |
| 170 // Bounds for invisible layers are intentionally not calculated, and are | 170 // Bounds for invisible layers are intentionally not calculated, and are |
| 171 // therefore not necessarily expected to be correct here. This is ok, | 171 // therefore not necessarily expected to be correct here. This is ok, |
| 172 // because they will be recomputed if the layer becomes visible. | 172 // because they will be recomputed if the layer becomes visible. |
| 173 if (!layer->subtreeIsInvisible() && lastRenderer->style()->visibility()
== VISIBLE) { | 173 if (!layer->subtreeIsInvisible() && lastRenderer->style()->visibility()
== VISIBLE) { |
| 174 FloatRect rendererMappedResult = lastRenderer->localToContainerQuad(
rect, container, m_mapCoordinatesFlags).boundingBox(); | 174 FloatRect rendererMappedResult = lastRenderer->localToContainerQuad(
rect, container, m_mapCoordinatesFlags).boundingBox(); |
| 175 | 175 |
| 176 // Inspector creates renderers with negative width <https://bugs.web
kit.org/show_bug.cgi?id=87194>. | 176 // Inspector creates renderers with negative width <https://bugs.web
kit.org/show_bug.cgi?id=87194>. |
| 177 // Taking FloatQuad bounds avoids spurious assertions because of tha
t. | 177 // Taking FloatQuad bounds avoids spurious assertions because of tha
t. |
| 178 ASSERT(enclosingIntRect(rendererMappedResult) == enclosingIntRect(re
sult.boundingBox())); | 178 ASSERT(enclosingIntRect(rendererMappedResult) == enclosingIntRect(re
sult.boundingBox())); |
| 179 } | 179 } |
| 180 } | 180 } |
| 181 #endif | 181 #endif |
| 182 | 182 |
| 183 return result; | 183 return result; |
| 184 } | 184 } |
| 185 | 185 |
| 186 void RenderGeometryMap::pushMappingsToAncestor(const RenderObject* renderer, con
st LayoutLayerModelObject* ancestorRenderer) | 186 void RenderGeometryMap::pushMappingsToAncestor(const LayoutObject* renderer, con
st LayoutLayerModelObject* ancestorRenderer) |
| 187 { | 187 { |
| 188 // We need to push mappings in reverse order here, so do insertions rather t
han appends. | 188 // We need to push mappings in reverse order here, so do insertions rather t
han appends. |
| 189 TemporaryChange<size_t> positionChange(m_insertionPosition, m_mapping.size()
); | 189 TemporaryChange<size_t> positionChange(m_insertionPosition, m_mapping.size()
); |
| 190 do { | 190 do { |
| 191 renderer = renderer->pushMappingToContainer(ancestorRenderer, *this); | 191 renderer = renderer->pushMappingToContainer(ancestorRenderer, *this); |
| 192 } while (renderer && renderer != ancestorRenderer); | 192 } while (renderer && renderer != ancestorRenderer); |
| 193 | 193 |
| 194 ASSERT(m_mapping.isEmpty() || isTopmostRenderView(m_mapping[0].m_renderer)); | 194 ASSERT(m_mapping.isEmpty() || isTopmostRenderView(m_mapping[0].m_renderer)); |
| 195 } | 195 } |
| 196 | 196 |
| 197 static bool canMapBetweenRenderers(const RenderObject* renderer, const RenderObj
ect* ancestor) | 197 static bool canMapBetweenRenderers(const LayoutObject* renderer, const LayoutObj
ect* ancestor) |
| 198 { | 198 { |
| 199 for (const RenderObject* current = renderer; ; current = current->parent())
{ | 199 for (const LayoutObject* current = renderer; ; current = current->parent())
{ |
| 200 const RenderStyle* style = current->style(); | 200 const RenderStyle* style = current->style(); |
| 201 if (style->position() == FixedPosition || style->isFlippedBlocksWritingM
ode()) | 201 if (style->position() == FixedPosition || style->isFlippedBlocksWritingM
ode()) |
| 202 return false; | 202 return false; |
| 203 | 203 |
| 204 if (current->hasColumns() || current->hasTransformRelatedProperty() || c
urrent->isRenderFlowThread() || current->isSVGRoot()) | 204 if (current->hasColumns() || current->hasTransformRelatedProperty() || c
urrent->isRenderFlowThread() || current->isSVGRoot()) |
| 205 return false; | 205 return false; |
| 206 | 206 |
| 207 if (current == ancestor) | 207 if (current == ancestor) |
| 208 break; | 208 break; |
| 209 } | 209 } |
| 210 | 210 |
| 211 return true; | 211 return true; |
| 212 } | 212 } |
| 213 | 213 |
| 214 void RenderGeometryMap::pushMappingsToAncestor(const Layer* layer, const Layer*
ancestorLayer) | 214 void RenderGeometryMap::pushMappingsToAncestor(const Layer* layer, const Layer*
ancestorLayer) |
