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Unified Diff: Source/core/rendering/RenderLayer.h

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/rendering/RenderLayer.h
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h
deleted file mode 100644
index a3c96e43565b7e019d7be11fcc8b6548d0c93488..0000000000000000000000000000000000000000
--- a/Source/core/rendering/RenderLayer.h
+++ /dev/null
@@ -1,725 +0,0 @@
-/*
- * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved.
- * Copyright (C) 2013 Intel Corporation. All rights reserved.
- *
- * Portions are Copyright (C) 1998 Netscape Communications Corporation.
- *
- * Other contributors:
- * Robert O'Callahan <roc+@cs.cmu.edu>
- * David Baron <dbaron@fas.harvard.edu>
- * Christian Biesinger <cbiesinger@web.de>
- * Randall Jesup <rjesup@wgate.com>
- * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
- * Josh Soref <timeless@mac.com>
- * Boris Zbarsky <bzbarsky@mit.edu>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Alternatively, the contents of this file may be used under the terms
- * of either the Mozilla Public License Version 1.1, found at
- * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
- * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
- * (the "GPL"), in which case the provisions of the MPL or the GPL are
- * applicable instead of those above. If you wish to allow use of your
- * version of this file only under the terms of one of those two
- * licenses (the MPL or the GPL) and not to allow others to use your
- * version of this file under the LGPL, indicate your decision by
- * deletingthe provisions above and replace them with the notice and
- * other provisions required by the MPL or the GPL, as the case may be.
- * If you do not delete the provisions above, a recipient may use your
- * version of this file under any of the LGPL, the MPL or the GPL.
- */
-
-#ifndef RenderLayer_h
-#define RenderLayer_h
-
-#include "core/rendering/LayerFragment.h"
-#include "core/rendering/RenderBox.h"
-#include "core/rendering/RenderLayerClipper.h"
-#include "core/rendering/RenderLayerFilterInfo.h"
-#include "core/rendering/RenderLayerReflectionInfo.h"
-#include "core/rendering/RenderLayerScrollableArea.h"
-#include "core/rendering/RenderLayerStackingNode.h"
-#include "core/rendering/RenderLayerStackingNodeIterator.h"
-#include "platform/graphics/CompositingReasons.h"
-#include "public/platform/WebBlendMode.h"
-#include "wtf/OwnPtr.h"
-
-namespace blink {
-
-class FilterEffectRenderer;
-class FilterOperations;
-class HitTestRequest;
-class HitTestResult;
-class HitTestingTransformState;
-class CompositedLayerMapping;
-class RenderLayerCompositor;
-class RenderStyle;
-class TransformationMatrix;
-
-enum IncludeSelfOrNot { IncludeSelf, ExcludeSelf };
-
-enum CompositingQueryMode {
- CompositingQueriesAreAllowed,
- CompositingQueriesAreOnlyAllowedInCertainDocumentLifecyclePhases
-};
-
-// FIXME: remove this once the compositing query ASSERTS are no longer hit.
-class DisableCompositingQueryAsserts {
- WTF_MAKE_NONCOPYABLE(DisableCompositingQueryAsserts);
-public:
- DisableCompositingQueryAsserts();
-private:
- TemporaryChange<CompositingQueryMode> m_disabler;
-};
-
-class RenderLayer {
- WTF_MAKE_NONCOPYABLE(RenderLayer);
-public:
- RenderLayer(RenderLayerModelObject*, LayerType);
- ~RenderLayer();
-
- String debugName() const;
-
- RenderLayerModelObject* renderer() const { return m_renderer; }
- RenderBox* renderBox() const { return m_renderer && m_renderer->isBox() ? toRenderBox(m_renderer) : 0; }
- RenderLayer* parent() const { return m_parent; }
- RenderLayer* previousSibling() const { return m_previous; }
- RenderLayer* nextSibling() const { return m_next; }
- RenderLayer* firstChild() const { return m_first; }
- RenderLayer* lastChild() const { return m_last; }
-
- const RenderLayer* compositingContainer() const;
-
- void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0);
- RenderLayer* removeChild(RenderLayer*);
-
- void removeOnlyThisLayer();
- void insertOnlyThisLayer();
-
- void styleChanged(StyleDifference, const RenderStyle* oldStyle);
-
- // FIXME: Many people call this function while it has out-of-date information.
