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Side by Side Diff: Source/core/rendering/RenderBoxModelObject.cpp

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * Copyright (C) 2010 Google Inc. All rights reserved. 7 * Copyright (C) 2010 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
11 * License as published by the Free Software Foundation; either 11 * License as published by the Free Software Foundation; either
12 * version 2 of the License, or (at your option) any later version. 12 * version 2 of the License, or (at your option) any later version.
13 * 13 *
14 * This library is distributed in the hope that it will be useful, 14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Library General Public License for more details. 17 * Library General Public License for more details.
18 * 18 *
19 * You should have received a copy of the GNU Library General Public License 19 * You should have received a copy of the GNU Library General Public License
20 * along with this library; see the file COPYING.LIB. If not, write to 20 * along with this library; see the file COPYING.LIB. If not, write to
21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22 * Boston, MA 02110-1301, USA. 22 * Boston, MA 02110-1301, USA.
23 * 23 *
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 #include "core/rendering/RenderBoxModelObject.h" 27 #include "core/rendering/RenderBoxModelObject.h"
28 28
29 #include "core/layout/Layer.h"
29 #include "core/layout/compositing/CompositedLayerMapping.h" 30 #include "core/layout/compositing/CompositedLayerMapping.h"
30 #include "core/layout/compositing/RenderLayerCompositor.h" 31 #include "core/layout/compositing/LayerCompositor.h"
31 #include "core/page/scrolling/ScrollingConstraints.h" 32 #include "core/page/scrolling/ScrollingConstraints.h"
32 #include "core/rendering/ImageQualityController.h" 33 #include "core/rendering/ImageQualityController.h"
33 #include "core/rendering/RenderBlock.h" 34 #include "core/rendering/RenderBlock.h"
34 #include "core/rendering/RenderFlowThread.h" 35 #include "core/rendering/RenderFlowThread.h"
35 #include "core/rendering/RenderGeometryMap.h" 36 #include "core/rendering/RenderGeometryMap.h"
36 #include "core/rendering/RenderInline.h" 37 #include "core/rendering/RenderInline.h"
37 #include "core/rendering/RenderLayer.h"
38 #include "core/rendering/RenderObjectInlines.h" 38 #include "core/rendering/RenderObjectInlines.h"
39 #include "core/rendering/RenderRegion.h" 39 #include "core/rendering/RenderRegion.h"
40 #include "core/rendering/RenderTextFragment.h" 40 #include "core/rendering/RenderTextFragment.h"
41 #include "core/rendering/RenderView.h" 41 #include "core/rendering/RenderView.h"
42 #include "core/rendering/style/BorderEdge.h" 42 #include "core/rendering/style/BorderEdge.h"
43 #include "core/rendering/style/ShadowList.h" 43 #include "core/rendering/style/ShadowList.h"
44 #include "platform/LengthFunctions.h" 44 #include "platform/LengthFunctions.h"
45 #include "platform/geometry/TransformState.h" 45 #include "platform/geometry/TransformState.h"
46 #include "platform/graphics/DrawLooperBuilder.h" 46 #include "platform/graphics/DrawLooperBuilder.h"
47 #include "platform/graphics/GraphicsContextStateSaver.h" 47 #include "platform/graphics/GraphicsContextStateSaver.h"
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 86
87 layer()->contentChanged(changeType); 87 layer()->contentChanged(changeType);
88 } 88 }
89 89
90 bool RenderBoxModelObject::hasAcceleratedCompositing() const 90 bool RenderBoxModelObject::hasAcceleratedCompositing() const
91 { 91 {
92 return view()->compositor()->hasAcceleratedCompositing(); 92 return view()->compositor()->hasAcceleratedCompositing();
93 } 93 }
94 94
95 RenderBoxModelObject::RenderBoxModelObject(ContainerNode* node) 95 RenderBoxModelObject::RenderBoxModelObject(ContainerNode* node)
96 : RenderLayerModelObject(node) 96 : LayoutLayerModelObject(node)
97 { 97 {
98 } 98 }
99 99
100 RenderBoxModelObject::~RenderBoxModelObject() 100 RenderBoxModelObject::~RenderBoxModelObject()
101 { 101 {
102 } 102 }
103 103
104 void RenderBoxModelObject::willBeDestroyed() 104 void RenderBoxModelObject::willBeDestroyed()
105 { 105 {
106 ImageQualityController::remove(this); 106 ImageQualityController::remove(this);
107 107
108 // A continuation of this RenderObject should be destroyed at subclasses. 108 // A continuation of this RenderObject should be destroyed at subclasses.
