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Side by Side Diff: Source/core/paint/ReplicaPainter.cpp

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/ReplicaPainter.h" 6 #include "core/paint/ReplicaPainter.h"
7 7
8 #include "core/layout/Layer.h"
8 #include "core/paint/GraphicsContextAnnotator.h" 9 #include "core/paint/GraphicsContextAnnotator.h"
9 #include "core/paint/LayerPainter.h" 10 #include "core/paint/LayerPainter.h"
10 #include "core/paint/RenderDrawingRecorder.h" 11 #include "core/paint/RenderDrawingRecorder.h"
11 #include "core/rendering/PaintInfo.h" 12 #include "core/rendering/PaintInfo.h"
12 #include "core/rendering/RenderLayer.h"
13 #include "core/rendering/RenderReplica.h" 13 #include "core/rendering/RenderReplica.h"
14 14
15 namespace blink { 15 namespace blink {
16 16
17 void ReplicaPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paintO ffset) 17 void ReplicaPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paintO ffset)
18 { 18 {
19 ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_renderReplica); 19 ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_renderReplica);
20 20
21 if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhase Mask) 21 if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhase Mask)
22 return; 22 return;
23 23
24 LayoutPoint adjustedPaintOffset = paintOffset + m_renderReplica.location(); 24 LayoutPoint adjustedPaintOffset = paintOffset + m_renderReplica.location();
25 25
26 if (paintInfo.phase == PaintPhaseForeground) { 26 if (paintInfo.phase == PaintPhaseForeground) {
27 // Turn around and paint the parent layer. Use temporary clipRects, so t hat the layer doesn't end up caching clip rects 27 // Turn around and paint the parent layer. Use temporary clipRects, so t hat the layer doesn't end up caching clip rects
28 // computing using the wrong rootLayer 28 // computing using the wrong rootLayer
29 RenderLayer* rootPaintingLayer = m_renderReplica.layer()->transform() ? m_renderReplica.layer()->parent() : m_renderReplica.layer()->enclosingTransforme dAncestor(); 29 Layer* rootPaintingLayer = m_renderReplica.layer()->transform() ? m_rend erReplica.layer()->parent() : m_renderReplica.layer()->enclosingTransformedAnces tor();
30 LayerPaintingInfo paintingInfo(rootPaintingLayer, paintInfo.rect, PaintB ehaviorNormal, LayoutSize(), 0); 30 LayerPaintingInfo paintingInfo(rootPaintingLayer, paintInfo.rect, PaintB ehaviorNormal, LayoutSize(), 0);
31 PaintLayerFlags flags = PaintLayerHaveTransparency | PaintLayerAppliedTr ansform | PaintLayerUncachedClipRects | PaintLayerPaintingReflection; 31 PaintLayerFlags flags = PaintLayerHaveTransparency | PaintLayerAppliedTr ansform | PaintLayerUncachedClipRects | PaintLayerPaintingReflection;
32 LayerPainter(*m_renderReplica.layer()->parent()).paintLayer(paintInfo.co ntext, paintingInfo, flags); 32 LayerPainter(*m_renderReplica.layer()->parent()).paintLayer(paintInfo.co ntext, paintingInfo, flags);
33 } else if (paintInfo.phase == PaintPhaseMask) { 33 } else if (paintInfo.phase == PaintPhaseMask) {
34 LayoutRect paintRect(adjustedPaintOffset, m_renderReplica.size()); 34 LayoutRect paintRect(adjustedPaintOffset, m_renderReplica.size());
35 RenderDrawingRecorder renderDrawingRecorder(paintInfo.context, m_renderR eplica, paintInfo.phase, paintRect); 35 RenderDrawingRecorder renderDrawingRecorder(paintInfo.context, m_renderR eplica, paintInfo.phase, paintRect);
36 m_renderReplica.paintMask(paintInfo, adjustedPaintOffset); 36 m_renderReplica.paintMask(paintInfo, adjustedPaintOffset);
37 } 37 }
38 } 38 }
39 39
40 } // namespace blink 40 } // namespace blink
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