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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 #include "core/paint/ObjectPainter.h" | 6 #include "core/paint/ObjectPainter.h" |
| 7 | 7 |
| 8 #include "core/layout/LayoutObject.h" |
| 8 #include "core/layout/LayoutTheme.h" | 9 #include "core/layout/LayoutTheme.h" |
| 9 #include "core/paint/RenderDrawingRecorder.h" | 10 #include "core/paint/RenderDrawingRecorder.h" |
| 10 #include "core/rendering/PaintInfo.h" | 11 #include "core/rendering/PaintInfo.h" |
| 11 #include "core/rendering/RenderObject.h" | |
| 12 #include "core/rendering/style/RenderStyle.h" | 12 #include "core/rendering/style/RenderStyle.h" |
| 13 #include "platform/geometry/LayoutPoint.h" | 13 #include "platform/geometry/LayoutPoint.h" |
| 14 #include "platform/graphics/GraphicsContextStateSaver.h" | 14 #include "platform/graphics/GraphicsContextStateSaver.h" |
| 15 | 15 |
| 16 namespace blink { | 16 namespace blink { |
| 17 | 17 |
| 18 void ObjectPainter::paintFocusRing(const PaintInfo& paintInfo, const LayoutPoint
& paintOffset, const RenderStyle& style) | 18 void ObjectPainter::paintFocusRing(const PaintInfo& paintInfo, const LayoutPoint
& paintOffset, const RenderStyle& style) |
| 19 { | 19 { |
| 20 Vector<LayoutRect> focusRingRects; | 20 Vector<LayoutRect> focusRingRects; |
| 21 m_renderObject.addFocusRingRects(focusRingRects, paintOffset); | 21 m_layoutObject.addFocusRingRects(focusRingRects, paintOffset); |
| 22 ASSERT(style.outlineStyleIsAuto()); | 22 ASSERT(style.outlineStyleIsAuto()); |
| 23 Vector<IntRect> focusRingIntRects; | 23 Vector<IntRect> focusRingIntRects; |
| 24 for (size_t i = 0; i < focusRingRects.size(); ++i) | 24 for (size_t i = 0; i < focusRingRects.size(); ++i) |
| 25 focusRingIntRects.append(pixelSnappedIntRect(focusRingRects[i])); | 25 focusRingIntRects.append(pixelSnappedIntRect(focusRingRects[i])); |
| 26 paintInfo.context->drawFocusRing(focusRingIntRects, style.outlineWidth(), st
yle.outlineOffset(), m_renderObject.resolveColor(style, CSSPropertyOutlineColor)
); | 26 paintInfo.context->drawFocusRing(focusRingIntRects, style.outlineWidth(), st
yle.outlineOffset(), m_layoutObject.resolveColor(style, CSSPropertyOutlineColor)
); |
| 27 } | 27 } |
| 28 | 28 |
| 29 void ObjectPainter::paintOutline(const PaintInfo& paintInfo, const LayoutRect& p
aintRect) | 29 void ObjectPainter::paintOutline(const PaintInfo& paintInfo, const LayoutRect& p
aintRect) |
| 30 { | 30 { |
| 31 const RenderStyle& styleToUse = m_renderObject.styleRef(); | 31 const RenderStyle& styleToUse = m_layoutObject.styleRef(); |
| 32 if (!styleToUse.hasOutline()) | 32 if (!styleToUse.hasOutline()) |
| 33 return; | 33 return; |
| 34 | 34 |
| 35 RenderDrawingRecorder recorder(paintInfo.context, m_renderObject, paintInfo.
phase, paintRect); | 35 RenderDrawingRecorder recorder(paintInfo.context, m_layoutObject, paintInfo.
