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Side by Side Diff: ui/aura_shell/shadow_controller_unittest.cc

Issue 8968022: Shell related switches -> aura shell switches. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura_shell/shadow_controller.h" 5 #include "ui/aura_shell/shadow_controller.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
11 #include "ui/aura/client/aura_constants.h"
12 #include "ui/aura/root_window.h" 11 #include "ui/aura/root_window.h"
13 #include "ui/aura/window.h" 12 #include "ui/aura/window.h"
14 #include "ui/aura_shell/shadow.h" 13 #include "ui/aura_shell/shadow.h"
15 #include "ui/aura_shell/shadow_types.h" 14 #include "ui/aura_shell/shadow_types.h"
16 #include "ui/aura_shell/shell.h" 15 #include "ui/aura_shell/shell.h"
17 #include "ui/aura_shell/test/aura_shell_test_base.h" 16 #include "ui/aura_shell/test/aura_shell_test_base.h"
18 #include "ui/aura_shell/window_properties.h" 17 #include "ui/aura_shell/window_properties.h"
19 #include "ui/gfx/compositor/layer.h" 18 #include "ui/gfx/compositor/layer.h"
20 19
21 namespace aura_shell { 20 namespace aura_shell {
22 namespace test { 21 namespace test {
23 22
24 typedef aura_shell::test::AuraShellTestBase ShadowControllerTest; 23 typedef aura_shell::test::AuraShellTestBase ShadowControllerTest;
25 24
26 // Tests that various methods in Window update the Shadow object as expected. 25 // Tests that various methods in Window update the Shadow object as expected.
27 TEST_F(ShadowControllerTest, Shadow) { 26 TEST_F(ShadowControllerTest, Shadow) {
28 scoped_ptr<aura::Window> window(new aura::Window(NULL)); 27 scoped_ptr<aura::Window> window(new aura::Window(NULL));
29 window->SetType(aura::WINDOW_TYPE_NORMAL); 28 window->SetType(aura::client::WINDOW_TYPE_NORMAL);
30 window->Init(ui::Layer::LAYER_HAS_TEXTURE); 29 window->Init(ui::Layer::LAYER_HAS_TEXTURE);
31 window->SetParent(NULL); 30 window->SetParent(NULL);
32 31
33 // We should create the shadow before the window is visible (the shadow's 32 // We should create the shadow before the window is visible (the shadow's
34 // layer won't get drawn yet since it's a child of the window's layer). 33 // layer won't get drawn yet since it's a child of the window's layer).
35 internal::ShadowController::TestApi api( 34 internal::ShadowController::TestApi api(
36 aura_shell::Shell::GetInstance()->shadow_controller()); 35 aura_shell::Shell::GetInstance()->shadow_controller());
37 const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); 36 const internal::Shadow* shadow = api.GetShadowForWindow(window.get());
38 ASSERT_TRUE(shadow != NULL); 37 ASSERT_TRUE(shadow != NULL);
39 EXPECT_TRUE(shadow->layer()->visible()); 38 EXPECT_TRUE(shadow->layer()->visible());
(...skipping 16 matching lines...) Expand all
56 55
57 window->parent()->RemoveChild(window.get()); 56 window->parent()->RemoveChild(window.get());
58 aura::Window* window_ptr = window.get(); 57 aura::Window* window_ptr = window.get();
59 window.reset(); 58 window.reset();
60 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL); 59 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL);
61 } 60 }
62 61
63 // Tests that the window's shadow's bounds are updated correctly. 62 // Tests that the window's shadow's bounds are updated correctly.
64 TEST_F(ShadowControllerTest, ShadowBounds) { 63 TEST_F(ShadowControllerTest, ShadowBounds) {
65 scoped_ptr<aura::Window> window(new aura::Window(NULL)); 64 scoped_ptr<aura::Window> window(new aura::Window(NULL));
66 window->SetType(aura::WINDOW_TYPE_NORMAL); 65 window->SetType(aura::client::WINDOW_TYPE_NORMAL);
67 window->Init(ui::Layer::LAYER_HAS_TEXTURE); 66 window->Init(ui::Layer::LAYER_HAS_TEXTURE);
68 window->SetParent(NULL); 67 window->SetParent(NULL);
69 window->Show(); 68 window->Show();
70 69
71 const gfx::Rect kOldBounds(20, 30, 400, 300); 70 const gfx::Rect kOldBounds(20, 30, 400, 300);
72 window->SetBounds(kOldBounds); 71 window->SetBounds(kOldBounds);
73 72
74 // When the shadow is first created, it should use the window's size (but 73 // When the shadow is first created, it should use the window's size (but
75 // remain at the origin, since it's a child of the window's layer). 74 // remain at the origin, since it's a child of the window's layer).
76 internal::SetShadowType(window.get(), internal::SHADOW_TYPE_RECTANGULAR); 75 internal::SetShadowType(window.get(), internal::SHADOW_TYPE_RECTANGULAR);
77 internal::ShadowController::TestApi api( 76 internal::ShadowController::TestApi api(
78 aura_shell::Shell::GetInstance()->shadow_controller()); 77 aura_shell::Shell::GetInstance()->shadow_controller());
79 const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); 78 const internal::Shadow* shadow = api.GetShadowForWindow(window.get());
80 ASSERT_TRUE(shadow != NULL); 79 ASSERT_TRUE(shadow != NULL);
81 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), 80 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(),
82 shadow->content_bounds().ToString()); 81 shadow->content_bounds().ToString());
83 82
84 // When we change the window's bounds, the shadow's should be updated too. 83 // When we change the window's bounds, the shadow's should be updated too.
85 gfx::Rect kNewBounds(50, 60, 500, 400); 84 gfx::Rect kNewBounds(50, 60, 500, 400);
86 window->SetBounds(kNewBounds); 85 window->SetBounds(kNewBounds);
87 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), 86 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(),
88 shadow->content_bounds().ToString()); 87 shadow->content_bounds().ToString());
89 } 88 }
90 89
91 } // namespace test 90 } // namespace test
92 } // namespace aura_shell 91 } // namespace aura_shell
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