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Side by Side Diff: Source/core/rendering/RenderFlowThread.h

Issue 899163003: Move rendering/RenderObject to layout/LayoutObject. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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64 // can easily avoid drawing the children directly. 64 // can easily avoid drawing the children directly.
65 virtual LayerType layerTypeRequired() const override final { return NormalLa yer; } 65 virtual LayerType layerTypeRequired() const override final { return NormalLa yer; }
66 66
67 // Skip past a column spanner during flow thread layout. Spanners are not la id out inside the 67 // Skip past a column spanner during flow thread layout. Spanners are not la id out inside the
68 // flow thread, since the flow thread is not in a spanner's containing block chain (since the 68 // flow thread, since the flow thread is not in a spanner's containing block chain (since the
69 // containing block is the multicol container). If the spanner follows right after a column set 69 // containing block is the multicol container). If the spanner follows right after a column set
70 // (as opposed to following another spanner), we may have to stretch the flo w thread to ensure 70 // (as opposed to following another spanner), we may have to stretch the flo w thread to ensure
71 // completely filled columns in the preceding column set. Return this adjust ment, if any. 71 // completely filled columns in the preceding column set. Return this adjust ment, if any.
72 virtual LayoutUnit skipColumnSpanner(RenderBox*, LayoutUnit logicalTopInFlow Thread) { return LayoutUnit(); } 72 virtual LayoutUnit skipColumnSpanner(RenderBox*, LayoutUnit logicalTopInFlow Thread) { return LayoutUnit(); }
73 73
74 virtual void flowThreadDescendantWasInserted(RenderObject*) { } 74 virtual void flowThreadDescendantWasInserted(LayoutObject*) { }
75 virtual void flowThreadDescendantWillBeRemoved(RenderObject*) { } 75 virtual void flowThreadDescendantWillBeRemoved(LayoutObject*) { }
76 76
77 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct ion) override final; 77 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct ion) override final;
78 78
79 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; 79 virtual void addRegionToThread(RenderMultiColumnSet*) = 0;
80 virtual void removeRegionFromThread(RenderMultiColumnSet*); 80 virtual void removeRegionFromThread(RenderMultiColumnSet*);
81 81
82 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic alTop, LogicalExtentComputedValues&) const override; 82 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic alTop, LogicalExtentComputedValues&) const override;
83 83
84 bool hasRegions() const { return m_multiColumnSetList.size(); } 84 bool hasRegions() const { return m_multiColumnSetList.size(); }
85 85
86 void validateRegions(); 86 void validateRegions();
87 void invalidateRegions(); 87 void invalidateRegions();
88 bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_multiCo lumnSetList.isEmpty(); } 88 bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_multiCo lumnSetList.isEmpty(); }
89 89
90 virtual void mapRectToPaintInvalidationBacking(const LayoutLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const o verride; 90 virtual void mapRectToPaintInvalidationBacking(const LayoutLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const o verride;
91 91
92 LayoutUnit pageLogicalHeightForOffset(LayoutUnit); 92 LayoutUnit pageLogicalHeightForOffset(LayoutUnit);
93 LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule = IncludePageBoundary); 93 LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule = IncludePageBoundary);
94 94
95 virtual void setPageBreak(LayoutUnit /*offset*/, LayoutUnit /*spaceShortage* /) { } 95 virtual void setPageBreak(LayoutUnit /*offset*/, LayoutUnit /*spaceShortage* /) { }
96 virtual void updateMinimumPageHeight(LayoutUnit /*offset*/, LayoutUnit /*min Height*/) { } 96 virtual void updateMinimumPageHeight(LayoutUnit /*offset*/, LayoutUnit /*min Height*/) { }
97 97
98 bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLo gicalHeight; } 98 bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLo gicalHeight; }
99 99
100 // FIXME: These 2 functions should return a RenderMultiColumnSet. 100 // FIXME: These 2 functions should return a RenderMultiColumnSet.
101 RenderRegion* firstRegion() const; 101 RenderRegion* firstRegion() const;
102 RenderRegion* lastRegion() const; 102 RenderRegion* lastRegion() const;
103 103
104 virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) { return false; } 104 virtual bool addForcedRegionBreak(LayoutUnit, LayoutObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) { return false; }
105 105
106 virtual bool isPageLogicalHeightKnown() const { return true; } 106 virtual bool isPageLogicalHeightKnown() const { return true; }
107 bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; } 107 bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; }
108 108
109 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB ox, const LayoutRect& dirtyRect); 109 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB ox, const LayoutRect& dirtyRect);
110 LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox) const; 110 LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox) const;
111 111
112 LayoutPoint flowThreadPointToVisualPoint(const LayoutPoint& flowThreadPoint) const 112 LayoutPoint flowThreadPointToVisualPoint(const LayoutPoint& flowThreadPoint) const
113 { 113 {
114 return flowThreadPoint + columnOffset(flowThreadPoint); 114 return flowThreadPoint + columnOffset(flowThreadPoint);
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148 RenderMultiColumnSet* m_result; 148 RenderMultiColumnSet* m_result;
149 }; 149 };
150 150
151 MultiColumnSetIntervalTree m_multiColumnSetIntervalTree; 151 MultiColumnSetIntervalTree m_multiColumnSetIntervalTree;
152 152
153 bool m_regionsInvalidated : 1; 153 bool m_regionsInvalidated : 1;
154 bool m_regionsHaveUniformLogicalHeight : 1; 154 bool m_regionsHaveUniformLogicalHeight : 1;
155 bool m_pageLogicalSizeChanged : 1; 155 bool m_pageLogicalSizeChanged : 1;
156 }; 156 };
157 157
158 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread()); 158 DEFINE_LAYOUT_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread());
159 159
160 // These structures are used by PODIntervalTree for debugging. 160 // These structures are used by PODIntervalTree for debugging.
161 #ifndef NDEBUG 161 #ifndef NDEBUG
162 template <> struct ValueToString<LayoutUnit> { 162 template <> struct ValueToString<LayoutUnit> {
163 static String string(const LayoutUnit value) { return String::number(value.t oFloat()); } 163 static String string(const LayoutUnit value) { return String::number(value.t oFloat()); }
164 }; 164 };
165 165
166 template <> struct ValueToString<RenderMultiColumnSet*> { 166 template <> struct ValueToString<RenderMultiColumnSet*> {
167 static String string(const RenderMultiColumnSet* value) { return String::for mat("%p", value); } 167 static String string(const RenderMultiColumnSet* value) { return String::for mat("%p", value); }
168 }; 168 };
169 #endif 169 #endif
170 170
171 } // namespace blink 171 } // namespace blink
172 172
173 #endif // RenderFlowThread_h 173 #endif // RenderFlowThread_h
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