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Side by Side Diff: Source/core/layout/compositing/RenderLayerCompositor.h

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #ifndef RenderLayerCompositor_h
27 #define RenderLayerCompositor_h
28
29 #include "core/layout/compositing/CompositingReasonFinder.h"
30 #include "core/rendering/RenderLayer.h"
31 #include "platform/graphics/GraphicsLayerClient.h"
32 #include "wtf/HashMap.h"
33
34 namespace blink {
35
36 class DocumentLifecycle;
37 class GraphicsLayer;
38 class GraphicsLayerFactory;
39 class Page;
40 class RenderPart;
41 class ScrollingCoordinator;
42
43 enum CompositingUpdateType {
44 CompositingUpdateNone,
45 CompositingUpdateAfterGeometryChange,
46 CompositingUpdateAfterCompositingInputChange,
47 CompositingUpdateRebuildTree,
48 };
49
50 enum CompositingStateTransitionType {
51 NoCompositingStateChange,
52 AllocateOwnCompositedLayerMapping,
53 RemoveOwnCompositedLayerMapping,
54 PutInSquashingLayer,
55 RemoveFromSquashingLayer
56 };
57
58 // RenderLayerCompositor manages the hierarchy of
59 // composited RenderLayers. It determines which RenderLayers
60 // become compositing, and creates and maintains a hierarchy of
61 // GraphicsLayers based on the RenderLayer painting order.
62 //
63 // There is one RenderLayerCompositor per RenderView.
64
65 class RenderLayerCompositor final : public GraphicsLayerClient {
66 WTF_MAKE_FAST_ALLOCATED;
67 public:
68 explicit RenderLayerCompositor(RenderView&);
69 virtual ~RenderLayerCompositor();
70
71 void updateIfNeededRecursive();
72
73 // Return true if this RenderView is in "compositing mode" (i.e. has one or more
74 // composited RenderLayers)
75 bool inCompositingMode() const;
76 // FIXME: Replace all callers with inCompositingMode and remove this functio n.
77 bool staleInCompositingMode() const;
78 // This will make a compositing layer at the root automatically, and hook up to
79 // the native view/window system.
80 void setCompositingModeEnabled(bool);
81
82 // Returns true if the accelerated compositing is enabled
83 bool hasAcceleratedCompositing() const { return m_hasAcceleratedCompositing; }
84
85 bool preferCompositingToLCDTextEnabled() const;
86
87 bool rootShouldAlwaysComposite() const;
88
89 // Copy the accelerated compositing related flags from Settings
90 void updateAcceleratedCompositingSettings();
91
92 // Used to indicate that a compositing update will be needed for the next fr ame that gets drawn.
93 void setNeedsCompositingUpdate(CompositingUpdateType);
94
95 void didLayout();
96
97 // Whether layer's compositedLayerMapping needs a GraphicsLayer to clip z-or der children of the given RenderLayer.
98 bool clipsCompositingDescendants(const RenderLayer*) const;
99
100 // Whether the given layer needs an extra 'contents' layer.
101 bool needsContentsCompositingLayer(const RenderLayer*) const;
102
103 bool supportsFixedRootBackgroundCompositing() const;
104 bool needsFixedRootBackgroundLayer(const RenderLayer*) const;
105 GraphicsLayer* fixedRootBackgroundLayer() const;
106 void setNeedsUpdateFixedBackground() { m_needsUpdateFixedBackground = true; }
107
108 // Issue paint invalidations of the appropriate layers when the given Render Layer starts or stops being composited.
109 void paintInvalidationOnCompositingChange(RenderLayer*);
110
111 void fullyInvalidatePaint();
112
113 RenderLayer* rootRenderLayer() const;
114 GraphicsLayer* rootGraphicsLayer() const;
115 GraphicsLayer* frameScrollLayer() const;
116 GraphicsLayer* scrollLayer() const;
117 GraphicsLayer* containerLayer() const;
118
119 // We don't always have a root transform layer. This function lazily allocat es one
120 // and returns it as required.
121 GraphicsLayer* ensureRootTransformLayer();
122
123 enum RootLayerAttachment {
124 RootLayerUnattached,
125 RootLayerAttachedViaChromeClient,
126 RootLayerAttachedViaEnclosingFrame
127 };
128
129 RootLayerAttachment rootLayerAttachment() const { return m_rootLayerAttachme nt; }
130 void updateRootLayerAttachment();
131 void updateRootLayerPosition();
132
133 void setIsInWindow(bool);
134
135 static RenderLayerCompositor* frameContentsCompositor(RenderPart*);
136 // Return true if the layers changed.
