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Issue 8968022: Shell related switches -> aura shell switches. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura_shell/activation_controller.h" 5 #include "ui/aura_shell/activation_controller.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "ui/aura/client/activation_delegate.h" 8 #include "ui/aura/client/activation_delegate.h"
9 #include "ui/aura/client/aura_constants.h"
10 #include "ui/aura/root_window.h" 9 #include "ui/aura/root_window.h"
11 #include "ui/aura/window.h" 10 #include "ui/aura/window.h"
12 #include "ui/aura/window_delegate.h" 11 #include "ui/aura/window_delegate.h"
13 #include "ui/aura_shell/shell.h" 12 #include "ui/aura_shell/shell.h"
14 #include "ui/aura_shell/shell_window_ids.h" 13 #include "ui/aura_shell/shell_window_ids.h"
15 #include "ui/aura_shell/window_util.h" 14 #include "ui/aura_shell/window_util.h"
16 15
17 namespace aura_shell { 16 namespace aura_shell {
18 namespace internal { 17 namespace internal {
19 namespace { 18 namespace {
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after
90 aura::Window* old_active = GetActiveWindow(); 89 aura::Window* old_active = GetActiveWindow();
91 if (old_active == window) 90 if (old_active == window)
92 return; 91 return;
93 // The stacking client may impose rules on what window configurations can be 92 // The stacking client may impose rules on what window configurations can be
94 // activated or deactivated. 93 // activated or deactivated.
95 if (!CanActivateWindow(window)) 94 if (!CanActivateWindow(window))
96 return; 95 return;
97 96
98 if (!window->Contains(window->GetFocusManager()->GetFocusedWindow())) 97 if (!window->Contains(window->GetFocusManager()->GetFocusedWindow()))
99 window->GetFocusManager()->SetFocusedWindow(window); 98 window->GetFocusManager()->SetFocusedWindow(window);
100 aura::RootWindow::GetInstance()->SetProperty(aura::kRootWindowActiveWindow, 99 aura::RootWindow::GetInstance()->SetProperty(
101 window); 100 aura::client::kRootWindowActiveWindow,
101 window);
102 // Invoke OnLostActive after we've changed the active window. That way if the 102 // Invoke OnLostActive after we've changed the active window. That way if the
103 // delegate queries for active state it doesn't think the window is still 103 // delegate queries for active state it doesn't think the window is still
104 // active. 104 // active.
105 if (old_active && aura::client::GetActivationDelegate(old_active)) 105 if (old_active && aura::client::GetActivationDelegate(old_active))
106 aura::client::GetActivationDelegate(old_active)->OnLostActive(); 106 aura::client::GetActivationDelegate(old_active)->OnLostActive();
107 if (window) { 107 if (window) {
108 window->parent()->StackChildAtTop(window); 108 window->parent()->StackChildAtTop(window);
109 if (aura::client::GetActivationDelegate(window)) 109 if (aura::client::GetActivationDelegate(window))
110 aura::client::GetActivationDelegate(window)->OnActivated(); 110 aura::client::GetActivationDelegate(window)->OnActivated();
111 } 111 }
112 } 112 }
113 113
114 void ActivationController::DeactivateWindow(aura::Window* window) { 114 void ActivationController::DeactivateWindow(aura::Window* window) {
115 if (window) 115 if (window)
116 ActivateNextWindow(window); 116 ActivateNextWindow(window);
117 } 117 }
118 118
119 aura::Window* ActivationController::GetActiveWindow() { 119 aura::Window* ActivationController::GetActiveWindow() {
120 return reinterpret_cast<aura::Window*>( 120 return reinterpret_cast<aura::Window*>(
121 aura::RootWindow::GetInstance()->GetProperty( 121 aura::RootWindow::GetInstance()->GetProperty(
122 aura::kRootWindowActiveWindow)); 122 aura::client::kRootWindowActiveWindow));
123 } 123 }
124 124
125 bool ActivationController::CanFocusWindow(aura::Window* window) const { 125 bool ActivationController::CanFocusWindow(aura::Window* window) const {
126 return CanActivateWindow(GetActivatableWindow(window)); 126 return CanActivateWindow(GetActivatableWindow(window));
127 } 127 }
128 128
129 //////////////////////////////////////////////////////////////////////////////// 129 ////////////////////////////////////////////////////////////////////////////////
130 // ActivationController, aura::WindowObserver implementation: 130 // ActivationController, aura::WindowObserver implementation:
131 131
132 void ActivationController::OnWindowVisibilityChanged(aura::Window* window, 132 void ActivationController::OnWindowVisibilityChanged(aura::Window* window,
133 bool visible) { 133 bool visible) {
134 if (!visible) 134 if (!visible)
135 ActivateNextWindow(window); 135 ActivateNextWindow(window);
136 } 136 }
137 137
138 void ActivationController::OnWindowDestroyed(aura::Window* window) { 138 void ActivationController::OnWindowDestroyed(aura::Window* window) {
139 if (IsActiveWindow(window)) { 139 if (IsActiveWindow(window)) {
140 // Clear the property before activating something else, since 140 // Clear the property before activating something else, since
141 // ActivateWindow() will attempt to notify the window stored in this value 141 // ActivateWindow() will attempt to notify the window stored in this value
142 // otherwise. 142 // otherwise.
143 aura::RootWindow::GetInstance()->SetProperty(aura::kRootWindowActiveWindow, 143 aura::RootWindow::GetInstance()->SetProperty(
144 NULL); 144 aura::client::kRootWindowActiveWindow,
145 NULL);
145 ActivateWindow(GetTopmostWindowToActivate(window)); 146 ActivateWindow(GetTopmostWindowToActivate(window));
146 } 147 }
147 window->RemoveObserver(this); 148 window->RemoveObserver(this);
148 } 149 }
149 150
150 //////////////////////////////////////////////////////////////////////////////// 151 ////////////////////////////////////////////////////////////////////////////////
151 // ActivationController, aura::RootWindowObserver implementation: 152 // ActivationController, aura::RootWindowObserver implementation:
152 153
153 void ActivationController::OnWindowInitialized(aura::Window* window) { 154 void ActivationController::OnWindowInitialized(aura::Window* window) {
154 window->AddObserver(this); 155 window->AddObserver(this);
(...skipping 21 matching lines...) Expand all
176 i != container->children().rend(); 177 i != container->children().rend();
177 ++i) { 178 ++i) {
178 if (*i != ignore && CanActivateWindow(*i)) 179 if (*i != ignore && CanActivateWindow(*i))
179 return *i; 180 return *i;
180 } 181 }
181 return NULL; 182 return NULL;
182 } 183 }
183 184
184 } // namespace internal 185 } // namespace internal
185 } // namespace aura_shell 186 } // namespace aura_shell
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