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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_fence_nv.h" | 5 #include "ui/gl/gl_fence_nv.h" |
6 | 6 |
7 #include "ui/gl/gl_bindings.h" | 7 #include "ui/gl/gl_bindings.h" |
8 #include "ui/gl/gl_context.h" | |
9 | 8 |
10 namespace gfx { | 9 namespace gfx { |
11 | 10 |
12 GLFenceNV::GLFenceNV(bool flush) { | 11 GLFenceNV::GLFenceNV() { |
13 // What if either of these GL calls fails? TestFenceNV will return true. | 12 // What if either of these GL calls fails? TestFenceNV will return true. |
14 // See spec: | 13 // See spec: |
15 // http://www.opengl.org/registry/specs/NV/fence.txt | 14 // http://www.opengl.org/registry/specs/NV/fence.txt |
16 // | 15 // |
17 // What should happen if TestFenceNV is called for a name before SetFenceNV | 16 // What should happen if TestFenceNV is called for a name before SetFenceNV |
18 // is called? | 17 // is called? |
19 // We generate an INVALID_OPERATION error, and return TRUE. | 18 // We generate an INVALID_OPERATION error, and return TRUE. |
20 // This follows the semantics for texture object names before | 19 // This follows the semantics for texture object names before |
21 // they are bound, in that they acquire their state upon binding. | 20 // they are bound, in that they acquire their state upon binding. |
22 // We will arbitrarily return TRUE for consistency. | 21 // We will arbitrarily return TRUE for consistency. |
23 glGenFencesNV(1, &fence_); | 22 glGenFencesNV(1, &fence_); |
24 glSetFenceNV(fence_, GL_ALL_COMPLETED_NV); | 23 glSetFenceNV(fence_, GL_ALL_COMPLETED_NV); |
25 DCHECK(glIsFenceNV(fence_)); | 24 DCHECK(glIsFenceNV(fence_)); |
26 if (flush) { | 25 glFlush(); |
27 glFlush(); | |
28 } else { | |
29 flush_event_ = GLContext::GetCurrent()->SignalFlush(); | |
30 } | |
31 } | 26 } |
32 | 27 |
33 bool GLFenceNV::HasCompleted() { | 28 bool GLFenceNV::HasCompleted() { |
34 DCHECK(glIsFenceNV(fence_)); | 29 DCHECK(glIsFenceNV(fence_)); |
35 return !!glTestFenceNV(fence_); | 30 return !!glTestFenceNV(fence_); |
36 } | 31 } |
37 | 32 |
38 void GLFenceNV::ClientWait() { | 33 void GLFenceNV::ClientWait() { |
39 DCHECK(glIsFenceNV(fence_)); | 34 DCHECK(glIsFenceNV(fence_)); |
40 if (!flush_event_.get() || flush_event_->IsSignaled()) { | 35 glFinishFenceNV(fence_); |
41 glFinishFenceNV(fence_); | |
42 } else { | |
43 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; | |
44 } | |
45 } | 36 } |
46 | 37 |
47 void GLFenceNV::ServerWait() { | 38 void GLFenceNV::ServerWait() { |
48 DCHECK(glIsFenceNV(fence_)); | 39 DCHECK(glIsFenceNV(fence_)); |
49 ClientWait(); | 40 ClientWait(); |
50 } | 41 } |
51 | 42 |
52 GLFenceNV::~GLFenceNV() { | 43 GLFenceNV::~GLFenceNV() { |
53 DCHECK(glIsFenceNV(fence_)); | 44 DCHECK(glIsFenceNV(fence_)); |
54 glDeleteFencesNV(1, &fence_); | 45 glDeleteFencesNV(1, &fence_); |
55 } | 46 } |
56 | 47 |
57 } // namespace gfx | 48 } // namespace gfx |
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