137 static bool parentFrameContentLayers(RenderPart*);
138
139 // Update the geometry of the layers used for clipping and scrolling in fram es.
140 void frameViewDidChangeLocation(const IntPoint& contentsOffset);
141 void frameViewDidChangeSize();
142 void frameViewDidScroll();
143 void frameViewScrollbarsExistenceDidChange();
144 void rootFixedBackgroundsChanged();
145
146 bool scrollingLayerDidChange(RenderLayer*);
147
148 String layerTreeAsText(LayerTreeFlags);
149
150 GraphicsLayer* layerForHorizontalScrollbar() const { return m_layerForHorizo ntalScrollbar.get(); }
151 GraphicsLayer* layerForVerticalScrollbar() const { return m_layerForVertical Scrollbar.get(); }
152 GraphicsLayer* layerForScrollCorner() const { return m_layerForScrollCorner. get(); }
153
154 void resetTrackedPaintInvalidationRects();
155 void setTracksPaintInvalidations(bool);
156
157 virtual String debugName(const GraphicsLayer*) override;
158 DocumentLifecycle& lifecycle() const;
159
160 void updatePotentialCompositingReasonsFromStyle(RenderLayer*);
161
162 // Whether the layer could ever be composited.
163 bool canBeComposited(const RenderLayer*) const;
164
165 // FIXME: Move allocateOrClearCompositedLayerMapping to CompositingLayerAssi gner once we've fixed
166 // the compositing chicken/egg issues.
167 bool allocateOrClearCompositedLayerMapping(RenderLayer*, CompositingStateTra nsitionType compositedLayerUpdate);
168
169 void updateDirectCompositingReasons(RenderLayer*);
170
171 void setOverlayLayer(GraphicsLayer*);
172
173 bool inOverlayFullscreenVideo() const { return m_inOverlayFullscreenVideo; }
174
175 private:
176 #if ENABLE(ASSERT)
177 void assertNoUnresolvedDirtyBits();
178 #endif
179
180 // GraphicsLayerClient implementation
181 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL ayerPaintingPhase, const IntRect&) override;
182
183 virtual bool isTrackingPaintInvalidations() const override;
184
185 void updateWithoutAcceleratedCompositing(CompositingUpdateType);
186 void updateIfNeeded();
187
188 void ensureRootLayer();
189 void destroyRootLayer();
190
191 void attachRootLayer(RootLayerAttachment);
192 void detachRootLayer();
193
194 void updateOverflowControlsLayers();
195
196 Page* page() const;
197
198 GraphicsLayerFactory* graphicsLayerFactory() const;
199 ScrollingCoordinator* scrollingCoordinator() const;
200
201 void enableCompositingModeIfNeeded();
202
203 bool requiresHorizontalScrollbarLayer() const;
204 bool requiresVerticalScrollbarLayer() const;
205 bool requiresScrollCornerLayer() const;
206
207 void applyOverlayFullscreenVideoAdjustment();
208
209 RenderView& m_renderView;
210 OwnPtr<GraphicsLayer> m_rootContentLayer;
211 OwnPtr<GraphicsLayer> m_rootTransformLayer;
212
213 CompositingReasonFinder m_compositingReasonFinder;
214
215 CompositingUpdateType m_pendingUpdateType;
216
217 bool m_hasAcceleratedCompositing;
218 bool m_compositing;
219
220 // The root layer doesn't composite if it's a non-scrollable frame.
221 // So, after a layout we set this dirty bit to know that we need
222 // to recompute whether the root layer should composite even if
223 // none of its descendants composite.
224 // FIXME: Get rid of all the callers of setCompositingModeEnabled
225 // except the one in updateIfNeeded, then rename this to
226 // m_compositingDirty.
227 bool m_rootShouldAlwaysCompositeDirty;
228 bool m_needsUpdateFixedBackground;
229 bool m_isTrackingPaintInvalidations; // Used for testing.
230
231 RootLayerAttachment m_rootLayerAttachment;
232
233 // Enclosing container layer, which clips for iframe content
234 OwnPtr<GraphicsLayer> m_containerLayer;
235 OwnPtr<GraphicsLayer> m_scrollLayer;
236
237 // Enclosing layer for overflow controls and the clipping layer
238 OwnPtr<GraphicsLayer> m_overflowControlsHostLayer;
239
240 // Layers for overflow controls
241 OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar;
242 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar;
243 OwnPtr<GraphicsLayer> m_layerForScrollCorner;
244
245 bool m_inOverlayFullscreenVideo;
246 };
247
248 } // namespace blink
249
250 #endif // RenderLayerCompositor_h
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