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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "core/plugins/PluginOcclusionSupport.h" | 32 #include "core/plugins/PluginOcclusionSupport.h" |
33 | 33 |
34 #include "core/HTMLNames.h" | 34 #include "core/HTMLNames.h" |
35 #include "core/dom/Element.h" | 35 #include "core/dom/Element.h" |
36 #include "core/frame/FrameView.h" | 36 #include "core/frame/FrameView.h" |
37 #include "core/frame/LocalFrame.h" | 37 #include "core/frame/LocalFrame.h" |
38 #include "core/html/HTMLElement.h" | 38 #include "core/html/HTMLElement.h" |
39 #include "core/html/HTMLFrameOwnerElement.h" | 39 #include "core/html/HTMLFrameOwnerElement.h" |
| 40 #include "core/layout/LayoutObject.h" |
40 #include "core/rendering/RenderBox.h" | 41 #include "core/rendering/RenderBox.h" |
41 #include "core/rendering/RenderObject.h" | |
42 #include "platform/Widget.h" | 42 #include "platform/Widget.h" |
43 #include "wtf/HashSet.h" | 43 #include "wtf/HashSet.h" |
44 | 44 |
45 // This file provides a utility function to support rendering certain elements a
bove plugins. | 45 // This file provides a utility function to support rendering certain elements a
bove plugins. |
46 | 46 |
47 namespace blink { | 47 namespace blink { |
48 | 48 |
49 static void getObjectStack(const RenderObject* ro, Vector<const RenderObject*>*
roStack) | 49 static void getObjectStack(const LayoutObject* ro, Vector<const LayoutObject*>*
roStack) |
50 { | 50 { |
51 roStack->clear(); | 51 roStack->clear(); |
52 while (ro) { | 52 while (ro) { |
53 roStack->append(ro); | 53 roStack->append(ro); |
54 ro = ro->parent(); | 54 ro = ro->parent(); |
55 } | 55 } |
56 } | 56 } |
57 | 57 |
58 // Returns true if stack1 is at or above stack2 | 58 // Returns true if stack1 is at or above stack2 |
59 static bool iframeIsAbovePlugin(const Vector<const RenderObject*>& iframeZstack,
const Vector<const RenderObject*>& pluginZstack) | 59 static bool iframeIsAbovePlugin(const Vector<const LayoutObject*>& iframeZstack,
const Vector<const LayoutObject*>& pluginZstack) |
60 { | 60 { |
61 for (size_t i = 0; i < iframeZstack.size() && i < pluginZstack.size(); i++)
{ | 61 for (size_t i = 0; i < iframeZstack.size() && i < pluginZstack.size(); i++)
{ |
62 // The root is at the end of these stacks. We want to iterate | 62 // The root is at the end of these stacks. We want to iterate |
63 // root-downwards so we index backwards from the end. | 63 // root-downwards so we index backwards from the end. |
64 const RenderObject* ro1 = iframeZstack[iframeZstack.size() - 1 - i]; | 64 const LayoutObject* ro1 = iframeZstack[iframeZstack.size() - 1 - i]; |
65 const RenderObject* ro2 = pluginZstack[pluginZstack.size() - 1 - i]; | 65 const LayoutObject* ro2 = pluginZstack[pluginZstack.size() - 1 - i]; |
66 | 66 |
67 if (ro1 != ro2) { | 67 if (ro1 != ro2) { |
68 // When we find nodes in the stack that are not the same, then | 68 // When we find nodes in the stack that are not the same, then |
69 // we've found the nodes just below the lowest comment ancestor. | 69 // we've found the nodes just below the lowest comment ancestor. |
70 // Determine which should be on top. | 70 // Determine which should be on top. |
71 | 71 |
72 // See if z-index determines an order. | 72 // See if z-index determines an order. |
73 if (ro1->style() && ro2->style()) { | 73 if (ro1->style() && ro2->style()) { |
74 int z1 = ro1->style()->zIndex(); | 74 int z1 = ro1->style()->zIndex(); |
75 int z2 = ro2->style()->zIndex(); | 75 int z2 = ro2->style()->zIndex(); |
