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Side by Side Diff: Source/core/rendering/RenderBoxModelObject.cpp

Issue 899163003: Move rendering/RenderObject to layout/LayoutObject. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * Copyright (C) 2010 Google Inc. All rights reserved. 7 * Copyright (C) 2010 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
11 * License as published by the Free Software Foundation; either 11 * License as published by the Free Software Foundation; either
12 * version 2 of the License, or (at your option) any later version. 12 * version 2 of the License, or (at your option) any later version.
13 * 13 *
14 * This library is distributed in the hope that it will be useful, 14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Library General Public License for more details. 17 * Library General Public License for more details.
18 * 18 *
19 * You should have received a copy of the GNU Library General Public License 19 * You should have received a copy of the GNU Library General Public License
20 * along with this library; see the file COPYING.LIB. If not, write to 20 * along with this library; see the file COPYING.LIB. If not, write to
21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22 * Boston, MA 02110-1301, USA. 22 * Boston, MA 02110-1301, USA.
23 * 23 *
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 #include "core/rendering/RenderBoxModelObject.h" 27 #include "core/rendering/RenderBoxModelObject.h"
28 28
29 #include "core/layout/Layer.h" 29 #include "core/layout/Layer.h"
30 #include "core/layout/LayoutObject.h"
30 #include "core/layout/compositing/CompositedLayerMapping.h" 31 #include "core/layout/compositing/CompositedLayerMapping.h"
31 #include "core/layout/compositing/LayerCompositor.h" 32 #include "core/layout/compositing/LayerCompositor.h"
32 #include "core/page/scrolling/ScrollingConstraints.h" 33 #include "core/page/scrolling/ScrollingConstraints.h"
33 #include "core/rendering/ImageQualityController.h" 34 #include "core/rendering/ImageQualityController.h"
34 #include "core/rendering/RenderBlock.h" 35 #include "core/rendering/RenderBlock.h"
35 #include "core/rendering/RenderFlowThread.h" 36 #include "core/rendering/RenderFlowThread.h"
36 #include "core/rendering/RenderGeometryMap.h" 37 #include "core/rendering/RenderGeometryMap.h"
37 #include "core/rendering/RenderInline.h" 38 #include "core/rendering/RenderInline.h"
38 #include "core/rendering/RenderObjectInlines.h"
39 #include "core/rendering/RenderRegion.h" 39 #include "core/rendering/RenderRegion.h"
40 #include "core/rendering/RenderTextFragment.h" 40 #include "core/rendering/RenderTextFragment.h"
41 #include "core/rendering/RenderView.h" 41 #include "core/rendering/RenderView.h"
42 #include "core/rendering/style/BorderEdge.h" 42 #include "core/rendering/style/BorderEdge.h"
43 #include "core/rendering/style/ShadowList.h" 43 #include "core/rendering/style/ShadowList.h"
44 #include "platform/LengthFunctions.h" 44 #include "platform/LengthFunctions.h"
45 #include "platform/geometry/TransformState.h" 45 #include "platform/geometry/TransformState.h"
46 #include "platform/graphics/DrawLooperBuilder.h" 46 #include "platform/graphics/DrawLooperBuilder.h"
47 #include "platform/graphics/GraphicsContextStateSaver.h" 47 #include "platform/graphics/GraphicsContextStateSaver.h"
48 #include "platform/graphics/Path.h" 48 #include "platform/graphics/Path.h"
(...skipping 11 matching lines...) Expand all
60 typedef HashMap<const RenderBoxModelObject*, RenderBoxModelObject*> Continuation Map; 60 typedef HashMap<const RenderBoxModelObject*, RenderBoxModelObject*> Continuation Map;
61 static ContinuationMap* continuationMap = nullptr; 61 static ContinuationMap* continuationMap = nullptr;
62 62
63 void RenderBoxModelObject::setSelectionState(SelectionState state) 63 void RenderBoxModelObject::setSelectionState(SelectionState state)
64 { 64 {
65 if (state == SelectionInside && selectionState() != SelectionNone) 65 if (state == SelectionInside && selectionState() != SelectionNone)
66 return; 66 return;
67 67
68 if ((state == SelectionStart && selectionState() == SelectionEnd) 68 if ((state == SelectionStart && selectionState() == SelectionEnd)
69 || (state == SelectionEnd && selectionState() == SelectionStart)) 69 || (state == SelectionEnd && selectionState() == SelectionStart))
70 RenderObject::setSelectionState(SelectionBoth); 70 LayoutObject::setSelectionState(SelectionBoth);
71 else 71 else
72 RenderObject::setSelectionState(state); 72 LayoutObject::setSelectionState(state);
73 73
74 // FIXME: We should consider whether it is OK propagating to ancestor Render Inlines. 74 // FIXME: We should consider whether it is OK propagating to ancestor Render Inlines.
