Index: Source/core/layout/Layer.h |
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/layout/Layer.h |
similarity index 76% |
rename from Source/core/rendering/RenderLayer.h |
rename to Source/core/layout/Layer.h |
index a3c96e43565b7e019d7be11fcc8b6548d0c93488..b7c859314fd7b31872635bbcdea21a2bb2a36f57 100644 |
--- a/Source/core/rendering/RenderLayer.h |
+++ b/Source/core/layout/Layer.h |
@@ -42,17 +42,17 @@ |
* version of this file under any of the LGPL, the MPL or the GPL. |
*/ |
-#ifndef RenderLayer_h |
-#define RenderLayer_h |
- |
-#include "core/rendering/LayerFragment.h" |
+#ifndef Layer_h |
+#define Layer_h |
+ |
+#include "core/layout/LayerClipper.h" |
+#include "core/layout/LayerFilterInfo.h" |
+#include "core/layout/LayerFragment.h" |
+#include "core/layout/LayerReflectionInfo.h" |
+#include "core/layout/LayerScrollableArea.h" |
+#include "core/layout/LayerStackingNode.h" |
+#include "core/layout/LayerStackingNodeIterator.h" |
#include "core/rendering/RenderBox.h" |
-#include "core/rendering/RenderLayerClipper.h" |
-#include "core/rendering/RenderLayerFilterInfo.h" |
-#include "core/rendering/RenderLayerReflectionInfo.h" |
-#include "core/rendering/RenderLayerScrollableArea.h" |
-#include "core/rendering/RenderLayerStackingNode.h" |
-#include "core/rendering/RenderLayerStackingNodeIterator.h" |
#include "platform/graphics/CompositingReasons.h" |
#include "public/platform/WebBlendMode.h" |
#include "wtf/OwnPtr.h" |
@@ -64,8 +64,8 @@ class FilterOperations; |
class HitTestRequest; |
class HitTestResult; |
class HitTestingTransformState; |
+class LayerCompositor; |
class CompositedLayerMapping; |
-class RenderLayerCompositor; |
class RenderStyle; |
class TransformationMatrix; |
@@ -85,26 +85,26 @@ private: |
TemporaryChange<CompositingQueryMode> m_disabler; |
}; |
-class RenderLayer { |
- WTF_MAKE_NONCOPYABLE(RenderLayer); |
+class Layer { |
+ WTF_MAKE_NONCOPYABLE(Layer); |
public: |
- RenderLayer(RenderLayerModelObject*, LayerType); |
- ~RenderLayer(); |
+ Layer(LayoutLayerModelObject*, LayerType); |
+ ~Layer(); |
String debugName() const; |
- RenderLayerModelObject* renderer() const { return m_renderer; } |
+ LayoutLayerModelObject* renderer() const { return m_renderer; } |
RenderBox* renderBox() const { return m_renderer && m_renderer->isBox() ? toRenderBox(m_renderer) : 0; } |
- RenderLayer* parent() const { return m_parent; } |
- RenderLayer* previousSibling() const { return m_previous; } |
- RenderLayer* nextSibling() const { return m_next; } |
- RenderLayer* firstChild() const { return m_first; } |
- RenderLayer* lastChild() const { return m_last; } |
+ Layer* parent() const { return m_parent; } |
+ Layer* previousSibling() const { return m_previous; } |
+ Layer* nextSibling() const { return m_next; } |
+ Layer* firstChild() const { return m_first; } |
+ Layer* lastChild() const { return m_last; } |
- const RenderLayer* compositingContainer() const; |
+ const Layer* compositingContainer() const; |
- void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0); |
- RenderLayer* removeChild(RenderLayer*); |
+ void addChild(Layer* newChild, Layer* beforeChild = 0); |
+ Layer* removeChild(Layer*); |
void removeOnlyThisLayer(); |
void insertOnlyThisLayer(); |
@@ -119,12 +119,12 @@ public: |
bool isTransparent() const { return renderer()->isTransparent() || renderer()->style()->hasBlendMode() || renderer()->hasMask(); } |
bool isReflection() const { return renderer()->isReplica(); } |
- RenderLayerReflectionInfo* reflectionInfo() { return m_reflectionInfo.get(); } |
- const RenderLayerReflectionInfo* reflectionInfo() const { return m_reflectionInfo.get(); } |
+ LayerReflectionInfo* reflectionInfo() { return m_reflectionInfo.get(); } |
+ const LayerReflectionInfo* reflectionInfo() const { return m_reflectionInfo.get(); } |
- const RenderLayer* root() const |
+ const Layer* root() const |
{ |
- const RenderLayer* curr = this; |
