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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef RenderDrawingRecorder_h | 5 #ifndef RenderDrawingRecorder_h |
6 #define RenderDrawingRecorder_h | 6 #define RenderDrawingRecorder_h |
7 | 7 |
8 #include "core/rendering/PaintPhase.h" | 8 #include "core/rendering/PaintPhase.h" |
9 #include "platform/geometry/FloatRect.h" | 9 #include "platform/geometry/FloatRect.h" |
10 #include "platform/graphics/paint/DisplayItem.h" | 10 #include "platform/graphics/paint/DisplayItem.h" |
11 #include "platform/graphics/paint/DrawingRecorder.h" | 11 #include "platform/graphics/paint/DrawingRecorder.h" |
12 | 12 |
13 namespace blink { | 13 namespace blink { |
14 | 14 |
15 class GraphicsContext; | 15 class GraphicsContext; |
16 class RenderObject; | 16 class LayoutObject; |
17 | 17 |
18 class RenderDrawingRecorder { | 18 class RenderDrawingRecorder { |
19 public: | 19 public: |
20 RenderDrawingRecorder(GraphicsContext*, const RenderObject&, PaintPhase, con
st FloatRect&); | 20 RenderDrawingRecorder(GraphicsContext*, const LayoutObject&, PaintPhase, con
st FloatRect&); |
21 RenderDrawingRecorder(GraphicsContext*, const RenderObject&, DisplayItem::Ty
pe, const FloatRect&); | 21 RenderDrawingRecorder(GraphicsContext*, const LayoutObject&, DisplayItem::Ty
pe, const FloatRect&); |
22 | 22 |
23 ~RenderDrawingRecorder(); | 23 ~RenderDrawingRecorder(); |
24 | 24 |
25 bool canUseCachedDrawing() const { return m_drawingRecorder.canUseCachedDraw
ing(); } | 25 bool canUseCachedDrawing() const { return m_drawingRecorder.canUseCachedDraw
ing(); } |
26 | 26 |
27 private: | 27 private: |
28 DrawingRecorder m_drawingRecorder; | 28 DrawingRecorder m_drawingRecorder; |
29 #ifndef NDEBUG | 29 #ifndef NDEBUG |
30 const RenderObject& m_renderer; | 30 const LayoutObject& m_renderer; |
31 #endif | 31 #endif |
32 }; | 32 }; |
33 | 33 |
34 } // namespace blink | 34 } // namespace blink |
35 | 35 |
36 #endif // RenderDrawingRecorder_h | 36 #endif // RenderDrawingRecorder_h |
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