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Side by Side Diff: Source/core/rendering/RenderText.cpp

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * (C) 1999 Lars Knoll (knoll@kde.org) 2 * (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 2000 Dirk Mueller (mueller@kde.org) 3 * (C) 2000 Dirk Mueller (mueller@kde.org)
4 * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. 4 * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
5 * Copyright (C) 2006 Andrew Wellington (proton@wiretapped.net) 5 * Copyright (C) 2006 Andrew Wellington (proton@wiretapped.net)
6 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) 6 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
7 * 7 *
8 * This library is free software; you can redistribute it and/or 8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public 9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either 10 * License as published by the Free Software Foundation; either
(...skipping 14 matching lines...) Expand all
25 #include "config.h" 25 #include "config.h"
26 #include "core/rendering/RenderText.h" 26 #include "core/rendering/RenderText.h"
27 27
28 #include "core/dom/AXObjectCache.h" 28 #include "core/dom/AXObjectCache.h"
29 #include "core/dom/Text.h" 29 #include "core/dom/Text.h"
30 #include "core/editing/VisiblePosition.h" 30 #include "core/editing/VisiblePosition.h"
31 #include "core/editing/iterators/TextIterator.h" 31 #include "core/editing/iterators/TextIterator.h"
32 #include "core/frame/FrameView.h" 32 #include "core/frame/FrameView.h"
33 #include "core/frame/Settings.h" 33 #include "core/frame/Settings.h"
34 #include "core/html/parser/TextResourceDecoder.h" 34 #include "core/html/parser/TextResourceDecoder.h"
35 #include "core/layout/Layer.h"
35 #include "core/rendering/AbstractInlineTextBox.h" 36 #include "core/rendering/AbstractInlineTextBox.h"
36 #include "core/rendering/EllipsisBox.h" 37 #include "core/rendering/EllipsisBox.h"
37 #include "core/rendering/InlineTextBox.h" 38 #include "core/rendering/InlineTextBox.h"
38 #include "core/rendering/RenderBlock.h" 39 #include "core/rendering/RenderBlock.h"
39 #include "core/rendering/RenderCombineText.h" 40 #include "core/rendering/RenderCombineText.h"
40 #include "core/rendering/RenderLayer.h"
41 #include "core/rendering/RenderView.h" 41 #include "core/rendering/RenderView.h"
42 #include "core/rendering/TextRunConstructor.h" 42 #include "core/rendering/TextRunConstructor.h"
43 #include "platform/fonts/Character.h" 43 #include "platform/fonts/Character.h"
44 #include "platform/fonts/FontCache.h" 44 #include "platform/fonts/FontCache.h"
45 #include "platform/geometry/FloatQuad.h" 45 #include "platform/geometry/FloatQuad.h"
46 #include "platform/graphics/paint/DisplayItemList.h" 46 #include "platform/graphics/paint/DisplayItemList.h"
47 #include "platform/text/BidiResolver.h" 47 #include "platform/text/BidiResolver.h"
48 #include "platform/text/TextBreakIterator.h" 48 #include "platform/text/TextBreakIterator.h"
49 #include "platform/text/TextRunIterator.h" 49 #include "platform/text/TextRunIterator.h"
50 #include "wtf/text/StringBuffer.h" 50 #include "wtf/text/StringBuffer.h"
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1331 for (; previousText; previousText = previousText->previousInPreOrder()) 1331 for (; previousText; previousText = previousText->previousInPreOrder())
1332 if (!isInlineFlowOrEmptyText(previousText)) 1332 if (!isInlineFlowOrEmptyText(previousText))
1333 break; 1333 break;
1334 UChar prev = space; 1334 UChar prev = space;
1335 if (previousText && previousText->isText()) 1335 if (previousText && previousText->isText())
1336 if (StringImpl* previousString = toRenderText(previousText)->text().impl ()) 1336 if (StringImpl* previousString = toRenderText(previousText)->text().impl ())
1337 prev = (*previousString)[previousString->length() - 1]; 1337 prev = (*previousString)[previousString->length() - 1];
1338 return prev; 1338 return prev;
1339 } 1339 }
1340 1340
1341 void RenderText::addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* cur rentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) cons t 1341 void RenderText::addLayerHitTestRects(LayerHitTestRects&, const Layer* currentLa yer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const
1342 { 1342 {
1343 // Text nodes aren't event targets, so don't descend any further. 1343 // Text nodes aren't event targets, so don't descend any further.