+ const Layer* curr = this; |
while (curr->parent()) |
curr = curr->parent(); |
return curr; |
@@ -140,7 +140,7 @@ public: |
bool isRootLayer() const { return m_isRootLayer; } |
- RenderLayerCompositor* compositor() const; |
+ LayerCompositor* compositor() const; |
// Notification from the renderer that its content changed (e.g. current frame of image changed). |
// Allows updates of layer content without invalidating paint. |
@@ -150,10 +150,10 @@ public: |
void updateLayerPositionsAfterOverflowScroll(); |
bool isPaginated() const { return m_isPaginated; } |
- RenderLayer* enclosingPaginationLayer() const { return m_enclosingPaginationLayer; } |
+ Layer* enclosingPaginationLayer() const { return m_enclosingPaginationLayer; } |
void updateTransformationMatrix(); |
- RenderLayer* renderingContextRoot(); |
+ Layer* renderingContextRoot(); |
const LayoutSize& offsetForInFlowPosition() const { return m_offsetForInFlowPosition; } |
@@ -164,8 +164,8 @@ public: |
IntRect blockSelectionGapsBounds() const; |
bool hasBlockSelectionGapBounds() const; |
- RenderLayerStackingNode* stackingNode() { return m_stackingNode.get(); } |
- const RenderLayerStackingNode* stackingNode() const { return m_stackingNode.get(); } |
+ LayerStackingNode* stackingNode() { return m_stackingNode.get(); } |
+ const LayerStackingNode* stackingNode() const { return m_stackingNode.get(); } |
bool subtreeIsInvisible() const { return !hasVisibleContent() && !hasVisibleDescendant(); } |
@@ -190,19 +190,19 @@ public: |
// Gets the nearest enclosing positioned ancestor layer (also includes |
// the <html> layer and the root layer). |
- RenderLayer* enclosingPositionedAncestor() const; |
+ Layer* enclosingPositionedAncestor() const; |
bool isPaintInvalidationContainer() const; |
// Do *not* call this method unless you know what you are dooing. You probably want to call enclosingCompositingLayerForPaintInvalidation() instead. |
// If includeSelf is true, may return this. |
- RenderLayer* enclosingLayerWithCompositedLayerMapping(IncludeSelfOrNot) const; |
+ Layer* enclosingLayerWithCompositedLayerMapping(IncludeSelfOrNot) const; |
// Returns the enclosing layer root into which this layer paints, inclusive of this one. Note that the enclosing layer may or may not have its own |
- // GraphicsLayer backing, but is nevertheless the root for a call to the RenderLayer::paint*() methods. |
- RenderLayer* enclosingLayerForPaintInvalidation() const; |
+ // GraphicsLayer backing, but is nevertheless the root for a call to the Layer::paint*() methods. |
+ Layer* enclosingLayerForPaintInvalidation() const; |
- RenderLayer* enclosingLayerForPaintInvalidationCrossingFrameBoundaries() const; |
+ Layer* enclosingLayerForPaintInvalidationCrossingFrameBoundaries() const; |
bool hasAncestorWithFilterOutsets() const; |
@@ -212,27 +212,27 @@ public: |
return !renderer()->hasColumns() && !renderer()->hasTransformRelatedProperty() && !renderer()->isSVGRoot(); |
} |
- void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint&) const; |
- void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) const; |
+ void convertToLayerCoords(const Layer* ancestorLayer, LayoutPoint&) const; |
+ void convertToLayerCoords(const Layer* ancestorLayer, LayoutRect&) const; |
// Does the same as convertToLayerCoords() when not in multicol. For multicol, however, |
// convertToLayerCoords() calculates the offset in flow-thread coordinates (what the layout |
// engine uses internally), while this method calculates the visual coordinates; i.e. it figures |
// out which column the layer starts in and adds in the offset. See |
// http://www.chromium.org/developers/design-documents/multi-column-layout for more info. |
- LayoutPoint visualOffsetFromAncestor(const RenderLayer* ancestorLayer) const; |
+ LayoutPoint visualOffsetFromAncestor(const Layer* ancestorLayer) const; |
