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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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131 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); | 131 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); |
132 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLfloat param); | 132 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLfloat param); |
133 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLfloat* params); | 133 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLfloat* params); |
134 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLint param); | 134 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLint param); |
135 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLint* params); | 135 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLint* params); |
136 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); | 136 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); |
137 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); | 137 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); |
138 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const GLchar* const* str, const GLint* length); | 138 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const GLchar* const* str, const GLint* length); |
139 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); | 139 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); |
140 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); | 140 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); |
| 141 GL_APICALL void GL_APIENTRY glOrderingBarrierCHROMIUM (void); |
141 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); | 142 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); |
142 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); | 143 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); |
143 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 144 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
144 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); | 145 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); |
145 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); | 146 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); |
146 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); | 147 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); |
147 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); | 148 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); |
148 GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTexture3DTarget target,
GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei h
eight, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLe
numPixelType type, const void* pixels); | 149 GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTexture3DTarget target,
GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei h
eight, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLe
numPixelType type, const void* pixels); |
149 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); | 150 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); |
150 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); | 151 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); |
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282 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 283 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
283 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 284 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
284 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 285 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
285 | 286 |
286 // Extension CHROMIUM_path_rendering. | 287 // Extension CHROMIUM_path_rendering. |
287 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 288 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
288 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 289 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
289 | 290 |
290 // Extension KHR_blend_equation_advanced | 291 // Extension KHR_blend_equation_advanced |
291 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 292 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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