- bool isSelfPaintingLayer() const { return m_isSelfPaintingLayer; }
-
- void setLayerType(LayerType layerType) { m_layerType = layerType; }
-
- bool isTransparent() const { return renderer()->isTransparent() || renderer()->style()->hasBlendMode() || renderer()->hasMask(); }
-
- bool isReflection() const { return renderer()->isReplica(); }
- RenderLayerReflectionInfo* reflectionInfo() { return m_reflectionInfo.get(); }
- const RenderLayerReflectionInfo* reflectionInfo() const { return m_reflectionInfo.get(); }
-
- const RenderLayer* root() const
- {
- const RenderLayer* curr = this;
- while (curr->parent())
- curr = curr->parent();
- return curr;
- }
-
- const LayoutPoint& location() const { ASSERT(!m_needsPositionUpdate); return m_location; }
- // FIXME: size() should ASSERT(!m_needsPositionUpdate) as well, but that fails in some tests,
- // for example, fast/repaint/clipped-relative.html.
- const IntSize& size() const { return m_size; }
- void setSizeHackForLayoutTreeAsText(const IntSize& size) { m_size = size; }
-
- LayoutRect rect() const { return LayoutRect(location(), LayoutSize(size())); }
-
- bool isRootLayer() const { return m_isRootLayer; }
-
- RenderLayerCompositor* compositor() const;
-
- // Notification from the renderer that its content changed (e.g. current frame of image changed).
- // Allows updates of layer content without invalidating paint.
- void contentChanged(ContentChangeType);
-
- void updateLayerPositionsAfterLayout();
- void updateLayerPositionsAfterOverflowScroll();
-
- bool isPaginated() const { return m_isPaginated; }
- RenderLayer* enclosingPaginationLayer() const { return m_enclosingPaginationLayer; }
-
- void updateTransformationMatrix();
- RenderLayer* renderingContextRoot();
-
- const LayoutSize& offsetForInFlowPosition() const { return m_offsetForInFlowPosition; }
-
- void blockSelectionGapsBoundsChanged();
- void addBlockSelectionGapsBounds(const LayoutRect&);
- void clearBlockSelectionGapsBounds();
- void invalidatePaintForBlockSelectionGaps();
- IntRect blockSelectionGapsBounds() const;
- bool hasBlockSelectionGapBounds() const;
-
- RenderLayerStackingNode* stackingNode() { return m_stackingNode.get(); }
- const RenderLayerStackingNode* stackingNode() const { return m_stackingNode.get(); }
-
- bool subtreeIsInvisible() const { return !hasVisibleContent() && !hasVisibleDescendant(); }
-
- // FIXME: hasVisibleContent() should call updateDescendantDependentFlags() if m_visibleContentStatusDirty.
- bool hasVisibleContent() const { ASSERT(!m_visibleContentStatusDirty); return m_hasVisibleContent; }
-
- // FIXME: hasVisibleDescendant() should call updateDescendantDependentFlags() if m_visibleDescendantStatusDirty.
- bool hasVisibleDescendant() const { ASSERT(!m_visibleDescendantStatusDirty); return m_hasVisibleDescendant; }
-
- void dirtyVisibleContentStatus();
- void potentiallyDirtyVisibleContentStatus(EVisibility);
-
- bool hasBoxDecorationsOrBackground() const;
- bool hasVisibleBoxDecorations() const;
- // True if this layer container renderers that paint.
- bool hasNonEmptyChildRenderers() const;
-
- // Will ensure that hasNonCompositiedChild are up to date.
- void updateScrollingStateAfterCompositingChange();
- bool hasVisibleNonLayerContent() const { return m_hasVisibleNonLayerContent; }
- bool hasNonCompositedChild() const { ASSERT(isAllowedToQueryCompositingState()); return m_hasNonCompositedChild; }
-
- // Gets the nearest enclosing positioned ancestor layer (also includes
- // the <html> layer and the root layer).
- RenderLayer* enclosingPositionedAncestor() const;
-
- bool isPaintInvalidationContainer() const;
-
- // Do *not* call this method unless you know what you are dooing. You probably want to call enclosingCompositingLayerForPaintInvalidation() instead.
- // If includeSelf is true, may return this.
- RenderLayer* enclosingLayerWithCompositedLayerMapping(IncludeSelfOrNot) const;
-
- // Returns the enclosing layer root into which this layer paints, inclusive of this one. Note that the enclosing layer may or may not have its own
- // GraphicsLayer backing, but is nevertheless the root for a call to the RenderLayer::paint*() methods.
