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Side by Side Diff: Source/core/dom/RenderTreeBuilder.cpp

Issue 899163003: Move rendering/RenderObject to layout/LayoutObject. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2001 Dirk Mueller (mueller@kde.org) 4 * (C) 2001 Dirk Mueller (mueller@kde.org)
5 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ights reserved. 5 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ights reserved.
6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t orchmobile.com/) 6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t orchmobile.com/)
7 * Copyright (C) 2011 Google Inc. All rights reserved. 7 * Copyright (C) 2011 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
(...skipping 16 matching lines...) Expand all
27 #include "core/dom/RenderTreeBuilder.h" 27 #include "core/dom/RenderTreeBuilder.h"
28 28
29 #include "core/HTMLNames.h" 29 #include "core/HTMLNames.h"
30 #include "core/SVGNames.h" 30 #include "core/SVGNames.h"
31 #include "core/css/resolver/StyleResolver.h" 31 #include "core/css/resolver/StyleResolver.h"
32 #include "core/dom/FirstLetterPseudoElement.h" 32 #include "core/dom/FirstLetterPseudoElement.h"
33 #include "core/dom/Fullscreen.h" 33 #include "core/dom/Fullscreen.h"
34 #include "core/dom/Node.h" 34 #include "core/dom/Node.h"
35 #include "core/dom/PseudoElement.h" 35 #include "core/dom/PseudoElement.h"
36 #include "core/dom/Text.h" 36 #include "core/dom/Text.h"
37 #include "core/layout/LayoutObject.h"
37 #include "core/rendering/RenderFullScreen.h" 38 #include "core/rendering/RenderFullScreen.h"
38 #include "core/rendering/RenderObject.h"
39 #include "core/rendering/RenderText.h" 39 #include "core/rendering/RenderText.h"
40 #include "core/rendering/RenderView.h" 40 #include "core/rendering/RenderView.h"
41 #include "core/svg/SVGElement.h" 41 #include "core/svg/SVGElement.h"
42 #include "platform/RuntimeEnabledFeatures.h" 42 #include "platform/RuntimeEnabledFeatures.h"
43 43
44 namespace blink { 44 namespace blink {
45 45
46 RenderTreeBuilderForElement::RenderTreeBuilderForElement(Element& element, Rende rStyle* style) 46 RenderTreeBuilderForElement::RenderTreeBuilderForElement(Element& element, Rende rStyle* style)
47 : RenderTreeBuilder(element, nullptr) 47 : RenderTreeBuilder(element, nullptr)
48 , m_style(style) 48 , m_style(style)
49 { 49 {
50 if (element.isFirstLetterPseudoElement()) { 50 if (element.isFirstLetterPseudoElement()) {
51 if (RenderObject* nextRenderer = FirstLetterPseudoElement::firstLetterTe xtRenderer(element)) 51 if (LayoutObject* nextRenderer = FirstLetterPseudoElement::firstLetterTe xtRenderer(element))
52 m_renderingParent = nextRenderer->parent(); 52 m_renderingParent = nextRenderer->parent();
53 } else if (ContainerNode* containerNode = NodeRenderingTraversal::parent(ele ment)) { 53 } else if (ContainerNode* containerNode = NodeRenderingTraversal::parent(ele ment)) {
54 m_renderingParent = containerNode->renderer(); 54 m_renderingParent = containerNode->renderer();
55 } 55 }
56 } 56 }
57 57
58 RenderObject* RenderTreeBuilderForElement::nextRenderer() const 58 LayoutObject* RenderTreeBuilderForElement::nextRenderer() const
59 { 59 {
60 ASSERT(m_renderingParent); 60 ASSERT(m_renderingParent);
61 61
62 if (m_node->isInTopLayer()) 62 if (m_node->isInTopLayer())
63 return NodeRenderingTraversal::nextInTopLayer(*m_node); 63 return NodeRenderingTraversal::nextInTopLayer(*m_node);
64 64
65 if (m_node->isFirstLetterPseudoElement()) 65 if (m_node->isFirstLetterPseudoElement())
66 return FirstLetterPseudoElement::firstLetterTextRenderer(*m_node); 66 return FirstLetterPseudoElement::firstLetterTextRenderer(*m_node);
67 67
68 return RenderTreeBuilder::nextRenderer(); 68 return RenderTreeBuilder::nextRenderer();
69 } 69 }
70 70
71 RenderObject* RenderTreeBuilderForElement::parentRenderer() const 71 LayoutObject* RenderTreeBuilderForElement::parentRenderer() const
72 { 72 {
73 RenderObject* parentRenderer = RenderTreeBuilder::parentRenderer(); 73 LayoutObject* parentRenderer = RenderTreeBuilder::parentRenderer();
74 74
75 if (parentRenderer) { 75 if (parentRenderer) {
76 // FIXME: Guarding this by parentRenderer isn't quite right as the spec for 76 // FIXME: Guarding this by parentRenderer isn't quite right as the spec for
77 // top layer only talks about display: none ancestors so putting a <dial og> inside an 77 // top layer only talks about display: none ancestors so putting a <dial og> inside an
78 // <optgroup> seems like it should still work even though this check wil l prevent it. 78 // <optgroup> seems like it should still work even though this check wil l prevent it.
