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Side by Side Diff: Source/core/layout/compositing/GraphicsLayerUpdater.cpp

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
3 * Copyright (C) 2014 Google Inc. All rights reserved. 3 * Copyright (C) 2014 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 11 matching lines...) Expand all
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */ 25 */
26 26
27 #include "config.h" 27 #include "config.h"
28 #include "core/layout/compositing/GraphicsLayerUpdater.h" 28 #include "core/layout/compositing/GraphicsLayerUpdater.h"
29 29
30 #include "core/html/HTMLMediaElement.h" 30 #include "core/html/HTMLMediaElement.h"
31 #include "core/inspector/InspectorTraceEvents.h" 31 #include "core/inspector/InspectorTraceEvents.h"
32 #include "core/layout/Layer.h"
33 #include "core/layout/LayerReflectionInfo.h"
32 #include "core/layout/compositing/CompositedLayerMapping.h" 34 #include "core/layout/compositing/CompositedLayerMapping.h"
33 #include "core/layout/compositing/RenderLayerCompositor.h" 35 #include "core/layout/compositing/LayerCompositor.h"
34 #include "core/rendering/RenderLayer.h"
35 #include "core/rendering/RenderLayerReflectionInfo.h"
36 #include "platform/TraceEvent.h" 36 #include "platform/TraceEvent.h"
37 37
38 namespace blink { 38 namespace blink {
39 39
40 class GraphicsLayerUpdater::UpdateContext { 40 class GraphicsLayerUpdater::UpdateContext {
41 public: 41 public:
42 UpdateContext() 42 UpdateContext()
43 : m_compositingStackingContext(0) 43 : m_compositingStackingContext(0)
44 , m_compositingAncestor(0) 44 , m_compositingAncestor(0)
45 { 45 {
46 } 46 }
47 47
48 UpdateContext(const UpdateContext& other, const RenderLayer& layer) 48 UpdateContext(const UpdateContext& other, const Layer& layer)
49 : m_compositingStackingContext(other.m_compositingStackingContext) 49 : m_compositingStackingContext(other.m_compositingStackingContext)
50 , m_compositingAncestor(other.compositingContainer(layer)) 50 , m_compositingAncestor(other.compositingContainer(layer))
51 { 51 {
52 CompositingState compositingState = layer.compositingState(); 52 CompositingState compositingState = layer.compositingState();
53 if (compositingState != NotComposited && compositingState != PaintsIntoG roupedBacking) { 53 if (compositingState != NotComposited && compositingState != PaintsIntoG roupedBacking) {
54 m_compositingAncestor = &layer; 54 m_compositingAncestor = &layer;
55 if (layer.stackingNode()->isStackingContext()) 55 if (layer.stackingNode()->isStackingContext())
56 m_compositingStackingContext = &layer; 56 m_compositingStackingContext = &layer;
57 } 57 }
58 } 58 }
59 59
60 const RenderLayer* compositingContainer(const RenderLayer& layer) const 60 const Layer* compositingContainer(const Layer& layer) const
61 { 61 {
62 return layer.stackingNode()->isNormalFlowOnly() ? m_compositingAncestor : m_compositingStackingContext; 62 return layer.stackingNode()->isNormalFlowOnly() ? m_compositingAncestor : m_compositingStackingContext;
63 } 63 }
64 64
65 const RenderLayer* compositingStackingContext() const 65 const Layer* compositingStackingContext() const
66 { 66 {
67 return m_compositingStackingContext; 67 return m_compositingStackingContext;
68 } 68 }
69 69
70 private: 70 private:
71 const RenderLayer* m_compositingStackingContext; 71 const Layer* m_compositingStackingContext;
72 const RenderLayer* m_compositingAncestor; 72 const Layer* m_compositingAncestor;
73 }; 73 };
74 74
75 GraphicsLayerUpdater::GraphicsLayerUpdater() 75 GraphicsLayerUpdater::GraphicsLayerUpdater()
76 : m_needsRebuildTree(false) 76 : m_needsRebuildTree(false)
77 { 77 {
78 } 78 }
79 79
80 GraphicsLayerUpdater::~GraphicsLayerUpdater() 80 GraphicsLayerUpdater::~GraphicsLayerUpdater()
81 { 81 {
82 } 82 }
83 83
84 void GraphicsLayerUpdater::update(RenderLayer& layer, Vector<RenderLayer*>& laye rsNeedingPaintInvalidation) 84 void GraphicsLayerUpdater::update(Layer& layer, Vector<Layer*>& layersNeedingPai ntInvalidation)
