Index: src/cff/cf2hints.c |
diff --git a/src/cff/cf2hints.c b/src/cff/cf2hints.c |
new file mode 100644 |
index 0000000000000000000000000000000000000000..1666e4fc2875174541c8cc41a85bee0b2cb0c641 |
--- /dev/null |
+++ b/src/cff/cf2hints.c |
@@ -0,0 +1,1733 @@ |
+/***************************************************************************/ |
+/* */ |
+/* cf2hints.c */ |
+/* */ |
+/* Adobe's code for handling CFF hints (body). */ |
+/* */ |
+/* Copyright 2007-2013 Adobe Systems Incorporated. */ |
+/* */ |
+/* This software, and all works of authorship, whether in source or */ |
+/* object code form as indicated by the copyright notice(s) included */ |
+/* herein (collectively, the "Work") is made available, and may only be */ |
+/* used, modified, and distributed under the FreeType Project License, */ |
+/* LICENSE.TXT. Additionally, subject to the terms and conditions of the */ |
+/* FreeType Project License, each contributor to the Work hereby grants */ |
+/* to any individual or legal entity exercising permissions granted by */ |
+/* the FreeType Project License and this section (hereafter, "You" or */ |
+/* "Your") a perpetual, worldwide, non-exclusive, no-charge, */ |
+/* royalty-free, irrevocable (except as stated in this section) patent */ |
+/* license to make, have made, use, offer to sell, sell, import, and */ |
+/* otherwise transfer the Work, where such license applies only to those */ |
+/* patent claims licensable by such contributor that are necessarily */ |
+/* infringed by their contribution(s) alone or by combination of their */ |
+/* contribution(s) with the Work to which such contribution(s) was */ |
+/* submitted. If You institute patent litigation against any entity */ |
+/* (including a cross-claim or counterclaim in a lawsuit) alleging that */ |
+/* the Work or a contribution incorporated within the Work constitutes */ |
+/* direct or contributory patent infringement, then any patent licenses */ |
+/* granted to You under this License for that Work shall terminate as of */ |
+/* the date such litigation is filed. */ |
+/* */ |
+/* By using, modifying, or distributing the Work you indicate that you */ |
+/* have read and understood the terms and conditions of the */ |
+/* FreeType Project License as well as those provided in this section, */ |
+/* and you accept them fully. */ |
+/* */ |
+/***************************************************************************/ |
+ |
+ |
+#include "cf2ft.h" |
+#include FT_INTERNAL_DEBUG_H |
+ |
+#include "cf2glue.h" |
+#include "cf2font.h" |
+#include "cf2hints.h" |
+#include "cf2intrp.h" |
+ |
+ |
+ /*************************************************************************/ |
+ /* */ |
+ /* The macro FT_COMPONENT is used in trace mode. It is an implicit */ |
+ /* parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log */ |
+ /* messages during execution. */ |
+ /* */ |
+#undef FT_COMPONENT |
+#define FT_COMPONENT trace_cf2hints |
+ |
+ |
+ typedef struct CF2_HintMoveRec_ |
+ { |
+ size_t j; /* index of upper hint map edge */ |
+ CF2_Fixed moveUp; /* adjustment to optimum position */ |
+ |
+ } CF2_HintMoveRec, *CF2_HintMove; |
+ |
+ |
+ /* Compute angular momentum for winding order detection. It is called */ |
+ /* for all lines and curves, but not necessarily in element order. */ |
+ static CF2_Int |
+ cf2_getWindingMomentum( CF2_Fixed x1, |
+ CF2_Fixed y1, |
+ CF2_Fixed x2, |
+ CF2_Fixed y2 ) |
+ { |
+ /* cross product of pt1 position from origin with pt2 position from */ |
+ /* pt1; we reduce the precision so that the result fits into 32 bits */ |
+ |
+ return ( x1 >> 16 ) * ( ( y2 - y1 ) >> 16 ) - |
+ ( y1 >> 16 ) * ( ( x2 - x1 ) >> 16 ); |
+ } |
+ |
+ |
+ /* |
+ * Construct from a StemHint; this is used as a parameter to |
+ * `cf2_blues_capture'. |
+ * `hintOrigin' is the character space displacement of a seac accent. |
+ * Adjust stem hint for darkening here. |
+ * |
+ */ |
+ static void |
+ cf2_hint_init( CF2_Hint hint, |
+ const CF2_ArrStack stemHintArray, |
+ size_t indexStemHint, |
+ const CF2_Font font, |
+ CF2_Fixed hintOrigin, |
+ CF2_Fixed scale, |
+ FT_Bool bottom ) |
+ { |
+ CF2_Fixed width; |
+ const CF2_StemHintRec* stemHint; |
+ |
+ |
+ FT_ZERO( hint ); |
+ |
+ stemHint = (const CF2_StemHintRec*)cf2_arrstack_getPointer( |
+ stemHintArray, |
+ indexStemHint ); |
+ |
+ width = stemHint->max - stemHint->min; |
+ |
+ if ( width == cf2_intToFixed( -21 ) ) |
+ { |
+ /* ghost bottom */ |
+ |
+ if ( bottom ) |
+ { |
+ hint->csCoord = stemHint->max; |
+ hint->flags = CF2_GhostBottom; |
+ } |
+ else |
+ hint->flags = 0; |
+ } |
+ |
+ else if ( width == cf2_intToFixed( -20 ) ) |
+ { |
+ /* ghost top */ |
+ |
+ if ( bottom ) |
+ hint->flags = 0; |
+ else |
+ { |
+ hint->csCoord = stemHint->min; |
+ hint->flags = CF2_GhostTop; |
+ } |
+ } |
+ |
+ else if ( width < 0 ) |
+ { |
+ /* inverted pair */ |
+ |
+ /* |
+ * Hints with negative widths were produced by an early version of a |
+ * non-Adobe font tool. The Type 2 spec allows edge (ghost) hints |
+ * with negative widths, but says |
+ * |
+ * All other negative widths have undefined meaning. |
+ * |
+ * CoolType has a silent workaround that negates the hint width; for |
+ * permissive mode, we do the same here. |
+ * |
+ * Note: Such fonts cannot use ghost hints, but should otherwise work. |
+ * Note: Some poor hints in our faux fonts can produce negative |
+ * widths at some blends. For example, see a light weight of |
+ * `u' in ASerifMM. |
+ * |
+ */ |
+ if ( bottom ) |
+ { |
+ hint->csCoord = stemHint->max; |
+ hint->flags = CF2_PairBottom; |
+ } |
+ else |
+ { |
+ hint->csCoord = stemHint->min; |
+ hint->flags = CF2_PairTop; |
+ } |
+ } |
+ |
+ else |
+ { |
+ /* normal pair */ |
+ |
+ if ( bottom ) |
+ { |
+ hint->csCoord = stemHint->min; |
+ hint->flags = CF2_PairBottom; |
+ } |
+ else |
+ { |
+ hint->csCoord = stemHint->max; |
+ hint->flags = CF2_PairTop; |
+ } |
+ } |
+ |
+ /* Now that ghost hints have been detected, adjust this edge for */ |
+ /* darkening. Bottoms are not changed; tops are incremented by twice */ |