76 if (z1 > z2) | 76 if (z1 > z2) |
77 return true; | 77 return true; |
78 if (z1 < z2) | 78 if (z1 < z2) |
79 return false; | 79 return false; |
80 } | 80 } |
81 | 81 |
82 // If the plugin does not have an explicit z-index it stacks behind
the iframe. | 82 // If the plugin does not have an explicit z-index it stacks behind
the iframe. |
83 // This is for maintaining compatibility with IE. | 83 // This is for maintaining compatibility with IE. |
84 if (ro2->style()->position() == StaticPosition) { | 84 if (ro2->style()->position() == StaticPosition) { |
85 // The 0'th elements of these RenderObject arrays represent the
plugin node and | 85 // The 0'th elements of these LayoutObject arrays represent the
plugin node and |
86 // the iframe. | 86 // the iframe. |
87 const RenderObject* pluginRenderObject = pluginZstack[0]; | 87 const LayoutObject* pluginLayoutObject = pluginZstack[0]; |
88 const RenderObject* iframeRenderObject = iframeZstack[0]; | 88 const LayoutObject* iframeLayoutObject = iframeZstack[0]; |
89 | 89 |
90 if (pluginRenderObject->style() && iframeRenderObject->style())
{ | 90 if (pluginLayoutObject->style() && iframeLayoutObject->style())
{ |
91 if (pluginRenderObject->style()->zIndex() > iframeRenderObje
ct->style()->zIndex()) | 91 if (pluginLayoutObject->style()->zIndex() > iframeLayoutObje
ct->style()->zIndex()) |
92 return false; | 92 return false; |
93 } | 93 } |
94 return true; | 94 return true; |
95 } | 95 } |
96 | 96 |
97 // Inspect the document order. Later order means higher stacking. | 97 // Inspect the document order. Later order means higher stacking. |
98 const RenderObject* parent = ro1->parent(); | 98 const LayoutObject* parent = ro1->parent(); |
99 if (!parent) | 99 if (!parent) |
100 return false; | 100 return false; |
101 ASSERT(parent == ro2->parent()); | 101 ASSERT(parent == ro2->parent()); |
102 | 102 |
103 for (const RenderObject* ro = parent->slowFirstChild(); ro; ro = ro-
>nextSibling()) { | 103 for (const LayoutObject* ro = parent->slowFirstChild(); ro; ro = ro-
>nextSibling()) { |
104 if (ro == ro1) | 104 if (ro == ro1) |
105 return false; | 105 return false; |
106 if (ro == ro2) | 106 if (ro == ro2) |
107 return true; | 107 return true; |
108 } | 108 } |
109 ASSERT(false); // We should have seen ro1 and ro2 by now. | 109 ASSERT(false); // We should have seen ro1 and ro2 by now. |
110 return false; | 110 return false; |
111 } | 111 } |
112 } | 112 } |
113 return true; | 113 return true; |
114 } | 114 } |
115 | 115 |
116 static bool intersectsRect(const RenderObject* renderer, const IntRect& rect) | 116 static bool intersectsRect(const LayoutObject* renderer, const IntRect& rect) |
117 { | 117 { |
118 return renderer->absoluteBoundingBoxRectIgnoringTransforms().intersects(rect
) | 118 return renderer->absoluteBoundingBoxRectIgnoringTransforms().intersects(rect
) |
119 && (!renderer->style() || renderer->style()->visibility() == VISIBLE); | 119 && (!renderer->style() || renderer->style()->visibility() == VISIBLE); |
120 } | 120 } |
121 | 121 |
122 static void addToOcclusions(const RenderBox* renderer, Vector<IntRect>& occlusio
ns) | 122 static void addToOcclusions(const RenderBox* renderer, Vector<IntRect>& occlusio
ns) |
123 { | 123 { |
124 occlusions.append(IntRect( | 124 occlusions.append(IntRect( |
125 roundedIntPoint(renderer->localToAbsolute()), | 125 roundedIntPoint(renderer->localToAbsolute()), |
126 flooredIntSize(renderer->size()))); | 126 flooredIntSize(renderer->size()))); |