// The hitTest() method looks for mouse events by walking layers that intersect the point from front to back. |
bool hitTest(const HitTestRequest&, HitTestResult&); |
bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); |
// Pass offsetFromRoot if known. |
- bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& damageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0) const; |
+ bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& damageRect, const Layer* rootLayer, const LayoutPoint* offsetFromRoot = 0) const; |
// Bounding box relative to some ancestor layer. Pass offsetFromRoot if known. |
- LayoutRect physicalBoundingBox(const RenderLayer* ancestorLayer, const LayoutPoint* offsetFromRoot = 0) const; |
- LayoutRect physicalBoundingBoxIncludingReflectionAndStackingChildren(const RenderLayer* ancestorLayer, const LayoutPoint& offsetFromRoot) const; |
- LayoutRect fragmentsBoundingBox(const RenderLayer* ancestorLayer) const; |
+ LayoutRect physicalBoundingBox(const Layer* ancestorLayer, const LayoutPoint* offsetFromRoot = 0) const; |
+ LayoutRect physicalBoundingBoxIncludingReflectionAndStackingChildren(const Layer* ancestorLayer, const LayoutPoint& offsetFromRoot) const; |
+ LayoutRect fragmentsBoundingBox(const Layer* ancestorLayer) const; |
LayoutRect boundingBoxForCompositingOverlapTest() const; |
@@ -244,7 +244,7 @@ public: |
ApplyBoundsChickenEggHacks, |
DoNotApplyBoundsChickenEggHacks, |
}; |
- LayoutRect boundingBoxForCompositing(const RenderLayer* ancestorLayer = 0, CalculateBoundsOptions = DoNotApplyBoundsChickenEggHacks) const; |
+ LayoutRect boundingBoxForCompositing(const Layer* ancestorLayer = 0, CalculateBoundsOptions = DoNotApplyBoundsChickenEggHacks) const; |
LayoutUnit staticInlinePosition() const { return m_staticInlinePosition; } |
LayoutUnit staticBlockPosition() const { return m_staticBlockPosition; } |
@@ -282,7 +282,7 @@ public: |
bool hasFilter() const { return renderer()->hasFilter(); } |
void* operator new(size_t); |
- // Only safe to call from RenderLayerModelObject::destroyLayer() |
+ // Only safe to call from LayoutLayerModelObject::destroyLayer() |
void operator delete(void*); |
CompositingState compositingState() const; |
@@ -312,16 +312,16 @@ public: |
// Computes the position of the given render object in the space of |paintInvalidationContainer|. |
// FIXME: invert the logic to have paint invalidation containers take care of painting objects into them, rather than the reverse. |
// This will allow us to clean up this static method messiness. |
- static LayoutPoint positionFromPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0); |
+ static LayoutPoint positionFromPaintInvalidationBacking(const RenderObject*, const LayoutLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0); |
- static void mapPointToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, FloatPoint&); |
- static void mapRectToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&); |
+ static void mapPointToPaintBackingCoordinates(const LayoutLayerModelObject* paintInvalidationContainer, FloatPoint&); |
+ static void mapRectToPaintBackingCoordinates(const LayoutLayerModelObject* paintInvalidationContainer, LayoutRect&); |
// Adjusts the given rect (in the coordinate space of the RenderObject) to the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing. |
- static void mapRectToPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState* = 0); |
+ static void mapRectToPaintInvalidationBacking(const RenderObject*, const LayoutLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState* = 0); |
// Computes the bounding paint invalidation rect for |renderObject|, in the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing. |
- static LayoutRect computePaintInvalidationRect(const RenderObject*, const RenderLayer* paintInvalidationContainer, const PaintInvalidationState* = 0); |
