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Side by Side Diff: Source/core/layout/LayerStackingNode.cpp

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation.
5 * 5 *
6 * Other contributors: 6 * Other contributors:
7 * Robert O'Callahan <roc+@cs.cmu.edu> 7 * Robert O'Callahan <roc+@cs.cmu.edu>
8 * David Baron <dbaron@fas.harvard.edu> 8 * David Baron <dbaron@fas.harvard.edu>
9 * Christian Biesinger <cbiesinger@web.de> 9 * Christian Biesinger <cbiesinger@web.de>
10 * Randall Jesup <rjesup@wgate.com> 10 * Randall Jesup <rjesup@wgate.com>
(...skipping 24 matching lines...) Expand all
35 * version of this file only under the terms of one of those two 35 * version of this file only under the terms of one of those two
36 * licenses (the MPL or the GPL) and not to allow others to use your 36 * licenses (the MPL or the GPL) and not to allow others to use your
37 * version of this file under the LGPL, indicate your decision by 37 * version of this file under the LGPL, indicate your decision by
38 * deletingthe provisions above and replace them with the notice and 38 * deletingthe provisions above and replace them with the notice and
39 * other provisions required by the MPL or the GPL, as the case may be. 39 * other provisions required by the MPL or the GPL, as the case may be.
40 * If you do not delete the provisions above, a recipient may use your 40 * If you do not delete the provisions above, a recipient may use your
41 * version of this file under any of the LGPL, the MPL or the GPL. 41 * version of this file under any of the LGPL, the MPL or the GPL.
42 */ 42 */
43 43
44 #include "config.h" 44 #include "config.h"
45 #include "core/rendering/RenderLayerStackingNode.h" 45 #include "core/layout/LayerStackingNode.h"
46 46
47 #include "core/layout/compositing/RenderLayerCompositor.h" 47 #include "core/layout/Layer.h"
48 #include "core/rendering/RenderLayer.h" 48 #include "core/layout/compositing/LayerCompositor.h"
49 #include "core/rendering/RenderView.h" 49 #include "core/rendering/RenderView.h"
50 #include "public/platform/Platform.h" 50 #include "public/platform/Platform.h"
51 51
52 namespace blink { 52 namespace blink {
53 53
54 // FIXME: This should not require RenderLayer. There is currently a cycle where 54 // FIXME: This should not require Layer. There is currently a cycle where
55 // in order to determine if we shoulBeNormalFlowOnly() we have to ask the render 55 // in order to determine if we shoulBeNormalFlowOnly() we have to ask the render
56 // layer about some of its state. 56 // layer about some of its state.
57 RenderLayerStackingNode::RenderLayerStackingNode(RenderLayer* layer) 57 LayerStackingNode::LayerStackingNode(Layer* layer)
58 : m_layer(layer) 58 : m_layer(layer)
59 , m_normalFlowListDirty(true) 59 , m_normalFlowListDirty(true)
60 #if ENABLE(ASSERT) 60 #if ENABLE(ASSERT)
61 , m_layerListMutationAllowed(true) 61 , m_layerListMutationAllowed(true)
62 , m_stackingParent(0) 62 , m_stackingParent(0)
63 #endif 63 #endif
64 { 64 {
65 m_isNormalFlowOnly = shouldBeNormalFlowOnly(); 65 m_isNormalFlowOnly = shouldBeNormalFlowOnly();
66 66
67 // Non-stacking contexts should have empty z-order lists. As this is already the case, 67 // Non-stacking contexts should have empty z-order lists. As this is already the case,
68 // there is no need to dirty / recompute these lists. 68 // there is no need to dirty / recompute these lists.
