Index: Source/core/rendering/PaintInvalidationState.h |
diff --git a/Source/core/rendering/PaintInvalidationState.h b/Source/core/rendering/PaintInvalidationState.h |
index da3fde13bcaaa37b16a76ea9f4d7d08d6326857e..7b5677c898474e2b2da57607414f467e3b95e274 100644 |
--- a/Source/core/rendering/PaintInvalidationState.h |
+++ b/Source/core/rendering/PaintInvalidationState.h |
@@ -11,7 +11,7 @@ |
namespace blink { |
-class RenderLayerModelObject; |
+class LayoutLayerModelObject; |
class RenderObject; |
class RenderSVGModelObject; |
class RenderView; |
@@ -19,7 +19,7 @@ class RenderView; |
class PaintInvalidationState { |
WTF_MAKE_NONCOPYABLE(PaintInvalidationState); |
public: |
- PaintInvalidationState(const PaintInvalidationState& next, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer); |
+ PaintInvalidationState(const PaintInvalidationState& next, LayoutLayerModelObject& renderer, const LayoutLayerModelObject& paintInvalidationContainer); |
PaintInvalidationState(const PaintInvalidationState& next, const RenderSVGModelObject& renderer); |
explicit PaintInvalidationState(const RenderView&); |
@@ -34,9 +34,9 @@ public: |
bool forceCheckForPaintInvalidation() const { return m_forceCheckForPaintInvalidation; } |
void setForceCheckForPaintInvalidation() { m_forceCheckForPaintInvalidation = true; } |
- const RenderLayerModelObject& paintInvalidationContainer() const { return m_paintInvalidationContainer; } |
+ const LayoutLayerModelObject& paintInvalidationContainer() const { return m_paintInvalidationContainer; } |
- bool canMapToContainer(const RenderLayerModelObject* container) const |
+ bool canMapToContainer(const LayoutLayerModelObject* container) const |
{ |
return m_cachedOffsetsEnabled && container == &m_paintInvalidationContainer; |
} |
@@ -55,7 +55,7 @@ private: |
// x/y offset from paint invalidation container. Includes relative positioning and scroll offsets. |
LayoutSize m_paintOffset; |
- const RenderLayerModelObject& m_paintInvalidationContainer; |
+ const LayoutLayerModelObject& m_paintInvalidationContainer; |
// Transform from the initial viewport coordinate system of an outermost |
// SVG root to the userspace _before_ the relevant element. Combining this |