Index: Source/core/rendering/RenderLayer.h |
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h |
deleted file mode 100644 |
index a3c96e43565b7e019d7be11fcc8b6548d0c93488..0000000000000000000000000000000000000000 |
--- a/Source/core/rendering/RenderLayer.h |
+++ /dev/null |
@@ -1,725 +0,0 @@ |
-/* |
- * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. |
- * Copyright (C) 2013 Intel Corporation. All rights reserved. |
- * |
- * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
- * |
- * Other contributors: |
- * Robert O'Callahan <roc+@cs.cmu.edu> |
- * David Baron <dbaron@fas.harvard.edu> |
- * Christian Biesinger <cbiesinger@web.de> |
- * Randall Jesup <rjesup@wgate.com> |
- * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> |
- * Josh Soref <timeless@mac.com> |
- * Boris Zbarsky <bzbarsky@mit.edu> |
- * |
- * This library is free software; you can redistribute it and/or |
- * modify it under the terms of the GNU Lesser General Public |
- * License as published by the Free Software Foundation; either |
- * version 2.1 of the License, or (at your option) any later version. |
- * |
- * This library is distributed in the hope that it will be useful, |
- * but WITHOUT ANY WARRANTY; without even the implied warranty of |
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
- * Lesser General Public License for more details. |
- * |
- * You should have received a copy of the GNU Lesser General Public |
- * License along with this library; if not, write to the Free Software |
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
- * |
- * Alternatively, the contents of this file may be used under the terms |
- * of either the Mozilla Public License Version 1.1, found at |
- * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public |
- * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html |
- * (the "GPL"), in which case the provisions of the MPL or the GPL are |
- * applicable instead of those above. If you wish to allow use of your |
- * version of this file only under the terms of one of those two |
- * licenses (the MPL or the GPL) and not to allow others to use your |
- * version of this file under the LGPL, indicate your decision by |
- * deletingthe provisions above and replace them with the notice and |
- * other provisions required by the MPL or the GPL, as the case may be. |
- * If you do not delete the provisions above, a recipient may use your |
- * version of this file under any of the LGPL, the MPL or the GPL. |
- */ |
- |
-#ifndef RenderLayer_h |
-#define RenderLayer_h |
- |
-#include "core/rendering/LayerFragment.h" |
-#include "core/rendering/RenderBox.h" |
-#include "core/rendering/RenderLayerClipper.h" |
-#include "core/rendering/RenderLayerFilterInfo.h" |
-#include "core/rendering/RenderLayerReflectionInfo.h" |
-#include "core/rendering/RenderLayerScrollableArea.h" |
-#include "core/rendering/RenderLayerStackingNode.h" |
-#include "core/rendering/RenderLayerStackingNodeIterator.h" |
-#include "platform/graphics/CompositingReasons.h" |
-#include "public/platform/WebBlendMode.h" |
-#include "wtf/OwnPtr.h" |
- |
-namespace blink { |
- |
-class FilterEffectRenderer; |
-class FilterOperations; |
-class HitTestRequest; |
-class HitTestResult; |
-class HitTestingTransformState; |
-class CompositedLayerMapping; |
-class RenderLayerCompositor; |
-class RenderStyle; |
-class TransformationMatrix; |
- |
-enum IncludeSelfOrNot { IncludeSelf, ExcludeSelf }; |
- |
-enum CompositingQueryMode { |
- CompositingQueriesAreAllowed, |
- CompositingQueriesAreOnlyAllowedInCertainDocumentLifecyclePhases |
-}; |
- |
-// FIXME: remove this once the compositing query ASSERTS are no longer hit. |
-class DisableCompositingQueryAsserts { |
- WTF_MAKE_NONCOPYABLE(DisableCompositingQueryAsserts); |
-public: |
- DisableCompositingQueryAsserts(); |
-private: |
- TemporaryChange<CompositingQueryMode> m_disabler; |
-}; |
- |
-class RenderLayer { |
- WTF_MAKE_NONCOPYABLE(RenderLayer); |
-public: |
- RenderLayer(RenderLayerModelObject*, LayerType); |
- ~RenderLayer(); |
- |
- String debugName() const; |
- |
- RenderLayerModelObject* renderer() const { return m_renderer; } |
- RenderBox* renderBox() const { return m_renderer && m_renderer->isBox() ? toRenderBox(m_renderer) : 0; } |
- RenderLayer* parent() const { return m_parent; } |
- RenderLayer* previousSibling() const { return m_previous; } |
- RenderLayer* nextSibling() const { return m_next; } |
- RenderLayer* firstChild() const { return m_first; } |
- RenderLayer* lastChild() const { return m_last; } |
