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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ | 5 #ifndef UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ |
6 #define UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ | 6 #define UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "ui/aura/aura_export.h" | 9 #include "ui/aura/aura_export.h" |
10 | 10 |
11 namespace aura { | 11 namespace aura { |
12 class Window; | 12 class Window; |
13 namespace client { | 13 namespace client { |
14 | 14 |
| 15 // A property key to store a client that handles window activation. The type of |
| 16 // the value is |aura::client::ActivationClient*|. |
| 17 AURA_EXPORT extern const char kRootWindowActivationClient[]; |
| 18 |
| 19 // A property key to store what the client defines as the active window on the |
| 20 // RootWindow. The type of the value is |aura::Window*|. |
| 21 AURA_EXPORT extern const char kRootWindowActiveWindow[]; |
| 22 |
15 // An interface implemented by an object that manages window activation. | 23 // An interface implemented by an object that manages window activation. |
16 class AURA_EXPORT ActivationClient { | 24 class AURA_EXPORT ActivationClient { |
17 public: | 25 public: |
18 // Activates |window|. If |window| is NULL, nothing happens. | 26 // Activates |window|. If |window| is NULL, nothing happens. |
19 virtual void ActivateWindow(Window* window) = 0; | 27 virtual void ActivateWindow(Window* window) = 0; |
20 | 28 |
21 // Deactivates |window|. What (if anything) is activated next is up to the | 29 // Deactivates |window|. What (if anything) is activated next is up to the |
22 // client. If |window| is NULL, nothing happens. | 30 // client. If |window| is NULL, nothing happens. |
23 virtual void DeactivateWindow(Window* window) = 0; | 31 virtual void DeactivateWindow(Window* window) = 0; |
24 | 32 |
25 // Retrieves the active window, or NULL if there is none. | 33 // Retrieves the active window, or NULL if there is none. |
26 virtual aura::Window* GetActiveWindow() = 0; | 34 virtual aura::Window* GetActiveWindow() = 0; |
27 | 35 |
28 // Returns true if |window| can be focused. To be focusable, |window| must | 36 // Returns true if |window| can be focused. To be focusable, |window| must |
29 // exist inside an activatable window. | 37 // exist inside an activatable window. |
30 virtual bool CanFocusWindow(Window* window) const = 0; | 38 virtual bool CanFocusWindow(Window* window) const = 0; |
31 | 39 |
32 protected: | 40 protected: |
33 virtual ~ActivationClient() {} | 41 virtual ~ActivationClient() {} |
34 }; | 42 }; |
35 | 43 |
36 // Sets/Gets the activation client on the RootWindow. | 44 // Sets/Gets the activation client on the RootWindow. |
37 AURA_EXPORT void SetActivationClient(ActivationClient* client); | 45 AURA_EXPORT void SetActivationClient(ActivationClient* client); |
38 AURA_EXPORT ActivationClient* GetActivationClient(); | 46 AURA_EXPORT ActivationClient* GetActivationClient(); |
39 | 47 |
40 } // namespace clients | 48 } // namespace clients |
41 } // namespace aura | 49 } // namespace aura |
42 | 50 |
43 #endif // UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ | 51 #endif // UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ |
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