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| 1 /* | |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #include "config.h" | |
| 32 #include "core/rendering/RenderLayerStackingNodeIterator.h" | |
| 33 | |
| 34 #include "core/rendering/RenderLayer.h" | |
| 35 #include "core/rendering/RenderLayerStackingNode.h" | |
| 36 | |
| 37 namespace blink { | |
| 38 | |
| 39 RenderLayerStackingNode* RenderLayerStackingNodeIterator::next() | |
| 40 { | |
| 41 if (m_remainingChildren & NegativeZOrderChildren) { | |
| 42 Vector<RenderLayerStackingNode*>* negZOrderList = m_root.negZOrderList()
; | |
| 43 if (negZOrderList && m_index < negZOrderList->size()) | |
| 44 return negZOrderList->at(m_index++); | |
| 45 | |
| 46 m_index = 0; | |
| 47 m_remainingChildren &= ~NegativeZOrderChildren; | |
| 48 } | |
| 49 | |
| 50 if (m_remainingChildren & NormalFlowChildren) { | |
| 51 Vector<RenderLayerStackingNode*>* normalFlowList = m_root.normalFlowList
(); | |
| 52 if (normalFlowList && m_index < normalFlowList->size()) | |
| 53 return normalFlowList->at(m_index++); | |
| 54 | |
| 55 m_index = 0; | |
| 56 m_remainingChildren &= ~NormalFlowChildren; | |
| 57 } | |
| 58 | |
| 59 if (m_remainingChildren & PositiveZOrderChildren) { | |
| 60 Vector<RenderLayerStackingNode*>* posZOrderList = m_root.posZOrderList()
; | |
| 61 if (posZOrderList && m_index < posZOrderList->size()) | |
| 62 return posZOrderList->at(m_index++); | |
| 63 | |
| 64 m_index = 0; | |
| 65 m_remainingChildren &= ~PositiveZOrderChildren; | |
| 66 } | |
| 67 | |
| 68 return 0; | |
| 69 } | |
| 70 | |
| 71 RenderLayerStackingNode* RenderLayerStackingNodeReverseIterator::next() | |
| 72 { | |
| 73 if (m_remainingChildren & NegativeZOrderChildren) { | |
| 74 Vector<RenderLayerStackingNode*>* negZOrderList = m_root.negZOrderList()
; | |
| 75 if (negZOrderList && m_index >= 0) | |
| 76 return negZOrderList->at(m_index--); | |
| 77 | |
| 78 m_remainingChildren &= ~NegativeZOrderChildren; | |
| 79 setIndexToLastItem(); | |
| 80 } | |
| 81 | |
| 82 if (m_remainingChildren & NormalFlowChildren) { | |
| 83 Vector<RenderLayerStackingNode*>* normalFlowList = m_root.normalFlowList
(); | |
| 84 if (normalFlowList && m_index >= 0) | |
| 85 return normalFlowList->at(m_index--); | |
| 86 | |
| 87 m_remainingChildren &= ~NormalFlowChildren; | |
| 88 setIndexToLastItem(); | |
| 89 } | |
| 90 | |
| 91 if (m_remainingChildren & PositiveZOrderChildren) { | |
| 92 Vector<RenderLayerStackingNode*>* posZOrderList = m_root.posZOrderList()
; | |
| 93 if (posZOrderList && m_index >= 0) | |
| 94 return posZOrderList->at(m_index--); | |
| 95 | |
| 96 m_remainingChildren &= ~PositiveZOrderChildren; | |
| 97 setIndexToLastItem(); | |
| 98 } | |
| 99 | |
| 100 return 0; | |
| 101 } | |
| 102 | |
| 103 void RenderLayerStackingNodeReverseIterator::setIndexToLastItem() | |
| 104 { | |
| 105 if (m_remainingChildren & NegativeZOrderChildren) { | |
| 106 Vector<RenderLayerStackingNode*>* negZOrderList = m_root.negZOrderList()
; | |
| 107 if (negZOrderList) { | |
| 108 m_index = negZOrderList->size() - 1; | |
| 109 return; | |
| 110 } | |
| 111 | |
| 112 m_remainingChildren &= ~NegativeZOrderChildren; | |
| 113 } | |
| 114 | |
| 115 if (m_remainingChildren & NormalFlowChildren) { | |
| 116 Vector<RenderLayerStackingNode*>* normalFlowList = m_root.normalFlowList
(); | |
| 117 if (normalFlowList) { | |
| 118 m_index = normalFlowList->size() - 1; | |
| 119 return; | |
| 120 } | |
| 121 | |
| 122 m_remainingChildren &= ~NormalFlowChildren; | |
| 123 } | |
| 124 | |
| 125 if (m_remainingChildren & PositiveZOrderChildren) { | |
| 126 Vector<RenderLayerStackingNode*>* posZOrderList = m_root.posZOrderList()
; | |
| 127 if (posZOrderList) { | |
| 128 m_index = posZOrderList->size() - 1; | |
| 129 return; | |
| 130 } | |
| 131 | |
| 132 m_remainingChildren &= ~PositiveZOrderChildren; | |
| 133 } | |
| 134 | |
| 135 // No more list to visit. | |
| 136 ASSERT(!m_remainingChildren); | |
| 137 m_index = -1; | |
| 138 } | |
| 139 | |
| 140 } // namespace blink | |
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