| 215 { | 215 { |
| 216 const RenderObject* renderer = layer->renderer(); | 216 const LayoutObject* renderer = layer->renderer(); |
| 217 | 217 |
| 218 bool crossDocument = ancestorLayer && layer->renderer()->frame() != ancestor
Layer->renderer()->frame(); | 218 bool crossDocument = ancestorLayer && layer->renderer()->frame() != ancestor
Layer->renderer()->frame(); |
| 219 ASSERT(!crossDocument || m_mapCoordinatesFlags & TraverseDocumentBoundaries)
; | 219 ASSERT(!crossDocument || m_mapCoordinatesFlags & TraverseDocumentBoundaries)
; |
| 220 | 220 |
| 221 // We have to visit all the renderers to detect flipped blocks. This might d
efeat the gains | 221 // We have to visit all the renderers to detect flipped blocks. This might d
efeat the gains |
| 222 // from mapping via layers. | 222 // from mapping via layers. |
| 223 bool canConvertInLayerTree = (ancestorLayer && !crossDocument) ? canMapBetwe
enRenderers(layer->renderer(), ancestorLayer->renderer()) : false; | 223 bool canConvertInLayerTree = (ancestorLayer && !crossDocument) ? canMapBetwe
enRenderers(layer->renderer(), ancestorLayer->renderer()) : false; |
| 224 | 224 |
| 225 // fprintf(stderr, "RenderGeometryMap::pushMappingsToAncestor from layer %p t
o layer %p, canConvertInLayerTree=%d\n", layer, ancestorLayer, canConvertInLayer
Tree); | 225 // fprintf(stderr, "RenderGeometryMap::pushMappingsToAncestor from layer %p t
o layer %p, canConvertInLayerTree=%d\n", layer, ancestorLayer, canConvertInLayer
Tree); |
| 226 | 226 |
| 227 if (canConvertInLayerTree) { | 227 if (canConvertInLayerTree) { |
| 228 LayoutPoint layerOffset; | 228 LayoutPoint layerOffset; |
| 229 layer->convertToLayerCoords(ancestorLayer, layerOffset); | 229 layer->convertToLayerCoords(ancestorLayer, layerOffset); |
| 230 | 230 |
| 231 // The RenderView must be pushed first. | 231 // The RenderView must be pushed first. |
| 232 if (!m_mapping.size()) { | 232 if (!m_mapping.size()) { |
| 233 ASSERT(ancestorLayer->renderer()->isRenderView()); | 233 ASSERT(ancestorLayer->renderer()->isRenderView()); |
| 234 pushMappingsToAncestor(ancestorLayer->renderer(), 0); | 234 pushMappingsToAncestor(ancestorLayer->renderer(), 0); |
| 235 } | 235 } |
| 236 | 236 |
| 237 TemporaryChange<size_t> positionChange(m_insertionPosition, m_mapping.si
ze()); | 237 TemporaryChange<size_t> positionChange(m_insertionPosition, m_mapping.si
ze()); |
| 238 bool accumulatingTransform = layer->renderer()->style()->preserves3D() |
| ancestorLayer->renderer()->style()->preserves3D(); | 238 bool accumulatingTransform = layer->renderer()->style()->preserves3D() |
| ancestorLayer->renderer()->style()->preserves3D(); |
| 239 push(renderer, toLayoutSize(layerOffset), accumulatingTransform, /*isNon
Uniform*/ false, /*isFixedPosition*/ false, /*hasTransform*/ false); | 239 push(renderer, toLayoutSize(layerOffset), accumulatingTransform, /*isNon
Uniform*/ false, /*isFixedPosition*/ false, /*hasTransform*/ false); |
| 240 return; | 240 return; |
| 241 } | 241 } |
| 242 const LayoutLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLay
er->renderer() : 0; | 242 const LayoutLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLay
er->renderer() : 0; |
| 243 pushMappingsToAncestor(renderer, ancestorRenderer); | 243 pushMappingsToAncestor(renderer, ancestorRenderer); |
| 244 } | 244 } |
| 245 | 245 |
| 246 void RenderGeometryMap::push(const RenderObject* renderer, const LayoutSize& off
setFromContainer, bool accumulatingTransform, bool isNonUniform, bool isFixedPos
ition, bool hasTransform, LayoutSize offsetForFixedPosition) | 246 void RenderGeometryMap::push(const LayoutObject* renderer, const LayoutSize& off
setFromContainer, bool accumulatingTransform, bool isNonUniform, bool isFixedPos
ition, bool hasTransform, LayoutSize offsetForFixedPosition) |
| 247 { | 247 { |
| 248 // fprintf(stderr, "RenderGeometryMap::push %p %d,%d isNonUniform=%d\n", rend
erer, offsetFromContainer.width().toInt(), offsetFromContainer.height().toInt(),
isNonUniform); | 248 // fprintf(stderr, "RenderGeometryMap::push %p %d,%d isNonUniform=%d\n", rend
erer, offsetFromContainer.width().toInt(), offsetFromContainer.height().toInt(),
isNonUniform); |
| 249 | 249 |
| 250 ASSERT(m_insertionPosition != kNotFound); | 250 ASSERT(m_insertionPosition != kNotFound); |