75 // This is a workaround for http://webkit.org/b/32123 75 // This is a workaround for http://webkit.org/b/32123
76 // The containing block can be null in case of an orphaned tree. 76 // The containing block can be null in case of an orphaned tree.
77 RenderBlock* containingBlock = this->containingBlock(); 77 RenderBlock* containingBlock = this->containingBlock();
78 if (containingBlock && !containingBlock->isRenderView()) 78 if (containingBlock && !containingBlock->isRenderView())
79 containingBlock->setSelectionState(state); 79 containingBlock->setSelectionState(state);
80 } 80 }
81 81
82 void RenderBoxModelObject::contentChanged(ContentChangeType changeType) 82 void RenderBoxModelObject::contentChanged(ContentChangeType changeType)
(...skipping 15 matching lines...) Expand all
98 } 98 }
99 99
100 RenderBoxModelObject::~RenderBoxModelObject() 100 RenderBoxModelObject::~RenderBoxModelObject()
101 { 101 {
102 } 102 }
103 103
104 void RenderBoxModelObject::willBeDestroyed() 104 void RenderBoxModelObject::willBeDestroyed()
105 { 105 {
106 ImageQualityController::remove(this); 106 ImageQualityController::remove(this);
107 107
108 // A continuation of this RenderObject should be destroyed at subclasses. 108 // A continuation of this LayoutObject should be destroyed at subclasses.
109 ASSERT(!continuation()); 109 ASSERT(!continuation());
110 110
111 LayoutLayerModelObject::willBeDestroyed(); 111 LayoutLayerModelObject::willBeDestroyed();
112 } 112 }
113 113
114 bool RenderBoxModelObject::calculateHasBoxDecorations() const 114 bool RenderBoxModelObject::calculateHasBoxDecorations() const
115 { 115 {
116 RenderStyle* styleToUse = style(); 116 RenderStyle* styleToUse = style();
117 ASSERT(styleToUse); 117 ASSERT(styleToUse);
118 return hasBackground() || styleToUse->hasBorder() || styleToUse->hasAppearan ce() || styleToUse->boxShadow(); 118 return hasBackground() || styleToUse->hasBorder() || styleToUse->hasAppearan ce() || styleToUse->boxShadow();
119 } 119 }
120 120
121 void RenderBoxModelObject::updateFromStyle() 121 void RenderBoxModelObject::updateFromStyle()
122 { 122 {
123 LayoutLayerModelObject::updateFromStyle(); 123 LayoutLayerModelObject::updateFromStyle();
124 124
125 RenderStyle* styleToUse = style(); 125 RenderStyle* styleToUse = style();
126 setHasBoxDecorationBackground(calculateHasBoxDecorations()); 126 setHasBoxDecorationBackground(calculateHasBoxDecorations());
127 setInline(styleToUse->isDisplayInlineType()); 127 setInline(styleToUse->isDisplayInlineType());
128 setPositionState(styleToUse->position()); 128 setPositionState(styleToUse->position());
129 setHorizontalWritingMode(styleToUse->isHorizontalWritingMode()); 129 setHorizontalWritingMode(styleToUse->isHorizontalWritingMode());
130 } 130 }
131 131
132 static LayoutSize accumulateInFlowPositionOffsets(const RenderObject* child) 132 static LayoutSize accumulateInFlowPositionOffsets(const LayoutObject* child)
133 { 133 {
134 if (!child->isAnonymousBlock() || !child->isRelPositioned()) 134 if (!child->isAnonymousBlock() || !child->isRelPositioned())
135 return LayoutSize(); 135 return LayoutSize();
136 LayoutSize offset; 136 LayoutSize offset;
137 RenderObject* p = toRenderBlock(child)->inlineElementContinuation(); 137 LayoutObject* p = toRenderBlock(child)->inlineElementContinuation();
138 while (p && p->isRenderInline()) { 138 while (p && p->isRenderInline()) {
139 if (p->isRelPositioned()) { 139 if (p->isRelPositioned()) {
140 RenderInline* renderInline = toRenderInline(p); 140 RenderInline* renderInline = toRenderInline(p);
141 offset += renderInline->offsetForInFlowPosition(); 141 offset += renderInline->offsetForInFlowPosition();
142 } 142 }
143 p = p->parent(); 143 p = p->parent();
144 } 144 }
145 return offset; 145 return offset;
146 } 146 }
147 147
(...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after
249 if (!element) 249 if (!element)
250 return referencePoint; 250 return referencePoint;
251 251
252 if (const RenderBoxModelObject* offsetParent = element->renderBoxModelObject ()) { 252 if (const RenderBoxModelObject* offsetParent = element->renderBoxModelObject ()) {
253 if (offsetParent->isBox() && !offsetParent->isBody()) 253 if (offsetParent->isBox() && !offsetParent->isBody())
