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Side by Side Diff: Source/core/layout/LayoutLayerModelObject.cpp

Issue 899163003: Move rendering/RenderObject to layout/LayoutObject. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * Copyright (C) 2010, 2012 Google Inc. All rights reserved. 7 * Copyright (C) 2010, 2012 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
(...skipping 17 matching lines...) Expand all
28 #include "core/frame/LocalFrame.h" 28 #include "core/frame/LocalFrame.h"
29 #include "core/layout/Layer.h" 29 #include "core/layout/Layer.h"
30 #include "core/layout/compositing/CompositedLayerMapping.h" 30 #include "core/layout/compositing/CompositedLayerMapping.h"
31 #include "core/rendering/RenderView.h" 31 #include "core/rendering/RenderView.h"
32 32
33 namespace blink { 33 namespace blink {
34 34
35 bool LayoutLayerModelObject::s_wasFloating = false; 35 bool LayoutLayerModelObject::s_wasFloating = false;
36 36
37 LayoutLayerModelObject::LayoutLayerModelObject(ContainerNode* node) 37 LayoutLayerModelObject::LayoutLayerModelObject(ContainerNode* node)
38 : RenderObject(node) 38 : LayoutObject(node)
39 { 39 {
40 } 40 }
41 41
42 LayoutLayerModelObject::~LayoutLayerModelObject() 42 LayoutLayerModelObject::~LayoutLayerModelObject()
43 { 43 {
44 // Our layer should have been destroyed and cleared by now 44 // Our layer should have been destroyed and cleared by now
45 ASSERT(!hasLayer()); 45 ASSERT(!hasLayer());
46 ASSERT(!m_layer); 46 ASSERT(!m_layer);
47 } 47 }
48 48
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75 if (isPositioned()) { 75 if (isPositioned()) {
76 // Don't use this->view() because the document's renderView has been set to 0 during destruction. 76 // Don't use this->view() because the document's renderView has been set to 0 during destruction.
77 if (LocalFrame* frame = this->frame()) { 77 if (LocalFrame* frame = this->frame()) {
78 if (FrameView* frameView = frame->view()) { 78 if (FrameView* frameView = frame->view()) {
79 if (style()->hasViewportConstrainedPosition()) 79 if (style()->hasViewportConstrainedPosition())
80 frameView->removeViewportConstrainedObject(this); 80 frameView->removeViewportConstrainedObject(this);
81 } 81 }
82 } 82 }
83 } 83 }
84 84
85 RenderObject::willBeDestroyed(); 85 LayoutObject::willBeDestroyed();
86 86
87 destroyLayer(); 87 destroyLayer();
88 } 88 }
89 89
90 void LayoutLayerModelObject::styleWillChange(StyleDifference diff, const RenderS tyle& newStyle) 90 void LayoutLayerModelObject::styleWillChange(StyleDifference diff, const RenderS tyle& newStyle)
91 { 91 {
92 s_wasFloating = isFloating(); 92 s_wasFloating = isFloating();
93 93
94 if (RenderStyle* oldStyle = style()) { 94 if (RenderStyle* oldStyle = style()) {
95 if (parent() && diff.needsPaintInvalidationLayer()) { 95 if (parent() && diff.needsPaintInvalidationLayer()) {
96 if (oldStyle->hasAutoClip() != newStyle.hasAutoClip() 96 if (oldStyle->hasAutoClip() != newStyle.hasAutoClip()
97 || oldStyle->clip() != newStyle.clip()) 97 || oldStyle->clip() != newStyle.clip())
98 layer()->clipper().clearClipRectsIncludingDescendants(); 98 layer()->clipper().clearClipRectsIncludingDescendants();
99 } 99 }
100 } 100 }
101 101
102 RenderObject::styleWillChange(diff, newStyle); 102 LayoutObject::styleWillChange(diff, newStyle);
103 } 103 }
104 104
105 void LayoutLayerModelObject::styleDidChange(StyleDifference diff, const RenderSt yle* oldStyle) 105 void LayoutLayerModelObject::styleDidChange(StyleDifference diff, const RenderSt yle* oldStyle)
106 { 106 {
107 bool hadTransform = hasTransformRelatedProperty(); 107 bool hadTransform = hasTransformRelatedProperty();
108 bool hadLayer = hasLayer(); 108 bool hadLayer = hasLayer();
109 bool layerWasSelfPainting = hadLayer && layer()->isSelfPaintingLayer(); 109 bool layerWasSelfPainting = hadLayer && layer()->isSelfPaintingLayer();
110 110
111 RenderObject::styleDidChange(diff, oldStyle); 111 LayoutObject::styleDidChange(diff, oldStyle);
112 updateFromStyle(); 112 updateFromStyle();
113 113
114 LayerType type = layerTypeRequired(); 114 LayerType type = layerTypeRequired();
115 if (type != NoLayer) { 115 if (type != NoLayer) {
116 if (!layer() && layerCreationAllowedForSubtree()) { 116 if (!layer() && layerCreationAllowedForSubtree()) {
117 if (s_wasFloating && isFloating()) 117 if (s_wasFloating && isFloating())
118 setChildNeedsLayout(); 118 setChildNeedsLayout();
119 createLayer(type); 119 createLayer(type);
120 if (parent() && !needsLayout()) { 120 if (parent() && !needsLayout()) {
121 // FIXME: We should call a specialized version of this function. 121 // FIXME: We should call a specialized version of this function.