+ static LayoutRect computePaintInvalidationRect(const RenderObject*, const Layer* paintInvalidationContainer, const PaintInvalidationState* = 0); |
bool paintsWithTransparency(PaintBehavior paintBehavior) const |
{ |
@@ -341,16 +341,16 @@ public: |
bool paintsWithFilters() const; |
FilterEffectRenderer* filterRenderer() const |
{ |
- RenderLayerFilterInfo* filterInfo = this->filterInfo(); |
+ LayerFilterInfo* filterInfo = this->filterInfo(); |
return filterInfo ? filterInfo->renderer() : 0; |
} |
- RenderLayerFilterInfo* filterInfo() const { return hasFilterInfo() ? RenderLayerFilterInfo::filterInfoForRenderLayer(this) : 0; } |
- RenderLayerFilterInfo* ensureFilterInfo() { return RenderLayerFilterInfo::createFilterInfoForRenderLayerIfNeeded(this); } |
+ LayerFilterInfo* filterInfo() const { return hasFilterInfo() ? LayerFilterInfo::filterInfoForLayer(this) : 0; } |
+ LayerFilterInfo* ensureFilterInfo() { return LayerFilterInfo::createFilterInfoForLayerIfNeeded(this); } |
void removeFilterInfoIfNeeded() |
{ |
if (hasFilterInfo()) |
- RenderLayerFilterInfo::removeFilterInfoForRenderLayer(this); |
+ LayerFilterInfo::removeFilterInfoForLayer(this); |
} |
bool hasFilterInfo() const { return m_hasFilterInfo; } |
@@ -363,7 +363,7 @@ public: |
bool isInTopLayer() const; |
bool scrollsWithViewport() const; |
- bool scrollsWithRespectTo(const RenderLayer*) const; |
+ bool scrollsWithRespectTo(const Layer*) const; |
void addLayerHitTestRects(LayerHitTestRects&) const; |
@@ -371,16 +371,16 @@ public: |
void computeSelfHitTestRects(LayerHitTestRects&) const; |
// FIXME: This should probably return a ScrollableArea but a lot of internal methods are mistakenly exposed. |
- RenderLayerScrollableArea* scrollableArea() const { return m_scrollableArea.get(); } |
- RenderLayerClipper& clipper() { return m_clipper; } |
- const RenderLayerClipper& clipper() const { return m_clipper; } |
+ LayerScrollableArea* scrollableArea() const { return m_scrollableArea.get(); } |
+ LayerClipper& clipper() { return m_clipper; } |
+ const LayerClipper& clipper() const { return m_clipper; } |
inline bool isPositionedContainer() const |
{ |
// FIXME: This is not in sync with containingBlock. |
// RenderObject::canContainFixedPositionedObject() should probably be used |
// instead. |
- RenderLayerModelObject* layerRenderer = renderer(); |
+ LayoutLayerModelObject* layerRenderer = renderer(); |
return isRootLayer() || layerRenderer->isPositioned() || hasTransformRelatedProperty(); |
} |
@@ -405,11 +405,11 @@ public: |
{ } |
IntRect clippedAbsoluteBoundingBox; |
- const RenderLayer* opacityAncestor; |
- const RenderLayer* transformAncestor; |
- const RenderLayer* filterAncestor; |
+ const Layer* opacityAncestor; |
+ const Layer* transformAncestor; |
+ const Layer* filterAncestor; |
const RenderObject* clippingContainer; |
- const RenderLayer* ancestorScrollingLayer; |
+ const Layer* ancestorScrollingLayer; |
// A scroll parent is a compositor concept. It's only needed in blink |
// because we need to use it as a promotion trigger. A layer has a |
@@ -417,14 +417,14 @@ public: |
// other layer scrolled by this ancestor, is a stacking ancestor of this |
// layer. Layers with scroll parents must be scrolled with the main |
// scrolling layer by the compositor. |
- const RenderLayer* scrollParent; |
+ const Layer* scrollParent; |
// A clip parent is another compositor concept that has leaked into |
// blink so that it may be used as a promotion trigger. Layers with clip |
// parents escape the clip of a stacking tree ancestor. The compositor |
// needs to know about clip parents in order to circumvent its normal |
// clipping logic. |
- const RenderLayer* clipParent; |
+ const Layer* clipParent; |
unsigned hasAncestorWithClipPath : 1; |
}; |
@@ -458,13 +458,13 @@ public: |
const DescendantDependentCompositingInputs& descendantDependentCompositingInputs() const { ASSERT(!m_needsDescendantDependentCompositingInputsUpdate); return m_descendantDependentCompositingInputs; } |