+ /* `darkenY'. */ |
+ if ( cf2_hint_isTop( hint ) ) |
+ hint->csCoord += 2 * font->darkenY; |
+ |
+ hint->csCoord += hintOrigin; |
+ hint->scale = scale; |
+ hint->index = indexStemHint; /* index in original stem hint array */ |
+ |
+ /* if original stem hint has been used, use the same position */ |
+ if ( hint->flags != 0 && stemHint->used ) |
+ { |
+ if ( cf2_hint_isTop( hint ) ) |
+ hint->dsCoord = stemHint->maxDS; |
+ else |
+ hint->dsCoord = stemHint->minDS; |
+ |
+ cf2_hint_lock( hint ); |
+ } |
+ else |
+ hint->dsCoord = FT_MulFix( hint->csCoord, scale ); |
+ } |
+ |
+ |
+ /* initialize an invalid hint map element */ |
+ static void |
+ cf2_hint_initZero( CF2_Hint hint ) |
+ { |
+ FT_ZERO( hint ); |
+ } |
+ |
+ |
+ FT_LOCAL_DEF( FT_Bool ) |
+ cf2_hint_isValid( const CF2_Hint hint ) |
+ { |
+ return hint->flags != 0; |
+ } |
+ |
+ |
+ static FT_Bool |
+ cf2_hint_isPair( const CF2_Hint hint ) |
+ { |
+ return ( hint->flags & |
+ ( CF2_PairBottom | CF2_PairTop ) ) != 0; |
+ } |
+ |
+ |
+ static FT_Bool |
+ cf2_hint_isPairTop( const CF2_Hint hint ) |
+ { |
+ return ( hint->flags & CF2_PairTop ) != 0; |
+ } |
+ |
+ |
+ FT_LOCAL_DEF( FT_Bool ) |
+ cf2_hint_isTop( const CF2_Hint hint ) |
+ { |
+ return ( hint->flags & |
+ ( CF2_PairTop | CF2_GhostTop ) ) != 0; |
+ } |
+ |
+ |
+ FT_LOCAL_DEF( FT_Bool ) |
+ cf2_hint_isBottom( const CF2_Hint hint ) |
+ { |
+ return ( hint->flags & |
+ ( CF2_PairBottom | CF2_GhostBottom ) ) != 0; |
+ } |
+ |
+ |
+ static FT_Bool |
+ cf2_hint_isLocked( const CF2_Hint hint ) |
+ { |
+ return ( hint->flags & CF2_Locked ) != 0; |
+ } |
+ |
+ |
+ static FT_Bool |
+ cf2_hint_isSynthetic( const CF2_Hint hint ) |
+ { |
+ return ( hint->flags & CF2_Synthetic ) != 0; |
+ } |
+ |
+ |
+ FT_LOCAL_DEF( void ) |
+ cf2_hint_lock( CF2_Hint hint ) |
+ { |
+ hint->flags |= CF2_Locked; |
+ } |
+ |
+ |
+ FT_LOCAL_DEF( void ) |
+ cf2_hintmap_init( CF2_HintMap hintmap, |
+ CF2_Font font, |
+ CF2_HintMap initialMap, |
+ CF2_ArrStack hintMoves, |
+ CF2_Fixed scale ) |
+ { |
+ FT_ZERO( hintmap ); |
+ |
+ /* copy parameters from font instance */ |
+ hintmap->hinted = font->hinted; |
+ hintmap->scale = scale; |
+ hintmap->font = font; |
+ hintmap->initialHintMap = initialMap; |
+ /* will clear in `cf2_hintmap_adjustHints' */ |
+ hintmap->hintMoves = hintMoves; |
+ } |
+ |
+ |
+ static FT_Bool |
+ cf2_hintmap_isValid( const CF2_HintMap hintmap ) |
+ { |
+ return hintmap->isValid; |
+ } |
+ |
+ |
+ /* transform character space coordinate to device space using hint map */ |
+ static CF2_Fixed |
+ cf2_hintmap_map( CF2_HintMap hintmap, |
+ CF2_Fixed csCoord ) |
+ { |
+ FT_ASSERT( hintmap->isValid ); /* must call Build before Map */ |
+ FT_ASSERT( hintmap->lastIndex < CF2_MAX_HINT_EDGES ); |
+ |
+ if ( hintmap->count == 0 || ! hintmap->hinted ) |
+ { |
+ /* there are no hints; use uniform scale and zero offset */ |
+ return FT_MulFix( csCoord, hintmap->scale ); |
+ } |
+ else |
+ { |
+ /* start linear search from last hit */ |
+ CF2_UInt i = hintmap->lastIndex; |
+ |
+ |
+ /* search up */ |
+ while ( i < hintmap->count - 1 && |
+ csCoord >= hintmap->edge[i + 1].csCoord ) |
+ i += 1; |
+ |
+ /* search down */ |
+ while ( i > 0 && csCoord < hintmap->edge[i].csCoord ) |
+ i -= 1; |
+ |
+ hintmap->lastIndex = i; |
+ |
+ if ( i == 0 && csCoord < hintmap->edge[0].csCoord ) |
+ { |
+ /* special case for points below first edge: use uniform scale */ |
+ return FT_MulFix( csCoord - hintmap->edge[0].csCoord, |
+ hintmap->scale ) + |
+ hintmap->edge[0].dsCoord; |
+ } |
+ else |
+ { |
+ /* |
+ * Note: entries with duplicate csCoord are allowed. |
+ * Use edge[i], the highest entry where csCoord >= entry[i].csCoord |
+ */ |
+ return FT_MulFix( csCoord - hintmap->edge[i].csCoord, |
+ hintmap->edge[i].scale ) + |
+ hintmap->edge[i].dsCoord; |
+ } |
+ } |
+ } |
+ |
+ |
+ /* |
+ * This hinting policy moves a hint pair in device space so that one of |
+ * its two edges is on a device pixel boundary (its fractional part is |
+ * zero). `cf2_hintmap_insertHint' guarantees no overlap in CS |
+ * space. Ensure here that there is no overlap in DS. |
+ * |
+ * In the first pass, edges are adjusted relative to adjacent hints. |
+ * Those that are below have already been adjusted. Those that are |
+ * above have not yet been adjusted. If a hint above blocks an |
+ * adjustment to an optimal position, we will try again in a second |
+ * pass. The second pass is top-down. |
+ * |
+ */ |
+ |
+ static void |
+ cf2_hintmap_adjustHints( CF2_HintMap hintmap ) |
+ { |
+ size_t i, j; |
+ |
+ |
+ cf2_arrstack_clear( hintmap->hintMoves ); /* working storage */ |
+ |
+ /* |
+ * First pass is bottom-up (font hint order) without look-ahead. |
+ * Locked edges are already adjusted. |
+ * Unlocked edges begin with dsCoord from `initialHintMap'. |
+ * Save edges that are not optimally adjusted in `hintMoves' array, |
+ * and process them in second pass. |
+ */ |
+ |
+ for ( i = 0; i < hintmap->count; i++ ) |
+ { |
+ FT_Bool isPair = cf2_hint_isPair( &hintmap->edge[i] ); |
+ |
+ |
+ /* index of upper edge (same value for ghost hint) */ |
+ j = isPair ? i + 1 : i; |
+ |
+ FT_ASSERT( j < hintmap->count ); |
+ FT_ASSERT( cf2_hint_isValid( &hintmap->edge[i] ) ); |
+ FT_ASSERT( cf2_hint_isValid( &hintmap->edge[j] ) ); |
+ FT_ASSERT( cf2_hint_isLocked( &hintmap->edge[i] ) == |
+ cf2_hint_isLocked( &hintmap->edge[j] ) ); |
+ |
+ if ( !cf2_hint_isLocked( &hintmap->edge[i] ) ) |
+ { |
+ /* hint edge is not locked, we can adjust it */ |
+ CF2_Fixed fracDown = cf2_fixedFraction( hintmap->edge[i].dsCoord ); |
+ CF2_Fixed fracUp = cf2_fixedFraction( hintmap->edge[j].dsCoord ); |
+ |
+ /* calculate all four possibilities; moves down are negative */ |
+ CF2_Fixed downMoveDown = 0 - fracDown; |
+ CF2_Fixed upMoveDown = 0 - fracUp; |
+ CF2_Fixed downMoveUp = fracDown == 0 |
+ ? 0 |
+ : cf2_intToFixed( 1 ) - fracDown; |
+ CF2_Fixed upMoveUp = fracUp == 0 |
+ ? 0 |
+ : cf2_intToFixed( 1 ) - fracUp; |
+ |
+ /* smallest move up */ |
+ CF2_Fixed moveUp = FT_MIN( downMoveUp, upMoveUp ); |