79 if (m_node->isInTopLayer()) 79 if (m_node->isInTopLayer())
80 return m_node->document().renderView(); 80 return m_node->document().renderView();
81 } 81 }
82 82
83 return parentRenderer; 83 return parentRenderer;
84 } 84 }
85 85
86 bool RenderTreeBuilderForElement::shouldCreateRenderer() const 86 bool RenderTreeBuilderForElement::shouldCreateRenderer() const
87 { 87 {
88 if (!m_renderingParent) 88 if (!m_renderingParent)
89 return false; 89 return false;
90 90
91 // FIXME: Should the following be in SVGElement::rendererIsNeeded()? 91 // FIXME: Should the following be in SVGElement::rendererIsNeeded()?
92 if (m_node->isSVGElement()) { 92 if (m_node->isSVGElement()) {
93 // SVG elements only render when inside <svg>, or if the element is an < svg> itself. 93 // SVG elements only render when inside <svg>, or if the element is an < svg> itself.
94 if (!isSVGSVGElement(*m_node) && (!m_renderingParent->node() || !m_rende ringParent->node()->isSVGElement())) 94 if (!isSVGSVGElement(*m_node) && (!m_renderingParent->node() || !m_rende ringParent->node()->isSVGElement()))
95 return false; 95 return false;
96 if (!toSVGElement(m_node)->isValid()) 96 if (!toSVGElement(m_node)->isValid())
97 return false; 97 return false;
98 } 98 }
99 99
100 RenderObject* parentRenderer = this->parentRenderer(); 100 LayoutObject* parentRenderer = this->parentRenderer();
101 if (!parentRenderer) 101 if (!parentRenderer)
102 return false; 102 return false;
103 if (!parentRenderer->canHaveChildren()) 103 if (!parentRenderer->canHaveChildren())
104 return false; 104 return false;
105 105
106 return m_node->rendererIsNeeded(style()); 106 return m_node->rendererIsNeeded(style());
107 } 107 }
108 108
109 RenderStyle& RenderTreeBuilderForElement::style() const 109 RenderStyle& RenderTreeBuilderForElement::style() const
110 { 110 {
111 if (!m_style) 111 if (!m_style)
112 m_style = m_node->styleForRenderer(); 112 m_style = m_node->styleForRenderer();
113 return *m_style; 113 return *m_style;
114 } 114 }
115 115
116 void RenderTreeBuilderForElement::createRenderer() 116 void RenderTreeBuilderForElement::createRenderer()
117 { 117 {
118 RenderStyle& style = this->style(); 118 RenderStyle& style = this->style();
119 119
120 RenderObject* newRenderer = m_node->createRenderer(style); 120 LayoutObject* newRenderer = m_node->createRenderer(style);
121 if (!newRenderer) 121 if (!newRenderer)
122 return; 122 return;
123 123
124 RenderObject* parentRenderer = this->parentRenderer(); 124 LayoutObject* parentRenderer = this->parentRenderer();
125 125
126 if (!parentRenderer->isChildAllowed(newRenderer, style)) { 126 if (!parentRenderer->isChildAllowed(newRenderer, style)) {
127 newRenderer->destroy(); 127 newRenderer->destroy();
128 return; 128 return;
129 } 129 }
130 130
131 // Make sure the RenderObject already knows it is going to be added to a Ren derFlowThread before we set the style 131 // Make sure the LayoutObject already knows it is going to be added to a Ren derFlowThread before we set the style
132 // for the first time. Otherwise code using inRenderFlowThread() in the styl eWillChange and styleDidChange will fail. 132 // for the first time. Otherwise code using inRenderFlowThread() in the styl eWillChange and styleDidChange will fail.