- RenderLayer* enclosingLayerForPaintInvalidation() const;
-
- RenderLayer* enclosingLayerForPaintInvalidationCrossingFrameBoundaries() const;
-
- bool hasAncestorWithFilterOutsets() const;
-
- bool canUseConvertToLayerCoords() const
- {
- // These RenderObjects have an impact on their layers without the renderers knowing about it.
- return !renderer()->hasColumns() && !renderer()->hasTransformRelatedProperty() && !renderer()->isSVGRoot();
- }
-
- void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint&) const;
- void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) const;
-
- // Does the same as convertToLayerCoords() when not in multicol. For multicol, however,
- // convertToLayerCoords() calculates the offset in flow-thread coordinates (what the layout
- // engine uses internally), while this method calculates the visual coordinates; i.e. it figures
- // out which column the layer starts in and adds in the offset. See
- // http://www.chromium.org/developers/design-documents/multi-column-layout for more info.
- LayoutPoint visualOffsetFromAncestor(const RenderLayer* ancestorLayer) const;
-
- // The hitTest() method looks for mouse events by walking layers that intersect the point from front to back.
- bool hitTest(const HitTestRequest&, HitTestResult&);
- bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&);
-
- // Pass offsetFromRoot if known.
- bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& damageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0) const;
-
- // Bounding box relative to some ancestor layer. Pass offsetFromRoot if known.
- LayoutRect physicalBoundingBox(const RenderLayer* ancestorLayer, const LayoutPoint* offsetFromRoot = 0) const;
- LayoutRect physicalBoundingBoxIncludingReflectionAndStackingChildren(const RenderLayer* ancestorLayer, const LayoutPoint& offsetFromRoot) const;
- LayoutRect fragmentsBoundingBox(const RenderLayer* ancestorLayer) const;
-
- LayoutRect boundingBoxForCompositingOverlapTest() const;
-
- // If true, this layer's children are included in its bounds for overlap testing.
- // We can't rely on the children's positions if this layer has a filter that could have moved the children's pixels around.
- bool overlapBoundsIncludeChildren() const { return hasFilter() && renderer()->style()->filter().hasFilterThatMovesPixels(); }
-
- enum CalculateBoundsOptions {
- ApplyBoundsChickenEggHacks,
- DoNotApplyBoundsChickenEggHacks,
- };
- LayoutRect boundingBoxForCompositing(const RenderLayer* ancestorLayer = 0, CalculateBoundsOptions = DoNotApplyBoundsChickenEggHacks) const;
-
- LayoutUnit staticInlinePosition() const { return m_staticInlinePosition; }
- LayoutUnit staticBlockPosition() const { return m_staticBlockPosition; }
-
- void setStaticInlinePosition(LayoutUnit position) { m_staticInlinePosition = position; }
- void setStaticBlockPosition(LayoutUnit position) { m_staticBlockPosition = position; }
-
- LayoutSize subpixelAccumulation() const;
- void setSubpixelAccumulation(const LayoutSize&);
-
- bool hasTransformRelatedProperty() const { return renderer()->hasTransformRelatedProperty(); }
- // Note that this transform has the transform-origin baked in.
- TransformationMatrix* transform() const { return m_transform.get(); }
- void setTransform(PassOwnPtr<TransformationMatrix> transform) { m_transform = transform; }
- void clearTransform() { m_transform.clear(); }
-
- // currentTransform computes a transform which takes accelerated animations into account. The
- // resulting transform has transform-origin baked in. If the layer does not have a transform,
- // returns the identity matrix.
- TransformationMatrix currentTransform(RenderStyle::ApplyTransformOrigin = RenderStyle::IncludeTransformOrigin) const;
- TransformationMatrix renderableTransform(PaintBehavior) const;
-
- // Get the perspective transform, which is applied to transformed sublayers.
- // Returns true if the layer has a -webkit-perspective.
- // Note that this transform has the perspective-origin baked in.
- TransformationMatrix perspectiveTransform() const;
- FloatPoint perspectiveOrigin() const;
- bool preserves3D() const { return renderer()->style()->transformStyle3D() == TransformStyle3DPreserve3D; }
- bool has3DTransform() const { return m_transform && !m_transform->isAffine(); }
-
- // FIXME: reflections should force transform-style to be flat in the style: https://bugs.webkit.org/show_bug.cgi?id=106959
- bool shouldPreserve3D() const { return !renderer()->hasReflection() && renderer()->style()->transformStyle3D() == TransformStyle3DPreserve3D; }
-
- void filterNeedsPaintInvalidation();
- bool hasFilter() const { return renderer()->hasFilter(); }
-
- void* operator new(size_t);
- // Only safe to call from RenderLayerModelObject::destroyLayer()
- void operator delete(void*);
-
- CompositingState compositingState() const;
-
- // This returns true if our document is in a phase of its lifestyle during which
- // compositing state may legally be read.