69 m_zOrderListsDirty = isStackingContext(); 69 m_zOrderListsDirty = isStackingContext();
70 } 70 }
71 71
72 RenderLayerStackingNode::~RenderLayerStackingNode() 72 LayerStackingNode::~LayerStackingNode()
73 { 73 {
74 #if ENABLE(ASSERT) 74 #if ENABLE(ASSERT)
75 if (!renderer()->documentBeingDestroyed()) { 75 if (!renderer()->documentBeingDestroyed()) {
76 ASSERT(!isInStackingParentZOrderLists()); 76 ASSERT(!isInStackingParentZOrderLists());
77 ASSERT(!isInStackingParentNormalFlowList()); 77 ASSERT(!isInStackingParentNormalFlowList());
78 78
79 updateStackingParentForZOrderLists(0); 79 updateStackingParentForZOrderLists(0);
80 updateStackingParentForNormalFlowList(0); 80 updateStackingParentForNormalFlowList(0);
81 } 81 }
82 #endif 82 #endif
83 } 83 }
84 84
85 // Helper for the sorting of layers by z-index. 85 // Helper for the sorting of layers by z-index.
86 static inline bool compareZIndex(RenderLayerStackingNode* first, RenderLayerStac kingNode* second) 86 static inline bool compareZIndex(LayerStackingNode* first, LayerStackingNode* se cond)
87 { 87 {
88 return first->zIndex() < second->zIndex(); 88 return first->zIndex() < second->zIndex();
89 } 89 }
90 90
91 RenderLayerCompositor* RenderLayerStackingNode::compositor() const 91 LayerCompositor* LayerStackingNode::compositor() const
92 { 92 {
93 ASSERT(renderer()->view()); 93 ASSERT(renderer()->view());
94 return renderer()->view()->compositor(); 94 return renderer()->view()->compositor();
95 } 95 }
96 96
97 void RenderLayerStackingNode::dirtyZOrderLists() 97 void LayerStackingNode::dirtyZOrderLists()
98 { 98 {
99 ASSERT(m_layerListMutationAllowed); 99 ASSERT(m_layerListMutationAllowed);
100 ASSERT(isStackingContext()); 100 ASSERT(isStackingContext());
101 101
102 #if ENABLE(ASSERT) 102 #if ENABLE(ASSERT)
103 updateStackingParentForZOrderLists(0); 103 updateStackingParentForZOrderLists(0);
104 #endif 104 #endif
105 105
106 if (m_posZOrderList) 106 if (m_posZOrderList)
107 m_posZOrderList->clear(); 107 m_posZOrderList->clear();
108 if (m_negZOrderList) 108 if (m_negZOrderList)
109 m_negZOrderList->clear(); 109 m_negZOrderList->clear();
110 m_zOrderListsDirty = true; 110 m_zOrderListsDirty = true;
111 111
112 if (!renderer()->documentBeingDestroyed()) 112 if (!renderer()->documentBeingDestroyed())
113 compositor()->setNeedsCompositingUpdate(CompositingUpdateRebuildTree); 113 compositor()->setNeedsCompositingUpdate(CompositingUpdateRebuildTree);
114 } 114 }
115 115
116 void RenderLayerStackingNode::dirtyStackingContextZOrderLists() 116 void LayerStackingNode::dirtyStackingContextZOrderLists()
117 { 117 {
118 if (RenderLayerStackingNode* stackingNode = ancestorStackingContextNode()) 118 if (LayerStackingNode* stackingNode = ancestorStackingContextNode())
119 stackingNode->dirtyZOrderLists(); 119 stackingNode->dirtyZOrderLists();
120 } 120 }
121 121
122 void RenderLayerStackingNode::dirtyNormalFlowList() 122 void LayerStackingNode::dirtyNormalFlowList()
123 { 123 {
124 ASSERT(m_layerListMutationAllowed); 124 ASSERT(m_layerListMutationAllowed);
125 125
126 #if ENABLE(ASSERT) 126 #if ENABLE(ASSERT)
127 updateStackingParentForNormalFlowList(0); 127 updateStackingParentForNormalFlowList(0);