- |
- const RenderLayer* compositingContainer() const; |
- |
- void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0); |
- RenderLayer* removeChild(RenderLayer*); |
- |
- void removeOnlyThisLayer(); |
- void insertOnlyThisLayer(); |
- |
- void styleChanged(StyleDifference, const RenderStyle* oldStyle); |
- |
- // FIXME: Many people call this function while it has out-of-date information. |
- bool isSelfPaintingLayer() const { return m_isSelfPaintingLayer; } |
- |
- void setLayerType(LayerType layerType) { m_layerType = layerType; } |
- |
- bool isTransparent() const { return renderer()->isTransparent() || renderer()->style()->hasBlendMode() || renderer()->hasMask(); } |
- |
- bool isReflection() const { return renderer()->isReplica(); } |
- RenderLayerReflectionInfo* reflectionInfo() { return m_reflectionInfo.get(); } |
- const RenderLayerReflectionInfo* reflectionInfo() const { return m_reflectionInfo.get(); } |
- |
- const RenderLayer* root() const |
- { |
- const RenderLayer* curr = this; |
- while (curr->parent()) |
- curr = curr->parent(); |
- return curr; |
- } |
- |
- const LayoutPoint& location() const { ASSERT(!m_needsPositionUpdate); return m_location; } |
- // FIXME: size() should ASSERT(!m_needsPositionUpdate) as well, but that fails in some tests, |
- // for example, fast/repaint/clipped-relative.html. |
- const IntSize& size() const { return m_size; } |
- void setSizeHackForLayoutTreeAsText(const IntSize& size) { m_size = size; } |
- |
- LayoutRect rect() const { return LayoutRect(location(), LayoutSize(size())); } |
- |
- bool isRootLayer() const { return m_isRootLayer; } |
- |
- RenderLayerCompositor* compositor() const; |
- |
- // Notification from the renderer that its content changed (e.g. current frame of image changed). |
- // Allows updates of layer content without invalidating paint. |
- void contentChanged(ContentChangeType); |
- |
- void updateLayerPositionsAfterLayout(); |
- void updateLayerPositionsAfterOverflowScroll(); |
- |
- bool isPaginated() const { return m_isPaginated; } |
- RenderLayer* enclosingPaginationLayer() const { return m_enclosingPaginationLayer; } |
- |
- void updateTransformationMatrix(); |
- RenderLayer* renderingContextRoot(); |
- |
- const LayoutSize& offsetForInFlowPosition() const { return m_offsetForInFlowPosition; } |
- |
- void blockSelectionGapsBoundsChanged(); |
- void addBlockSelectionGapsBounds(const LayoutRect&); |
- void clearBlockSelectionGapsBounds(); |
- void invalidatePaintForBlockSelectionGaps(); |
- IntRect blockSelectionGapsBounds() const; |
- bool hasBlockSelectionGapBounds() const; |
- |
- RenderLayerStackingNode* stackingNode() { return m_stackingNode.get(); } |
- const RenderLayerStackingNode* stackingNode() const { return m_stackingNode.get(); } |
- |
- bool subtreeIsInvisible() const { return !hasVisibleContent() && !hasVisibleDescendant(); } |
- |
- // FIXME: hasVisibleContent() should call updateDescendantDependentFlags() if m_visibleContentStatusDirty. |
- bool hasVisibleContent() const { ASSERT(!m_visibleContentStatusDirty); return m_hasVisibleContent; } |
- |
- // FIXME: hasVisibleDescendant() should call updateDescendantDependentFlags() if m_visibleDescendantStatusDirty. |
- bool hasVisibleDescendant() const { ASSERT(!m_visibleDescendantStatusDirty); return m_hasVisibleDescendant; } |
- |
- void dirtyVisibleContentStatus(); |
- void potentiallyDirtyVisibleContentStatus(EVisibility); |
- |
- bool hasBoxDecorationsOrBackground() const; |
- bool hasVisibleBoxDecorations() const; |
- // True if this layer container renderers that paint. |
- bool hasNonEmptyChildRenderers() const; |
- |
- // Will ensure that hasNonCompositiedChild are up to date. |
- void updateScrollingStateAfterCompositingChange(); |
- bool hasVisibleNonLayerContent() const { return m_hasVisibleNonLayerContent; } |
- bool hasNonCompositedChild() const { ASSERT(isAllowedToQueryCompositingState()); return m_hasNonCompositedChild; } |
- |
- // Gets the nearest enclosing positioned ancestor layer (also includes |
- // the <html> layer and the root layer). |
- RenderLayer* enclosingPositionedAncestor() const; |
- |
- bool isPaintInvalidationContainer() const; |
- |
- // Do *not* call this method unless you know what you are dooing. You probably want to call enclosingCompositingLayerForPaintInvalidation() instead. |
- // If includeSelf is true, may return this. |
- RenderLayer* enclosingLayerWithCompositedLayerMapping(IncludeSelfOrNot) const; |
- |
