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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef RenderObjectChildList_h | 26 #ifndef LayoutObjectChildList_h |
27 #define RenderObjectChildList_h | 27 #define LayoutObjectChildList_h |
28 | 28 |
29 #include "platform/heap/Handle.h" | 29 #include "platform/heap/Handle.h" |
30 #include "wtf/Forward.h" | 30 #include "wtf/Forward.h" |
31 | 31 |
32 namespace blink { | 32 namespace blink { |
33 | 33 |
34 class RenderObject; | 34 class LayoutObject; |
35 | 35 |
36 class RenderObjectChildList { | 36 class LayoutObjectChildList { |
37 DISALLOW_ALLOCATION(); | 37 DISALLOW_ALLOCATION(); |
38 public: | 38 public: |
39 RenderObjectChildList() | 39 LayoutObjectChildList() |
40 : m_firstChild(nullptr) | 40 : m_firstChild(nullptr) |
41 , m_lastChild(nullptr) | 41 , m_lastChild(nullptr) |
42 { | 42 { |
43 } | 43 } |
44 | 44 |
45 RenderObject* firstChild() const { return m_firstChild; } | 45 LayoutObject* firstChild() const { return m_firstChild; } |
46 RenderObject* lastChild() const { return m_lastChild; } | 46 LayoutObject* lastChild() const { return m_lastChild; } |
47 | 47 |
48 // FIXME: Temporary while RenderBox still exists. Eventually this will just
happen during insert/append/remove methods on the child list, and nobody | 48 // FIXME: Temporary while RenderBox still exists. Eventually this will just
happen during insert/append/remove methods on the child list, and nobody |
49 // will need to manipulate firstChild or lastChild directly. | 49 // will need to manipulate firstChild or lastChild directly. |
50 void setFirstChild(RenderObject* child) { m_firstChild = child; } | 50 void setFirstChild(LayoutObject* child) { m_firstChild = child; } |
51 void setLastChild(RenderObject* child) { m_lastChild = child; } | 51 void setLastChild(LayoutObject* child) { m_lastChild = child; } |
52 | 52 |
53 void destroyLeftoverChildren(); | 53 void destroyLeftoverChildren(); |
54 | 54 |
55 RenderObject* removeChildNode(RenderObject* owner, RenderObject*, bool notif
yRenderer = true); | 55 LayoutObject* removeChildNode(LayoutObject* owner, LayoutObject*, bool notif
yRenderer = true); |
56 void insertChildNode(RenderObject* owner, RenderObject* newChild, RenderObje
ct* beforeChild, bool notifyRenderer = true); | 56 void insertChildNode(LayoutObject* owner, LayoutObject* newChild, LayoutObje
ct* beforeChild, bool notifyRenderer = true); |
57 void appendChildNode(RenderObject* owner, RenderObject* newChild, bool notif
yRenderer = true) | 57 void appendChildNode(LayoutObject* owner, LayoutObject* newChild, bool notif
yRenderer = true) |
58 { | 58 { |
59 insertChildNode(owner, newChild, 0, notifyRenderer); | 59 insertChildNode(owner, newChild, 0, notifyRenderer); |
60 } | 60 } |
61 | 61 |
62 private: | 62 private: |
63 void invalidatePaintOnRemoval(const RenderObject& oldChild); | 63 void invalidatePaintOnRemoval(const LayoutObject& oldChild); |
64 | 64 |
65 RenderObject* m_firstChild; | 65 LayoutObject* m_firstChild; |
66 RenderObject* m_lastChild; | 66 LayoutObject* m_lastChild; |
67 }; | 67 }; |
68 | 68 |
69 } // namespace blink | 69 } // namespace blink |
70 | 70 |
71 #endif // RenderObjectChildList_h | 71 #endif // LayoutObjectChildList_h |
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