- bool isAllowedToQueryCompositingState() const;
-
- // Don't null check this.
- CompositedLayerMapping* compositedLayerMapping() const;
- GraphicsLayer* graphicsLayerBacking() const;
- GraphicsLayer* graphicsLayerBackingForScrolling() const;
- // NOTE: If you are using hasCompositedLayerMapping to determine the state of compositing for this layer,
- // (and not just to do bookkeeping related to the mapping like, say, allocating or deallocating a mapping),
- // then you may have incorrect logic. Use compositingState() instead.
- // FIXME: This is identical to null checking compositedLayerMapping(), why not just call that?
- bool hasCompositedLayerMapping() const { return m_compositedLayerMapping.get(); }
- void ensureCompositedLayerMapping();
- void clearCompositedLayerMapping(bool layerBeingDestroyed = false);
- CompositedLayerMapping* groupedMapping() const { return m_groupedMapping; }
- void setGroupedMapping(CompositedLayerMapping* groupedMapping, bool layerBeingDestroyed = false);
-
- bool hasCompositedMask() const;
- bool hasCompositedClippingMask() const;
- bool needsCompositedScrolling() const { return m_scrollableArea && m_scrollableArea->needsCompositedScrolling(); }
-
- // Computes the position of the given render object in the space of |paintInvalidationContainer|.
- // FIXME: invert the logic to have paint invalidation containers take care of painting objects into them, rather than the reverse.
- // This will allow us to clean up this static method messiness.
- static LayoutPoint positionFromPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0);
-
- static void mapPointToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, FloatPoint&);
- static void mapRectToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&);
-
- // Adjusts the given rect (in the coordinate space of the RenderObject) to the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing.
- static void mapRectToPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState* = 0);
-
- // Computes the bounding paint invalidation rect for |renderObject|, in the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing.
- static LayoutRect computePaintInvalidationRect(const RenderObject*, const RenderLayer* paintInvalidationContainer, const PaintInvalidationState* = 0);
-
- bool paintsWithTransparency(PaintBehavior paintBehavior) const
- {
- return isTransparent() && ((paintBehavior & PaintBehaviorFlattenCompositingLayers) || compositingState() != PaintsIntoOwnBacking);
- }
-
- bool paintsWithTransform(PaintBehavior) const;
-
- // Returns true if background phase is painted opaque in the given rect.
- // The query rect is given in local coordinates.
- bool backgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const;
-
- bool containsDirtyOverlayScrollbars() const { return m_containsDirtyOverlayScrollbars; }
- void setContainsDirtyOverlayScrollbars(bool dirtyScrollbars) { m_containsDirtyOverlayScrollbars = dirtyScrollbars; }
-
- FilterOperations computeFilterOperations(const RenderStyle*);
- bool paintsWithFilters() const;
- FilterEffectRenderer* filterRenderer() const
- {
- RenderLayerFilterInfo* filterInfo = this->filterInfo();
- return filterInfo ? filterInfo->renderer() : 0;
- }
-
- RenderLayerFilterInfo* filterInfo() const { return hasFilterInfo() ? RenderLayerFilterInfo::filterInfoForRenderLayer(this) : 0; }
- RenderLayerFilterInfo* ensureFilterInfo() { return RenderLayerFilterInfo::createFilterInfoForRenderLayerIfNeeded(this); }
- void removeFilterInfoIfNeeded()
- {
- if (hasFilterInfo())
- RenderLayerFilterInfo::removeFilterInfoForRenderLayer(this);
- }
-
- bool hasFilterInfo() const { return m_hasFilterInfo; }
- void setHasFilterInfo(bool hasFilterInfo) { m_hasFilterInfo = hasFilterInfo; }
-
- void updateFilters(const RenderStyle* oldStyle, const RenderStyle* newStyle);
-
- Node* enclosingElement() const;
-
- bool isInTopLayer() const;
-
- bool scrollsWithViewport() const;
- bool scrollsWithRespectTo(const RenderLayer*) const;
-
- void addLayerHitTestRects(LayerHitTestRects&) const;
-
- // Compute rects only for this layer
- void computeSelfHitTestRects(LayerHitTestRects&) const;
-
- // FIXME: This should probably return a ScrollableArea but a lot of internal methods are mistakenly exposed.