- // Returns the enclosing layer root into which this layer paints, inclusive of this one. Note that the enclosing layer may or may not have its own |
- // GraphicsLayer backing, but is nevertheless the root for a call to the RenderLayer::paint*() methods. |
- RenderLayer* enclosingLayerForPaintInvalidation() const; |
- |
- RenderLayer* enclosingLayerForPaintInvalidationCrossingFrameBoundaries() const; |
- |
- bool hasAncestorWithFilterOutsets() const; |
- |
- bool canUseConvertToLayerCoords() const |
- { |
- // These RenderObjects have an impact on their layers without the renderers knowing about it. |
- return !renderer()->hasColumns() && !renderer()->hasTransformRelatedProperty() && !renderer()->isSVGRoot(); |
- } |
- |
- void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint&) const; |
- void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) const; |
- |
- // Does the same as convertToLayerCoords() when not in multicol. For multicol, however, |
- // convertToLayerCoords() calculates the offset in flow-thread coordinates (what the layout |
- // engine uses internally), while this method calculates the visual coordinates; i.e. it figures |
- // out which column the layer starts in and adds in the offset. See |
- // http://www.chromium.org/developers/design-documents/multi-column-layout for more info. |
- LayoutPoint visualOffsetFromAncestor(const RenderLayer* ancestorLayer) const; |
- |
- // The hitTest() method looks for mouse events by walking layers that intersect the point from front to back. |
- bool hitTest(const HitTestRequest&, HitTestResult&); |
- bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); |
- |
- // Pass offsetFromRoot if known. |
- bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& damageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0) const; |
- |
- // Bounding box relative to some ancestor layer. Pass offsetFromRoot if known. |
- LayoutRect physicalBoundingBox(const RenderLayer* ancestorLayer, const LayoutPoint* offsetFromRoot = 0) const; |
- LayoutRect physicalBoundingBoxIncludingReflectionAndStackingChildren(const RenderLayer* ancestorLayer, const LayoutPoint& offsetFromRoot) const; |
- LayoutRect fragmentsBoundingBox(const RenderLayer* ancestorLayer) const; |
- |
- LayoutRect boundingBoxForCompositingOverlapTest() const; |
- |
- // If true, this layer's children are included in its bounds for overlap testing. |
- // We can't rely on the children's positions if this layer has a filter that could have moved the children's pixels around. |
- bool overlapBoundsIncludeChildren() const { return hasFilter() && renderer()->style()->filter().hasFilterThatMovesPixels(); } |
- |
- enum CalculateBoundsOptions { |
- ApplyBoundsChickenEggHacks, |
- DoNotApplyBoundsChickenEggHacks, |
- }; |
- LayoutRect boundingBoxForCompositing(const RenderLayer* ancestorLayer = 0, CalculateBoundsOptions = DoNotApplyBoundsChickenEggHacks) const; |
- |
- LayoutUnit staticInlinePosition() const { return m_staticInlinePosition; } |
- LayoutUnit staticBlockPosition() const { return m_staticBlockPosition; } |
- |
- void setStaticInlinePosition(LayoutUnit position) { m_staticInlinePosition = position; } |
- void setStaticBlockPosition(LayoutUnit position) { m_staticBlockPosition = position; } |
- |
- LayoutSize subpixelAccumulation() const; |
- void setSubpixelAccumulation(const LayoutSize&); |
- |
- bool hasTransformRelatedProperty() const { return renderer()->hasTransformRelatedProperty(); } |
- // Note that this transform has the transform-origin baked in. |
- TransformationMatrix* transform() const { return m_transform.get(); } |
- void setTransform(PassOwnPtr<TransformationMatrix> transform) { m_transform = transform; } |
- void clearTransform() { m_transform.clear(); } |
- |
- // currentTransform computes a transform which takes accelerated animations into account. The |
- // resulting transform has transform-origin baked in. If the layer does not have a transform, |
- // returns the identity matrix. |
- TransformationMatrix currentTransform(RenderStyle::ApplyTransformOrigin = RenderStyle::IncludeTransformOrigin) const; |
- TransformationMatrix renderableTransform(PaintBehavior) const; |
- |
- // Get the perspective transform, which is applied to transformed sublayers. |
- // Returns true if the layer has a -webkit-perspective. |
- // Note that this transform has the perspective-origin baked in. |
- TransformationMatrix perspectiveTransform() const; |
- FloatPoint perspectiveOrigin() const; |
- bool preserves3D() const { return renderer()->style()->transformStyle3D() == TransformStyle3DPreserve3D; } |