+ /* smallest move down */ |
+ CF2_Fixed moveDown = FT_MAX( downMoveDown, upMoveDown ); |
+ |
+ /* final amount to move edge or edge pair */ |
+ CF2_Fixed move; |
+ |
+ CF2_Fixed downMinCounter = CF2_MIN_COUNTER; |
+ CF2_Fixed upMinCounter = CF2_MIN_COUNTER; |
+ FT_Bool saveEdge = FALSE; |
+ |
+ |
+ /* minimum counter constraint doesn't apply when adjacent edges */ |
+ /* are synthetic */ |
+ /* TODO: doesn't seem a big effect; for now, reduce the code */ |
+#if 0 |
+ if ( i == 0 || |
+ cf2_hint_isSynthetic( &hintmap->edge[i - 1] ) ) |
+ downMinCounter = 0; |
+ |
+ if ( j >= hintmap->count - 1 || |
+ cf2_hint_isSynthetic( &hintmap->edge[j + 1] ) ) |
+ upMinCounter = 0; |
+#endif |
+ |
+ /* is there room to move up? */ |
+ /* there is if we are at top of array or the next edge is at or */ |
+ /* beyond proposed move up? */ |
+ if ( j >= hintmap->count - 1 || |
+ hintmap->edge[j + 1].dsCoord >= |
+ hintmap->edge[j].dsCoord + moveUp + upMinCounter ) |
+ { |
+ /* there is room to move up; is there also room to move down? */ |
+ if ( i == 0 || |
+ hintmap->edge[i - 1].dsCoord <= |
+ hintmap->edge[i].dsCoord + moveDown - downMinCounter ) |
+ { |
+ /* move smaller absolute amount */ |
+ move = ( -moveDown < moveUp ) ? moveDown : moveUp; /* optimum */ |
+ } |
+ else |
+ move = moveUp; |
+ } |
+ else |
+ { |
+ /* is there room to move down? */ |
+ if ( i == 0 || |
+ hintmap->edge[i - 1].dsCoord <= |
+ hintmap->edge[i].dsCoord + moveDown - downMinCounter ) |
+ { |
+ move = moveDown; |
+ saveEdge = moveUp < -moveDown; /* true if non-optimum move */ |
+ } |
+ else |
+ { |
+ /* no room to move either way without overlapping or reducing */ |
+ /* the counter too much */ |
+ move = 0; |
+ saveEdge = TRUE; |
+ } |
+ } |
+ |
+ /* Identify non-moves and moves down that aren't optimal, and save */ |
+ /* them for second pass. */ |
+ /* Do this only if there is an unlocked edge above (which could */ |
+ /* possibly move). */ |
+ if ( saveEdge && |
+ j < hintmap->count - 1 && |
+ !cf2_hint_isLocked( &hintmap->edge[j + 1] ) ) |
+ { |
+ CF2_HintMoveRec savedMove; |
+ |
+ |
+ savedMove.j = j; |
+ /* desired adjustment in second pass */ |
+ savedMove.moveUp = moveUp - move; |
+ |
+ cf2_arrstack_push( hintmap->hintMoves, &savedMove ); |
+ } |
+ |
+ /* move the edge(s) */ |
+ hintmap->edge[i].dsCoord += move; |
+ if ( isPair ) |
+ hintmap->edge[j].dsCoord += move; |
+ } |
+ |
+ /* assert there are no overlaps in device space */ |
+ FT_ASSERT( i == 0 || |
+ hintmap->edge[i - 1].dsCoord <= hintmap->edge[i].dsCoord ); |
+ FT_ASSERT( i < j || |
+ hintmap->edge[i].dsCoord <= hintmap->edge[j].dsCoord ); |
+ |
+ /* adjust the scales, avoiding divide by zero */ |
+ if ( i > 0 ) |
+ { |
+ if ( hintmap->edge[i].csCoord != hintmap->edge[i - 1].csCoord ) |
+ hintmap->edge[i - 1].scale = |
+ FT_DivFix( |
+ hintmap->edge[i].dsCoord - hintmap->edge[i - 1].dsCoord, |
+ hintmap->edge[i].csCoord - hintmap->edge[i - 1].csCoord ); |
+ } |
+ |
+ if ( isPair ) |
+ { |
+ if ( hintmap->edge[j].csCoord != hintmap->edge[j - 1].csCoord ) |
+ hintmap->edge[j - 1].scale = |
+ FT_DivFix( |
+ hintmap->edge[j].dsCoord - hintmap->edge[j - 1].dsCoord, |
+ hintmap->edge[j].csCoord - hintmap->edge[j - 1].csCoord ); |
+ |
+ i += 1; /* skip upper edge on next loop */ |
+ } |
+ } |
+ |
+ /* second pass tries to move non-optimal hints up, in case there is */ |
+ /* room now */ |
+ for ( i = cf2_arrstack_size( hintmap->hintMoves ); i > 0; i-- ) |
+ { |
+ CF2_HintMove hintMove = (CF2_HintMove) |
+ cf2_arrstack_getPointer( hintmap->hintMoves, i - 1 ); |
+ |
+ |
+ j = hintMove->j; |
+ |
+ /* this was tested before the push, above */ |
+ FT_ASSERT( j < hintmap->count - 1 ); |
+ |
+ /* is there room to move up? */ |
+ if ( hintmap->edge[j + 1].dsCoord >= |
+ hintmap->edge[j].dsCoord + hintMove->moveUp + CF2_MIN_COUNTER ) |
+ { |
+ /* there is more room now, move edge up */ |
+ hintmap->edge[j].dsCoord += hintMove->moveUp; |
+ |
+ if ( cf2_hint_isPair( &hintmap->edge[j] ) ) |
+ { |
+ FT_ASSERT( j > 0 ); |
+ hintmap->edge[j - 1].dsCoord += hintMove->moveUp; |
+ } |
+ } |
+ } |
+ } |
+ |
+ |
+ /* insert hint edges into map, sorted by csCoord */ |
+ static void |
+ cf2_hintmap_insertHint( CF2_HintMap hintmap, |
+ CF2_Hint bottomHintEdge, |
+ CF2_Hint topHintEdge ) |
+ { |
+ CF2_UInt indexInsert; |
+ |
+ /* set default values, then check for edge hints */ |
+ FT_Bool isPair = TRUE; |
+ CF2_Hint firstHintEdge = bottomHintEdge; |
+ CF2_Hint secondHintEdge = topHintEdge; |
+ |
+ |
+ /* one or none of the input params may be invalid when dealing with */ |
+ /* edge hints; at least one edge must be valid */ |
+ FT_ASSERT( cf2_hint_isValid( bottomHintEdge ) || |
+ cf2_hint_isValid( topHintEdge ) ); |
+ |
+ /* determine how many and which edges to insert */ |
+ if ( !cf2_hint_isValid( bottomHintEdge ) ) |
+ { |
+ /* insert only the top edge */ |
+ firstHintEdge = topHintEdge; |
+ isPair = FALSE; |
+ } |
+ else if ( !cf2_hint_isValid( topHintEdge ) ) |
+ { |
+ /* insert only the bottom edge */ |
+ isPair = FALSE; |
+ } |
+ |
+ /* paired edges must be in proper order */ |
+ FT_ASSERT( !isPair || |
+ topHintEdge->csCoord >= bottomHintEdge->csCoord ); |
+ |
+ /* linear search to find index value of insertion point */ |
+ indexInsert = 0; |
+ for ( ; indexInsert < hintmap->count; indexInsert++ ) |
+ { |
+ if ( hintmap->edge[indexInsert].csCoord > firstHintEdge->csCoord ) |
+ break; |
+ } |
+ |
+ /* |
+ * Discard any hints that overlap in character space. Most often, |
+ * this is while building the initial map, but in theory, it can also |
+ * occur because of darkening. |
+ * |
+ */ |
+ if ( indexInsert < hintmap->count ) |
+ { |
+ /* we are inserting before an existing edge: */ |
+ /* verify that a new pair does not straddle the next edge */ |
+ if ( isPair && |
+ hintmap->edge[indexInsert].csCoord < secondHintEdge->csCoord ) |
+ return; /* ignore overlapping stem hint */ |
+ |
+ /* verify that we are not inserting between paired edges */ |
+ if ( cf2_hint_isPairTop( &hintmap->edge[indexInsert] ) ) |
