Index: Source/core/paint/LayerClipRecorder.h |
diff --git a/Source/core/paint/LayerClipRecorder.h b/Source/core/paint/LayerClipRecorder.h |
index 4faef2f31525e89f4043ede4a09fd2ba4cf84528..1f61242733f50cd1d88a7c01fcea266131fcd682 100644 |
--- a/Source/core/paint/LayerClipRecorder.h |
+++ b/Source/core/paint/LayerClipRecorder.h |
@@ -5,7 +5,7 @@ |
#ifndef LayerClipRecorder_h |
#define LayerClipRecorder_h |
-#include "core/rendering/LayerPaintingInfo.h" |
+#include "core/layout/LayerPaintingInfo.h" |
#include "core/rendering/PaintPhase.h" |
#include "platform/graphics/paint/ClipDisplayItem.h" |
#include "platform/graphics/paint/DisplayItem.h" |
@@ -15,7 +15,7 @@ namespace blink { |
class ClipRect; |
class GraphicsContext; |
-class RenderLayerModelObject; |
+class LayoutLayerModelObject; |
class LayerClipRecorder { |
public: |
@@ -33,17 +33,17 @@ public: |
// same time we pass a fragmentOffset, so that we can translate from flow thread coordinates to |
// visual coordinates. This may look rather confusing/redundant, but it is needed for rounded |
// border clipping. Would be nice to clean up this. |
- explicit LayerClipRecorder(const RenderLayerModelObject*, GraphicsContext*, DisplayItem::Type, const ClipRect&, const LayerPaintingInfo* localPaintingInfo, const LayoutPoint& fragmentOffset, PaintLayerFlags, BorderRadiusClippingRule = IncludeSelfForBorderRadius); |
+ explicit LayerClipRecorder(const LayoutLayerModelObject*, GraphicsContext*, DisplayItem::Type, const ClipRect&, const LayerPaintingInfo* localPaintingInfo, const LayoutPoint& fragmentOffset, PaintLayerFlags, BorderRadiusClippingRule = IncludeSelfForBorderRadius); |
~LayerClipRecorder(); |
private: |
- void collectRoundedRectClips(RenderLayer&, const LayerPaintingInfo& localPaintingInfo, GraphicsContext*, const LayoutPoint& fragmentOffset, PaintLayerFlags, |
+ void collectRoundedRectClips(Layer&, const LayerPaintingInfo& localPaintingInfo, GraphicsContext*, const LayoutPoint& fragmentOffset, PaintLayerFlags, |
BorderRadiusClippingRule, Vector<FloatRoundedRect>& roundedRectClips); |
GraphicsContext* m_graphicsContext; |
- const RenderLayerModelObject* m_renderer; |
+ const LayoutLayerModelObject* m_renderer; |
DisplayItem::Type m_clipType; |
}; |