- bool has3DTransform() const { return m_transform && !m_transform->isAffine(); } |
- |
- // FIXME: reflections should force transform-style to be flat in the style: https://bugs.webkit.org/show_bug.cgi?id=106959 |
- bool shouldPreserve3D() const { return !renderer()->hasReflection() && renderer()->style()->transformStyle3D() == TransformStyle3DPreserve3D; } |
- |
- void filterNeedsPaintInvalidation(); |
- bool hasFilter() const { return renderer()->hasFilter(); } |
- |
- void* operator new(size_t); |
- // Only safe to call from RenderLayerModelObject::destroyLayer() |
- void operator delete(void*); |
- |
- CompositingState compositingState() const; |
- |
- // This returns true if our document is in a phase of its lifestyle during which |
- // compositing state may legally be read. |
- bool isAllowedToQueryCompositingState() const; |
- |
- // Don't null check this. |
- CompositedLayerMapping* compositedLayerMapping() const; |
- GraphicsLayer* graphicsLayerBacking() const; |
- GraphicsLayer* graphicsLayerBackingForScrolling() const; |
- // NOTE: If you are using hasCompositedLayerMapping to determine the state of compositing for this layer, |
- // (and not just to do bookkeeping related to the mapping like, say, allocating or deallocating a mapping), |
- // then you may have incorrect logic. Use compositingState() instead. |
- // FIXME: This is identical to null checking compositedLayerMapping(), why not just call that? |
- bool hasCompositedLayerMapping() const { return m_compositedLayerMapping.get(); } |
- void ensureCompositedLayerMapping(); |
- void clearCompositedLayerMapping(bool layerBeingDestroyed = false); |
- CompositedLayerMapping* groupedMapping() const { return m_groupedMapping; } |
- void setGroupedMapping(CompositedLayerMapping* groupedMapping, bool layerBeingDestroyed = false); |
- |
- bool hasCompositedMask() const; |
- bool hasCompositedClippingMask() const; |
- bool needsCompositedScrolling() const { return m_scrollableArea && m_scrollableArea->needsCompositedScrolling(); } |
- |
- // Computes the position of the given render object in the space of |paintInvalidationContainer|. |
- // FIXME: invert the logic to have paint invalidation containers take care of painting objects into them, rather than the reverse. |
- // This will allow us to clean up this static method messiness. |
- static LayoutPoint positionFromPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0); |
- |
- static void mapPointToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, FloatPoint&); |
- static void mapRectToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&); |
- |
- // Adjusts the given rect (in the coordinate space of the RenderObject) to the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing. |
- static void mapRectToPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState* = 0); |
- |
- // Computes the bounding paint invalidation rect for |renderObject|, in the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing. |
- static LayoutRect computePaintInvalidationRect(const RenderObject*, const RenderLayer* paintInvalidationContainer, const PaintInvalidationState* = 0); |
- |
- bool paintsWithTransparency(PaintBehavior paintBehavior) const |
- { |
- return isTransparent() && ((paintBehavior & PaintBehaviorFlattenCompositingLayers) || compositingState() != PaintsIntoOwnBacking); |
- } |
- |
- bool paintsWithTransform(PaintBehavior) const; |
- |
- // Returns true if background phase is painted opaque in the given rect. |
- // The query rect is given in local coordinates. |
- bool backgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const; |
- |
- bool containsDirtyOverlayScrollbars() const { return m_containsDirtyOverlayScrollbars; } |
- void setContainsDirtyOverlayScrollbars(bool dirtyScrollbars) { m_containsDirtyOverlayScrollbars = dirtyScrollbars; } |
- |
- FilterOperations computeFilterOperations(const RenderStyle*); |
- bool paintsWithFilters() const; |
- FilterEffectRenderer* filterRenderer() const |
- { |
- RenderLayerFilterInfo* filterInfo = this->filterInfo(); |
- return filterInfo ? filterInfo->renderer() : 0; |
- } |
- |
- RenderLayerFilterInfo* filterInfo() const { return hasFilterInfo() ? RenderLayerFilterInfo::filterInfoForRenderLayer(this) : 0; } |
- RenderLayerFilterInfo* ensureFilterInfo() { return RenderLayerFilterInfo::createFilterInfoForRenderLayerIfNeeded(this); } |
- void removeFilterInfoIfNeeded() |
- { |
- if (hasFilterInfo()) |