254 referencePoint.move(-toRenderBox(offsetParent)->borderLeft(), -toRen derBox(offsetParent)->borderTop()); 254 referencePoint.move(-toRenderBox(offsetParent)->borderLeft(), -toRen derBox(offsetParent)->borderTop());
255 if (!isOutOfFlowPositioned() || flowThreadContainingBlock()) { 255 if (!isOutOfFlowPositioned() || flowThreadContainingBlock()) {
256 if (isRelPositioned()) 256 if (isRelPositioned())
257 referencePoint.move(relativePositionOffset()); 257 referencePoint.move(relativePositionOffset());
258 258
259 RenderObject* current; 259 LayoutObject* current;
260 for (current = parent(); current != offsetParent && current->parent( ); current = current->parent()) { 260 for (current = parent(); current != offsetParent && current->parent( ); current = current->parent()) {
261 // FIXME: What are we supposed to do inside SVG content? 261 // FIXME: What are we supposed to do inside SVG content?
262 if (!isOutOfFlowPositioned()) { 262 if (!isOutOfFlowPositioned()) {
263 if (current->isBox() && !current->isTableRow()) 263 if (current->isBox() && !current->isTableRow())
264 referencePoint.moveBy(toRenderBox(current)->topLeftLocat ion()); 264 referencePoint.moveBy(toRenderBox(current)->topLeftLocat ion());
265 referencePoint.move(current->parent()->columnOffset(referenc ePoint)); 265 referencePoint.move(current->parent()->columnOffset(referenc ePoint));
266 } 266 }
267 } 267 }
268 268
269 if (offsetParent->isBox() && offsetParent->isBody() && !offsetParent ->isPositioned()) 269 if (offsetParent->isBox() && offsetParent->isBody() && !offsetParent ->isPositioned())
(...skipping 283 matching lines...) Expand 10 before | Expand all | Expand 10 after
553 x = std::min(x, std::max<LayoutUnit>(maxX - caretWidth, 0)); 553 x = std::min(x, std::max<LayoutUnit>(maxX - caretWidth, 0));
554 554
555 LayoutUnit height = style()->fontMetrics().height(); 555 LayoutUnit height = style()->fontMetrics().height();
556 LayoutUnit verticalSpace = lineHeight(true, currentStyle->isHorizontalWritin gMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes) - height; 556 LayoutUnit verticalSpace = lineHeight(true, currentStyle->isHorizontalWritin gMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes) - height;
557 LayoutUnit y = paddingTop() + borderTop() + (verticalSpace / 2); 557 LayoutUnit y = paddingTop() + borderTop() + (verticalSpace / 2);
558 return currentStyle->isHorizontalWritingMode() ? LayoutRect(x, y, caretWidth , height) : LayoutRect(y, x, height, caretWidth); 558 return currentStyle->isHorizontalWritingMode() ? LayoutRect(x, y, caretWidth , height) : LayoutRect(y, x, height, caretWidth);
559 } 559 }
560 560
561 void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, Tra nsformState& transformState) const 561 void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, Tra nsformState& transformState) const
562 { 562 {
563 RenderObject* o = container(); 563 LayoutObject* o = container();
564 if (!o) 564 if (!o)
565 return; 565 return;
566 566
567 if (o->isRenderFlowThread()) 567 if (o->isRenderFlowThread())
568 transformState.move(o->columnOffset(LayoutPoint(transformState.mappedPoi nt()))); 568 transformState.move(o->columnOffset(LayoutPoint(transformState.mappedPoi nt())));
569 569
570 o->mapAbsoluteToLocalPoint(mode, transformState); 570 o->mapAbsoluteToLocalPoint(mode, transformState);
571 571
572 LayoutSize containerOffset = offsetFromContainer(o, LayoutPoint()); 572 LayoutSize containerOffset = offsetFromContainer(o, LayoutPoint());
573 573
574 if (!style()->hasOutOfFlowPosition() && o->hasColumns()) { 574 if (!style()->hasOutOfFlowPosition() && o->hasColumns()) {
575 RenderBlock* block = toRenderBlock(o); 575 RenderBlock* block = toRenderBlock(o);
576 LayoutPoint point(roundedLayoutPoint(transformState.mappedPoint())); 576 LayoutPoint point(roundedLayoutPoint(transformState.mappedPoint()));
577 point -= containerOffset; 577 point -= containerOffset;
578 block->adjustForColumnRect(containerOffset, point); 578 block->adjustForColumnRect(containerOffset, point);
579 } 579 }
580 580
581 bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || styl e()->preserves3D()); 581 bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || styl e()->preserves3D());