- RenderLayerScrollableArea* scrollableArea() const { return m_scrollableArea.get(); }
- RenderLayerClipper& clipper() { return m_clipper; }
- const RenderLayerClipper& clipper() const { return m_clipper; }
-
- inline bool isPositionedContainer() const
- {
- // FIXME: This is not in sync with containingBlock.
- // RenderObject::canContainFixedPositionedObject() should probably be used
- // instead.
- RenderLayerModelObject* layerRenderer = renderer();
- return isRootLayer() || layerRenderer->isPositioned() || hasTransformRelatedProperty();
- }
-
- bool scrollsOverflow() const;
-
- CompositingReasons potentialCompositingReasonsFromStyle() const { return m_potentialCompositingReasonsFromStyle; }
- void setPotentialCompositingReasonsFromStyle(CompositingReasons reasons) { ASSERT(reasons == (reasons & CompositingReasonComboAllStyleDeterminedReasons)); m_potentialCompositingReasonsFromStyle = reasons; }
-
- bool hasStyleDeterminedDirectCompositingReasons() const { return m_potentialCompositingReasonsFromStyle & CompositingReasonComboAllDirectStyleDeterminedReasons; }
-
- class AncestorDependentCompositingInputs {
- public:
- AncestorDependentCompositingInputs()
- : opacityAncestor(0)
- , transformAncestor(0)
- , filterAncestor(0)
- , clippingContainer(0)
- , ancestorScrollingLayer(0)
- , scrollParent(0)
- , clipParent(0)
- , hasAncestorWithClipPath(false)
- { }
-
- IntRect clippedAbsoluteBoundingBox;
- const RenderLayer* opacityAncestor;
- const RenderLayer* transformAncestor;
- const RenderLayer* filterAncestor;
- const RenderObject* clippingContainer;
- const RenderLayer* ancestorScrollingLayer;
-
- // A scroll parent is a compositor concept. It's only needed in blink
- // because we need to use it as a promotion trigger. A layer has a
- // scroll parent if neither its compositor scrolling ancestor, nor any
- // other layer scrolled by this ancestor, is a stacking ancestor of this
- // layer. Layers with scroll parents must be scrolled with the main
- // scrolling layer by the compositor.
- const RenderLayer* scrollParent;
-
- // A clip parent is another compositor concept that has leaked into
- // blink so that it may be used as a promotion trigger. Layers with clip
- // parents escape the clip of a stacking tree ancestor. The compositor
- // needs to know about clip parents in order to circumvent its normal
- // clipping logic.
- const RenderLayer* clipParent;
-
- unsigned hasAncestorWithClipPath : 1;
- };
-
- class DescendantDependentCompositingInputs {
- public:
- DescendantDependentCompositingInputs()
- : hasDescendantWithClipPath(false)
- , hasNonIsolatedDescendantWithBlendMode(false)
- { }
-
- unsigned hasDescendantWithClipPath : 1;
- unsigned hasNonIsolatedDescendantWithBlendMode : 1;
- };
-
- void setNeedsCompositingInputsUpdate();
- bool childNeedsCompositingInputsUpdate() const { return m_childNeedsCompositingInputsUpdate; }
- bool needsCompositingInputsUpdate() const
- {
- // While we're updating the compositing inputs, these values may differ.
- // We should never be asking for this value when that is the case.