109 ASSERT(!continuation()); 109 ASSERT(!continuation());
110 110
111 RenderLayerModelObject::willBeDestroyed(); 111 LayoutLayerModelObject::willBeDestroyed();
112 } 112 }
113 113
114 bool RenderBoxModelObject::calculateHasBoxDecorations() const 114 bool RenderBoxModelObject::calculateHasBoxDecorations() const
115 { 115 {
116 RenderStyle* styleToUse = style(); 116 RenderStyle* styleToUse = style();
117 ASSERT(styleToUse); 117 ASSERT(styleToUse);
118 return hasBackground() || styleToUse->hasBorder() || styleToUse->hasAppearan ce() || styleToUse->boxShadow(); 118 return hasBackground() || styleToUse->hasBorder() || styleToUse->hasAppearan ce() || styleToUse->boxShadow();
119 } 119 }
120 120
121 void RenderBoxModelObject::updateFromStyle() 121 void RenderBoxModelObject::updateFromStyle()
122 { 122 {
123 RenderLayerModelObject::updateFromStyle(); 123 LayoutLayerModelObject::updateFromStyle();
124 124
125 RenderStyle* styleToUse = style(); 125 RenderStyle* styleToUse = style();
126 setHasBoxDecorationBackground(calculateHasBoxDecorations()); 126 setHasBoxDecorationBackground(calculateHasBoxDecorations());
127 setInline(styleToUse->isDisplayInlineType()); 127 setInline(styleToUse->isDisplayInlineType());
128 setPositionState(styleToUse->position()); 128 setPositionState(styleToUse->position());
129 setHorizontalWritingMode(styleToUse->isHorizontalWritingMode()); 129 setHorizontalWritingMode(styleToUse->isHorizontalWritingMode());
130 } 130 }
131 131
132 static LayoutSize accumulateInFlowPositionOffsets(const RenderObject* child) 132 static LayoutSize accumulateInFlowPositionOffsets(const RenderObject* child)
133 { 133 {
(...skipping 341 matching lines...) Expand 10 before | Expand all | Expand 10 after
475 continuationMap = new ContinuationMap; 475 continuationMap = new ContinuationMap;
476 continuationMap->set(this, continuation); 476 continuationMap->set(this, continuation);
477 } else { 477 } else {
478 if (continuationMap) 478 if (continuationMap)
479 continuationMap->remove(this); 479 continuationMap->remove(this);
480 } 480 }
481 } 481 }
482 482
483 void RenderBoxModelObject::computeLayerHitTestRects(LayerHitTestRects& rects) co nst 483 void RenderBoxModelObject::computeLayerHitTestRects(LayerHitTestRects& rects) co nst
484 { 484 {
485 RenderLayerModelObject::computeLayerHitTestRects(rects); 485 LayoutLayerModelObject::computeLayerHitTestRects(rects);
486 486
487 // If there is a continuation then we need to consult it here, since this is 487 // If there is a continuation then we need to consult it here, since this is
488 // the root of the tree walk and it wouldn't otherwise get picked up. 488 // the root of the tree walk and it wouldn't otherwise get picked up.
489 // Continuations should always be siblings in the tree, so any others should 489 // Continuations should always be siblings in the tree, so any others should
490 // get picked up already by the tree walk. 490 // get picked up already by the tree walk.
491 if (continuation()) 491 if (continuation())
492 continuation()->computeLayerHitTestRects(rects); 492 continuation()->computeLayerHitTestRects(rects);
493 } 493 }
494 494
495 LayoutRect RenderBoxModelObject::localCaretRectForEmptyElement(LayoutUnit width, LayoutUnit textIndentOffset) 495 LayoutRect RenderBoxModelObject::localCaretRectForEmptyElement(LayoutUnit width, LayoutUnit textIndentOffset)
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
580 580
581 bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || styl e()->preserves3D()); 581 bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || styl e()->preserves3D());
582 if (mode & UseTransforms && shouldUseTransformFromContainer(o)) { 582 if (mode & UseTransforms && shouldUseTransformFromContainer(o)) {
583 TransformationMatrix t; 583 TransformationMatrix t;
584 getTransformFromContainer(o, containerOffset, t); 584 getTransformFromContainer(o, containerOffset, t);
585 transformState.applyTransform(t, preserve3D ? TransformState::Accumulate Transform : TransformState::FlattenTransform); 585 transformState.applyTransform(t, preserve3D ? TransformState::Accumulate Transform : TransformState::FlattenTransform);
586 } else 586 } else
587 transformState.move(containerOffset.width(), containerOffset.height(), p reserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransfo rm); 587 transformState.move(containerOffset.width(), containerOffset.height(), p reserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransfo rm);
588 } 588 }
589 589
590 const RenderObject* RenderBoxModelObject::pushMappingToContainer(const RenderLay erModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const 590 const RenderObject* RenderBoxModelObject::pushMappingToContainer(const LayoutLay erModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
591 { 591 {
592 ASSERT(ancestorToStopAt != this); 592 ASSERT(ancestorToStopAt != this);
593 593
594 bool ancestorSkipped; 594 bool ancestorSkipped;
595 RenderObject* container = this->container(ancestorToStopAt, &ancestorSkipped ); 595 RenderObject* container = this->container(ancestorToStopAt, &ancestorSkipped );
596 if (!container) 596 if (!container)
597 return 0; 597 return 0;
598 598
599 bool isInline = isRenderInline(); 599 bool isInline = isRenderInline();
600 bool isFixedPos = !isInline && style()->position() == FixedPosition; 600 bool isFixedPos = !isInline && style()->position() == FixedPosition;
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
655 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); 655 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent());
656 for (RenderObject* child = startChild; child && child != endChild; ) { 656 for (RenderObject* child = startChild; child && child != endChild; ) {
657 // Save our next sibling as moveChildTo will clear it. 657 // Save our next sibling as moveChildTo will clear it.
658 RenderObject* nextSibling = child->nextSibling(); 658 RenderObject* nextSibling = child->nextSibling();
659 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); 659 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert);
660 child = nextSibling; 660 child = nextSibling;
661 } 661 }
662 } 662 }
663 663
664 } // namespace blink 664 } // namespace blink
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