- RenderLayerFilterInfo::removeFilterInfoForRenderLayer(this); |
- } |
- |
- bool hasFilterInfo() const { return m_hasFilterInfo; } |
- void setHasFilterInfo(bool hasFilterInfo) { m_hasFilterInfo = hasFilterInfo; } |
- |
- void updateFilters(const RenderStyle* oldStyle, const RenderStyle* newStyle); |
- |
- Node* enclosingElement() const; |
- |
- bool isInTopLayer() const; |
- |
- bool scrollsWithViewport() const; |
- bool scrollsWithRespectTo(const RenderLayer*) const; |
- |
- void addLayerHitTestRects(LayerHitTestRects&) const; |
- |
- // Compute rects only for this layer |
- void computeSelfHitTestRects(LayerHitTestRects&) const; |
- |
- // FIXME: This should probably return a ScrollableArea but a lot of internal methods are mistakenly exposed. |
- RenderLayerScrollableArea* scrollableArea() const { return m_scrollableArea.get(); } |
- RenderLayerClipper& clipper() { return m_clipper; } |
- const RenderLayerClipper& clipper() const { return m_clipper; } |
- |
- inline bool isPositionedContainer() const |
- { |
- // FIXME: This is not in sync with containingBlock. |
- // RenderObject::canContainFixedPositionedObject() should probably be used |
- // instead. |
- RenderLayerModelObject* layerRenderer = renderer(); |
- return isRootLayer() || layerRenderer->isPositioned() || hasTransformRelatedProperty(); |
- } |
- |
- bool scrollsOverflow() const; |
- |
- CompositingReasons potentialCompositingReasonsFromStyle() const { return m_potentialCompositingReasonsFromStyle; } |
- void setPotentialCompositingReasonsFromStyle(CompositingReasons reasons) { ASSERT(reasons == (reasons & CompositingReasonComboAllStyleDeterminedReasons)); m_potentialCompositingReasonsFromStyle = reasons; } |
- |
- bool hasStyleDeterminedDirectCompositingReasons() const { return m_potentialCompositingReasonsFromStyle & CompositingReasonComboAllDirectStyleDeterminedReasons; } |
- |
- class AncestorDependentCompositingInputs { |
- public: |
- AncestorDependentCompositingInputs() |
- : opacityAncestor(0) |
- , transformAncestor(0) |
- , filterAncestor(0) |
- , clippingContainer(0) |
- , ancestorScrollingLayer(0) |
- , scrollParent(0) |
- , clipParent(0) |
- , hasAncestorWithClipPath(false) |
- { } |
- |
- IntRect clippedAbsoluteBoundingBox; |
- const RenderLayer* opacityAncestor; |
- const RenderLayer* transformAncestor; |
- const RenderLayer* filterAncestor; |
- const RenderObject* clippingContainer; |
- const RenderLayer* ancestorScrollingLayer; |
- |
- // A scroll parent is a compositor concept. It's only needed in blink |
- // because we need to use it as a promotion trigger. A layer has a |
- // scroll parent if neither its compositor scrolling ancestor, nor any |
- // other layer scrolled by this ancestor, is a stacking ancestor of this |
- // layer. Layers with scroll parents must be scrolled with the main |
- // scrolling layer by the compositor. |
- const RenderLayer* scrollParent; |
- |
- // A clip parent is another compositor concept that has leaked into |
- // blink so that it may be used as a promotion trigger. Layers with clip |
- // parents escape the clip of a stacking tree ancestor. The compositor |
- // needs to know about clip parents in order to circumvent its normal |
- // clipping logic. |
- const RenderLayer* clipParent; |
- |
- unsigned hasAncestorWithClipPath : 1; |
- }; |
- |
- class DescendantDependentCompositingInputs { |
- public: |
- DescendantDependentCompositingInputs() |
- : hasDescendantWithClipPath(false) |
- , hasNonIsolatedDescendantWithBlendMode(false) |
- { } |
- |
- unsigned hasDescendantWithClipPath : 1; |
- unsigned hasNonIsolatedDescendantWithBlendMode : 1; |
- }; |
- |
- void setNeedsCompositingInputsUpdate(); |
- bool childNeedsCompositingInputsUpdate() const { return m_childNeedsCompositingInputsUpdate; } |
- bool needsCompositingInputsUpdate() const |
- { |
- // While we're updating the compositing inputs, these values may differ. |
- // We should never be asking for this value when that is the case. |
- ASSERT(m_needsDescendantDependentCompositingInputsUpdate == m_needsAncestorDependentCompositingInputsUpdate); |
- return m_needsDescendantDependentCompositingInputsUpdate; |
- } |
- |
- void updateAncestorDependentCompositingInputs(const AncestorDependentCompositingInputs&); |
- void updateDescendantDependentCompositingInputs(const DescendantDependentCompositingInputs&); |
- void didUpdateCompositingInputs(); |
- |
- const AncestorDependentCompositingInputs& ancestorDependentCompositingInputs() const { ASSERT(!m_needsAncestorDependentCompositingInputsUpdate); return m_ancestorDependentCompositingInputs; } |