- ASSERT(m_needsDescendantDependentCompositingInputsUpdate == m_needsAncestorDependentCompositingInputsUpdate);
- return m_needsDescendantDependentCompositingInputsUpdate;
- }
-
- void updateAncestorDependentCompositingInputs(const AncestorDependentCompositingInputs&);
- void updateDescendantDependentCompositingInputs(const DescendantDependentCompositingInputs&);
- void didUpdateCompositingInputs();
-
- const AncestorDependentCompositingInputs& ancestorDependentCompositingInputs() const { ASSERT(!m_needsAncestorDependentCompositingInputsUpdate); return m_ancestorDependentCompositingInputs; }
- const DescendantDependentCompositingInputs& descendantDependentCompositingInputs() const { ASSERT(!m_needsDescendantDependentCompositingInputsUpdate); return m_descendantDependentCompositingInputs; }
-
- IntRect clippedAbsoluteBoundingBox() const { return ancestorDependentCompositingInputs().clippedAbsoluteBoundingBox; }
- const RenderLayer* opacityAncestor() const { return ancestorDependentCompositingInputs().opacityAncestor; }
- const RenderLayer* transformAncestor() const { return ancestorDependentCompositingInputs().transformAncestor; }
- const RenderLayer* filterAncestor() const { return ancestorDependentCompositingInputs().filterAncestor; }
- const RenderObject* clippingContainer() const { return ancestorDependentCompositingInputs().clippingContainer; }
- const RenderLayer* ancestorScrollingLayer() const { return ancestorDependentCompositingInputs().ancestorScrollingLayer; }
- RenderLayer* scrollParent() const { return const_cast<RenderLayer*>(ancestorDependentCompositingInputs().scrollParent); }
- RenderLayer* clipParent() const { return const_cast<RenderLayer*>(ancestorDependentCompositingInputs().clipParent); }
- bool hasAncestorWithClipPath() const { return ancestorDependentCompositingInputs().hasAncestorWithClipPath; }
- bool hasDescendantWithClipPath() const { return descendantDependentCompositingInputs().hasDescendantWithClipPath; }
- bool hasNonIsolatedDescendantWithBlendMode() const;
-
- bool lostGroupedMapping() const { ASSERT(isAllowedToQueryCompositingState()); return m_lostGroupedMapping; }
- void setLostGroupedMapping(bool b) { m_lostGroupedMapping = b; }
-
- CompositingReasons compositingReasons() const { ASSERT(isAllowedToQueryCompositingState()); return m_compositingReasons; }
- void setCompositingReasons(CompositingReasons, CompositingReasons mask = CompositingReasonAll);
-
- bool hasCompositingDescendant() const { ASSERT(isAllowedToQueryCompositingState()); return m_hasCompositingDescendant; }
- void setHasCompositingDescendant(bool);
-
- bool shouldIsolateCompositedDescendants() const { ASSERT(isAllowedToQueryCompositingState()); return m_shouldIsolateCompositedDescendants; }
- void setShouldIsolateCompositedDescendants(bool);
-
- void updateDescendantDependentFlags();
- void updateDescendantDependentFlagsForEntireSubtree();
-
- void updateOrRemoveFilterEffectRenderer();
-
- void updateSelfPaintingLayer();
-
- RenderLayer* enclosingTransformedAncestor() const;
- LayoutPoint computeOffsetFromTransformedAncestor() const;
-
- void didUpdateNeedsCompositedScrolling();
-
- void setShouldDoFullPaintInvalidationIncludingNonCompositingDescendants();
-
- bool hasSelfPaintingLayerDescendant() const
- {
- if (m_hasSelfPaintingLayerDescendantDirty)
- updateHasSelfPaintingLayerDescendant();
- ASSERT(!m_hasSelfPaintingLayerDescendantDirty);
- return m_hasSelfPaintingLayerDescendant;
- }
- LayoutRect paintingExtent(const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelAccumulation, PaintBehavior);
- void collectFragments(LayerFragments&, const RenderLayer* rootLayer, const LayoutRect& dirtyRect,
- ClipRectsCacheSlot, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize,
- ShouldRespectOverflowClip = RespectOverflowClip, const LayoutPoint* offsetFromRoot = 0,
- const LayoutSize& subPixelAccumulation = LayoutSize(), const LayoutRect* layerBoundingBox = 0);
-
- LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRenderBox(renderer())->location() : LayoutPoint(); }
-
- enum TransparencyClipBoxBehavior {
- PaintingTransparencyClipBox,
- HitTestingTransparencyClipBox
- };
-
- enum TransparencyClipBoxMode {
- DescendantsOfTransparencyClipBox,
- RootOfTransparencyClipBox
- };
-
- static LayoutRect transparencyClipBox(const RenderLayer*, const RenderLayer* rootLayer, TransparencyClipBoxBehavior transparencyBehavior,
- TransparencyClipBoxMode transparencyMode, const LayoutSize& subPixelAccumulation, PaintBehavior = 0);
-
-private:
- // Bounding box in the coordinates of this layer.
- LayoutRect logicalBoundingBox() const;
-
- bool hasOverflowControls() const;
-
- void dirtyAncestorChainHasSelfPaintingLayerDescendantStatus();
-
- // Returns true if the position changed.
