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Side by Side Diff: Source/core/rendering/RenderLayerStackingNodeIterator.cpp

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "config.h"
32 #include "core/rendering/RenderLayerStackingNodeIterator.h"
33
34 #include "core/rendering/RenderLayer.h"
35 #include "core/rendering/RenderLayerStackingNode.h"
36
37 namespace blink {
38
39 RenderLayerStackingNode* RenderLayerStackingNodeIterator::next()
40 {
41 if (m_remainingChildren & NegativeZOrderChildren) {
42 Vector<RenderLayerStackingNode*>* negZOrderList = m_root.negZOrderList() ;
43 if (negZOrderList && m_index < negZOrderList->size())
44 return negZOrderList->at(m_index++);
45
46 m_index = 0;
47 m_remainingChildren &= ~NegativeZOrderChildren;
48 }
49
50 if (m_remainingChildren & NormalFlowChildren) {
51 Vector<RenderLayerStackingNode*>* normalFlowList = m_root.normalFlowList ();
52 if (normalFlowList && m_index < normalFlowList->size())
53 return normalFlowList->at(m_index++);
54
55 m_index = 0;
56 m_remainingChildren &= ~NormalFlowChildren;
57 }
58
59 if (m_remainingChildren & PositiveZOrderChildren) {
60 Vector<RenderLayerStackingNode*>* posZOrderList = m_root.posZOrderList() ;
61 if (posZOrderList && m_index < posZOrderList->size())
62 return posZOrderList->at(m_index++);
63
64 m_index = 0;
65 m_remainingChildren &= ~PositiveZOrderChildren;
66 }
67
68 return 0;
69 }
70
71 RenderLayerStackingNode* RenderLayerStackingNodeReverseIterator::next()
72 {
73 if (m_remainingChildren & NegativeZOrderChildren) {
74 Vector<RenderLayerStackingNode*>* negZOrderList = m_root.negZOrderList() ;
75 if (negZOrderList && m_index >= 0)
76 return negZOrderList->at(m_index--);
77
78 m_remainingChildren &= ~NegativeZOrderChildren;
79 setIndexToLastItem();
80 }
81
82 if (m_remainingChildren & NormalFlowChildren) {
83 Vector<RenderLayerStackingNode*>* normalFlowList = m_root.normalFlowList ();
84 if (normalFlowList && m_index >= 0)
85 return normalFlowList->at(m_index--);
86
87 m_remainingChildren &= ~NormalFlowChildren;
88 setIndexToLastItem();
89 }
90
91 if (m_remainingChildren & PositiveZOrderChildren) {
92 Vector<RenderLayerStackingNode*>* posZOrderList = m_root.posZOrderList() ;
93 if (posZOrderList && m_index >= 0)
94 return posZOrderList->at(m_index--);
95
96 m_remainingChildren &= ~PositiveZOrderChildren;
97 setIndexToLastItem();
98 }
99
100 return 0;
101 }
102
103 void RenderLayerStackingNodeReverseIterator::setIndexToLastItem()
104 {
105 if (m_remainingChildren & NegativeZOrderChildren) {
106 Vector<RenderLayerStackingNode*>* negZOrderList = m_root.negZOrderList() ;
107 if (negZOrderList) {
108 m_index = negZOrderList->size() - 1;
109 return;
110 }
111
112 m_remainingChildren &= ~NegativeZOrderChildren;
113 }
114
115 if (m_remainingChildren & NormalFlowChildren) {
116 Vector<RenderLayerStackingNode*>* normalFlowList = m_root.normalFlowList ();
117 if (normalFlowList) {
118 m_index = normalFlowList->size() - 1;
119 return;
120 }
121
122 m_remainingChildren &= ~NormalFlowChildren;
123 }
124
125 if (m_remainingChildren & PositiveZOrderChildren) {
126 Vector<RenderLayerStackingNode*>* posZOrderList = m_root.posZOrderList() ;
127 if (posZOrderList) {
128 m_index = posZOrderList->size() - 1;
129 return;
130 }
131
132 m_remainingChildren &= ~PositiveZOrderChildren;
133 }
134
135 // No more list to visit.
136 ASSERT(!m_remainingChildren);
137 m_index = -1;
138 }
139
140 } // namespace blink
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