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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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302 const GLuint* shaders, | 302 const GLuint* shaders, |
303 GLenum binaryformat, | 303 GLenum binaryformat, |
304 const void* binary, | 304 const void* binary, |
305 GLsizei length) = 0; | 305 GLsizei length) = 0; |
306 virtual void ShaderSource(GLuint shader, | 306 virtual void ShaderSource(GLuint shader, |
307 GLsizei count, | 307 GLsizei count, |
308 const GLchar* const* str, | 308 const GLchar* const* str, |
309 const GLint* length) = 0; | 309 const GLint* length) = 0; |
310 virtual void ShallowFinishCHROMIUM() = 0; | 310 virtual void ShallowFinishCHROMIUM() = 0; |
311 virtual void ShallowFlushCHROMIUM() = 0; | 311 virtual void ShallowFlushCHROMIUM() = 0; |
| 312 virtual void OrderingBarrierCHROMIUM() = 0; |
312 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; | 313 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; |
313 virtual void StencilFuncSeparate(GLenum face, | 314 virtual void StencilFuncSeparate(GLenum face, |
314 GLenum func, | 315 GLenum func, |
315 GLint ref, | 316 GLint ref, |
316 GLuint mask) = 0; | 317 GLuint mask) = 0; |
317 virtual void StencilMask(GLuint mask) = 0; | 318 virtual void StencilMask(GLuint mask) = 0; |
318 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; | 319 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; |
319 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; | 320 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; |
320 virtual void StencilOpSeparate(GLenum face, | 321 virtual void StencilOpSeparate(GLenum face, |
321 GLenum fail, | 322 GLenum fail, |
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666 GLint bounds_height, | 667 GLint bounds_height, |
667 GLfloat uv_x, | 668 GLfloat uv_x, |
668 GLfloat uv_y, | 669 GLfloat uv_y, |
669 GLfloat uv_width, | 670 GLfloat uv_width, |
670 GLfloat uv_height) = 0; | 671 GLfloat uv_height) = 0; |
671 virtual void SwapInterval(GLint interval) = 0; | 672 virtual void SwapInterval(GLint interval) = 0; |
672 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; | 673 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; |
673 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; | 674 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; |
674 virtual void BlendBarrierKHR() = 0; | 675 virtual void BlendBarrierKHR() = 0; |
675 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 676 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
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