582 if (mode & UseTransforms && shouldUseTransformFromContainer(o)) { 582 if (mode & UseTransforms && shouldUseTransformFromContainer(o)) {
583 TransformationMatrix t; 583 TransformationMatrix t;
584 getTransformFromContainer(o, containerOffset, t); 584 getTransformFromContainer(o, containerOffset, t);
585 transformState.applyTransform(t, preserve3D ? TransformState::Accumulate Transform : TransformState::FlattenTransform); 585 transformState.applyTransform(t, preserve3D ? TransformState::Accumulate Transform : TransformState::FlattenTransform);
586 } else 586 } else
587 transformState.move(containerOffset.width(), containerOffset.height(), p reserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransfo rm); 587 transformState.move(containerOffset.width(), containerOffset.height(), p reserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransfo rm);
588 } 588 }
589 589
590 const RenderObject* RenderBoxModelObject::pushMappingToContainer(const LayoutLay erModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const 590 const LayoutObject* RenderBoxModelObject::pushMappingToContainer(const LayoutLay erModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
591 { 591 {
592 ASSERT(ancestorToStopAt != this); 592 ASSERT(ancestorToStopAt != this);
593 593
594 bool ancestorSkipped; 594 bool ancestorSkipped;
595 RenderObject* container = this->container(ancestorToStopAt, &ancestorSkipped ); 595 LayoutObject* container = this->container(ancestorToStopAt, &ancestorSkipped );
596 if (!container) 596 if (!container)
597 return 0; 597 return 0;
598 598
599 bool isInline = isRenderInline(); 599 bool isInline = isRenderInline();
600 bool isFixedPos = !isInline && style()->position() == FixedPosition; 600 bool isFixedPos = !isInline && style()->position() == FixedPosition;
601 bool hasTransform = !isInline && hasLayer() && layer()->transform(); 601 bool hasTransform = !isInline && hasLayer() && layer()->transform();
602 602
603 LayoutSize adjustmentForSkippedAncestor; 603 LayoutSize adjustmentForSkippedAncestor;
604 if (ancestorSkipped) { 604 if (ancestorSkipped) {
605 // There can't be a transform between paintInvalidationContainer and o, because transforms create containers, so it should be safe 605 // There can't be a transform between paintInvalidationContainer and o, because transforms create containers, so it should be safe
(...skipping 11 matching lines...) Expand all
617 t.translateRight(adjustmentForSkippedAncestor.width().toFloat(), adjustm entForSkippedAncestor.height().toFloat()); 617 t.translateRight(adjustmentForSkippedAncestor.width().toFloat(), adjustm entForSkippedAncestor.height().toFloat());
618 geometryMap.push(this, t, preserve3D, offsetDependsOnPoint, isFixedPos, hasTransform); 618 geometryMap.push(this, t, preserve3D, offsetDependsOnPoint, isFixedPos, hasTransform);
619 } else { 619 } else {
620 containerOffset += adjustmentForSkippedAncestor; 620 containerOffset += adjustmentForSkippedAncestor;
621 geometryMap.push(this, containerOffset, preserve3D, offsetDependsOnPoint , isFixedPos, hasTransform); 621 geometryMap.push(this, containerOffset, preserve3D, offsetDependsOnPoint , isFixedPos, hasTransform);
622 } 622 }
623 623
624 return ancestorSkipped ? ancestorToStopAt : container; 624 return ancestorSkipped ? ancestorToStopAt : container;
625 } 625 }
626 626
627 void RenderBoxModelObject::moveChildTo(RenderBoxModelObject* toBoxModelObject, R enderObject* child, RenderObject* beforeChild, bool fullRemoveInsert) 627 void RenderBoxModelObject::moveChildTo(RenderBoxModelObject* toBoxModelObject, L ayoutObject* child, LayoutObject* beforeChild, bool fullRemoveInsert)
628 { 628 {
629 // We assume that callers have cleared their positioned objects list for chi ld moves (!fullRemoveInsert) so the 629 // We assume that callers have cleared their positioned objects list for chi ld moves (!fullRemoveInsert) so the
630 // positioned renderer maps don't become stale. It would be too slow to do t he map lookup on each call. 630 // positioned renderer maps don't become stale. It would be too slow to do t he map lookup on each call.
