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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/factory.h" | 5 #include "src/factory.h" |
6 | 6 |
7 #include "src/allocation-site-scopes.h" | 7 #include "src/allocation-site-scopes.h" |
8 #include "src/base/bits.h" | 8 #include "src/base/bits.h" |
9 #include "src/conversions.h" | 9 #include "src/conversions.h" |
10 #include "src/isolate-inl.h" | 10 #include "src/isolate-inl.h" |
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1011 isolate()->heap()->CopyConstantPoolArray(*array), | 1011 isolate()->heap()->CopyConstantPoolArray(*array), |
1012 ConstantPoolArray); | 1012 ConstantPoolArray); |
1013 } | 1013 } |
1014 | 1014 |
1015 | 1015 |
1016 Handle<Object> Factory::NewNumber(double value, | 1016 Handle<Object> Factory::NewNumber(double value, |
1017 PretenureFlag pretenure) { | 1017 PretenureFlag pretenure) { |
1018 // We need to distinguish the minus zero value and this cannot be | 1018 // We need to distinguish the minus zero value and this cannot be |
1019 // done after conversion to int. Doing this by comparing bit | 1019 // done after conversion to int. Doing this by comparing bit |
1020 // patterns is faster than using fpclassify() et al. | 1020 // patterns is faster than using fpclassify() et al. |
1021 if (IsMinusZero(value)) return minus_zero_value(); | 1021 if (IsMinusZero(value)) return NewHeapNumber(-0.0, IMMUTABLE, pretenure); |
1022 | 1022 |
1023 int int_value = FastD2IChecked(value); | 1023 int int_value = FastD2IChecked(value); |
1024 if (value == int_value && Smi::IsValid(int_value)) { | 1024 if (value == int_value && Smi::IsValid(int_value)) { |
1025 return handle(Smi::FromInt(int_value), isolate()); | 1025 return handle(Smi::FromInt(int_value), isolate()); |
1026 } | 1026 } |
1027 | 1027 |
1028 // Materialize the value in the heap. | 1028 // Materialize the value in the heap. |
1029 return NewHeapNumber(value, IMMUTABLE, pretenure); | 1029 return NewHeapNumber(value, IMMUTABLE, pretenure); |
1030 } | 1030 } |
1031 | 1031 |
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2320 return Handle<Object>::null(); | 2320 return Handle<Object>::null(); |
2321 } | 2321 } |
2322 | 2322 |
2323 | 2323 |
2324 Handle<Object> Factory::ToBoolean(bool value) { | 2324 Handle<Object> Factory::ToBoolean(bool value) { |
2325 return value ? true_value() : false_value(); | 2325 return value ? true_value() : false_value(); |
2326 } | 2326 } |
2327 | 2327 |
2328 | 2328 |
2329 } } // namespace v8::internal | 2329 } } // namespace v8::internal |
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