- const DescendantDependentCompositingInputs& descendantDependentCompositingInputs() const { ASSERT(!m_needsDescendantDependentCompositingInputsUpdate); return m_descendantDependentCompositingInputs; } |
- |
- IntRect clippedAbsoluteBoundingBox() const { return ancestorDependentCompositingInputs().clippedAbsoluteBoundingBox; } |
- const RenderLayer* opacityAncestor() const { return ancestorDependentCompositingInputs().opacityAncestor; } |
- const RenderLayer* transformAncestor() const { return ancestorDependentCompositingInputs().transformAncestor; } |
- const RenderLayer* filterAncestor() const { return ancestorDependentCompositingInputs().filterAncestor; } |
- const RenderObject* clippingContainer() const { return ancestorDependentCompositingInputs().clippingContainer; } |
- const RenderLayer* ancestorScrollingLayer() const { return ancestorDependentCompositingInputs().ancestorScrollingLayer; } |
- RenderLayer* scrollParent() const { return const_cast<RenderLayer*>(ancestorDependentCompositingInputs().scrollParent); } |
- RenderLayer* clipParent() const { return const_cast<RenderLayer*>(ancestorDependentCompositingInputs().clipParent); } |
- bool hasAncestorWithClipPath() const { return ancestorDependentCompositingInputs().hasAncestorWithClipPath; } |
- bool hasDescendantWithClipPath() const { return descendantDependentCompositingInputs().hasDescendantWithClipPath; } |
- bool hasNonIsolatedDescendantWithBlendMode() const; |
- |
- bool lostGroupedMapping() const { ASSERT(isAllowedToQueryCompositingState()); return m_lostGroupedMapping; } |
- void setLostGroupedMapping(bool b) { m_lostGroupedMapping = b; } |
- |
- CompositingReasons compositingReasons() const { ASSERT(isAllowedToQueryCompositingState()); return m_compositingReasons; } |
- void setCompositingReasons(CompositingReasons, CompositingReasons mask = CompositingReasonAll); |
- |
- bool hasCompositingDescendant() const { ASSERT(isAllowedToQueryCompositingState()); return m_hasCompositingDescendant; } |
- void setHasCompositingDescendant(bool); |
- |
- bool shouldIsolateCompositedDescendants() const { ASSERT(isAllowedToQueryCompositingState()); return m_shouldIsolateCompositedDescendants; } |
- void setShouldIsolateCompositedDescendants(bool); |
- |
- void updateDescendantDependentFlags(); |
- void updateDescendantDependentFlagsForEntireSubtree(); |
- |
- void updateOrRemoveFilterEffectRenderer(); |
- |
- void updateSelfPaintingLayer(); |
- |
- RenderLayer* enclosingTransformedAncestor() const; |
- LayoutPoint computeOffsetFromTransformedAncestor() const; |
- |
- void didUpdateNeedsCompositedScrolling(); |
- |
- void setShouldDoFullPaintInvalidationIncludingNonCompositingDescendants(); |
- |
- bool hasSelfPaintingLayerDescendant() const |
- { |
- if (m_hasSelfPaintingLayerDescendantDirty) |
- updateHasSelfPaintingLayerDescendant(); |
- ASSERT(!m_hasSelfPaintingLayerDescendantDirty); |
- return m_hasSelfPaintingLayerDescendant; |
- } |
- LayoutRect paintingExtent(const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelAccumulation, PaintBehavior); |
- void collectFragments(LayerFragments&, const RenderLayer* rootLayer, const LayoutRect& dirtyRect, |
- ClipRectsCacheSlot, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize, |
- ShouldRespectOverflowClip = RespectOverflowClip, const LayoutPoint* offsetFromRoot = 0, |
- const LayoutSize& subPixelAccumulation = LayoutSize(), const LayoutRect* layerBoundingBox = 0); |
- |
- LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRenderBox(renderer())->location() : LayoutPoint(); } |
- |
- enum TransparencyClipBoxBehavior { |
- PaintingTransparencyClipBox, |
- HitTestingTransparencyClipBox |
- }; |
- |
- enum TransparencyClipBoxMode { |
- DescendantsOfTransparencyClipBox, |
- RootOfTransparencyClipBox |
- }; |
- |
- static LayoutRect transparencyClipBox(const RenderLayer*, const RenderLayer* rootLayer, TransparencyClipBoxBehavior transparencyBehavior, |
- TransparencyClipBoxMode transparencyMode, const LayoutSize& subPixelAccumulation, PaintBehavior = 0); |
- |
-private: |
- // Bounding box in the coordinates of this layer. |
- LayoutRect logicalBoundingBox() const; |
- |
- bool hasOverflowControls() const; |
- |
- void dirtyAncestorChainHasSelfPaintingLayerDescendantStatus(); |
- |
- // Returns true if the position changed. |
- bool updateLayerPosition(); |
- |
- void updateLayerPositionRecursive(); |
- void updateLayerPositionsAfterScrollRecursive(); |
- |