- bool updateLayerPosition();
-
- void updateLayerPositionRecursive();
- void updateLayerPositionsAfterScrollRecursive();
-
- void setNextSibling(RenderLayer* next) { m_next = next; }
- void setPreviousSibling(RenderLayer* prev) { m_previous = prev; }
- void setFirstChild(RenderLayer* first) { m_first = first; }
- void setLastChild(RenderLayer* last) { m_last = last; }
-
- void updateHasSelfPaintingLayerDescendant() const;
- RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result,
- const LayoutRect& hitTestRect, const HitTestLocation&, bool appliedTransform,
- const HitTestingTransformState* transformState = 0, double* zOffset = 0);
- RenderLayer* hitTestLayerByApplyingTransform(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest&, HitTestResult&,
- const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingTransformState* = 0, double* zOffset = 0,
- const LayoutPoint& translationOffset = LayoutPoint());
- RenderLayer* hitTestChildren(ChildrenIteration, RenderLayer* rootLayer, const HitTestRequest&, HitTestResult&,
- const LayoutRect& hitTestRect, const HitTestLocation&,
- const HitTestingTransformState* transformState, double* zOffsetForDescendants, double* zOffset,
- const HitTestingTransformState* unflattenedTransformState, bool depthSortDescendants);
- RenderLayer* hitTestPaginatedChildLayer(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result,
- const LayoutRect& hitTestRect, const HitTestLocation&,
- const HitTestingTransformState* transformState, double* zOffset);
- RenderLayer* hitTestChildLayerColumns(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result,
- const LayoutRect& hitTestRect, const HitTestLocation&,
- const HitTestingTransformState* transformState, double* zOffset,
- const Vector<RenderLayer*>& columnLayers, size_t columnIndex);
-
- PassRefPtr<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer,
- const LayoutRect& hitTestRect, const HitTestLocation&,
- const HitTestingTransformState* containerTransformState,
- const LayoutPoint& translationOffset = LayoutPoint()) const;
-
- bool hitTestContents(const HitTestRequest&, HitTestResult&, const LayoutRect& layerBounds, const HitTestLocation&, HitTestFilter) const;
- bool hitTestContentsForFragments(const LayerFragments&, const HitTestRequest&, HitTestResult&, const HitTestLocation&, HitTestFilter, bool& insideClipRect) const;
- RenderLayer* hitTestTransformedLayerInFragments(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest&, HitTestResult&,
- const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingTransformState* = 0, double* zOffset = 0);
-
- bool childBackgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const;
-
- bool shouldBeSelfPaintingLayer() const;
-
- // FIXME: We should only create the stacking node if needed.
- bool requiresStackingNode() const { return true; }
- void updateStackingNode();
-
- void updateReflectionInfo(const RenderStyle*);
-
- // FIXME: We could lazily allocate our ScrollableArea based on style properties ('overflow', ...)
- // but for now, we are always allocating it for RenderBox as it's safer.
- bool requiresScrollableArea() const { return renderBox(); }
- void updateScrollableArea();
-
- void dirtyAncestorChainVisibleDescendantStatus();
-
- bool attemptDirectCompositingUpdate(StyleDifference, const RenderStyle* oldStyle);
- void updateTransform(const RenderStyle* oldStyle, RenderStyle* newStyle);
-
- void dirty3DTransformedDescendantStatus();
- // Both updates the status, and returns true if descendants of this have 3d.
- bool update3DTransformedDescendantStatus();
-
- void updateOrRemoveFilterClients();
-
- void updatePaginationRecursive(bool needsPaginationUpdate = false);
- void updatePagination();
- void clearPaginationRecursive();
-
- // FIXME: Temporary. Remove when new columns come online.
- bool useRegionBasedColumns() const;
-
- LayerType m_layerType;
-
- // Self-painting layer is an optimization where we avoid the heavy RenderLayer painting
- // machinery for a RenderLayer allocated only to handle the overflow clip case.
- // FIXME(crbug.com/332791): Self-painting layer should be merged into the overflow-only concept.
- unsigned m_isSelfPaintingLayer : 1;
-
- // If have no self-painting descendants, we don't have to walk our children during painting. This can lead to
- // significant savings, especially if the tree has lots of non-self-painting layers grouped together (e.g. table cells).
- mutable unsigned m_hasSelfPaintingLayerDescendant : 1;
- mutable unsigned m_hasSelfPaintingLayerDescendantDirty : 1;
-
- const unsigned m_isRootLayer : 1;
-
- unsigned m_visibleContentStatusDirty : 1;
- unsigned m_hasVisibleContent : 1;
- unsigned m_visibleDescendantStatusDirty : 1;
- unsigned m_hasVisibleDescendant : 1;
-
- unsigned m_hasVisibleNonLayerContent : 1;
-
- unsigned m_isPaginated : 1; // If we think this layer is split by a multi-column ancestor, then this bit will be set.
