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Unified Diff: content/browser/android/audio_monitor_android.cc

Issue 896673003: Propagate audible state from player to the containing tab (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Addressed Ted's comments and compiled IsAudible() only under OS_ANDROID Created 5 years, 10 months ago
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Index: content/browser/android/audio_monitor_android.cc
diff --git a/content/browser/android/audio_monitor_android.cc b/content/browser/android/audio_monitor_android.cc
new file mode 100644
index 0000000000000000000000000000000000000000..b59723e79f4b960b9eec748bd2b62f0115fa99b7
--- /dev/null
+++ b/content/browser/android/audio_monitor_android.cc
@@ -0,0 +1,53 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/android/audio_monitor_android.h"
+
+#include <climits>
+#include "content/public/browser/web_contents.h"
+
+namespace content {
+
+AudioMonitorAndroid::AudioMonitorAndroid(WebContents* web_contents)
+ : web_contents_(web_contents),
+ is_audible_(false) {
+}
+
+AudioMonitorAndroid::~AudioMonitorAndroid() {}
+
+void AudioMonitorAndroid::OnAudibleStateChanged(RenderFrameHost* rfh,
+ int player_id,
+ bool is_audible) {
+ audio_status_map_[Key(rfh, player_id)] = is_audible;
+ UpdateStatusAndNotify();
+}
+
+void AudioMonitorAndroid::RemovePlayer(RenderFrameHost* rfh, int player_id) {
+ audio_status_map_.erase(Key(rfh, player_id));
+ UpdateStatusAndNotify();
+}
+
+void AudioMonitorAndroid::RenderFrameDeleted(RenderFrameHost* rfh) {
+ StatusMap::iterator begin = audio_status_map_.lower_bound(Key(rfh, 0));
+ StatusMap::iterator end = audio_status_map_.upper_bound(Key(rfh, INT_MAX));
+ audio_status_map_.erase(begin, end);
+ UpdateStatusAndNotify();
+}
+
+void AudioMonitorAndroid::UpdateStatusAndNotify() {
+ bool is_audible = false;
+ for (const auto& player_status : audio_status_map_) {
no sievers 2015/02/10 01:33:03 Does this really need a separate class for the imp
Tima Vaisburd 2015/02/11 03:34:05 It does not require a separate class, strictly spe
no sievers 2015/02/12 19:01:11 If you are arguing that way: Maybe we should make
+ if (player_status.second) {
+ is_audible = true;
+ break; // at least one player is making noise
+ }
+ }
+
+ if (is_audible_ != is_audible) {
+ is_audible_ = is_audible;
+ web_contents_->NotifyNavigationStateChanged(INVALIDATE_TYPE_TAB);
+ }
+}
+
+} // namespace content

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