128 #endif 128 #endif
129 129
130 if (m_normalFlowList) 130 if (m_normalFlowList)
131 m_normalFlowList->clear(); 131 m_normalFlowList->clear();
132 m_normalFlowListDirty = true; 132 m_normalFlowListDirty = true;
133 133
134 if (!renderer()->documentBeingDestroyed()) 134 if (!renderer()->documentBeingDestroyed())
135 compositor()->setNeedsCompositingUpdate(CompositingUpdateRebuildTree); 135 compositor()->setNeedsCompositingUpdate(CompositingUpdateRebuildTree);
136 } 136 }
137 137
138 void RenderLayerStackingNode::rebuildZOrderLists() 138 void LayerStackingNode::rebuildZOrderLists()
139 { 139 {
140 ASSERT(m_layerListMutationAllowed); 140 ASSERT(m_layerListMutationAllowed);
141 ASSERT(isDirtyStackingContext()); 141 ASSERT(isDirtyStackingContext());
142 142
143 for (RenderLayer* child = layer()->firstChild(); child; child = child->nextS ibling()) { 143 for (Layer* child = layer()->firstChild(); child; child = child->nextSibling ()) {
144 if (!layer()->reflectionInfo() || layer()->reflectionInfo()->reflectionL ayer() != child) 144 if (!layer()->reflectionInfo() || layer()->reflectionInfo()->reflectionL ayer() != child)
145 child->stackingNode()->collectLayers(m_posZOrderList, m_negZOrderLis t); 145 child->stackingNode()->collectLayers(m_posZOrderList, m_negZOrderLis t);
146 } 146 }
147 147
148 // Sort the two lists. 148 // Sort the two lists.
149 if (m_posZOrderList) 149 if (m_posZOrderList)
150 std::stable_sort(m_posZOrderList->begin(), m_posZOrderList->end(), compa reZIndex); 150 std::stable_sort(m_posZOrderList->begin(), m_posZOrderList->end(), compa reZIndex);
151 151
152 if (m_negZOrderList) 152 if (m_negZOrderList)
153 std::stable_sort(m_negZOrderList->begin(), m_negZOrderList->end(), compa reZIndex); 153 std::stable_sort(m_negZOrderList->begin(), m_negZOrderList->end(), compa reZIndex);
154 154
155 // Append layers for top layer elements after normal layer collection, to en sure they are on top regardless of z-indexes. 155 // Append layers for top layer elements after normal layer collection, to en sure they are on top regardless of z-indexes.
156 // The renderers of top layer elements are children of the view, sorted in t op layer stacking order. 156 // The renderers of top layer elements are children of the view, sorted in t op layer stacking order.
157 if (layer()->isRootLayer()) { 157 if (layer()->isRootLayer()) {
158 RenderView* view = renderer()->view(); 158 RenderView* view = renderer()->view();
159 for (RenderObject* child = view->firstChild(); child; child = child->nex tSibling()) { 159 for (RenderObject* child = view->firstChild(); child; child = child->nex tSibling()) {
160 Element* childElement = (child->node() && child->node()->isElementNo de()) ? toElement(child->node()) : 0; 160 Element* childElement = (child->node() && child->node()->isElementNo de()) ? toElement(child->node()) : 0;
161 if (childElement && childElement->isInTopLayer()) { 161 if (childElement && childElement->isInTopLayer()) {
162 RenderLayer* layer = toRenderLayerModelObject(child)->layer(); 162 Layer* layer = toLayoutLayerModelObject(child)->layer();
163 // Create the buffer if it doesn't exist yet. 163 // Create the buffer if it doesn't exist yet.
