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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 64 // can easily avoid drawing the children directly. | 64 // can easily avoid drawing the children directly. |
| 65 virtual LayerType layerTypeRequired() const override final { return NormalLa
yer; } | 65 virtual LayerType layerTypeRequired() const override final { return NormalLa
yer; } |
| 66 | 66 |
| 67 // Skip past a column spanner during flow thread layout. Spanners are not la
id out inside the | 67 // Skip past a column spanner during flow thread layout. Spanners are not la
id out inside the |
| 68 // flow thread, since the flow thread is not in a spanner's containing block
chain (since the | 68 // flow thread, since the flow thread is not in a spanner's containing block
chain (since the |
| 69 // containing block is the multicol container). If the spanner follows right
after a column set | 69 // containing block is the multicol container). If the spanner follows right
after a column set |
| 70 // (as opposed to following another spanner), we may have to stretch the flo
w thread to ensure | 70 // (as opposed to following another spanner), we may have to stretch the flo
w thread to ensure |
| 71 // completely filled columns in the preceding column set. Return this adjust
ment, if any. | 71 // completely filled columns in the preceding column set. Return this adjust
ment, if any. |
| 72 virtual LayoutUnit skipColumnSpanner(RenderBox*, LayoutUnit logicalTopInFlow
Thread) { return LayoutUnit(); } | 72 virtual LayoutUnit skipColumnSpanner(RenderBox*, LayoutUnit logicalTopInFlow
Thread) { return LayoutUnit(); } |
| 73 | 73 |
| 74 virtual void flowThreadDescendantWasInserted(RenderObject*) { } | 74 virtual void flowThreadDescendantWasInserted(LayoutObject*) { } |
| 75 virtual void flowThreadDescendantWillBeRemoved(RenderObject*) { } | 75 virtual void flowThreadDescendantWillBeRemoved(LayoutObject*) { } |
| 76 | 76 |
| 77 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) override final; | 77 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) override final; |
| 78 | 78 |
| 79 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; | 79 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; |
| 80 virtual void removeRegionFromThread(RenderMultiColumnSet*); | 80 virtual void removeRegionFromThread(RenderMultiColumnSet*); |
| 81 | 81 |
| 82 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const override; | 82 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const override; |
| 83 | 83 |
| 84 bool hasRegions() const { return m_multiColumnSetList.size(); } | 84 bool hasRegions() const { return m_multiColumnSetList.size(); } |
| 85 | 85 |
| 86 void validateRegions(); | 86 void validateRegions(); |
| 87 void invalidateRegions(); | 87 void invalidateRegions(); |
| 88 bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_multiCo
lumnSetList.isEmpty(); } | 88 bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_multiCo
lumnSetList.isEmpty(); } |
| 89 | 89 |
| 90 virtual void mapRectToPaintInvalidationBacking(const LayoutLayerModelObject*
paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const o
verride; | 90 virtual void mapRectToPaintInvalidationBacking(const LayoutLayerModelObject*
paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const o
verride; |
| 91 | 91 |
| 92 LayoutUnit pageLogicalHeightForOffset(LayoutUnit); | 92 LayoutUnit pageLogicalHeightForOffset(LayoutUnit); |
| 93 LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule
= IncludePageBoundary); | 93 LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule
= IncludePageBoundary); |
| 94 | 94 |
| 95 virtual void setPageBreak(LayoutUnit /*offset*/, LayoutUnit /*spaceShortage*
/) { } | 95 virtual void setPageBreak(LayoutUnit /*offset*/, LayoutUnit /*spaceShortage*
/) { } |
| 96 virtual void updateMinimumPageHeight(LayoutUnit /*offset*/, LayoutUnit /*min
Height*/) { } | 96 virtual void updateMinimumPageHeight(LayoutUnit /*offset*/, LayoutUnit /*min
Height*/) { } |
| 97 | 97 |
| 98 bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLo
gicalHeight; } | 98 bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLo
gicalHeight; } |
| 99 | 99 |
| 100 // FIXME: These 2 functions should return a RenderMultiColumnSet. | 100 // FIXME: These 2 functions should return a RenderMultiColumnSet. |
| 101 RenderRegion* firstRegion() const; | 101 RenderRegion* firstRegion() const; |
| 102 RenderRegion* lastRegion() const; | 102 RenderRegion* lastRegion() const; |
| 103 | 103 |
| 104 virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool
isBefore, LayoutUnit* offsetBreakAdjustment = 0) { return false; } | 104 virtual bool addForcedRegionBreak(LayoutUnit, LayoutObject* breakChild, bool
isBefore, LayoutUnit* offsetBreakAdjustment = 0) { return false; } |
| 105 | 105 |
| 106 virtual bool isPageLogicalHeightKnown() const { return true; } | 106 virtual bool isPageLogicalHeightKnown() const { return true; } |
| 107 bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; } | 107 bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; } |
| 108 | 108 |
| 109 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB
ox, const LayoutRect& dirtyRect); | 109 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB
ox, const LayoutRect& dirtyRect); |
| 110 LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox) const; | 110 LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox) const; |
| 111 | 111 |
| 112 LayoutPoint flowThreadPointToVisualPoint(const LayoutPoint& flowThreadPoint)
const | 112 LayoutPoint flowThreadPointToVisualPoint(const LayoutPoint& flowThreadPoint)
const |
| 113 { | 113 { |
| 114 return flowThreadPoint + columnOffset(flowThreadPoint); | 114 return flowThreadPoint + columnOffset(flowThreadPoint); |
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| 148 RenderMultiColumnSet* m_result; | 148 RenderMultiColumnSet* m_result; |
| 149 }; | 149 }; |
| 150 | 150 |
| 151 MultiColumnSetIntervalTree m_multiColumnSetIntervalTree; | 151 MultiColumnSetIntervalTree m_multiColumnSetIntervalTree; |
| 152 | 152 |
| 153 bool m_regionsInvalidated : 1; | 153 bool m_regionsInvalidated : 1; |
| 154 bool m_regionsHaveUniformLogicalHeight : 1; | 154 bool m_regionsHaveUniformLogicalHeight : 1; |
| 155 bool m_pageLogicalSizeChanged : 1; | 155 bool m_pageLogicalSizeChanged : 1; |
| 156 }; | 156 }; |
| 157 | 157 |
| 158 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread()); | 158 DEFINE_LAYOUT_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread()); |
| 159 | 159 |
| 160 // These structures are used by PODIntervalTree for debugging. | 160 // These structures are used by PODIntervalTree for debugging. |
| 161 #ifndef NDEBUG | 161 #ifndef NDEBUG |
| 162 template <> struct ValueToString<LayoutUnit> { | 162 template <> struct ValueToString<LayoutUnit> { |
| 163 static String string(const LayoutUnit value) { return String::number(value.t
oFloat()); } | 163 static String string(const LayoutUnit value) { return String::number(value.t
oFloat()); } |
| 164 }; | 164 }; |
| 165 | 165 |
| 166 template <> struct ValueToString<RenderMultiColumnSet*> { | 166 template <> struct ValueToString<RenderMultiColumnSet*> { |
| 167 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } | 167 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } |
| 168 }; | 168 }; |
| 169 #endif | 169 #endif |
| 170 | 170 |
| 171 } // namespace blink | 171 } // namespace blink |
| 172 | 172 |
| 173 #endif // RenderFlowThread_h | 173 #endif // RenderFlowThread_h |
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