+ return; /* ignore overlapping stem hint */ |
+ } |
+ |
+ /* recompute device space locations using initial hint map */ |
+ if ( cf2_hintmap_isValid( hintmap->initialHintMap ) && |
+ !cf2_hint_isLocked( firstHintEdge ) ) |
+ { |
+ if ( isPair ) |
+ { |
+ /* Use hint map to position the center of stem, and nominal scale */ |
+ /* to position the two edges. This preserves the stem width. */ |
+ CF2_Fixed midpoint = cf2_hintmap_map( |
+ hintmap->initialHintMap, |
+ ( secondHintEdge->csCoord + |
+ firstHintEdge->csCoord ) / 2 ); |
+ CF2_Fixed halfWidth = FT_MulFix( |
+ ( secondHintEdge->csCoord - |
+ firstHintEdge->csCoord ) / 2, |
+ hintmap->scale ); |
+ |
+ |
+ firstHintEdge->dsCoord = midpoint - halfWidth; |
+ secondHintEdge->dsCoord = midpoint + halfWidth; |
+ } |
+ else |
+ firstHintEdge->dsCoord = cf2_hintmap_map( hintmap->initialHintMap, |
+ firstHintEdge->csCoord ); |
+ } |
+ |
+ /* discard any hints that overlap in device space; this can occur */ |
+ /* because locked hints have been moved to align with blue zones */ |
+ if ( indexInsert > 0 ) |
+ { |
+ /* we are inserting after an existing edge */ |
+ if ( firstHintEdge->dsCoord < hintmap->edge[indexInsert - 1].dsCoord ) |
+ return; |
+ } |
+ |
+ if ( indexInsert < hintmap->count ) |
+ { |
+ /* we are inserting before an existing edge */ |
+ if ( isPair ) |
+ { |
+ if ( secondHintEdge->dsCoord > hintmap->edge[indexInsert].dsCoord ) |
+ return; |
+ } |
+ else |
+ { |
+ if ( firstHintEdge->dsCoord > hintmap->edge[indexInsert].dsCoord ) |
+ return; |
+ } |
+ } |
+ |
+ /* make room to insert */ |
+ { |
+ CF2_Int iSrc = hintmap->count - 1; |
+ CF2_Int iDst = isPair ? hintmap->count + 1 : hintmap->count; |
+ |
+ CF2_Int count = hintmap->count - indexInsert; |
+ |
+ |
+ if ( iDst >= CF2_MAX_HINT_EDGES ) |
+ { |
+ FT_TRACE4(( "cf2_hintmap_insertHint: too many hintmaps\n" )); |
+ return; |
+ } |
+ |
+ while ( count-- ) |
+ hintmap->edge[iDst--] = hintmap->edge[iSrc--]; |
+ |
+ /* insert first edge */ |
+ hintmap->edge[indexInsert] = *firstHintEdge; /* copy struct */ |
+ hintmap->count += 1; |
+ |
+ if ( isPair ) |
+ { |
+ /* insert second edge */ |
+ hintmap->edge[indexInsert + 1] = *secondHintEdge; /* copy struct */ |
+ hintmap->count += 1; |
+ } |
+ } |
+ |
+ return; |
+ } |
+ |
+ |
+ /* |
+ * Build a map from hints and mask. |
+ * |
+ * This function may recur one level if `hintmap->initialHintMap' is not yet |
+ * valid. |
+ * If `initialMap' is true, simply build initial map. |
+ * |
+ * Synthetic hints are used in two ways. A hint at zero is inserted, if |
+ * needed, in the initial hint map, to prevent translations from |
+ * propagating across the origin. If synthetic em box hints are enabled |
+ * for ideographic dictionaries, then they are inserted in all hint |
+ * maps, including the initial one. |
+ * |
+ */ |
+ FT_LOCAL_DEF( void ) |
+ cf2_hintmap_build( CF2_HintMap hintmap, |
+ CF2_ArrStack hStemHintArray, |
+ CF2_ArrStack vStemHintArray, |
+ CF2_HintMask hintMask, |
+ CF2_Fixed hintOrigin, |
+ FT_Bool initialMap ) |
+ { |
+ FT_Byte* maskPtr; |
+ |
+ CF2_Font font = hintmap->font; |
+ CF2_HintMaskRec tempHintMask; |
+ |
+ size_t bitCount, i; |
+ FT_Byte maskByte; |
+ |
+ |
+ /* check whether initial map is constructed */ |
+ if ( !initialMap && !cf2_hintmap_isValid( hintmap->initialHintMap ) ) |
+ { |
+ /* make recursive call with initialHintMap and temporary mask; */ |
+ /* temporary mask will get all bits set, below */ |
+ cf2_hintmask_init( &tempHintMask, hintMask->error ); |
+ cf2_hintmap_build( hintmap->initialHintMap, |
+ hStemHintArray, |
+ vStemHintArray, |
+ &tempHintMask, |
+ hintOrigin, |
+ TRUE ); |
+ } |
+ |
+ if ( !cf2_hintmask_isValid( hintMask ) ) |
+ { |
+ /* without a hint mask, assume all hints are active */ |
+ cf2_hintmask_setAll( hintMask, |
+ cf2_arrstack_size( hStemHintArray ) + |
+ cf2_arrstack_size( vStemHintArray ) ); |
+ } |
+ |
+ /* begin by clearing the map */ |
+ hintmap->count = 0; |
+ hintmap->lastIndex = 0; |
+ |
+ /* make a copy of the hint mask so we can modify it */ |
+ tempHintMask = *hintMask; |
+ maskPtr = cf2_hintmask_getMaskPtr( &tempHintMask ); |
+ |
+ /* use the hStem hints only, which are first in the mask */ |
+ /* TODO: compare this to cffhintmaskGetBitCount */ |
+ bitCount = cf2_arrstack_size( hStemHintArray ); |
+ |
+ /* synthetic embox hints get highest priority */ |
+ if ( font->blues.doEmBoxHints ) |
+ { |
+ CF2_HintRec dummy; |
+ |
+ |
+ cf2_hint_initZero( &dummy ); /* invalid hint map element */ |
+ |
+ /* ghost bottom */ |
+ cf2_hintmap_insertHint( hintmap, |
+ &font->blues.emBoxBottomEdge, |
+ &dummy ); |
+ /* ghost top */ |
+ cf2_hintmap_insertHint( hintmap, |
+ &dummy, |
+ &font->blues.emBoxTopEdge ); |
+ } |
+ |
+ /* insert hints captured by a blue zone or already locked (higher */ |
+ /* priority) */ |
+ for ( i = 0, maskByte = 0x80; i < bitCount; i++ ) |
+ { |
+ if ( maskByte & *maskPtr ) |
+ { |
+ /* expand StemHint into two `CF2_Hint' elements */ |
+ CF2_HintRec bottomHintEdge, topHintEdge; |
+ |
+ |
+ cf2_hint_init( &bottomHintEdge, |
+ hStemHintArray, |
+ i, |
+ font, |
+ hintOrigin, |
+ hintmap->scale, |
+ TRUE /* bottom */ ); |
+ cf2_hint_init( &topHintEdge, |
+ hStemHintArray, |
+ i, |
+ font, |
+ hintOrigin, |
+ hintmap->scale, |
+ FALSE /* top */ ); |
+ |
+ if ( cf2_hint_isLocked( &bottomHintEdge ) || |
+ cf2_hint_isLocked( &topHintEdge ) || |
+ cf2_blues_capture( &font->blues, |
+ &bottomHintEdge, |
+ &topHintEdge ) ) |
+ { |
+ /* insert captured hint into map */ |
+ cf2_hintmap_insertHint( hintmap, &bottomHintEdge, &topHintEdge ); |
+ |
+ *maskPtr &= ~maskByte; /* turn off the bit for this hint */ |
+ } |
+ } |
+ |
+ if ( ( i & 7 ) == 7 ) |
+ { |
+ /* move to next mask byte */ |
+ maskPtr++; |
+ maskByte = 0x80; |
+ } |
+ else |
+ maskByte >>= 1; |
+ } |
+ |
+ /* initial hint map includes only captured hints plus maybe one at 0 */ |
+ |
+ /* |
+ * TODO: There is a problem here because we are trying to build a |
+ * single hint map containing all captured hints. It is |