1344 } 1344 }
1345 1345
1346 void applyTextTransform(const RenderStyle* style, String& text, UChar previousCh aracter) 1346 void applyTextTransform(const RenderStyle* style, String& text, UChar previousCh aracter)
1347 { 1347 {
1348 if (!style) 1348 if (!style)
1349 return; 1349 return;
1350 1350
1351 switch (style->textTransform()) { 1351 switch (style->textTransform()) {
(...skipping 235 matching lines...) Expand 10 before | Expand all | Expand 10 after
1587 LayoutUnit logicalTop = firstTextBox()->logicalTopVisualOverflow(); 1587 LayoutUnit logicalTop = firstTextBox()->logicalTopVisualOverflow();
1588 LayoutUnit logicalWidth = logicalRightSide - logicalLeftSide; 1588 LayoutUnit logicalWidth = logicalRightSide - logicalLeftSide;
1589 LayoutUnit logicalHeight = lastTextBox()->logicalBottomVisualOverflow() - lo gicalTop; 1589 LayoutUnit logicalHeight = lastTextBox()->logicalBottomVisualOverflow() - lo gicalTop;
1590 1590
1591 LayoutRect rect(logicalLeftSide, logicalTop, logicalWidth, logicalHeight); 1591 LayoutRect rect(logicalLeftSide, logicalTop, logicalWidth, logicalHeight);
1592 if (!style()->isHorizontalWritingMode()) 1592 if (!style()->isHorizontalWritingMode())
1593 rect = rect.transposedRect(); 1593 rect = rect.transposedRect();
1594 return rect; 1594 return rect;
1595 } 1595 }
1596 1596
1597 LayoutRect RenderText::clippedOverflowRectForPaintInvalidation(const RenderLayer ModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInva lidationState) const 1597 LayoutRect RenderText::clippedOverflowRectForPaintInvalidation(const LayoutLayer ModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInva lidationState) const
1598 { 1598 {
1599 if (style()->visibility() != VISIBLE) 1599 if (style()->visibility() != VISIBLE)
1600 return LayoutRect(); 1600 return LayoutRect();
1601 1601
1602 LayoutRect paintInvalidationRect(linesVisualOverflowBoundingBox()); 1602 LayoutRect paintInvalidationRect(linesVisualOverflowBoundingBox());
1603 mapRectToPaintInvalidationBacking(paintInvalidationContainer, paintInvalidat ionRect, paintInvalidationState); 1603 mapRectToPaintInvalidationBacking(paintInvalidationContainer, paintInvalidat ionRect, paintInvalidationState);
1604 return paintInvalidationRect; 1604 return paintInvalidationRect;
1605 } 1605 }
1606 1606
1607 LayoutRect RenderText::selectionRectForPaintInvalidation(const RenderLayerModelO bject* paintInvalidationContainer) const 1607 LayoutRect RenderText::selectionRectForPaintInvalidation(const LayoutLayerModelO bject* paintInvalidationContainer) const
1608 { 1608 {
1609 ASSERT(!needsLayout()); 1609 ASSERT(!needsLayout());
1610 1610
1611 if (selectionState() == SelectionNone) 1611 if (selectionState() == SelectionNone)
1612 return LayoutRect(); 1612 return LayoutRect();
1613 RenderBlock* cb = containingBlock(); 1613 RenderBlock* cb = containingBlock();
1614 if (!cb) 1614 if (!cb)
1615 return LayoutRect(); 1615 return LayoutRect();
1616 1616
1617 // Now calculate startPos and endPos for painting selection. 1617 // Now calculate startPos and endPos for painting selection.
(...skipping 16 matching lines...) Expand all
1634 1634
1635 LayoutRect rect; 1635 LayoutRect rect;
1636 for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) { 1636 for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) {
1637 rect.unite(box->localSelectionRect(startPos, endPos)); 1637 rect.unite(box->localSelectionRect(startPos, endPos));
1638 rect.unite(ellipsisRectForBox(box, startPos, endPos)); 1638 rect.unite(ellipsisRectForBox(box, startPos, endPos));
1639 } 1639 }
1640 1640
1641 mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, 0); 1641 mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, 0);
1642 // FIXME: groupedMapping() leaks the squashing abstraction. 1642 // FIXME: groupedMapping() leaks the squashing abstraction.
1643 if (paintInvalidationContainer->layer()->groupedMapping()) 1643 if (paintInvalidationContainer->layer()->groupedMapping())
1644 RenderLayer::mapRectToPaintBackingCoordinates(paintInvalidationContainer , rect); 1644 Layer::mapRectToPaintBackingCoordinates(paintInvalidationContainer, rect );
1645 return rect; 1645 return rect;
1646 } 1646 }
1647 1647
1648 int RenderText::caretMinOffset() const 1648 int RenderText::caretMinOffset() const
1649 { 1649 {
1650 InlineTextBox* box = firstTextBox(); 1650 InlineTextBox* box = firstTextBox();
1651 if (!box) 1651 if (!box)
1652 return 0; 1652 return 0;
1653 int minOffset = box->start(); 1653 int minOffset = box->start();
1654 for (box = box->nextTextBox(); box; box = box->nextTextBox()) 1654 for (box = box->nextTextBox(); box; box = box->nextTextBox())
(...skipping 234 matching lines...) Expand 10 before | Expand all | Expand 10 after
1889 } 1889 }
1890 1890
1891 void RenderText::invalidateDisplayItemClients(DisplayItemList* displayItemList) const 1891 void RenderText::invalidateDisplayItemClients(DisplayItemList* displayItemList) const
1892 { 1892 {
1893 RenderObject::invalidateDisplayItemClients(displayItemList); 1893 RenderObject::invalidateDisplayItemClients(displayItemList);
1894 for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) 1894 for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
1895 displayItemList->invalidate(box->displayItemClient()); 1895 displayItemList->invalidate(box->displayItemClient());
1896 } 1896 }
1897 1897
1898 } // namespace blink 1898 } // namespace blink
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