IntRect clippedAbsoluteBoundingBox() const { return ancestorDependentCompositingInputs().clippedAbsoluteBoundingBox; } |
- const RenderLayer* opacityAncestor() const { return ancestorDependentCompositingInputs().opacityAncestor; } |
- const RenderLayer* transformAncestor() const { return ancestorDependentCompositingInputs().transformAncestor; } |
- const RenderLayer* filterAncestor() const { return ancestorDependentCompositingInputs().filterAncestor; } |
+ const Layer* opacityAncestor() const { return ancestorDependentCompositingInputs().opacityAncestor; } |
+ const Layer* transformAncestor() const { return ancestorDependentCompositingInputs().transformAncestor; } |
+ const Layer* filterAncestor() const { return ancestorDependentCompositingInputs().filterAncestor; } |
const RenderObject* clippingContainer() const { return ancestorDependentCompositingInputs().clippingContainer; } |
- const RenderLayer* ancestorScrollingLayer() const { return ancestorDependentCompositingInputs().ancestorScrollingLayer; } |
- RenderLayer* scrollParent() const { return const_cast<RenderLayer*>(ancestorDependentCompositingInputs().scrollParent); } |
- RenderLayer* clipParent() const { return const_cast<RenderLayer*>(ancestorDependentCompositingInputs().clipParent); } |
+ const Layer* ancestorScrollingLayer() const { return ancestorDependentCompositingInputs().ancestorScrollingLayer; } |
+ Layer* scrollParent() const { return const_cast<Layer*>(ancestorDependentCompositingInputs().scrollParent); } |
+ Layer* clipParent() const { return const_cast<Layer*>(ancestorDependentCompositingInputs().clipParent); } |
bool hasAncestorWithClipPath() const { return ancestorDependentCompositingInputs().hasAncestorWithClipPath; } |
bool hasDescendantWithClipPath() const { return descendantDependentCompositingInputs().hasDescendantWithClipPath; } |
bool hasNonIsolatedDescendantWithBlendMode() const; |
@@ -488,7 +488,7 @@ public: |
void updateSelfPaintingLayer(); |
- RenderLayer* enclosingTransformedAncestor() const; |
+ Layer* enclosingTransformedAncestor() const; |
LayoutPoint computeOffsetFromTransformedAncestor() const; |
void didUpdateNeedsCompositedScrolling(); |
@@ -502,8 +502,8 @@ public: |
ASSERT(!m_hasSelfPaintingLayerDescendantDirty); |
return m_hasSelfPaintingLayerDescendant; |
} |
- LayoutRect paintingExtent(const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelAccumulation, PaintBehavior); |
- void collectFragments(LayerFragments&, const RenderLayer* rootLayer, const LayoutRect& dirtyRect, |
+ LayoutRect paintingExtent(const Layer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelAccumulation, PaintBehavior); |
+ void collectFragments(LayerFragments&, const Layer* rootLayer, const LayoutRect& dirtyRect, |
ClipRectsCacheSlot, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize, |
ShouldRespectOverflowClip = RespectOverflowClip, const LayoutPoint* offsetFromRoot = 0, |
const LayoutSize& subPixelAccumulation = LayoutSize(), const LayoutRect* layerBoundingBox = 0); |
@@ -520,7 +520,7 @@ public: |
RootOfTransparencyClipBox |
}; |
- static LayoutRect transparencyClipBox(const RenderLayer*, const RenderLayer* rootLayer, TransparencyClipBoxBehavior transparencyBehavior, |
+ static LayoutRect transparencyClipBox(const Layer*, const Layer* rootLayer, TransparencyClipBoxBehavior transparencyBehavior, |
TransparencyClipBoxMode transparencyMode, const LayoutSize& subPixelAccumulation, PaintBehavior = 0); |
private: |
@@ -537,38 +537,38 @@ private: |
void updateLayerPositionRecursive(); |
void updateLayerPositionsAfterScrollRecursive(); |
- void setNextSibling(RenderLayer* next) { m_next = next; } |
- void setPreviousSibling(RenderLayer* prev) { m_previous = prev; } |
- void setFirstChild(RenderLayer* first) { m_first = first; } |
- void setLastChild(RenderLayer* last) { m_last = last; } |