+ * possible for there to be conflicts between captured hints, |
+ * either because of darkening or because the hints are in |
+ * separate hint zones (we are ignoring hint zones for the |
+ * initial map). An example of the latter is MinionPro-Regular |
+ * v2.030 glyph 883 (Greek Capital Alpha with Psili) at 15ppem. |
+ * A stem hint for the psili conflicts with the top edge hint |
+ * for the base character. The stem hint gets priority because |
+ * of its sort order. In glyph 884 (Greek Capital Alpha with |
+ * Psili and Oxia), the top of the base character gets a stem |
+ * hint, and the psili does not. This creates different initial |
+ * maps for the two glyphs resulting in different renderings of |
+ * the base character. Will probably defer this either as not |
+ * worth the cost or as a font bug. I don't think there is any |
+ * good reason for an accent to be captured by an alignment |
+ * zone. -darnold 2/12/10 |
+ */ |
+ |
+ if ( initialMap ) |
+ { |
+ /* Apply a heuristic that inserts a point for (0,0), unless it's */ |
+ /* already covered by a mapping. This locks the baseline for glyphs */ |
+ /* that have no baseline hints. */ |
+ |
+ if ( hintmap->count == 0 || |
+ hintmap->edge[0].csCoord > 0 || |
+ hintmap->edge[hintmap->count - 1].csCoord < 0 ) |
+ { |
+ /* all edges are above 0 or all edges are below 0; */ |
+ /* construct a locked edge hint at 0 */ |
+ |
+ CF2_HintRec edge, invalid; |
+ |
+ |
+ cf2_hint_initZero( &edge ); |
+ |
+ edge.flags = CF2_GhostBottom | |
+ CF2_Locked | |
+ CF2_Synthetic; |
+ edge.scale = hintmap->scale; |
+ |
+ cf2_hint_initZero( &invalid ); |
+ cf2_hintmap_insertHint( hintmap, &edge, &invalid ); |
+ } |
+ } |
+ else |
+ { |
+ /* insert remaining hints */ |
+ |
+ maskPtr = cf2_hintmask_getMaskPtr( &tempHintMask ); |
+ |
+ for ( i = 0, maskByte = 0x80; i < bitCount; i++ ) |
+ { |
+ if ( maskByte & *maskPtr ) |
+ { |
+ CF2_HintRec bottomHintEdge, topHintEdge; |
+ |
+ |
+ cf2_hint_init( &bottomHintEdge, |
+ hStemHintArray, |
+ i, |
+ font, |
+ hintOrigin, |
+ hintmap->scale, |
+ TRUE /* bottom */ ); |
+ cf2_hint_init( &topHintEdge, |
+ hStemHintArray, |
+ i, |
+ font, |
+ hintOrigin, |
+ hintmap->scale, |
+ FALSE /* top */ ); |
+ |
+ cf2_hintmap_insertHint( hintmap, &bottomHintEdge, &topHintEdge ); |
+ } |
+ |
+ if ( ( i & 7 ) == 7 ) |
+ { |
+ /* move to next mask byte */ |
+ maskPtr++; |
+ maskByte = 0x80; |
+ } |
+ else |
+ maskByte >>= 1; |
+ } |
+ } |
+ |
+ /* |
+ * Note: The following line is a convenient place to break when |
+ * debugging hinting. Examine `hintmap->edge' for the list of |
+ * enabled hints, then step over the call to see the effect of |
+ * adjustment. We stop here first on the recursive call that |
+ * creates the initial map, and then on each counter group and |
+ * hint zone. |
+ */ |
+ |
+ /* adjust positions of hint edges that are not locked to blue zones */ |
+ cf2_hintmap_adjustHints( hintmap ); |
+ |
+ /* save the position of all hints that were used in this hint map; */ |
+ /* if we use them again, we'll locate them in the same position */ |
+ if ( !initialMap ) |
+ { |
+ for ( i = 0; i < hintmap->count; i++ ) |
+ { |
+ if ( !cf2_hint_isSynthetic( &hintmap->edge[i] ) ) |
+ { |
+ /* Note: include both valid and invalid edges */ |
+ /* Note: top and bottom edges are copied back separately */ |
+ CF2_StemHint stemhint = (CF2_StemHint) |
+ cf2_arrstack_getPointer( hStemHintArray, |
+ hintmap->edge[i].index ); |
+ |
+ |
+ if ( cf2_hint_isTop( &hintmap->edge[i] ) ) |
+ stemhint->maxDS = hintmap->edge[i].dsCoord; |
+ else |
+ stemhint->minDS = hintmap->edge[i].dsCoord; |
+ |
+ stemhint->used = TRUE; |
+ } |
+ } |
+ } |
+ |
+ /* hint map is ready to use */ |
+ hintmap->isValid = TRUE; |
+ |
+ /* remember this mask has been used */ |
+ cf2_hintmask_setNew( hintMask, FALSE ); |
+ } |
+ |
+ |
+ FT_LOCAL_DEF( void ) |
+ cf2_glyphpath_init( CF2_GlyphPath glyphpath, |
+ CF2_Font font, |
+ CF2_OutlineCallbacks callbacks, |
+ CF2_Fixed scaleY, |
+ /* CF2_Fixed hShift, */ |
+ CF2_ArrStack hStemHintArray, |
+ CF2_ArrStack vStemHintArray, |
+ CF2_HintMask hintMask, |
+ CF2_Fixed hintOriginY, |
+ const CF2_Blues blues, |
+ const FT_Vector* fractionalTranslation ) |
+ { |
+ FT_ZERO( glyphpath ); |
+ |
+ glyphpath->font = font; |
+ glyphpath->callbacks = callbacks; |
+ |
+ cf2_arrstack_init( &glyphpath->hintMoves, |
+ font->memory, |
+ &font->error, |
+ sizeof ( CF2_HintMoveRec ) ); |
+ |
+ cf2_hintmap_init( &glyphpath->initialHintMap, |
+ font, |
+ &glyphpath->initialHintMap, |
+ &glyphpath->hintMoves, |
+ scaleY ); |
+ cf2_hintmap_init( &glyphpath->firstHintMap, |
+ font, |
+ &glyphpath->initialHintMap, |
+ &glyphpath->hintMoves, |
+ scaleY ); |
+ cf2_hintmap_init( &glyphpath->hintMap, |
+ font, |
+ &glyphpath->initialHintMap, |
+ &glyphpath->hintMoves, |
+ scaleY ); |
+ |
+ glyphpath->scaleX = font->innerTransform.a; |
+ glyphpath->scaleC = font->innerTransform.c; |
+ glyphpath->scaleY = font->innerTransform.d; |
+ |
+ glyphpath->fractionalTranslation = *fractionalTranslation; |
+ |
+#if 0 |
+ glyphpath->hShift = hShift; /* for fauxing */ |
+#endif |
+ |
+ glyphpath->hStemHintArray = hStemHintArray; |
+ glyphpath->vStemHintArray = vStemHintArray; |
+ glyphpath->hintMask = hintMask; /* ptr to current mask */ |
+ glyphpath->hintOriginY = hintOriginY; |
+ glyphpath->blues = blues; |
+ glyphpath->darken = font->darkened; /* TODO: should we make copies? */ |
+ glyphpath->xOffset = font->darkenX; |
+ glyphpath->yOffset = font->darkenY; |
+ glyphpath->miterLimit = 2 * FT_MAX( |
+ cf2_fixedAbs( glyphpath->xOffset ), |
+ cf2_fixedAbs( glyphpath->yOffset ) ); |
+ |
+ /* .1 character space unit */ |
+ glyphpath->snapThreshold = cf2_floatToFixed( 0.1f ); |
+ |
+ glyphpath->moveIsPending = TRUE; |
+ glyphpath->pathIsOpen = FALSE; |
+ glyphpath->elemIsQueued = FALSE; |
+ } |
+ |
+ |
+ FT_LOCAL_DEF( void ) |
+ cf2_glyphpath_finalize( CF2_GlyphPath glyphpath ) |
+ { |
+ cf2_arrstack_finalize( &glyphpath->hintMoves ); |
+ } |
+ |
+ |
+ /* |
+ * Hint point in y-direction and apply outerTransform. |