-
-#if ENABLE(ASSERT)
- unsigned m_needsPositionUpdate : 1;
-#endif
-
- unsigned m_3DTransformedDescendantStatusDirty : 1;
- // Set on a stacking context layer that has 3D descendants anywhere
- // in a preserves3D hierarchy. Hint to do 3D-aware hit testing.
- unsigned m_has3DTransformedDescendant : 1;
-
- unsigned m_containsDirtyOverlayScrollbars : 1;
-
- unsigned m_hasFilterInfo : 1;
- unsigned m_needsAncestorDependentCompositingInputsUpdate : 1;
- unsigned m_needsDescendantDependentCompositingInputsUpdate : 1;
- unsigned m_childNeedsCompositingInputsUpdate : 1;
-
- // Used only while determining what layers should be composited. Applies to the tree of z-order lists.
- unsigned m_hasCompositingDescendant : 1;
-
- // Applies to the real render layer tree (i.e., the tree determined by the layer's parent and children and
- // as opposed to the tree formed by the z-order and normal flow lists).
- unsigned m_hasNonCompositedChild : 1;
-
- // Should be for stacking contexts having unisolated blending descendants.
- unsigned m_shouldIsolateCompositedDescendants : 1;
-
- // True if this render layer just lost its grouped mapping due to the CompositedLayerMapping being destroyed,
- // and we don't yet know to what graphics layer this RenderLayer will be assigned.
- unsigned m_lostGroupedMapping : 1;
-
- RenderLayerModelObject* m_renderer;
-
- RenderLayer* m_parent;
- RenderLayer* m_previous;
- RenderLayer* m_next;
- RenderLayer* m_first;
- RenderLayer* m_last;
-
- // Our current relative position offset.
- LayoutSize m_offsetForInFlowPosition;
-
- // Our (x,y) coordinates are in our parent layer's coordinate space.
- LayoutPoint m_location;
-
- // The layer's width/height
- IntSize m_size;
-
- // Cached normal flow values for absolute positioned elements with static left/top values.
- LayoutUnit m_staticInlinePosition;
- LayoutUnit m_staticBlockPosition;
-
- OwnPtr<TransformationMatrix> m_transform;
-
- // Pointer to the enclosing RenderLayer that caused us to be paginated. It is 0 if we are not paginated.
- //
- // See RenderMultiColumnFlowThread and
- // https://sites.google.com/a/chromium.org/dev/developers/design-documents/multi-column-layout
- // for more information about the multicol implementation. It's important to understand the
- // difference between flow thread coordinates and visual coordinates when working with multicol
- // in RenderLayer, since RenderLayer is one of the few places where we have to worry about the
- // visual ones. Internally we try to use flow-thread coordinates whenever possible.
- RenderLayer* m_enclosingPaginationLayer;
-
- // These compositing reasons are updated whenever style changes, not while updating compositing layers.
- // They should not be used to infer the compositing state of this layer.
- CompositingReasons m_potentialCompositingReasonsFromStyle;
-
- // Once computed, indicates all that a layer needs to become composited using the CompositingReasons enum bitfield.
- CompositingReasons m_compositingReasons;
-
- DescendantDependentCompositingInputs m_descendantDependentCompositingInputs;
- AncestorDependentCompositingInputs m_ancestorDependentCompositingInputs;
-
- IntRect m_blockSelectionGapsBounds;
-
- OwnPtr<CompositedLayerMapping> m_compositedLayerMapping;
- OwnPtr<RenderLayerScrollableArea> m_scrollableArea;
-
- CompositedLayerMapping* m_groupedMapping;
-
- RenderLayerClipper m_clipper; // FIXME: Lazily allocate?
- OwnPtr<RenderLayerStackingNode> m_stackingNode;
- OwnPtr<RenderLayerReflectionInfo> m_reflectionInfo;
-
- LayoutSize m_subpixelAccumulation; // The accumulated subpixel offset of a composited layer's composited bounds compared to absolute coordinates.
-};
-
-} // namespace blink
-
-#ifndef NDEBUG
-// Outside the WebCore namespace for ease of invocation from gdb.
-void showLayerTree(const blink::RenderLayer*);
-void showLayerTree(const blink::RenderObject*);
-#endif
-
-#endif // RenderLayer_h
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