| 251 ASSERT(!renderer->isRenderView() || !m_insertionPosition || m_mapCoordinates
Flags & TraverseDocumentBoundaries); | 251 ASSERT(!renderer->isRenderView() || !m_insertionPosition || m_mapCoordinates
Flags & TraverseDocumentBoundaries); |
| 252 ASSERT(offsetForFixedPosition.isZero() || renderer->isRenderView()); | 252 ASSERT(offsetForFixedPosition.isZero() || renderer->isRenderView()); |
| 253 | 253 |
| 254 m_mapping.insert(m_insertionPosition, RenderGeometryMapStep(renderer, accumu
latingTransform, isNonUniform, isFixedPosition, hasTransform)); | 254 m_mapping.insert(m_insertionPosition, RenderGeometryMapStep(renderer, accumu
latingTransform, isNonUniform, isFixedPosition, hasTransform)); |
| 255 | 255 |
| 256 RenderGeometryMapStep& step = m_mapping[m_insertionPosition]; | 256 RenderGeometryMapStep& step = m_mapping[m_insertionPosition]; |
| 257 step.m_offset = offsetFromContainer; | 257 step.m_offset = offsetFromContainer; |
| 258 step.m_offsetForFixedPosition = offsetForFixedPosition; | 258 step.m_offsetForFixedPosition = offsetForFixedPosition; |
| 259 | 259 |
| 260 stepInserted(step); | 260 stepInserted(step); |
| 261 } | 261 } |
| 262 | 262 |
| 263 void RenderGeometryMap::push(const RenderObject* renderer, const TransformationM
atrix& t, bool accumulatingTransform, bool isNonUniform, bool isFixedPosition, b
ool hasTransform, LayoutSize offsetForFixedPosition) | 263 void RenderGeometryMap::push(const LayoutObject* renderer, const TransformationM
atrix& t, bool accumulatingTransform, bool isNonUniform, bool isFixedPosition, b
ool hasTransform, LayoutSize offsetForFixedPosition) |
| 264 { | 264 { |
| 265 ASSERT(m_insertionPosition != kNotFound); | 265 ASSERT(m_insertionPosition != kNotFound); |
| 266 ASSERT(!renderer->isRenderView() || !m_insertionPosition || m_mapCoordinates
Flags & TraverseDocumentBoundaries); | 266 ASSERT(!renderer->isRenderView() || !m_insertionPosition || m_mapCoordinates
Flags & TraverseDocumentBoundaries); |
| 267 ASSERT(offsetForFixedPosition.isZero() || renderer->isRenderView()); | 267 ASSERT(offsetForFixedPosition.isZero() || renderer->isRenderView()); |
| 268 | 268 |
| 269 m_mapping.insert(m_insertionPosition, RenderGeometryMapStep(renderer, accumu
latingTransform, isNonUniform, isFixedPosition, hasTransform)); | 269 m_mapping.insert(m_insertionPosition, RenderGeometryMapStep(renderer, accumu
latingTransform, isNonUniform, isFixedPosition, hasTransform)); |
| 270 | 270 |
| 271 RenderGeometryMapStep& step = m_mapping[m_insertionPosition]; | 271 RenderGeometryMapStep& step = m_mapping[m_insertionPosition]; |
| 272 step.m_offsetForFixedPosition = offsetForFixedPosition; | 272 step.m_offsetForFixedPosition = offsetForFixedPosition; |
| 273 | 273 |
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| 323 --m_transformedStepsCount; | 323 --m_transformedStepsCount; |
| 324 } | 324 } |
| 325 | 325 |
| 326 if (step.m_isFixedPosition) { | 326 if (step.m_isFixedPosition) { |
| 327 ASSERT(m_fixedStepsCount); | 327 ASSERT(m_fixedStepsCount); |
| 328 --m_fixedStepsCount; | 328 --m_fixedStepsCount; |
| 329 } | 329 } |
| 330 } | 330 } |
| 331 | 331 |
| 332 #if ENABLE(ASSERT) | 332 #if ENABLE(ASSERT) |
| 333 bool RenderGeometryMap::isTopmostRenderView(const RenderObject* renderer) const | 333 bool RenderGeometryMap::isTopmostRenderView(const LayoutObject* renderer) const |
| 334 { | 334 { |
| 335 if (!renderer->isRenderView()) | 335 if (!renderer->isRenderView()) |
| 336 return false; | 336 return false; |
| 337 | 337 |
| 338 // If we're not working with multiple RenderViews, then any view is consider
ed | 338 // If we're not working with multiple RenderViews, then any view is consider
ed |
| 339 // "topmost" (to preserve original behavior). | 339 // "topmost" (to preserve original behavior). |
| 340 if (!(m_mapCoordinatesFlags & TraverseDocumentBoundaries)) | 340 if (!(m_mapCoordinatesFlags & TraverseDocumentBoundaries)) |
| 341 return true; | 341 return true; |
| 342 | 342 |
| 343 return renderer->frame()->isMainFrame(); | 343 return renderer->frame()->isMainFrame(); |
| 344 } | 344 } |
| 345 #endif | 345 #endif |
| 346 | 346 |
| 347 } // namespace blink | 347 } // namespace blink |
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