85 { 85 {
86 TRACE_EVENT0("blink", "GraphicsLayerUpdater::update"); 86 TRACE_EVENT0("blink", "GraphicsLayerUpdater::update");
87 updateRecursive(layer, DoNotForceUpdate, UpdateContext(), layersNeedingPaint Invalidation); 87 updateRecursive(layer, DoNotForceUpdate, UpdateContext(), layersNeedingPaint Invalidation);
88 layer.compositor()->updateRootLayerPosition(); 88 layer.compositor()->updateRootLayerPosition();
89 } 89 }
90 90
91 void GraphicsLayerUpdater::updateRecursive(RenderLayer& layer, UpdateType update Type, const UpdateContext& context, Vector<RenderLayer*>& layersNeedingPaintInva lidation) 91 void GraphicsLayerUpdater::updateRecursive(Layer& layer, UpdateType updateType, const UpdateContext& context, Vector<Layer*>& layersNeedingPaintInvalidation)
92 { 92 {
93 if (layer.hasCompositedLayerMapping()) { 93 if (layer.hasCompositedLayerMapping()) {
94 CompositedLayerMapping* mapping = layer.compositedLayerMapping(); 94 CompositedLayerMapping* mapping = layer.compositedLayerMapping();
95 95
96 if (updateType == ForceUpdate || mapping->needsGraphicsLayerUpdate()) { 96 if (updateType == ForceUpdate || mapping->needsGraphicsLayerUpdate()) {
97 const RenderLayer* compositingContainer = context.compositingContain er(layer); 97 const Layer* compositingContainer = context.compositingContainer(lay er);
98 ASSERT(compositingContainer == layer.enclosingLayerWithCompositedLay erMapping(ExcludeSelf)); 98 ASSERT(compositingContainer == layer.enclosingLayerWithCompositedLay erMapping(ExcludeSelf));
99 99
100 if (mapping->updateGraphicsLayerConfiguration()) 100 if (mapping->updateGraphicsLayerConfiguration())
101 m_needsRebuildTree = true; 101 m_needsRebuildTree = true;
102 102
103 mapping->updateGraphicsLayerGeometry(compositingContainer, context.c ompositingStackingContext(), layersNeedingPaintInvalidation); 103 mapping->updateGraphicsLayerGeometry(compositingContainer, context.c ompositingStackingContext(), layersNeedingPaintInvalidation);
104 104
105 if (mapping->hasUnpositionedOverflowControlsLayers()) 105 if (mapping->hasUnpositionedOverflowControlsLayers())
106 layer.scrollableArea()->positionOverflowControls(IntSize()); 106 layer.scrollableArea()->positionOverflowControls(IntSize());
107 107
108 updateType = mapping->updateTypeForChildren(updateType); 108 updateType = mapping->updateTypeForChildren(updateType);
109 mapping->clearNeedsGraphicsLayerUpdate(); 109 mapping->clearNeedsGraphicsLayerUpdate();
110 } 110 }
111 } 111 }
112 112
113 UpdateContext childContext(context, layer); 113 UpdateContext childContext(context, layer);
114 for (RenderLayer* child = layer.firstChild(); child; child = child->nextSibl ing()) 114 for (Layer* child = layer.firstChild(); child; child = child->nextSibling())
115 updateRecursive(*child, updateType, childContext, layersNeedingPaintInva lidation); 115 updateRecursive(*child, updateType, childContext, layersNeedingPaintInva lidation);
116 } 116 }
117 117
118 #if ENABLE(ASSERT) 118 #if ENABLE(ASSERT)
119 119
120 void GraphicsLayerUpdater::assertNeedsToUpdateGraphicsLayerBitsCleared(RenderLay er& layer) 120 void GraphicsLayerUpdater::assertNeedsToUpdateGraphicsLayerBitsCleared(Layer& la yer)
121 { 121 {
122 if (layer.hasCompositedLayerMapping()) 122 if (layer.hasCompositedLayerMapping())
123 layer.compositedLayerMapping()->assertNeedsToUpdateGraphicsLayerBitsClea red(); 123 layer.compositedLayerMapping()->assertNeedsToUpdateGraphicsLayerBitsClea red();
124 124
125 for (RenderLayer* child = layer.firstChild(); child; child = child->nextSibl ing()) 125 for (Layer* child = layer.firstChild(); child; child = child->nextSibling())
126 assertNeedsToUpdateGraphicsLayerBitsCleared(*child); 126 assertNeedsToUpdateGraphicsLayerBitsCleared(*child);
127 } 127 }
128 128
129 #endif 129 #endif
130 130
131 } // namespace blink 131 } // namespace blink
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