- void setNextSibling(RenderLayer* next) { m_next = next; } |
- void setPreviousSibling(RenderLayer* prev) { m_previous = prev; } |
- void setFirstChild(RenderLayer* first) { m_first = first; } |
- void setLastChild(RenderLayer* last) { m_last = last; } |
- |
- void updateHasSelfPaintingLayerDescendant() const; |
- RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result, |
- const LayoutRect& hitTestRect, const HitTestLocation&, bool appliedTransform, |
- const HitTestingTransformState* transformState = 0, double* zOffset = 0); |
- RenderLayer* hitTestLayerByApplyingTransform(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest&, HitTestResult&, |
- const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingTransformState* = 0, double* zOffset = 0, |
- const LayoutPoint& translationOffset = LayoutPoint()); |
- RenderLayer* hitTestChildren(ChildrenIteration, RenderLayer* rootLayer, const HitTestRequest&, HitTestResult&, |
- const LayoutRect& hitTestRect, const HitTestLocation&, |
- const HitTestingTransformState* transformState, double* zOffsetForDescendants, double* zOffset, |
- const HitTestingTransformState* unflattenedTransformState, bool depthSortDescendants); |
- RenderLayer* hitTestPaginatedChildLayer(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result, |
- const LayoutRect& hitTestRect, const HitTestLocation&, |
- const HitTestingTransformState* transformState, double* zOffset); |
- RenderLayer* hitTestChildLayerColumns(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result, |
- const LayoutRect& hitTestRect, const HitTestLocation&, |
- const HitTestingTransformState* transformState, double* zOffset, |
- const Vector<RenderLayer*>& columnLayers, size_t columnIndex); |
- |
- PassRefPtr<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer, |
- const LayoutRect& hitTestRect, const HitTestLocation&, |
- const HitTestingTransformState* containerTransformState, |
- const LayoutPoint& translationOffset = LayoutPoint()) const; |
- |
- bool hitTestContents(const HitTestRequest&, HitTestResult&, const LayoutRect& layerBounds, const HitTestLocation&, HitTestFilter) const; |
- bool hitTestContentsForFragments(const LayerFragments&, const HitTestRequest&, HitTestResult&, const HitTestLocation&, HitTestFilter, bool& insideClipRect) const; |
- RenderLayer* hitTestTransformedLayerInFragments(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest&, HitTestResult&, |
- const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingTransformState* = 0, double* zOffset = 0); |
- |
- bool childBackgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const; |
- |
- bool shouldBeSelfPaintingLayer() const; |
- |
- // FIXME: We should only create the stacking node if needed. |
- bool requiresStackingNode() const { return true; } |
- void updateStackingNode(); |
- |
- void updateReflectionInfo(const RenderStyle*); |
- |
- // FIXME: We could lazily allocate our ScrollableArea based on style properties ('overflow', ...) |
- // but for now, we are always allocating it for RenderBox as it's safer. |
- bool requiresScrollableArea() const { return renderBox(); } |
- void updateScrollableArea(); |
- |
- void dirtyAncestorChainVisibleDescendantStatus(); |
- |
- bool attemptDirectCompositingUpdate(StyleDifference, const RenderStyle* oldStyle); |
- void updateTransform(const RenderStyle* oldStyle, RenderStyle* newStyle); |
- |
- void dirty3DTransformedDescendantStatus(); |
- // Both updates the status, and returns true if descendants of this have 3d. |
- bool update3DTransformedDescendantStatus(); |
- |
- void updateOrRemoveFilterClients(); |
- |
- void updatePaginationRecursive(bool needsPaginationUpdate = false); |
- void updatePagination(); |
- void clearPaginationRecursive(); |
- |
- // FIXME: Temporary. Remove when new columns come online. |
- bool useRegionBasedColumns() const; |
- |
- LayerType m_layerType; |
- |
- // Self-painting layer is an optimization where we avoid the heavy RenderLayer painting |
- // machinery for a RenderLayer allocated only to handle the overflow clip case. |
- // FIXME(crbug.com/332791): Self-painting layer should be merged into the overflow-only concept. |
- unsigned m_isSelfPaintingLayer : 1; |
- |
- // If have no self-painting descendants, we don't have to walk our children during painting. This can lead to |
- // significant savings, especially if the tree has lots of non-self-painting layers grouped together (e.g. table cells). |
- mutable unsigned m_hasSelfPaintingLayerDescendant : 1; |
- mutable unsigned m_hasSelfPaintingLayerDescendantDirty : 1; |
