Index: Source/core/layout/LayerStackingNodeIterator.h |
diff --git a/Source/core/rendering/RenderLayerStackingNodeIterator.h b/Source/core/layout/LayerStackingNodeIterator.h |
similarity index 72% |
rename from Source/core/rendering/RenderLayerStackingNodeIterator.h |
rename to Source/core/layout/LayerStackingNodeIterator.h |
index 53963a52b7a7db564957c3c068e1077dc55cb8e0..9f7aeacdbb575efcaa61e1b4a3141fcf63772943 100644 |
--- a/Source/core/rendering/RenderLayerStackingNodeIterator.h |
+++ b/Source/core/layout/LayerStackingNodeIterator.h |
@@ -28,8 +28,8 @@ |
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
*/ |
-#ifndef RenderLayerStackingNodeIterator_h |
-#define RenderLayerStackingNodeIterator_h |
+#ifndef LayerStackingNodeIterator_h |
+#define LayerStackingNodeIterator_h |
#include "wtf/Noncopyable.h" |
@@ -42,50 +42,50 @@ enum ChildrenIteration { |
AllChildren = NegativeZOrderChildren | NormalFlowChildren | PositiveZOrderChildren |
}; |
-class RenderLayerStackingNode; |
+class LayerStackingNode; |
-// This iterator walks the RenderLayerStackingNode lists in the following order: |
+// This iterator walks the LayerStackingNode lists in the following order: |
// NegativeZOrderChildren -> NormalFlowChildren -> PositiveZOrderChildren. |
-class RenderLayerStackingNodeIterator { |
- WTF_MAKE_NONCOPYABLE(RenderLayerStackingNodeIterator); |
+class LayerStackingNodeIterator { |
+ WTF_MAKE_NONCOPYABLE(LayerStackingNodeIterator); |
public: |
- RenderLayerStackingNodeIterator(const RenderLayerStackingNode& root, unsigned whichChildren) |
+ LayerStackingNodeIterator(const LayerStackingNode& root, unsigned whichChildren) |
: m_root(root) |
, m_remainingChildren(whichChildren) |
, m_index(0) |
{ |
} |
- RenderLayerStackingNode* next(); |
+ LayerStackingNode* next(); |
private: |
- const RenderLayerStackingNode& m_root; |
+ const LayerStackingNode& m_root; |
unsigned m_remainingChildren; |
unsigned m_index; |
}; |
-// This iterator is similar to RenderLayerStackingNodeIterator but it walks the lists in reverse order |
+// This iterator is similar to LayerStackingNodeIterator but it walks the lists in reverse order |
// (from the last item to the first one). |
-class RenderLayerStackingNodeReverseIterator { |
- WTF_MAKE_NONCOPYABLE(RenderLayerStackingNodeReverseIterator); |
+class LayerStackingNodeReverseIterator { |
+ WTF_MAKE_NONCOPYABLE(LayerStackingNodeReverseIterator); |
public: |
- RenderLayerStackingNodeReverseIterator(const RenderLayerStackingNode& root, unsigned whichChildren) |
+ LayerStackingNodeReverseIterator(const LayerStackingNode& root, unsigned whichChildren) |
: m_root(root) |
, m_remainingChildren(whichChildren) |
{ |
setIndexToLastItem(); |
} |
- RenderLayerStackingNode* next(); |
+ LayerStackingNode* next(); |
private: |
void setIndexToLastItem(); |
- const RenderLayerStackingNode& m_root; |
+ const LayerStackingNode& m_root; |
unsigned m_remainingChildren; |
int m_index; |
}; |
} // namespace blink |
-#endif // RenderLayerStackingNodeIterator_h |
+#endif // LayerStackingNodeIterator_h |