+ void setNextSibling(Layer* next) { m_next = next; } |
+ void setPreviousSibling(Layer* prev) { m_previous = prev; } |
+ void setFirstChild(Layer* first) { m_first = first; } |
+ void setLastChild(Layer* last) { m_last = last; } |
void updateHasSelfPaintingLayerDescendant() const; |
- RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result, |
- const LayoutRect& hitTestRect, const HitTestLocation&, bool appliedTransform, |
- const HitTestingTransformState* transformState = 0, double* zOffset = 0); |
- RenderLayer* hitTestLayerByApplyingTransform(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest&, HitTestResult&, |
+ Layer* hitTestLayer(Layer* rootLayer, Layer* containerLayer, const HitTestRequest&, HitTestResult&, |
+ const LayoutRect& hitTestRect, const HitTestLocation&, bool appliedTransform, |
+ const HitTestingTransformState* = 0, double* zOffset = 0); |
+ Layer* hitTestLayerByApplyingTransform(Layer* rootLayer, Layer* containerLayer, const HitTestRequest&, HitTestResult&, |
const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingTransformState* = 0, double* zOffset = 0, |
const LayoutPoint& translationOffset = LayoutPoint()); |
- RenderLayer* hitTestChildren(ChildrenIteration, RenderLayer* rootLayer, const HitTestRequest&, HitTestResult&, |
- const LayoutRect& hitTestRect, const HitTestLocation&, |
- const HitTestingTransformState* transformState, double* zOffsetForDescendants, double* zOffset, |
- const HitTestingTransformState* unflattenedTransformState, bool depthSortDescendants); |
- RenderLayer* hitTestPaginatedChildLayer(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result, |
- const LayoutRect& hitTestRect, const HitTestLocation&, |
- const HitTestingTransformState* transformState, double* zOffset); |
- RenderLayer* hitTestChildLayerColumns(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result, |
- const LayoutRect& hitTestRect, const HitTestLocation&, |
- const HitTestingTransformState* transformState, double* zOffset, |
- const Vector<RenderLayer*>& columnLayers, size_t columnIndex); |
- |
- PassRefPtr<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer, |
- const LayoutRect& hitTestRect, const HitTestLocation&, |
- const HitTestingTransformState* containerTransformState, |
- const LayoutPoint& translationOffset = LayoutPoint()) const; |
+ Layer* hitTestChildren(ChildrenIteration, Layer* rootLayer, const HitTestRequest&, HitTestResult&, |
+ const LayoutRect& hitTestRect, const HitTestLocation&, |
+ const HitTestingTransformState*, double* zOffsetForDescendants, double* zOffset, |
+ const HitTestingTransformState* unflattenedTransformState, bool depthSortDescendants); |
+ Layer* hitTestPaginatedChildLayer(Layer* childLayer, Layer* rootLayer, const HitTestRequest&, HitTestResult&, |
+ const LayoutRect& hitTestRect, const HitTestLocation&, |
+ const HitTestingTransformState*, double* zOffset); |
+ Layer* hitTestChildLayerColumns(Layer* childLayer, Layer* rootLayer, const HitTestRequest&, HitTestResult&, |
+ const LayoutRect& hitTestRect, const HitTestLocation&, |
+ const HitTestingTransformState*, double* zOffset, |
+ const Vector<Layer*>& columnLayers, size_t columnIndex); |
+ |
+ PassRefPtr<HitTestingTransformState> createLocalTransformState(Layer* rootLayer, Layer* containerLayer, |
+ const LayoutRect& hitTestRect, const HitTestLocation&, |
+ const HitTestingTransformState* containerTransformState, |
+ const LayoutPoint& translationOffset = LayoutPoint()) const; |
bool hitTestContents(const HitTestRequest&, HitTestResult&, const LayoutRect& layerBounds, const HitTestLocation&, HitTestFilter) const; |
bool hitTestContentsForFragments(const LayerFragments&, const HitTestRequest&, HitTestResult&, const HitTestLocation&, HitTestFilter, bool& insideClipRect) const; |
- RenderLayer* hitTestTransformedLayerInFragments(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest&, HitTestResult&, |
