OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <string> | 5 #include <string> |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/lazy_instance.h" | 8 #include "base/lazy_instance.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/threading/thread_local.h" | 10 #include "base/threading/thread_local.h" |
(...skipping 20 matching lines...) Expand all Loading... |
31 GLContext::ScopedReleaseCurrent::~ScopedReleaseCurrent() { | 31 GLContext::ScopedReleaseCurrent::~ScopedReleaseCurrent() { |
32 if (!canceled_ && GetCurrent()) { | 32 if (!canceled_ && GetCurrent()) { |
33 GetCurrent()->ReleaseCurrent(NULL); | 33 GetCurrent()->ReleaseCurrent(NULL); |
34 } | 34 } |
35 } | 35 } |
36 | 36 |
37 void GLContext::ScopedReleaseCurrent::Cancel() { | 37 void GLContext::ScopedReleaseCurrent::Cancel() { |
38 canceled_ = true; | 38 canceled_ = true; |
39 } | 39 } |
40 | 40 |
41 GLContext::FlushEvent::FlushEvent() { | |
42 } | |
43 | |
44 GLContext::FlushEvent::~FlushEvent() { | |
45 } | |
46 | |
47 void GLContext::FlushEvent::Signal() { | |
48 flag_.Set(); | |
49 } | |
50 | |
51 bool GLContext::FlushEvent::IsSignaled() { | |
52 return flag_.IsSet(); | |
53 } | |
54 | |
55 GLContext::GLContext(GLShareGroup* share_group) : | 41 GLContext::GLContext(GLShareGroup* share_group) : |
56 share_group_(share_group), | 42 share_group_(share_group), |
57 swap_interval_(1), | 43 swap_interval_(1), |
58 force_swap_interval_zero_(false) { | 44 force_swap_interval_zero_(false) { |
59 if (!share_group_.get()) | 45 if (!share_group_.get()) |
60 share_group_ = new GLShareGroup; | 46 share_group_ = new GLShareGroup; |
61 | 47 |
62 share_group_->AddContext(this); | 48 share_group_->AddContext(this); |
63 } | 49 } |
64 | 50 |
65 GLContext::~GLContext() { | 51 GLContext::~GLContext() { |
66 share_group_->RemoveContext(this); | 52 share_group_->RemoveContext(this); |
67 if (GetCurrent() == this) { | 53 if (GetCurrent() == this) { |
68 SetCurrent(NULL); | 54 SetCurrent(NULL); |
69 } | 55 } |
70 } | 56 } |
71 | 57 |
72 scoped_refptr<GLContext::FlushEvent> GLContext::SignalFlush() { | |
73 DCHECK(IsCurrent(NULL)); | |
74 scoped_refptr<FlushEvent> flush_event = new FlushEvent(); | |
75 flush_events_.push_back(flush_event); | |
76 return flush_event; | |
77 } | |
78 | |
79 bool GLContext::GetTotalGpuMemory(size_t* bytes) { | 58 bool GLContext::GetTotalGpuMemory(size_t* bytes) { |
80 DCHECK(bytes); | 59 DCHECK(bytes); |
81 *bytes = 0; | 60 *bytes = 0; |
82 return false; | 61 return false; |
83 } | 62 } |
84 | 63 |
85 void GLContext::SetSafeToForceGpuSwitch() { | 64 void GLContext::SetSafeToForceGpuSwitch() { |
86 } | 65 } |
87 | 66 |
88 bool GLContext::ForceGpuSwitchIfNeeded() { | 67 bool GLContext::ForceGpuSwitchIfNeeded() { |
(...skipping 134 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
223 | 202 |
224 void GLContext::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { | 203 void GLContext::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { |
225 if (virtual_gl_api_) | 204 if (virtual_gl_api_) |
226 virtual_gl_api_->OnReleaseVirtuallyCurrent(virtual_context); | 205 virtual_gl_api_->OnReleaseVirtuallyCurrent(virtual_context); |
227 } | 206 } |
228 | 207 |
229 void GLContext::SetRealGLApi() { | 208 void GLContext::SetRealGLApi() { |
230 SetGLToRealGLApi(); | 209 SetGLToRealGLApi(); |
231 } | 210 } |
232 | 211 |
233 void GLContext::OnFlush() { | |
234 for (size_t n = 0; n < flush_events_.size(); n++) | |
235 flush_events_[n]->Signal(); | |
236 flush_events_.clear(); | |
237 } | |
238 | |
239 GLContextReal::GLContextReal(GLShareGroup* share_group) | 212 GLContextReal::GLContextReal(GLShareGroup* share_group) |
240 : GLContext(share_group) {} | 213 : GLContext(share_group) {} |
241 | 214 |
242 GLContextReal::~GLContextReal() {} | 215 GLContextReal::~GLContextReal() {} |
243 | 216 |
244 void GLContextReal::SetCurrent(GLSurface* surface) { | 217 void GLContextReal::SetCurrent(GLSurface* surface) { |
245 GLContext::SetCurrent(surface); | 218 GLContext::SetCurrent(surface); |
246 current_real_context_.Pointer()->Set(surface ? this : NULL); | 219 current_real_context_.Pointer()->Set(surface ? this : NULL); |
247 } | 220 } |
248 | 221 |
249 } // namespace gfx | 222 } // namespace gfx |
OLD | NEW |