- |
- const unsigned m_isRootLayer : 1; |
- |
- unsigned m_visibleContentStatusDirty : 1; |
- unsigned m_hasVisibleContent : 1; |
- unsigned m_visibleDescendantStatusDirty : 1; |
- unsigned m_hasVisibleDescendant : 1; |
- |
- unsigned m_hasVisibleNonLayerContent : 1; |
- |
- unsigned m_isPaginated : 1; // If we think this layer is split by a multi-column ancestor, then this bit will be set. |
- |
-#if ENABLE(ASSERT) |
- unsigned m_needsPositionUpdate : 1; |
-#endif |
- |
- unsigned m_3DTransformedDescendantStatusDirty : 1; |
- // Set on a stacking context layer that has 3D descendants anywhere |
- // in a preserves3D hierarchy. Hint to do 3D-aware hit testing. |
- unsigned m_has3DTransformedDescendant : 1; |
- |
- unsigned m_containsDirtyOverlayScrollbars : 1; |
- |
- unsigned m_hasFilterInfo : 1; |
- unsigned m_needsAncestorDependentCompositingInputsUpdate : 1; |
- unsigned m_needsDescendantDependentCompositingInputsUpdate : 1; |
- unsigned m_childNeedsCompositingInputsUpdate : 1; |
- |
- // Used only while determining what layers should be composited. Applies to the tree of z-order lists. |
- unsigned m_hasCompositingDescendant : 1; |
- |
- // Applies to the real render layer tree (i.e., the tree determined by the layer's parent and children and |
- // as opposed to the tree formed by the z-order and normal flow lists). |
- unsigned m_hasNonCompositedChild : 1; |
- |
- // Should be for stacking contexts having unisolated blending descendants. |
- unsigned m_shouldIsolateCompositedDescendants : 1; |
- |
- // True if this render layer just lost its grouped mapping due to the CompositedLayerMapping being destroyed, |
- // and we don't yet know to what graphics layer this RenderLayer will be assigned. |
- unsigned m_lostGroupedMapping : 1; |
- |
- RenderLayerModelObject* m_renderer; |
- |
- RenderLayer* m_parent; |
- RenderLayer* m_previous; |
- RenderLayer* m_next; |
- RenderLayer* m_first; |
- RenderLayer* m_last; |
- |
- // Our current relative position offset. |
- LayoutSize m_offsetForInFlowPosition; |
- |
- // Our (x,y) coordinates are in our parent layer's coordinate space. |
- LayoutPoint m_location; |
- |
- // The layer's width/height |
- IntSize m_size; |
- |
- // Cached normal flow values for absolute positioned elements with static left/top values. |
- LayoutUnit m_staticInlinePosition; |
- LayoutUnit m_staticBlockPosition; |
- |
- OwnPtr<TransformationMatrix> m_transform; |
- |
- // Pointer to the enclosing RenderLayer that caused us to be paginated. It is 0 if we are not paginated. |
- // |
- // See RenderMultiColumnFlowThread and |
- // https://sites.google.com/a/chromium.org/dev/developers/design-documents/multi-column-layout |
- // for more information about the multicol implementation. It's important to understand the |
- // difference between flow thread coordinates and visual coordinates when working with multicol |
- // in RenderLayer, since RenderLayer is one of the few places where we have to worry about the |
- // visual ones. Internally we try to use flow-thread coordinates whenever possible. |
- RenderLayer* m_enclosingPaginationLayer; |
- |
- // These compositing reasons are updated whenever style changes, not while updating compositing layers. |
- // They should not be used to infer the compositing state of this layer. |
- CompositingReasons m_potentialCompositingReasonsFromStyle; |
- |
- // Once computed, indicates all that a layer needs to become composited using the CompositingReasons enum bitfield. |
- CompositingReasons m_compositingReasons; |
- |
- DescendantDependentCompositingInputs m_descendantDependentCompositingInputs; |
- AncestorDependentCompositingInputs m_ancestorDependentCompositingInputs; |
- |
- IntRect m_blockSelectionGapsBounds; |
- |
- OwnPtr<CompositedLayerMapping> m_compositedLayerMapping; |
- OwnPtr<RenderLayerScrollableArea> m_scrollableArea; |
- |
- CompositedLayerMapping* m_groupedMapping; |
- |
- RenderLayerClipper m_clipper; // FIXME: Lazily allocate? |
- OwnPtr<RenderLayerStackingNode> m_stackingNode; |
- OwnPtr<RenderLayerReflectionInfo> m_reflectionInfo; |
- |
- LayoutSize m_subpixelAccumulation; // The accumulated subpixel offset of a composited layer's composited bounds compared to absolute coordinates. |
-}; |
- |
-} // namespace blink |
- |
-#ifndef NDEBUG |
-// Outside the WebCore namespace for ease of invocation from gdb. |
-void showLayerTree(const blink::RenderLayer*); |
-void showLayerTree(const blink::RenderObject*); |
-#endif |
- |
-#endif // RenderLayer_h |