127 } | 127 } |
128 | 128 |
129 static void addTreeToOcclusions(const RenderObject* renderer, const IntRect& fra
meRect, Vector<IntRect>& occlusions) | 129 static void addTreeToOcclusions(const LayoutObject* renderer, const IntRect& fra
meRect, Vector<IntRect>& occlusions) |
130 { | 130 { |
131 if (!renderer) | 131 if (!renderer) |
132 return; | 132 return; |
133 if (renderer->isBox() && intersectsRect(renderer, frameRect)) | 133 if (renderer->isBox() && intersectsRect(renderer, frameRect)) |
134 addToOcclusions(toRenderBox(renderer), occlusions); | 134 addToOcclusions(toRenderBox(renderer), occlusions); |
135 for (RenderObject* child = renderer->slowFirstChild(); child; child = child-
>nextSibling()) | 135 for (LayoutObject* child = renderer->slowFirstChild(); child; child = child-
>nextSibling()) |
136 addTreeToOcclusions(child, frameRect, occlusions); | 136 addTreeToOcclusions(child, frameRect, occlusions); |
137 } | 137 } |
138 | 138 |
139 static const Element* topLayerAncestor(const Element* element) | 139 static const Element* topLayerAncestor(const Element* element) |
140 { | 140 { |
141 while (element && !element->isInTopLayer()) | 141 while (element && !element->isInTopLayer()) |
142 element = element->parentOrShadowHostElement(); | 142 element = element->parentOrShadowHostElement(); |
143 return element; | 143 return element; |
144 } | 144 } |
145 | 145 |
146 // Return a set of rectangles that should not be overdrawn by the | 146 // Return a set of rectangles that should not be overdrawn by the |
147 // plugin ("cutouts"). This helps implement the "iframe shim" | 147 // plugin ("cutouts"). This helps implement the "iframe shim" |
148 // technique of overlaying a windowed plugin with content from the | 148 // technique of overlaying a windowed plugin with content from the |
149 // page. In a nutshell, iframe elements should occlude plugins when | 149 // page. In a nutshell, iframe elements should occlude plugins when |
150 // they occur higher in the stacking order. | 150 // they occur higher in the stacking order. |
151 void getPluginOcclusions(Element* element, Widget* parentWidget, const IntRect&
frameRect, Vector<IntRect>& occlusions) | 151 void getPluginOcclusions(Element* element, Widget* parentWidget, const IntRect&
frameRect, Vector<IntRect>& occlusions) |
152 { | 152 { |
153 RenderObject* pluginNode = element->renderer(); | 153 LayoutObject* pluginNode = element->renderer(); |
154 ASSERT(pluginNode); | 154 ASSERT(pluginNode); |
155 if (!pluginNode->style()) | 155 if (!pluginNode->style()) |
156 return; | 156 return; |
157 Vector<const RenderObject*> pluginZstack; | 157 Vector<const LayoutObject*> pluginZstack; |
158 Vector<const RenderObject*> iframeZstack; | 158 Vector<const LayoutObject*> iframeZstack; |
159 getObjectStack(pluginNode, &pluginZstack); | 159 getObjectStack(pluginNode, &pluginZstack); |
160 | 160 |
161 if (!parentWidget->isFrameView()) | 161 if (!parentWidget->isFrameView()) |
162 return; | 162 return; |
163 | 163 |
164 FrameView* parentFrameView = toFrameView(parentWidget); | 164 FrameView* parentFrameView = toFrameView(parentWidget); |
165 | 165 |
166 // Occlusions by iframes. | 166 // Occlusions by iframes. |
167 const FrameView::ChildrenWidgetSet* children = parentFrameView->children(); | 167 const FrameView::ChildrenWidgetSet* children = parentFrameView->children(); |
168 for (FrameView::ChildrenWidgetSet::const_iterator it = children->begin(); it
!= children->end(); ++it) { | 168 for (FrameView::ChildrenWidgetSet::const_iterator it = children->begin(); it
