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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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297 const GLuint* shaders, | 297 const GLuint* shaders, |
298 GLenum binaryformat, | 298 GLenum binaryformat, |
299 const void* binary, | 299 const void* binary, |
300 GLsizei length) override; | 300 GLsizei length) override; |
301 void ShaderSource(GLuint shader, | 301 void ShaderSource(GLuint shader, |
302 GLsizei count, | 302 GLsizei count, |
303 const GLchar* const* str, | 303 const GLchar* const* str, |
304 const GLint* length) override; | 304 const GLint* length) override; |
305 void ShallowFinishCHROMIUM() override; | 305 void ShallowFinishCHROMIUM() override; |
306 void ShallowFlushCHROMIUM() override; | 306 void ShallowFlushCHROMIUM() override; |
| 307 void OrderingBarrierCHROMIUM() override; |
307 void StencilFunc(GLenum func, GLint ref, GLuint mask) override; | 308 void StencilFunc(GLenum func, GLint ref, GLuint mask) override; |
308 void StencilFuncSeparate(GLenum face, | 309 void StencilFuncSeparate(GLenum face, |
309 GLenum func, | 310 GLenum func, |
310 GLint ref, | 311 GLint ref, |
311 GLuint mask) override; | 312 GLuint mask) override; |
312 void StencilMask(GLuint mask) override; | 313 void StencilMask(GLuint mask) override; |
313 void StencilMaskSeparate(GLenum face, GLuint mask) override; | 314 void StencilMaskSeparate(GLenum face, GLuint mask) override; |
314 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override; | 315 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override; |
315 void StencilOpSeparate(GLenum face, | 316 void StencilOpSeparate(GLenum face, |
316 GLenum fail, | 317 GLenum fail, |
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652 GLint bounds_height, | 653 GLint bounds_height, |
653 GLfloat uv_x, | 654 GLfloat uv_x, |
654 GLfloat uv_y, | 655 GLfloat uv_y, |
655 GLfloat uv_width, | 656 GLfloat uv_width, |
656 GLfloat uv_height) override; | 657 GLfloat uv_height) override; |
657 void SwapInterval(GLint interval) override; | 658 void SwapInterval(GLint interval) override; |
658 void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override; | 659 void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override; |
659 void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override; | 660 void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override; |
660 void BlendBarrierKHR() override; | 661 void BlendBarrierKHR() override; |
661 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_TRACE_IMPLEMENTATION_AUTOGEN_H_ | 662 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_TRACE_IMPLEMENTATION_AUTOGEN_H_ |
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