+ * Input `current' hint map (which is actually delayed by one element). |
+ * Input x,y point in Character Space. |
+ * Output x,y point in Device Space, including translation. |
+ */ |
+ static void |
+ cf2_glyphpath_hintPoint( CF2_GlyphPath glyphpath, |
+ CF2_HintMap hintmap, |
+ FT_Vector* ppt, |
+ CF2_Fixed x, |
+ CF2_Fixed y ) |
+ { |
+ FT_Vector pt; /* hinted point in upright DS */ |
+ |
+ |
+ pt.x = FT_MulFix( glyphpath->scaleX, x ) + |
+ FT_MulFix( glyphpath->scaleC, y ); |
+ pt.y = cf2_hintmap_map( hintmap, y ); |
+ |
+ ppt->x = FT_MulFix( glyphpath->font->outerTransform.a, pt.x ) + |
+ FT_MulFix( glyphpath->font->outerTransform.c, pt.y ) + |
+ glyphpath->fractionalTranslation.x; |
+ ppt->y = FT_MulFix( glyphpath->font->outerTransform.b, pt.x ) + |
+ FT_MulFix( glyphpath->font->outerTransform.d, pt.y ) + |
+ glyphpath->fractionalTranslation.y; |
+ } |
+ |
+ |
+ /* |
+ * From two line segments, (u1,u2) and (v1,v2), compute a point of |
+ * intersection on the corresponding lines. |
+ * Return false if no intersection is found, or if the intersection is |
+ * too far away from the ends of the line segments, u2 and v1. |
+ * |
+ */ |
+ static FT_Bool |
+ cf2_glyphpath_computeIntersection( CF2_GlyphPath glyphpath, |
+ const FT_Vector* u1, |
+ const FT_Vector* u2, |
+ const FT_Vector* v1, |
+ const FT_Vector* v2, |
+ FT_Vector* intersection ) |
+ { |
+ /* |
+ * Let `u' be a zero-based vector from the first segment, `v' from the |
+ * second segment. |
+ * Let `w 'be the zero-based vector from `u1' to `v1'. |
+ * `perp' is the `perpendicular dot product'; see |
+ * http://mathworld.wolfram.com/PerpDotProduct.html. |
+ * `s' is the parameter for the parametric line for the first segment |
+ * (`u'). |
+ * |
+ * See notation in |
+ * http://softsurfer.com/Archive/algorithm_0104/algorithm_0104B.htm. |
+ * Calculations are done in 16.16, but must handle the squaring of |
+ * line lengths in character space. We scale all vectors by 1/32 to |
+ * avoid overflow. This allows values up to 4095 to be squared. The |
+ * scale factor cancels in the divide. |
+ * |
+ * TODO: the scale factor could be computed from UnitsPerEm. |
+ * |
+ */ |
+ |
+#define cf2_perp( a, b ) \ |
+ ( FT_MulFix( a.x, b.y ) - FT_MulFix( a.y, b.x ) ) |
+ |
+ /* round and divide by 32 */ |
+#define CF2_CS_SCALE( x ) \ |
+ ( ( (x) + 0x10 ) >> 5 ) |
+ |
+ FT_Vector u, v, w; /* scaled vectors */ |
+ CF2_Fixed denominator, s; |
+ |
+ |
+ u.x = CF2_CS_SCALE( u2->x - u1->x ); |
+ u.y = CF2_CS_SCALE( u2->y - u1->y ); |
+ v.x = CF2_CS_SCALE( v2->x - v1->x ); |
+ v.y = CF2_CS_SCALE( v2->y - v1->y ); |
+ w.x = CF2_CS_SCALE( v1->x - u1->x ); |
+ w.y = CF2_CS_SCALE( v1->y - u1->y ); |
+ |
+ denominator = cf2_perp( u, v ); |
+ |
+ if ( denominator == 0 ) |
+ return FALSE; /* parallel or coincident lines */ |
+ |
+ s = FT_DivFix( cf2_perp( w, v ), denominator ); |
+ |
+ intersection->x = u1->x + FT_MulFix( s, u2->x - u1->x ); |
+ intersection->y = u1->y + FT_MulFix( s, u2->y - u1->y ); |
+ |
+ /* |
+ * Special case snapping for horizontal and vertical lines. |
+ * This cleans up intersections and reduces problems with winding |
+ * order detection. |
+ * Sample case is sbc cd KozGoPr6N-Medium.otf 20 16685. |
+ * Note: these calculations are in character space. |
+ * |
+ */ |
+ |
+ if ( u1->x == u2->x && |
+ cf2_fixedAbs( intersection->x - u1->x ) < glyphpath->snapThreshold ) |
+ intersection->x = u1->x; |
+ if ( u1->y == u2->y && |
+ cf2_fixedAbs( intersection->y - u1->y ) < glyphpath->snapThreshold ) |
+ intersection->y = u1->y; |
+ |
+ if ( v1->x == v2->x && |
+ cf2_fixedAbs( intersection->x - v1->x ) < glyphpath->snapThreshold ) |
+ intersection->x = v1->x; |
+ if ( v1->y == v2->y && |
+ cf2_fixedAbs( intersection->y - v1->y ) < glyphpath->snapThreshold ) |
+ intersection->y = v1->y; |
+ |
+ /* limit the intersection distance from midpoint of u2 and v1 */ |
+ if ( cf2_fixedAbs( intersection->x - ( u2->x + v1->x ) / 2 ) > |
+ glyphpath->miterLimit || |
+ cf2_fixedAbs( intersection->y - ( u2->y + v1->y ) / 2 ) > |
+ glyphpath->miterLimit ) |
+ return FALSE; |
+ |
+ return TRUE; |
+ } |
+ |
+ |
+ /* |
+ * Push the cached element (glyphpath->prevElem*) to the outline |
+ * consumer. When a darkening offset is used, the end point of the |
+ * cached element may be adjusted to an intersection point or it may be |
+ * connected by a line to the current element. This calculation must |
+ * use a HintMap that was valid at the time the element was saved. For |
+ * the first point in a subpath, that is a saved HintMap. For most |
+ * elements, it just means the caller has delayed building a HintMap |
+ * from the current HintMask. |
+ * |
+ * Transform each point with outerTransform and call the outline |
+ * callbacks. This is a general 3x3 transform: |
+ * |
+ * x' = a*x + c*y + tx, y' = b*x + d*y + ty |
+ * |
+ * but it uses 4 elements from CF2_Font and the translation part |
+ * from CF2_GlyphPath. |
+ * |
+ */ |
+ static void |
+ cf2_glyphpath_pushPrevElem( CF2_GlyphPath glyphpath, |
+ CF2_HintMap hintmap, |
+ FT_Vector* nextP0, |
+ FT_Vector nextP1, |
+ FT_Bool close ) |
+ { |
+ CF2_CallbackParamsRec params; |
+ |
+ FT_Vector* prevP0; |
+ FT_Vector* prevP1; |
+ |
+ FT_Vector intersection = { 0, 0 }; |
+ FT_Bool useIntersection = FALSE; |
+ |
+ |
+ FT_ASSERT( glyphpath->prevElemOp == CF2_PathOpLineTo || |
+ glyphpath->prevElemOp == CF2_PathOpCubeTo ); |
+ |
+ if ( glyphpath->prevElemOp == CF2_PathOpLineTo ) |
+ { |
+ prevP0 = &glyphpath->prevElemP0; |
+ prevP1 = &glyphpath->prevElemP1; |
+ } |
+ else |
+ { |
+ prevP0 = &glyphpath->prevElemP2; |
+ prevP1 = &glyphpath->prevElemP3; |
+ } |
+ |
+ /* optimization: if previous and next elements are offset by the same */ |
+ /* amount, then there will be no gap, and no need to compute an */ |
+ /* intersection. */ |
+ if ( prevP1->x != nextP0->x || prevP1->y != nextP0->y ) |
+ { |
+ /* previous element does not join next element: */ |
+ /* adjust end point of previous element to the intersection */ |
+ useIntersection = cf2_glyphpath_computeIntersection( glyphpath, |