164 if (!m_posZOrderList) 164 if (!m_posZOrderList)
165 m_posZOrderList = adoptPtr(new Vector<RenderLayerStackingNod e*>); 165 m_posZOrderList = adoptPtr(new Vector<LayerStackingNode*>);
166 m_posZOrderList->append(layer->stackingNode()); 166 m_posZOrderList->append(layer->stackingNode());
167 } 167 }
168 } 168 }
169 } 169 }
170 170
171 #if ENABLE(ASSERT) 171 #if ENABLE(ASSERT)
172 updateStackingParentForZOrderLists(this); 172 updateStackingParentForZOrderLists(this);
173 #endif 173 #endif
174 174
175 m_zOrderListsDirty = false; 175 m_zOrderListsDirty = false;
176 } 176 }
177 177
178 void RenderLayerStackingNode::updateNormalFlowList() 178 void LayerStackingNode::updateNormalFlowList()
179 { 179 {
180 if (!m_normalFlowListDirty) 180 if (!m_normalFlowListDirty)
181 return; 181 return;
182 182
183 ASSERT(m_layerListMutationAllowed); 183 ASSERT(m_layerListMutationAllowed);
184 184
185 for (RenderLayer* child = layer()->firstChild(); child; child = child->nextS ibling()) { 185 for (Layer* child = layer()->firstChild(); child; child = child->nextSibling ()) {
186 if (child->stackingNode()->isNormalFlowOnly() && (!layer()->reflectionIn fo() || layer()->reflectionInfo()->reflectionLayer() != child)) { 186 if (child->stackingNode()->isNormalFlowOnly() && (!layer()->reflectionIn fo() || layer()->reflectionInfo()->reflectionLayer() != child)) {
187 if (!m_normalFlowList) 187 if (!m_normalFlowList)
188 m_normalFlowList = adoptPtr(new Vector<RenderLayerStackingNode*> ); 188 m_normalFlowList = adoptPtr(new Vector<LayerStackingNode*>);
189 m_normalFlowList->append(child->stackingNode()); 189 m_normalFlowList->append(child->stackingNode());
190 } 190 }
191 } 191 }
192 192
193 #if ENABLE(ASSERT) 193 #if ENABLE(ASSERT)
194 updateStackingParentForNormalFlowList(this); 194 updateStackingParentForNormalFlowList(this);
195 #endif 195 #endif
196 196
197 m_normalFlowListDirty = false; 197 m_normalFlowListDirty = false;
198 } 198 }
199 199
200 void RenderLayerStackingNode::collectLayers(OwnPtr<Vector<RenderLayerStackingNod e*> >& posBuffer, OwnPtr<Vector<RenderLayerStackingNode*> >& negBuffer) 200 void LayerStackingNode::collectLayers(OwnPtr<Vector<LayerStackingNode*>>& posBuf fer, OwnPtr<Vector<LayerStackingNode*>>& negBuffer)
201 { 201 {
202 if (layer()->isInTopLayer()) 202 if (layer()->isInTopLayer())
203 return; 203 return;
204 204
205 if (!isNormalFlowOnly()) { 205 if (!isNormalFlowOnly()) {
206 OwnPtr<Vector<RenderLayerStackingNode*> >& buffer = (zIndex() >= 0) ? po sBuffer : negBuffer; 206 OwnPtr<Vector<LayerStackingNode*>>& buffer = (zIndex() >= 0) ? posBuffer : negBuffer;
207 if (!buffer) 207 if (!buffer)
208 buffer = adoptPtr(new Vector<RenderLayerStackingNode*>); 208 buffer = adoptPtr(new Vector<LayerStackingNode*>);
209 buffer->append(this); 209 buffer->append(this);
210 } 210 }
211 211
212 if (!isStackingContext()) { 212 if (!isStackingContext()) {
213 for (RenderLayer* child = layer()->firstChild(); child; child = child->n extSibling()) { 213 for (Layer* child = layer()->firstChild(); child; child = child->nextSib ling()) {
214 if (!layer()->reflectionInfo() || layer()->reflectionInfo()->reflect ionLayer() != child) 214 if (!layer()->reflectionInfo() || layer()->reflectionInfo()->reflect ionLayer() != child)
215 child->stackingNode()->collectLayers(posBuffer, negBuffer); 215 child->stackingNode()->collectLayers(posBuffer, negBuffer);
216 } 216 }
217 } 217 }
218 } 218 }
219 219
220 #if ENABLE(ASSERT) 220 #if ENABLE(ASSERT)
