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Side by Side Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 896723008: Add OrderingBarrierCHROMIUM API. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed nits. Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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571 const GLchar* const* str, 571 const GLchar* const* str,
572 const GLint* length) { 572 const GLint* length) {
573 gles2::GetGLContext()->ShaderSource(shader, count, str, length); 573 gles2::GetGLContext()->ShaderSource(shader, count, str, length);
574 } 574 }
575 void GLES2ShallowFinishCHROMIUM() { 575 void GLES2ShallowFinishCHROMIUM() {
576 gles2::GetGLContext()->ShallowFinishCHROMIUM(); 576 gles2::GetGLContext()->ShallowFinishCHROMIUM();
577 } 577 }
578 void GLES2ShallowFlushCHROMIUM() { 578 void GLES2ShallowFlushCHROMIUM() {
579 gles2::GetGLContext()->ShallowFlushCHROMIUM(); 579 gles2::GetGLContext()->ShallowFlushCHROMIUM();
580 } 580 }
581 void GLES2OrderingBarrierCHROMIUM() {
582 gles2::GetGLContext()->OrderingBarrierCHROMIUM();
583 }
581 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { 584 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) {
582 gles2::GetGLContext()->StencilFunc(func, ref, mask); 585 gles2::GetGLContext()->StencilFunc(func, ref, mask);
583 } 586 }
584 void GLES2StencilFuncSeparate(GLenum face, 587 void GLES2StencilFuncSeparate(GLenum face,
585 GLenum func, 588 GLenum func,
586 GLint ref, 589 GLint ref,
587 GLuint mask) { 590 GLuint mask) {
588 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); 591 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask);
589 } 592 }
590 void GLES2StencilMask(GLuint mask) { 593 void GLES2StencilMask(GLuint mask) {
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1777 }, 1780 },
1778 { 1781 {
1779 "glShallowFinishCHROMIUM", 1782 "glShallowFinishCHROMIUM",
1780 reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), 1783 reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM),
1781 }, 1784 },
1782 { 1785 {
1783 "glShallowFlushCHROMIUM", 1786 "glShallowFlushCHROMIUM",
1784 reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), 1787 reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM),
1785 }, 1788 },
1786 { 1789 {
1790 "glOrderingBarrierCHROMIUM",
1791 reinterpret_cast<GLES2FunctionPointer>(glOrderingBarrierCHROMIUM),
1792 },
1793 {
1787 "glStencilFunc", 1794 "glStencilFunc",
1788 reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), 1795 reinterpret_cast<GLES2FunctionPointer>(glStencilFunc),
1789 }, 1796 },
1790 { 1797 {
1791 "glStencilFuncSeparate", 1798 "glStencilFuncSeparate",
1792 reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), 1799 reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate),
1793 }, 1800 },
1794 { 1801 {
1795 "glStencilMask", 1802 "glStencilMask",
1796 reinterpret_cast<GLES2FunctionPointer>(glStencilMask), 1803 reinterpret_cast<GLES2FunctionPointer>(glStencilMask),
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2365 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), 2372 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR),
2366 }, 2373 },
2367 { 2374 {
2368 NULL, 2375 NULL,
2369 NULL, 2376 NULL,
2370 }, 2377 },
2371 }; 2378 };
2372 2379
2373 } // namespace gles2 2380 } // namespace gles2
2374 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 2381 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
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