+ prevP0, |
+ prevP1, |
+ nextP0, |
+ &nextP1, |
+ &intersection ); |
+ if ( useIntersection ) |
+ { |
+ /* modify the last point of the cached element (either line or */ |
+ /* curve) */ |
+ *prevP1 = intersection; |
+ } |
+ } |
+ |
+ params.pt0 = glyphpath->currentDS; |
+ |
+ switch( glyphpath->prevElemOp ) |
+ { |
+ case CF2_PathOpLineTo: |
+ params.op = CF2_PathOpLineTo; |
+ |
+ /* note: pt2 and pt3 are unused */ |
+ cf2_glyphpath_hintPoint( glyphpath, |
+ hintmap, |
+ ¶ms.pt1, |
+ glyphpath->prevElemP1.x, |
+ glyphpath->prevElemP1.y ); |
+ |
+ glyphpath->callbacks->lineTo( glyphpath->callbacks, ¶ms ); |
+ |
+ glyphpath->currentDS = params.pt1; |
+ |
+ break; |
+ |
+ case CF2_PathOpCubeTo: |
+ params.op = CF2_PathOpCubeTo; |
+ |
+ /* TODO: should we intersect the interior joins (p1-p2 and p2-p3)? */ |
+ cf2_glyphpath_hintPoint( glyphpath, |
+ hintmap, |
+ ¶ms.pt1, |
+ glyphpath->prevElemP1.x, |
+ glyphpath->prevElemP1.y ); |
+ cf2_glyphpath_hintPoint( glyphpath, |
+ hintmap, |
+ ¶ms.pt2, |
+ glyphpath->prevElemP2.x, |
+ glyphpath->prevElemP2.y ); |
+ cf2_glyphpath_hintPoint( glyphpath, |
+ hintmap, |
+ ¶ms.pt3, |
+ glyphpath->prevElemP3.x, |
+ glyphpath->prevElemP3.y ); |
+ |
+ glyphpath->callbacks->cubeTo( glyphpath->callbacks, ¶ms ); |
+ |
+ glyphpath->currentDS = params.pt3; |
+ |
+ break; |
+ } |
+ |
+ if ( !useIntersection || close ) |
+ { |
+ /* insert connecting line between end of previous element and start */ |
+ /* of current one */ |
+ /* note: at the end of a subpath, we might do both, so use `nextP0' */ |
+ /* before we change it, below */ |
+ |
+ cf2_glyphpath_hintPoint( glyphpath, |
+ hintmap, |
+ ¶ms.pt1, |
+ nextP0->x, |
+ nextP0->y ); |
+ |
+ if ( params.pt1.x != glyphpath->currentDS.x || |
+ params.pt1.y != glyphpath->currentDS.y ) |
+ { |
+ /* length is nonzero */ |
+ params.op = CF2_PathOpLineTo; |
+ params.pt0 = glyphpath->currentDS; |
+ |
+ /* note: pt2 and pt3 are unused */ |
+ glyphpath->callbacks->lineTo( glyphpath->callbacks, ¶ms ); |
+ |
+ glyphpath->currentDS = params.pt1; |
+ } |
+ } |
+ |
+ if ( useIntersection ) |
+ { |
+ /* return intersection point to caller */ |
+ *nextP0 = intersection; |
+ } |
+ } |
+ |
+ |
+ /* push a MoveTo element based on current point and offset of current */ |
+ /* element */ |
+ static void |
+ cf2_glyphpath_pushMove( CF2_GlyphPath glyphpath, |
+ FT_Vector start ) |
+ { |
+ CF2_CallbackParamsRec params; |
+ |
+ |
+ params.op = CF2_PathOpMoveTo; |
+ params.pt0 = glyphpath->currentDS; |
+ |
+ /* Test if move has really happened yet; it would have called */ |
+ /* `cf2_hintmap_build' to set `isValid'. */ |
+ if ( !cf2_hintmap_isValid( &glyphpath->hintMap ) ) |
+ { |
+ /* we are here iff first subpath is missing a moveto operator: */ |
+ /* synthesize first moveTo to finish initialization of hintMap */ |
+ cf2_glyphpath_moveTo( glyphpath, |
+ glyphpath->start.x, |
+ glyphpath->start.y ); |
+ } |
+ |
+ cf2_glyphpath_hintPoint( glyphpath, |
+ &glyphpath->hintMap, |
+ ¶ms.pt1, |
+ start.x, |
+ start.y ); |
+ |
+ /* note: pt2 and pt3 are unused */ |
+ glyphpath->callbacks->moveTo( glyphpath->callbacks, ¶ms ); |
+ |
+ glyphpath->currentDS = params.pt1; |
+ glyphpath->offsetStart0 = start; |
+ } |
+ |
+ |
+ /* |
+ * All coordinates are in character space. |
+ * On input, (x1, y1) and (x2, y2) give line segment. |
+ * On output, (x, y) give offset vector. |
+ * We use a piecewise approximation to trig functions. |
+ * |
+ * TODO: Offset true perpendicular and proper length |
+ * supply the y-translation for hinting here, too, |
+ * that adds yOffset unconditionally to *y. |
+ */ |
+ static void |
+ cf2_glyphpath_computeOffset( CF2_GlyphPath glyphpath, |
+ CF2_Fixed x1, |
+ CF2_Fixed y1, |
+ CF2_Fixed x2, |
+ CF2_Fixed y2, |
+ CF2_Fixed* x, |
+ CF2_Fixed* y ) |
+ { |
+ CF2_Fixed dx = x2 - x1; |
+ CF2_Fixed dy = y2 - y1; |
+ |
+ |
+ /* note: negative offsets don't work here; negate deltas to change */ |
+ /* quadrants, below */ |
+ if ( glyphpath->font->reverseWinding ) |
+ { |
+ dx = -dx; |
+ dy = -dy; |
+ } |
+ |
+ *x = *y = 0; |
+ |
+ if ( !glyphpath->darken ) |
+ return; |
+ |
+ /* add momentum for this path element */ |
+ glyphpath->callbacks->windingMomentum += |
+ cf2_getWindingMomentum( x1, y1, x2, y2 ); |
+ |
+ /* note: allow mixed integer and fixed multiplication here */ |
+ if ( dx >= 0 ) |
+ { |
+ if ( dy >= 0 ) |
+ { |
+ /* first quadrant, +x +y */ |
+ |
+ if ( dx > 2 * dy ) |
+ { |
+ /* +x */ |
+ *x = 0; |
+ *y = 0; |
+ } |
+ else if ( dy > 2 * dx ) |
+ { |
+ /* +y */ |
+ *x = glyphpath->xOffset; |
+ *y = glyphpath->yOffset; |
+ } |
+ else |
+ { |
+ /* +x +y */ |
+ *x = FT_MulFix( cf2_floatToFixed( 0.7 ), |
+ glyphpath->xOffset ); |
+ *y = FT_MulFix( cf2_floatToFixed( 1.0 - 0.7 ), |
+ glyphpath->yOffset ); |
+ } |
+ } |
+ else |
+ { |
+ /* fourth quadrant, +x -y */ |
+ |
+ if ( dx > -2 * dy ) |
+ { |
+ /* +x */ |
+ *x = 0; |
+ *y = 0; |
+ } |
+ else if ( -dy > 2 * dx ) |
+ { |
+ /* -y */ |
+ *x = -glyphpath->xOffset; |
+ *y = glyphpath->yOffset; |
+ } |
+ else |
+ { |
+ /* +x -y */ |
+ *x = FT_MulFix( cf2_floatToFixed( -0.7 ), |
+ glyphpath->xOffset ); |
+ *y = FT_MulFix( cf2_floatToFixed( 1.0 - 0.7 ), |
+ glyphpath->yOffset ); |
+ } |
+ } |
+ } |
+ else |
+ { |
+ if ( dy >= 0 ) |
+ { |
+ /* second quadrant, -x +y */ |
+ |
+ if ( -dx > 2 * dy ) |
+ { |
+ /* -x */ |
+ *x = 0; |
+ *y = 2 * glyphpath->yOffset; |
+ } |
+ else if ( dy > -2 * dx ) |
+ { |
+ /* +y */ |
+ *x = glyphpath->xOffset; |
+ *y = glyphpath->yOffset; |
+ } |
+ else |
+ { |
+ /* -x +y */ |
+ *x = FT_MulFix( cf2_floatToFixed( 0.7 ), |
+ glyphpath->xOffset ); |
+ *y = FT_MulFix( cf2_floatToFixed( 1.0 + 0.7 ), |
+ glyphpath->yOffset ); |
+ } |
+ } |
+ else |
+ { |
+ /* third quadrant, -x -y */ |
+ |
+ if ( -dx > -2 * dy ) |
+ { |
+ /* -x */ |
+ *x = 0; |
+ *y = 2 * glyphpath->yOffset; |
+ } |
+ else if ( -dy > -2 * dx ) |
+ { |
+ /* -y */ |
+ *x = -glyphpath->xOffset; |
+ *y = glyphpath->xOffset; |
+ } |
+ else |
+ { |
+ /* -x -y */ |
+ *x = FT_MulFix( cf2_floatToFixed( -0.7 ), |
