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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef RenderDrawingRecorder_h | 5 #ifndef RenderDrawingRecorder_h |
| 6 #define RenderDrawingRecorder_h | 6 #define RenderDrawingRecorder_h |
| 7 | 7 |
| 8 #include "core/rendering/PaintPhase.h" | 8 #include "core/rendering/PaintPhase.h" |
| 9 #include "platform/geometry/FloatRect.h" | 9 #include "platform/geometry/FloatRect.h" |
| 10 #include "platform/graphics/paint/DisplayItem.h" | 10 #include "platform/graphics/paint/DisplayItem.h" |
| 11 #include "platform/graphics/paint/DrawingRecorder.h" | 11 #include "platform/graphics/paint/DrawingRecorder.h" |
| 12 | 12 |
| 13 namespace blink { | 13 namespace blink { |
| 14 | 14 |
| 15 class GraphicsContext; | 15 class GraphicsContext; |
| 16 class RenderObject; | 16 class LayoutObject; |
| 17 | 17 |
| 18 class RenderDrawingRecorder { | 18 class RenderDrawingRecorder { |
| 19 public: | 19 public: |
| 20 RenderDrawingRecorder(GraphicsContext*, const RenderObject&, PaintPhase, con
st FloatRect&); | 20 RenderDrawingRecorder(GraphicsContext*, const LayoutObject&, PaintPhase, con
st FloatRect&); |
| 21 RenderDrawingRecorder(GraphicsContext*, const RenderObject&, DisplayItem::Ty
pe, const FloatRect&); | 21 RenderDrawingRecorder(GraphicsContext*, const LayoutObject&, DisplayItem::Ty
pe, const FloatRect&); |
| 22 | 22 |
| 23 ~RenderDrawingRecorder(); | 23 ~RenderDrawingRecorder(); |
| 24 | 24 |
| 25 bool canUseCachedDrawing() const { return m_drawingRecorder.canUseCachedDraw
ing(); } | 25 bool canUseCachedDrawing() const { return m_drawingRecorder.canUseCachedDraw
ing(); } |
| 26 | 26 |
| 27 private: | 27 private: |
| 28 DrawingRecorder m_drawingRecorder; | 28 DrawingRecorder m_drawingRecorder; |
| 29 #ifndef NDEBUG | 29 #ifndef NDEBUG |
| 30 const RenderObject& m_renderer; | 30 const LayoutObject& m_renderer; |
| 31 #endif | 31 #endif |
| 32 }; | 32 }; |
| 33 | 33 |
| 34 } // namespace blink | 34 } // namespace blink |
| 35 | 35 |
| 36 #endif // RenderDrawingRecorder_h | 36 #endif // RenderDrawingRecorder_h |
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