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152 frameView->removeViewportConstrainedObject(this); 152 frameView->removeViewportConstrainedObject(this);
153 } 153 }
154 } 154 }
155 } 155 }
156 156
157 void LayoutLayerModelObject::addLayerHitTestRects(LayerHitTestRects& rects, cons t Layer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& contain erRect) const 157 void LayoutLayerModelObject::addLayerHitTestRects(LayerHitTestRects& rects, cons t Layer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& contain erRect) const
158 { 158 {
159 if (hasLayer()) { 159 if (hasLayer()) {
160 if (isRenderView()) { 160 if (isRenderView()) {
161 // RenderView is handled with a special fast-path, but it needs to k now the current layer. 161 // RenderView is handled with a special fast-path, but it needs to k now the current layer.
162 RenderObject::addLayerHitTestRects(rects, layer(), LayoutPoint(), La youtRect()); 162 LayoutObject::addLayerHitTestRects(rects, layer(), LayoutPoint(), La youtRect());
163 } else { 163 } else {
164 // Since a RenderObject never lives outside it's container Layer, we can switch 164 // Since a LayoutObject never lives outside it's container Layer, we can switch
165 // to marking entire layers instead. This may sometimes mark more th an necessary (when 165 // to marking entire layers instead. This may sometimes mark more th an necessary (when
166 // a layer is made of disjoint objects) but in practice is a signifi cant performance 166 // a layer is made of disjoint objects) but in practice is a signifi cant performance
167 // savings. 167 // savings.
168 layer()->addLayerHitTestRects(rects); 168 layer()->addLayerHitTestRects(rects);
169 } 169 }
170 } else { 170 } else {
171 RenderObject::addLayerHitTestRects(rects, currentLayer, layerOffset, con tainerRect); 171 LayoutObject::addLayerHitTestRects(rects, currentLayer, layerOffset, con tainerRect);
172 } 172 }
173 } 173 }
174 174
175 void LayoutLayerModelObject::invalidateTreeIfNeeded(const PaintInvalidationState & paintInvalidationState) 175 void LayoutLayerModelObject::invalidateTreeIfNeeded(const PaintInvalidationState & paintInvalidationState)
176 { 176 {
177 ASSERT(!needsLayout()); 177 ASSERT(!needsLayout());
178 178
179 if (!shouldCheckForPaintInvalidation(paintInvalidationState)) 179 if (!shouldCheckForPaintInvalidation(paintInvalidationState))
180 return; 180 return;
181 181
(...skipping 24 matching lines...) Expand all
206 // Note: the subpixel accumulation of layer() does not need to be ad ded here. It is already taken into account. 206 // Note: the subpixel accumulation of layer() does not need to be ad ded here. It is already taken into account.
207 squashingLayer->setNeedsDisplayInRect(pixelSnappedIntRect(paintInval idationRect), invalidationReason); 207 squashingLayer->setNeedsDisplayInRect(pixelSnappedIntRect(paintInval idationRect), invalidationReason);
208 } 208 }
209 } else { 209 } else {
210 layer()->compositedLayerMapping()->setContentsNeedDisplayInRect(r, inval idationReason); 210 layer()->compositedLayerMapping()->setContentsNeedDisplayInRect(r, inval idationReason);
211 } 211 }
212 } 212 }
213 213
214 void LayoutLayerModelObject::addChildFocusRingRects(Vector<LayoutRect>& rects, c onst LayoutPoint& additionalOffset) const 214 void LayoutLayerModelObject::addChildFocusRingRects(Vector<LayoutRect>& rects, c onst LayoutPoint& additionalOffset) const
215 { 215 {
216 for (RenderObject* current = slowFirstChild(); current; current = current->n extSibling()) { 216 for (LayoutObject* current = slowFirstChild(); current; current = current->n extSibling()) {
217 if (current->isText() || current->isListMarker()) 217 if (current->isText() || current->isListMarker())
218 continue; 218 continue;
219 219
220 if (!current->isBox()) { 220 if (!current->isBox()) {
221 current->addFocusRingRects(rects, additionalOffset); 221 current->addFocusRingRects(rects, additionalOffset);
222 continue; 222 continue;
223 } 223 }
224 224
225 RenderBox* box = toRenderBox(current); 225 RenderBox* box = toRenderBox(current);
226 if (!box->hasLayer()) { 226 if (!box->hasLayer()) {
227 box->addFocusRingRects(rects, additionalOffset + box->locationOffset ()); 227 box->addFocusRingRects(rects, additionalOffset + box->locationOffset ());
228 continue; 228 continue;
229 } 229 }
230 230
231 Vector<LayoutRect> layerFocusRingRects; 231 Vector<LayoutRect> layerFocusRingRects;
232 box->addFocusRingRects(layerFocusRingRects, LayoutPoint()); 232 box->addFocusRingRects(layerFocusRingRects, LayoutPoint());
233 for (size_t i = 0; i < layerFocusRingRects.size(); ++i) { 233 for (size_t i = 0; i < layerFocusRingRects.size(); ++i) {
234 FloatQuad quadInBox = box->localToContainerQuad(FloatQuad(layerFocus RingRects[i]), this); 234 FloatQuad quadInBox = box->localToContainerQuad(FloatQuad(layerFocus RingRects[i]), this);
235 LayoutRect rect = LayoutRect(quadInBox.boundingBox()); 235 LayoutRect rect = LayoutRect(quadInBox.boundingBox());
236 if (!rect.isEmpty()) { 236 if (!rect.isEmpty()) {
237 rect.moveBy(additionalOffset); 237 rect.moveBy(additionalOffset);
238 rects.append(rect); 238 rects.append(rect);
239 } 239 }
240 } 240 }
241 } 241 }
242 } 242 }
243 243
244 } // namespace blink 244 } // namespace blink
245 245
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