221 bool RenderLayerStackingNode::isInStackingParentZOrderLists() const 221 bool LayerStackingNode::isInStackingParentZOrderLists() const
222 { 222 {
223 if (!m_stackingParent || m_stackingParent->zOrderListsDirty()) 223 if (!m_stackingParent || m_stackingParent->zOrderListsDirty())
224 return false; 224 return false;
225 225
226 if (m_stackingParent->posZOrderList() && m_stackingParent->posZOrderList()-> find(this) != kNotFound) 226 if (m_stackingParent->posZOrderList() && m_stackingParent->posZOrderList()-> find(this) != kNotFound)
227 return true; 227 return true;
228 228
229 if (m_stackingParent->negZOrderList() && m_stackingParent->negZOrderList()-> find(this) != kNotFound) 229 if (m_stackingParent->negZOrderList() && m_stackingParent->negZOrderList()-> find(this) != kNotFound)
230 return true; 230 return true;
231 231
232 return false; 232 return false;
233 } 233 }
234 234
235 bool RenderLayerStackingNode::isInStackingParentNormalFlowList() const 235 bool LayerStackingNode::isInStackingParentNormalFlowList() const
236 { 236 {
237 if (!m_stackingParent || m_stackingParent->normalFlowListDirty()) 237 if (!m_stackingParent || m_stackingParent->normalFlowListDirty())
238 return false; 238 return false;
239 239
240 return (m_stackingParent->normalFlowList() && m_stackingParent->normalFlowLi st()->find(this) != kNotFound); 240 return (m_stackingParent->normalFlowList() && m_stackingParent->normalFlowLi st()->find(this) != kNotFound);
241 } 241 }
242 242
243 void RenderLayerStackingNode::updateStackingParentForZOrderLists(RenderLayerStac kingNode* stackingParent) 243 void LayerStackingNode::updateStackingParentForZOrderLists(LayerStackingNode* st ackingParent)
244 { 244 {
245 if (m_posZOrderList) { 245 if (m_posZOrderList) {
246 for (size_t i = 0; i < m_posZOrderList->size(); ++i) 246 for (size_t i = 0; i < m_posZOrderList->size(); ++i)
247 m_posZOrderList->at(i)->setStackingParent(stackingParent); 247 m_posZOrderList->at(i)->setStackingParent(stackingParent);
248 } 248 }
249 249
250 if (m_negZOrderList) { 250 if (m_negZOrderList) {
251 for (size_t i = 0; i < m_negZOrderList->size(); ++i) 251 for (size_t i = 0; i < m_negZOrderList->size(); ++i)
252 m_negZOrderList->at(i)->setStackingParent(stackingParent); 252 m_negZOrderList->at(i)->setStackingParent(stackingParent);
253 } 253 }
254 } 254 }
255 255
256 void RenderLayerStackingNode::updateStackingParentForNormalFlowList(RenderLayerS tackingNode* stackingParent) 256 void LayerStackingNode::updateStackingParentForNormalFlowList(LayerStackingNode* stackingParent)
257 { 257 {
258 if (m_normalFlowList) { 258 if (m_normalFlowList) {
259 for (size_t i = 0; i < m_normalFlowList->size(); ++i) 259 for (size_t i = 0; i < m_normalFlowList->size(); ++i)
260 m_normalFlowList->at(i)->setStackingParent(stackingParent); 260 m_normalFlowList->at(i)->setStackingParent(stackingParent);
261 } 261 }
262 } 262 }
263 #endif 263 #endif
264 264
265 void RenderLayerStackingNode::updateLayerListsIfNeeded() 265 void LayerStackingNode::updateLayerListsIfNeeded()
266 { 266 {
267 updateZOrderLists(); 267 updateZOrderLists();
268 updateNormalFlowList(); 268 updateNormalFlowList();
269 269
270 if (!layer()->reflectionInfo()) 270 if (!layer()->reflectionInfo())
271 return; 271 return;
272 272
273 RenderLayer* reflectionLayer = layer()->reflectionInfo()->reflectionLayer(); 273 Layer* reflectionLayer = layer()->reflectionInfo()->reflectionLayer();
274 reflectionLayer->stackingNode()->updateZOrderLists(); 274 reflectionLayer->stackingNode()->updateZOrderLists();