631 ASSERT(!fullRemoveInsert || !isRenderBlock() || !toRenderBlock(this)->hasPos itionedObjects()); 631 ASSERT(!fullRemoveInsert || !isRenderBlock() || !toRenderBlock(this)->hasPos itionedObjects());
632 632
633 ASSERT(this == child->parent()); 633 ASSERT(this == child->parent());
634 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); 634 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent());
635 if (fullRemoveInsert && (toBoxModelObject->isRenderBlock() || toBoxModelObje ct->isRenderInline())) { 635 if (fullRemoveInsert && (toBoxModelObject->isRenderBlock() || toBoxModelObje ct->isRenderInline())) {
636 // Takes care of adding the new child correctly if toBlock and fromBlock 636 // Takes care of adding the new child correctly if toBlock and fromBlock
637 // have different kind of children (block vs inline). 637 // have different kind of children (block vs inline).
638 toBoxModelObject->addChild(virtualChildren()->removeChildNode(this, chil d), beforeChild); 638 toBoxModelObject->addChild(virtualChildren()->removeChildNode(this, chil d), beforeChild);
639 } else 639 } else
640 toBoxModelObject->virtualChildren()->insertChildNode(toBoxModelObject, v irtualChildren()->removeChildNode(this, child, fullRemoveInsert), beforeChild, f ullRemoveInsert); 640 toBoxModelObject->virtualChildren()->insertChildNode(toBoxModelObject, v irtualChildren()->removeChildNode(this, child, fullRemoveInsert), beforeChild, f ullRemoveInsert);
641 } 641 }
642 642
643 void RenderBoxModelObject::moveChildrenTo(RenderBoxModelObject* toBoxModelObject , RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, b ool fullRemoveInsert) 643 void RenderBoxModelObject::moveChildrenTo(RenderBoxModelObject* toBoxModelObject , LayoutObject* startChild, LayoutObject* endChild, LayoutObject* beforeChild, b ool fullRemoveInsert)
644 { 644 {
645 // This condition is rarely hit since this function is usually called on 645 // This condition is rarely hit since this function is usually called on
646 // anonymous blocks which can no longer carry positioned objects (see r12076 1) 646 // anonymous blocks which can no longer carry positioned objects (see r12076 1)
647 // or when fullRemoveInsert is false. 647 // or when fullRemoveInsert is false.
648 if (fullRemoveInsert && isRenderBlock()) { 648 if (fullRemoveInsert && isRenderBlock()) {
649 RenderBlock* block = toRenderBlock(this); 649 RenderBlock* block = toRenderBlock(this);
650 block->removePositionedObjects(0); 650 block->removePositionedObjects(0);
651 if (block->isRenderBlockFlow()) 651 if (block->isRenderBlockFlow())
652 toRenderBlockFlow(block)->removeFloatingObjects(); 652 toRenderBlockFlow(block)->removeFloatingObjects();
653 } 653 }
654 654
655 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); 655 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent());
656 for (RenderObject* child = startChild; child && child != endChild; ) { 656 for (LayoutObject* child = startChild; child && child != endChild; ) {
657 // Save our next sibling as moveChildTo will clear it. 657 // Save our next sibling as moveChildTo will clear it.
658 RenderObject* nextSibling = child->nextSibling(); 658 LayoutObject* nextSibling = child->nextSibling();
659 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); 659 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert);
660 child = nextSibling; 660 child = nextSibling;
661 } 661 }
662 } 662 }
663 663
664 } // namespace blink 664 } // namespace blink
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