phase, paintRect); |
| 36 if (recorder.canUseCachedDrawing()) | 36 if (recorder.canUseCachedDrawing()) |
| 37 return; | 37 return; |
| 38 | 38 |
| 39 if (styleToUse.outlineStyleIsAuto()) { | 39 if (styleToUse.outlineStyleIsAuto()) { |
| 40 if (LayoutTheme::theme().shouldDrawDefaultFocusRing(&m_renderObject)) { | 40 if (LayoutTheme::theme().shouldDrawDefaultFocusRing(&m_layoutObject)) { |
| 41 // Only paint the focus ring by hand if the theme isn't able to draw
the focus ring. | 41 // Only paint the focus ring by hand if the theme isn't able to draw
the focus ring. |
| 42 paintFocusRing(paintInfo, paintRect.location(), styleToUse); | 42 paintFocusRing(paintInfo, paintRect.location(), styleToUse); |
| 43 } | 43 } |
| 44 return; | 44 return; |
| 45 } | 45 } |
| 46 | 46 |
| 47 if (styleToUse.outlineStyle() == BNONE) | 47 if (styleToUse.outlineStyle() == BNONE) |
| 48 return; | 48 return; |
| 49 | 49 |
| 50 IntRect inner = pixelSnappedIntRect(paintRect); | 50 IntRect inner = pixelSnappedIntRect(paintRect); |
| 51 inner.inflate(styleToUse.outlineOffset()); | 51 inner.inflate(styleToUse.outlineOffset()); |
| 52 | 52 |
| 53 IntRect outer = pixelSnappedIntRect(inner); | 53 IntRect outer = pixelSnappedIntRect(inner); |
| 54 LayoutUnit outlineWidth = styleToUse.outlineWidth(); | 54 LayoutUnit outlineWidth = styleToUse.outlineWidth(); |
| 55 outer.inflate(outlineWidth); | 55 outer.inflate(outlineWidth); |
| 56 | 56 |
| 57 // FIXME: This prevents outlines from painting inside the object. See bug 12
042 | 57 // FIXME: This prevents outlines from painting inside the object. See bug 12
042 |
| 58 if (outer.isEmpty()) | 58 if (outer.isEmpty()) |
| 59 return; | 59 return; |
| 60 | 60 |
| 61 EBorderStyle outlineStyle = styleToUse.outlineStyle(); | 61 EBorderStyle outlineStyle = styleToUse.outlineStyle(); |
| 62 Color outlineColor = m_renderObject.resolveColor(styleToUse, CSSPropertyOutl
ineColor); | 62 Color outlineColor = m_layoutObject.resolveColor(styleToUse, CSSPropertyOutl
ineColor); |
| 63 | 63 |
| 64 GraphicsContext* graphicsContext = paintInfo.context; | 64 GraphicsContext* graphicsContext = paintInfo.context; |
| 65 bool useTransparencyLayer = outlineColor.hasAlpha(); | 65 bool useTransparencyLayer = outlineColor.hasAlpha(); |
| 66 if (useTransparencyLayer) { | 66 if (useTransparencyLayer) { |
| 67 if (outlineStyle == SOLID) { | 67 if (outlineStyle == SOLID) { |
| 68 Path path; | 68 Path path; |
| 69 path.addRect(outer); | 69 path.addRect(outer); |
| 70 path.addRect(inner); | 70 path.addRect(inner); |
| 71 graphicsContext->setFillRule(RULE_EVENODD); | 71 graphicsContext->setFillRule(RULE_EVENODD); |
| 72 graphicsContext->setFillColor(outlineColor); | 72 graphicsContext->setFillColor(outlineColor); |
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| 341 quad[1] = FloatPoint(x1, y2 - std::max(adjacentWidth2, 0)); | 341 quad[1] = FloatPoint(x1, y2 - std::max(adjacentWidth2, 0)); |
| 342 quad[2] = FloatPoint(x2, y2 - std::max(-adjacentWidth2, 0)); | 342 quad[2] = FloatPoint(x2, y2 - std::max(-adjacentWidth2, 0)); |
| 343 quad[3] = FloatPoint(x2, y1 + std::max(-adjacentWidth1, 0)); | 343 quad[3] = FloatPoint(x2, y1 + std::max(-adjacentWidth1, 0)); |
| 344 break; | 344 break; |
| 345 } | 345 } |
| 346 | 346 |
| 347 graphicsContext->fillPolygon(4, quad, color, antialias); | 347 graphicsContext->fillPolygon(4, quad, color, antialias); |
| 348 } | 348 } |
| 349 | 349 |
| 350 } // namespace blink | 350 } // namespace blink |
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