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Unified Diff: Source/core/rendering/PaintInvalidationState.h

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/rendering/PaintInvalidationState.h
diff --git a/Source/core/rendering/PaintInvalidationState.h b/Source/core/rendering/PaintInvalidationState.h
index da3fde13bcaaa37b16a76ea9f4d7d08d6326857e..7b5677c898474e2b2da57607414f467e3b95e274 100644
--- a/Source/core/rendering/PaintInvalidationState.h
+++ b/Source/core/rendering/PaintInvalidationState.h
@@ -11,7 +11,7 @@
namespace blink {
-class RenderLayerModelObject;
+class LayoutLayerModelObject;
class RenderObject;
class RenderSVGModelObject;
class RenderView;
@@ -19,7 +19,7 @@ class RenderView;
class PaintInvalidationState {
WTF_MAKE_NONCOPYABLE(PaintInvalidationState);
public:
- PaintInvalidationState(const PaintInvalidationState& next, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer);
+ PaintInvalidationState(const PaintInvalidationState& next, LayoutLayerModelObject& renderer, const LayoutLayerModelObject& paintInvalidationContainer);
PaintInvalidationState(const PaintInvalidationState& next, const RenderSVGModelObject& renderer);
explicit PaintInvalidationState(const RenderView&);
@@ -34,9 +34,9 @@ public:
bool forceCheckForPaintInvalidation() const { return m_forceCheckForPaintInvalidation; }
void setForceCheckForPaintInvalidation() { m_forceCheckForPaintInvalidation = true; }
- const RenderLayerModelObject& paintInvalidationContainer() const { return m_paintInvalidationContainer; }
+ const LayoutLayerModelObject& paintInvalidationContainer() const { return m_paintInvalidationContainer; }
- bool canMapToContainer(const RenderLayerModelObject* container) const
+ bool canMapToContainer(const LayoutLayerModelObject* container) const
{
return m_cachedOffsetsEnabled && container == &m_paintInvalidationContainer;
}
@@ -55,7 +55,7 @@ private:
// x/y offset from paint invalidation container. Includes relative positioning and scroll offsets.
LayoutSize m_paintOffset;
- const RenderLayerModelObject& m_paintInvalidationContainer;
+ const LayoutLayerModelObject& m_paintInvalidationContainer;
// Transform from the initial viewport coordinate system of an outermost
// SVG root to the userspace _before_ the relevant element. Combining this
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