+ Layer* hitTestTransformedLayerInFragments(Layer* rootLayer, Layer* containerLayer, const HitTestRequest&, HitTestResult&, |
const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingTransformState* = 0, double* zOffset = 0); |
bool childBackgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const; |
@@ -606,8 +606,8 @@ private: |
LayerType m_layerType; |
- // Self-painting layer is an optimization where we avoid the heavy RenderLayer painting |
- // machinery for a RenderLayer allocated only to handle the overflow clip case. |
+ // Self-painting layer is an optimization where we avoid the heavy Layer painting |
+ // machinery for a Layer allocated only to handle the overflow clip case. |
// FIXME(crbug.com/332791): Self-painting layer should be merged into the overflow-only concept. |
unsigned m_isSelfPaintingLayer : 1; |
@@ -654,16 +654,16 @@ private: |
unsigned m_shouldIsolateCompositedDescendants : 1; |
// True if this render layer just lost its grouped mapping due to the CompositedLayerMapping being destroyed, |
- // and we don't yet know to what graphics layer this RenderLayer will be assigned. |
+ // and we don't yet know to what graphics layer this Layer will be assigned. |
unsigned m_lostGroupedMapping : 1; |
- RenderLayerModelObject* m_renderer; |
+ LayoutLayerModelObject* m_renderer; |
- RenderLayer* m_parent; |
- RenderLayer* m_previous; |
- RenderLayer* m_next; |
- RenderLayer* m_first; |
- RenderLayer* m_last; |
+ Layer* m_parent; |
+ Layer* m_previous; |
+ Layer* m_next; |
+ Layer* m_first; |
+ Layer* m_last; |
// Our current relative position offset. |
LayoutSize m_offsetForInFlowPosition; |
@@ -680,15 +680,15 @@ private: |
OwnPtr<TransformationMatrix> m_transform; |
- // Pointer to the enclosing RenderLayer that caused us to be paginated. It is 0 if we are not paginated. |
+ // Pointer to the enclosing Layer that caused us to be paginated. It is 0 if we are not paginated. |
// |
// See RenderMultiColumnFlowThread and |
// https://sites.google.com/a/chromium.org/dev/developers/design-documents/multi-column-layout |
// for more information about the multicol implementation. It's important to understand the |
// difference between flow thread coordinates and visual coordinates when working with multicol |
- // in RenderLayer, since RenderLayer is one of the few places where we have to worry about the |
+ // in Layer, since Layer is one of the few places where we have to worry about the |
// visual ones. Internally we try to use flow-thread coordinates whenever possible. |
- RenderLayer* m_enclosingPaginationLayer; |
+ Layer* m_enclosingPaginationLayer; |
// These compositing reasons are updated whenever style changes, not while updating compositing layers. |
// They should not be used to infer the compositing state of this layer. |
@@ -703,13 +703,13 @@ private: |
IntRect m_blockSelectionGapsBounds; |
OwnPtr<CompositedLayerMapping> m_compositedLayerMapping; |
- OwnPtr<RenderLayerScrollableArea> m_scrollableArea; |
+ OwnPtr<LayerScrollableArea> m_scrollableArea; |
CompositedLayerMapping* m_groupedMapping; |
- RenderLayerClipper m_clipper; // FIXME: Lazily allocate? |
- OwnPtr<RenderLayerStackingNode> m_stackingNode; |
- OwnPtr<RenderLayerReflectionInfo> m_reflectionInfo; |
+ LayerClipper m_clipper; // FIXME: Lazily allocate? |
+ OwnPtr<LayerStackingNode> m_stackingNode; |
+ OwnPtr<LayerReflectionInfo> m_reflectionInfo; |
LayoutSize m_subpixelAccumulation; // The accumulated subpixel offset of a composited layer's composited bounds compared to absolute coordinates. |
}; |
@@ -718,8 +718,8 @@ private: |
#ifndef NDEBUG |
// Outside the WebCore namespace for ease of invocation from gdb. |
-void showLayerTree(const blink::RenderLayer*); |
+void showLayerTree(const blink::Layer*); |
void showLayerTree(const blink::RenderObject*); |
#endif |
-#endif // RenderLayer_h |
+#endif // Layer_h |