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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_GRAPH_H_ | 5 #ifndef V8_COMPILER_GRAPH_H_ |
| 6 #define V8_COMPILER_GRAPH_H_ | 6 #define V8_COMPILER_GRAPH_H_ |
| 7 | 7 |
| 8 #include "src/zone.h" | 8 #include "src/zone.h" |
| 9 #include "src/zone-containers.h" | 9 #include "src/zone-containers.h" |
| 10 | 10 |
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| 75 | 75 |
| 76 Zone* zone() const { return zone_; } | 76 Zone* zone() const { return zone_; } |
| 77 Node* start() const { return start_; } | 77 Node* start() const { return start_; } |
| 78 Node* end() const { return end_; } | 78 Node* end() const { return end_; } |
| 79 | 79 |
| 80 void SetStart(Node* start) { start_ = start; } | 80 void SetStart(Node* start) { start_ = start; } |
| 81 void SetEnd(Node* end) { end_ = end; } | 81 void SetEnd(Node* end) { end_ = end; } |
| 82 | 82 |
| 83 int NodeCount() const { return next_node_id_; } | 83 int NodeCount() const { return next_node_id_; } |
| 84 | 84 |
| 85 void Decorate(Node* node); | 85 void Decorate(Node* node, bool incomplete); |
|
titzer
2015/02/04 13:46:19
Is this incomplete flag necessary for source posit
danno
2015/02/04 14:04:59
Nope, this is intended. Note that previously Decor
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| 86 void AddDecorator(GraphDecorator* decorator); | 86 void AddDecorator(GraphDecorator* decorator); |
| 87 void RemoveDecorator(GraphDecorator* decorator); | 87 void RemoveDecorator(GraphDecorator* decorator); |
| 88 | 88 |
| 89 private: | 89 private: |
| 90 friend class NodeMarkerBase; | 90 friend class NodeMarkerBase; |
| 91 | 91 |
| 92 inline NodeId NextNodeId(); | 92 inline NodeId NextNodeId(); |
| 93 | 93 |
| 94 Zone* const zone_; | 94 Zone* const zone_; |
| 95 Node* start_; | 95 Node* start_; |
| 96 Node* end_; | 96 Node* end_; |
| 97 Mark mark_max_; | 97 Mark mark_max_; |
| 98 NodeId next_node_id_; | 98 NodeId next_node_id_; |
| 99 ZoneVector<GraphDecorator*> decorators_; | 99 ZoneVector<GraphDecorator*> decorators_; |
| 100 | 100 |
| 101 DISALLOW_COPY_AND_ASSIGN(Graph); | 101 DISALLOW_COPY_AND_ASSIGN(Graph); |
| 102 }; | 102 }; |
| 103 | 103 |
| 104 | 104 |
| 105 // A graph decorator can be used to add behavior to the creation of nodes | 105 // A graph decorator can be used to add behavior to the creation of nodes |
| 106 // in a graph. | 106 // in a graph. |
| 107 class GraphDecorator : public ZoneObject { | 107 class GraphDecorator : public ZoneObject { |
| 108 public: | 108 public: |
| 109 virtual ~GraphDecorator() {} | 109 virtual ~GraphDecorator() {} |
| 110 virtual void Decorate(Node* node) = 0; | 110 virtual void Decorate(Node* node, bool incomplete) = 0; |
| 111 }; | 111 }; |
| 112 | 112 |
| 113 } // namespace compiler | 113 } // namespace compiler |
| 114 } // namespace internal | 114 } // namespace internal |
| 115 } // namespace v8 | 115 } // namespace v8 |
| 116 | 116 |
| 117 #endif // V8_COMPILER_GRAPH_H_ | 117 #endif // V8_COMPILER_GRAPH_H_ |
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