275 reflectionLayer->stackingNode()->updateNormalFlowList(); 275 reflectionLayer->stackingNode()->updateNormalFlowList();
276 } 276 }
277 277
278 void RenderLayerStackingNode::updateStackingNodesAfterStyleChange(const RenderSt yle* oldStyle) 278 void LayerStackingNode::updateStackingNodesAfterStyleChange(const RenderStyle* o ldStyle)
279 { 279 {
280 bool wasStackingContext = oldStyle ? !oldStyle->hasAutoZIndex() : false; 280 bool wasStackingContext = oldStyle ? !oldStyle->hasAutoZIndex() : false;
281 int oldZIndex = oldStyle ? oldStyle->zIndex() : 0; 281 int oldZIndex = oldStyle ? oldStyle->zIndex() : 0;
282 282
283 bool isStackingContext = this->isStackingContext(); 283 bool isStackingContext = this->isStackingContext();
284 if (isStackingContext == wasStackingContext && oldZIndex == zIndex()) 284 if (isStackingContext == wasStackingContext && oldZIndex == zIndex())
285 return; 285 return;
286 286
287 dirtyStackingContextZOrderLists(); 287 dirtyStackingContextZOrderLists();
288 288
289 if (isStackingContext) 289 if (isStackingContext)
290 dirtyZOrderLists(); 290 dirtyZOrderLists();
291 else 291 else
292 clearZOrderLists(); 292 clearZOrderLists();
293 } 293 }
294 294
295 // FIXME: Rename shouldBeNormalFlowOnly to something more accurate now that CSS 295 // FIXME: Rename shouldBeNormalFlowOnly to something more accurate now that CSS
296 // 2.1 defines the term "normal flow". 296 // 2.1 defines the term "normal flow".
297 bool RenderLayerStackingNode::shouldBeNormalFlowOnly() const 297 bool LayerStackingNode::shouldBeNormalFlowOnly() const
298 { 298 {
299 return !isStackingContext() && !renderer()->isPositioned(); 299 return !isStackingContext() && !renderer()->isPositioned();
300 } 300 }
301 301
302 void RenderLayerStackingNode::updateIsNormalFlowOnly() 302 void LayerStackingNode::updateIsNormalFlowOnly()
303 { 303 {
304 bool isNormalFlowOnly = shouldBeNormalFlowOnly(); 304 bool isNormalFlowOnly = shouldBeNormalFlowOnly();
305 if (isNormalFlowOnly == this->isNormalFlowOnly()) 305 if (isNormalFlowOnly == this->isNormalFlowOnly())
306 return; 306 return;
307 307
308 m_isNormalFlowOnly = isNormalFlowOnly; 308 m_isNormalFlowOnly = isNormalFlowOnly;
309 if (RenderLayer* p = layer()->parent()) 309 if (Layer* p = layer()->parent())
310 p->stackingNode()->dirtyNormalFlowList(); 310 p->stackingNode()->dirtyNormalFlowList();
311 dirtyStackingContextZOrderLists(); 311 dirtyStackingContextZOrderLists();
312 } 312 }
313 313
314 RenderLayerStackingNode* RenderLayerStackingNode::ancestorStackingContextNode() const 314 LayerStackingNode* LayerStackingNode::ancestorStackingContextNode() const
315 { 315 {
316 for (RenderLayer* ancestor = layer()->parent(); ancestor; ancestor = ancesto r->parent()) { 316 for (Layer* ancestor = layer()->parent(); ancestor; ancestor = ancestor->par ent()) {
317 RenderLayerStackingNode* stackingNode = ancestor->stackingNode(); 317 LayerStackingNode* stackingNode = ancestor->stackingNode();
318 if (stackingNode->isStackingContext()) 318 if (stackingNode->isStackingContext())
319 return stackingNode; 319 return stackingNode;
320 } 320 }
321 return 0; 321 return 0;
322 } 322 }
323 323
324 RenderLayerModelObject* RenderLayerStackingNode::renderer() const 324 LayoutLayerModelObject* LayerStackingNode::renderer() const
325 { 325 {
326 return m_layer->renderer(); 326 return m_layer->renderer();
327 } 327 }
328 328
329 } // namespace blink 329 } // namespace blink
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