+ glyphpath->xOffset ); |
+ *y = FT_MulFix( cf2_floatToFixed( 1.0 + 0.7 ), |
+ glyphpath->yOffset ); |
+ } |
+ } |
+ } |
+ } |
+ |
+ |
+ FT_LOCAL_DEF( void ) |
+ cf2_glyphpath_moveTo( CF2_GlyphPath glyphpath, |
+ CF2_Fixed x, |
+ CF2_Fixed y ) |
+ { |
+ cf2_glyphpath_closeOpenPath( glyphpath ); |
+ |
+ /* save the parameters of the move for later, when we'll know how to */ |
+ /* offset it; */ |
+ /* also save last move point */ |
+ glyphpath->currentCS.x = glyphpath->start.x = x; |
+ glyphpath->currentCS.y = glyphpath->start.y = y; |
+ |
+ glyphpath->moveIsPending = TRUE; |
+ |
+ /* ensure we have a valid map with current mask */ |
+ if ( !cf2_hintmap_isValid( &glyphpath->hintMap ) || |
+ cf2_hintmask_isNew( glyphpath->hintMask ) ) |
+ cf2_hintmap_build( &glyphpath->hintMap, |
+ glyphpath->hStemHintArray, |
+ glyphpath->vStemHintArray, |
+ glyphpath->hintMask, |
+ glyphpath->hintOriginY, |
+ FALSE ); |
+ |
+ /* save a copy of current HintMap to use when drawing initial point */ |
+ glyphpath->firstHintMap = glyphpath->hintMap; /* structure copy */ |
+ } |
+ |
+ |
+ FT_LOCAL_DEF( void ) |
+ cf2_glyphpath_lineTo( CF2_GlyphPath glyphpath, |
+ CF2_Fixed x, |
+ CF2_Fixed y ) |
+ { |
+ CF2_Fixed xOffset, yOffset; |
+ FT_Vector P0, P1; |
+ |
+ |
+ /* can't compute offset of zero length line, so ignore them */ |
+ if ( glyphpath->currentCS.x == x && glyphpath->currentCS.y == y ) |
+ return; |
+ |
+ cf2_glyphpath_computeOffset( glyphpath, |
+ glyphpath->currentCS.x, |
+ glyphpath->currentCS.y, |
+ x, |
+ y, |
+ &xOffset, |
+ &yOffset ); |
+ |
+ /* construct offset points */ |
+ P0.x = glyphpath->currentCS.x + xOffset; |
+ P0.y = glyphpath->currentCS.y + yOffset; |
+ P1.x = x + xOffset; |
+ P1.y = y + yOffset; |
+ |
+ if ( glyphpath->moveIsPending ) |
+ { |
+ /* emit offset 1st point as MoveTo */ |
+ cf2_glyphpath_pushMove( glyphpath, P0 ); |
+ |
+ glyphpath->moveIsPending = FALSE; /* adjust state machine */ |
+ glyphpath->pathIsOpen = TRUE; |
+ |
+ glyphpath->offsetStart1 = P1; /* record second point */ |
+ } |
+ |
+ if ( glyphpath->elemIsQueued ) |
+ { |
+ FT_ASSERT( cf2_hintmap_isValid( &glyphpath->hintMap ) ); |
+ |
+ cf2_glyphpath_pushPrevElem( glyphpath, |
+ &glyphpath->hintMap, |
+ &P0, |
+ P1, |
+ FALSE ); |
+ } |
+ |
+ /* queue the current element with offset points */ |
+ glyphpath->elemIsQueued = TRUE; |
+ glyphpath->prevElemOp = CF2_PathOpLineTo; |
+ glyphpath->prevElemP0 = P0; |
+ glyphpath->prevElemP1 = P1; |
+ |
+ /* update current map */ |
+ if ( cf2_hintmask_isNew( glyphpath->hintMask ) ) |
+ cf2_hintmap_build( &glyphpath->hintMap, |
+ glyphpath->hStemHintArray, |
+ glyphpath->vStemHintArray, |
+ glyphpath->hintMask, |
+ glyphpath->hintOriginY, |
+ FALSE ); |
+ |
+ glyphpath->currentCS.x = x; /* pre-offset current point */ |
+ glyphpath->currentCS.y = y; |
+ } |
+ |
+ |
+ FT_LOCAL_DEF( void ) |
+ cf2_glyphpath_curveTo( CF2_GlyphPath glyphpath, |
+ CF2_Fixed x1, |
+ CF2_Fixed y1, |
+ CF2_Fixed x2, |
+ CF2_Fixed y2, |
+ CF2_Fixed x3, |
+ CF2_Fixed y3 ) |
+ { |
+ CF2_Fixed xOffset1, yOffset1, xOffset3, yOffset3; |
+ FT_Vector P0, P1, P2, P3; |
+ |
+ |
+ /* TODO: ignore zero length portions of curve?? */ |
+ cf2_glyphpath_computeOffset( glyphpath, |
+ glyphpath->currentCS.x, |
+ glyphpath->currentCS.y, |
+ x1, |
+ y1, |
+ &xOffset1, |
+ &yOffset1 ); |
+ cf2_glyphpath_computeOffset( glyphpath, |
+ x2, |
+ y2, |
+ x3, |
+ y3, |
+ &xOffset3, |
+ &yOffset3 ); |
+ |
+ /* add momentum from the middle segment */ |
+ glyphpath->callbacks->windingMomentum += |
+ cf2_getWindingMomentum( x1, y1, x2, y2 ); |
+ |
+ /* construct offset points */ |
+ P0.x = glyphpath->currentCS.x + xOffset1; |
+ P0.y = glyphpath->currentCS.y + yOffset1; |
+ P1.x = x1 + xOffset1; |
+ P1.y = y1 + yOffset1; |
+ /* note: preserve angle of final segment by using offset3 at both ends */ |
+ P2.x = x2 + xOffset3; |
+ P2.y = y2 + yOffset3; |
+ P3.x = x3 + xOffset3; |
+ P3.y = y3 + yOffset3; |
+ |
+ if ( glyphpath->moveIsPending ) |
+ { |
+ /* emit offset 1st point as MoveTo */ |
+ cf2_glyphpath_pushMove( glyphpath, P0 ); |
+ |
+ glyphpath->moveIsPending = FALSE; |
+ glyphpath->pathIsOpen = TRUE; |
+ |
+ glyphpath->offsetStart1 = P1; /* record second point */ |
+ } |
+ |
+ if ( glyphpath->elemIsQueued ) |
+ { |
+ FT_ASSERT( cf2_hintmap_isValid( &glyphpath->hintMap ) ); |
+ |
+ cf2_glyphpath_pushPrevElem( glyphpath, |
+ &glyphpath->hintMap, |
+ &P0, |
+ P1, |
+ FALSE ); |
+ } |
+ |
+ /* queue the current element with offset points */ |
+ glyphpath->elemIsQueued = TRUE; |
+ glyphpath->prevElemOp = CF2_PathOpCubeTo; |
+ glyphpath->prevElemP0 = P0; |
+ glyphpath->prevElemP1 = P1; |
+ glyphpath->prevElemP2 = P2; |
+ glyphpath->prevElemP3 = P3; |
+ |
+ /* update current map */ |
+ if ( cf2_hintmask_isNew( glyphpath->hintMask ) ) |
+ cf2_hintmap_build( &glyphpath->hintMap, |
+ glyphpath->hStemHintArray, |
+ glyphpath->vStemHintArray, |
+ glyphpath->hintMask, |
+ glyphpath->hintOriginY, |
+ FALSE ); |
+ |
+ glyphpath->currentCS.x = x3; /* pre-offset current point */ |
+ glyphpath->currentCS.y = y3; |
+ } |
+ |
+ |
+ FT_LOCAL_DEF( void ) |
+ cf2_glyphpath_closeOpenPath( CF2_GlyphPath glyphpath ) |
+ { |
+ if ( glyphpath->pathIsOpen ) |
+ { |
+ FT_ASSERT( cf2_hintmap_isValid( &glyphpath->firstHintMap ) ); |
+ |
+ /* since we need to apply an offset to the implicit lineto, we make */ |
+ /* it explicit here */ |
+ cf2_glyphpath_lineTo( glyphpath, |
+ glyphpath->start.x, |
+ glyphpath->start.y ); |
+ |
+ /* Draw previous element (the explicit LineTo we just created, */ |
+ /* above) and connect it to the start point, but with the offset we */ |
+ /* saved from the first element. */ |
+ /* Use the saved HintMap, too. */ |
+ FT_ASSERT( glyphpath->elemIsQueued ); |
+ |
+ cf2_glyphpath_pushPrevElem( glyphpath, |
+ &glyphpath->firstHintMap, |
+ &glyphpath->offsetStart0, |
+ glyphpath->offsetStart1, |
+ TRUE ); |
+ |
+ /* reset state machine */ |
+ glyphpath->moveIsPending = TRUE; |
+ glyphpath->pathIsOpen = FALSE; |
+ glyphpath->elemIsQueued = FALSE; |
+ } |
+ } |
+ |
+ |
+/* END */ |