133 newRenderer->setFlowThreadState(parentRenderer->flowThreadState()); 133 newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
134 134
135 RenderObject* nextRenderer = this->nextRenderer(); 135 LayoutObject* nextRenderer = this->nextRenderer();
136 m_node->setRenderer(newRenderer); 136 m_node->setRenderer(newRenderer);
137 newRenderer->setStyle(&style); // setStyle() can depend on renderer() alread y being set. 137 newRenderer->setStyle(&style); // setStyle() can depend on renderer() alread y being set.
138 138
139 if (Fullscreen::isActiveFullScreenElement(*m_node)) { 139 if (Fullscreen::isActiveFullScreenElement(*m_node)) {
140 newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer , &m_node->document()); 140 newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer , &m_node->document());
141 if (!newRenderer) 141 if (!newRenderer)
142 return; 142 return;
143 } 143 }
144 144
145 // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer. 145 // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer.
146 parentRenderer->addChild(newRenderer, nextRenderer); 146 parentRenderer->addChild(newRenderer, nextRenderer);
147 } 147 }
148 148
149 void RenderTreeBuilderForText::createRenderer() 149 void RenderTreeBuilderForText::createRenderer()
150 { 150 {
151 RenderObject* parentRenderer = this->parentRenderer(); 151 LayoutObject* parentRenderer = this->parentRenderer();
152 RenderStyle* style = parentRenderer->style(); 152 RenderStyle* style = parentRenderer->style();
153 153
154 ASSERT(m_node->textRendererIsNeeded(*style, *parentRenderer)); 154 ASSERT(m_node->textRendererIsNeeded(*style, *parentRenderer));
155 155
156 RenderText* newRenderer = m_node->createTextRenderer(style); 156 RenderText* newRenderer = m_node->createTextRenderer(style);
157 if (!parentRenderer->isChildAllowed(newRenderer, *style)) { 157 if (!parentRenderer->isChildAllowed(newRenderer, *style)) {
158 newRenderer->destroy(); 158 newRenderer->destroy();
159 return; 159 return;
160 } 160 }
161 161
162 // Make sure the RenderObject already knows it is going to be added to a Ren derFlowThread before we set the style 162 // Make sure the LayoutObject already knows it is going to be added to a Ren derFlowThread before we set the style
163 // for the first time. Otherwise code using inRenderFlowThread() in the styl eWillChange and styleDidChange will fail. 163 // for the first time. Otherwise code using inRenderFlowThread() in the styl eWillChange and styleDidChange will fail.
164 newRenderer->setFlowThreadState(parentRenderer->flowThreadState()); 164 newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
165 165
166 RenderObject* nextRenderer = this->nextRenderer(); 166 LayoutObject* nextRenderer = this->nextRenderer();
167 m_node->setRenderer(newRenderer); 167 m_node->setRenderer(newRenderer);
168 // Parent takes care of the animations, no need to call setAnimatableStyle. 168 // Parent takes care of the animations, no need to call setAnimatableStyle.
169 newRenderer->setStyle(style); 169 newRenderer->setStyle(style);
170 parentRenderer->addChild(newRenderer, nextRenderer); 170 parentRenderer->addChild(newRenderer, nextRenderer);
171 } 171 }
172 172
173 } 173 }
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