!= children->end(); ++it) { |
169 // We only care about FrameView's because iframes show up as FrameViews. | 169 // We only care about FrameView's because iframes show up as FrameViews. |
170 if (!(*it)->isFrameView()) | 170 if (!(*it)->isFrameView()) |
171 continue; | 171 continue; |
172 | 172 |
173 const FrameView* frameView = toFrameView(it->get()); | 173 const FrameView* frameView = toFrameView(it->get()); |
174 // Check to make sure we can get both the element and the RenderObject | 174 // Check to make sure we can get both the element and the LayoutObject |
175 // for this FrameView, if we can't just move on to the next object. | 175 // for this FrameView, if we can't just move on to the next object. |
176 // FIXME: Plugin occlusion by remote frames is probably broken. | 176 // FIXME: Plugin occlusion by remote frames is probably broken. |
177 HTMLElement* element = frameView->frame().deprecatedLocalOwner(); | 177 HTMLElement* element = frameView->frame().deprecatedLocalOwner(); |
178 if (!element || !element->renderer()) | 178 if (!element || !element->renderer()) |
179 continue; | 179 continue; |
180 | 180 |
181 RenderObject* iframeRenderer = element->renderer(); | 181 LayoutObject* iframeRenderer = element->renderer(); |
182 | 182 |
183 if (isHTMLIFrameElement(*element) && intersectsRect(iframeRenderer, fram
eRect)) { | 183 if (isHTMLIFrameElement(*element) && intersectsRect(iframeRenderer, fram
eRect)) { |
184 getObjectStack(iframeRenderer, &iframeZstack); | 184 getObjectStack(iframeRenderer, &iframeZstack); |
185 if (iframeIsAbovePlugin(iframeZstack, pluginZstack)) | 185 if (iframeIsAbovePlugin(iframeZstack, pluginZstack)) |
186 addToOcclusions(toRenderBox(iframeRenderer), occlusions); | 186 addToOcclusions(toRenderBox(iframeRenderer), occlusions); |
187 } | 187 } |
188 } | 188 } |
189 | 189 |
190 // Occlusions by top layer elements. | 190 // Occlusions by top layer elements. |
191 // FIXME: There's no handling yet for the interaction between top layer and | 191 // FIXME: There's no handling yet for the interaction between top layer and |
192 // iframes. For example, a plugin in the top layer will be occluded by an | 192 // iframes. For example, a plugin in the top layer will be occluded by an |
193 // iframe. And a plugin inside an iframe in the top layer won't be respected | 193 // iframe. And a plugin inside an iframe in the top layer won't be respected |
194 // as being in the top layer. | 194 // as being in the top layer. |
195 const Element* ancestor = topLayerAncestor(element); | 195 const Element* ancestor = topLayerAncestor(element); |
196 Document* document = parentFrameView->frame().document(); | 196 Document* document = parentFrameView->frame().document(); |
197 const WillBeHeapVector<RefPtrWillBeMember<Element> >& elements = document->t
opLayerElements(); | 197 const WillBeHeapVector<RefPtrWillBeMember<Element> >& elements = document->t
opLayerElements(); |
198 size_t start = ancestor ? elements.find(ancestor) + 1 : 0; | 198 size_t start = ancestor ? elements.find(ancestor) + 1 : 0; |
199 for (size_t i = start; i < elements.size(); ++i) | 199 for (size_t i = start; i < elements.size(); ++i) |
200 addTreeToOcclusions(elements[i]->renderer(), frameRect, occlusions); | 200 addTreeToOcclusions(elements[i]->renderer(), frameRect, occlusions); |
201 } | 201 } |
202 | 202 |
203 } // namespace blink | 203 } // namespace blink |
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