Index: Source/core/svg/SVGAnimateElement.cpp |
diff --git a/Source/core/svg/SVGAnimateElement.cpp b/Source/core/svg/SVGAnimateElement.cpp |
index 4a57892489e0f5844de22f21d33aca981d3a1696..0b0b95c6d8f2a456c11a63bc2b8ca4f7a6446f66 100644 |
--- a/Source/core/svg/SVGAnimateElement.cpp |
+++ b/Source/core/svg/SVGAnimateElement.cpp |
@@ -162,7 +162,7 @@ void SVGAnimateElement::resetAnimatedType() |
if (shouldApply == DontApplyAnimation) |
return; |
- if (shouldApply == ApplyXMLAnimation) { |
+ if (shouldApply == ApplyXMLAnimation || shouldApply == ApplyXMLandCSSAnimation) { |
// SVG DOM animVal animation code-path. |
SVGElementInstances animatedElements = findElementInstances(targetElement); |
ASSERT(!animatedElements.isEmpty()); |
@@ -282,7 +282,10 @@ void SVGAnimateElement::clearAnimatedType(SVGElement* targetElement) |
return; |
} |
- if (ensureAnimator()->isAnimatingCSSProperty()) { |
+ ShouldApplyAnimation shouldApply = shouldApplyAnimation(targetElement, attributeName()); |
+ if (shouldApply == ApplyXMLandCSSAnimation) { |
+ removeCSSPropertyFromTargetAndInstances(targetElement, attributeName()); |
+ } else if (ensureAnimator()->isAnimatingCSSProperty()) { |
// CSS properties animation code-path. |
removeCSSPropertyFromTargetAndInstances(targetElement, attributeName()); |
m_animatedProperty.clear(); |
@@ -309,7 +312,11 @@ void SVGAnimateElement::applyResultsToTarget() |
if (!m_animatedProperty) |
return; |
- if (m_animator->isAnimatingCSSProperty()) { |
+ // We do update the style and the animation property independent of each other. |
+ ShouldApplyAnimation shouldApply = shouldApplyAnimation(targetElement(), attributeName()); |
+ if (shouldApply == ApplyXMLandCSSAnimation) { |
+ applyCSSPropertyToTargetAndInstances(targetElement(), attributeName(), m_animatedProperty->valueAsString()); |
+ } else if (m_animator->isAnimatingCSSProperty()) { |
// CSS properties animation code-path. |
// Convert the result of the animation to a String and apply it as CSS property on the target & all instances. |
applyCSSPropertyToTargetAndInstances(targetElement(), attributeName(), m_animatedProperty->valueAsString()); |