Index: content/browser/android/audio_monitor_android.cc |
diff --git a/content/browser/android/audio_monitor_android.cc b/content/browser/android/audio_monitor_android.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a9ff36fd6085263bf06aede110c1a8f2fdd52159 |
--- /dev/null |
+++ b/content/browser/android/audio_monitor_android.cc |
@@ -0,0 +1,58 @@ |
+// Copyright (c) 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/browser/android/audio_monitor_android.h" |
+ |
+#include <climits> |
+#include "content/public/browser/web_contents.h" |
+ |
+namespace content { |
+ |
+AudioMonitorAndroid::AudioMonitorAndroid(WebContents* web_contents) |
+ : web_contents_(web_contents) |
+ , is_audible_(false) { |
qinmin
2015/02/03 20:33:24
"," is normally in the previous line
Tima Vaisburd
2015/02/03 23:53:04
Done.
|
+} |
+ |
+AudioMonitorAndroid::~AudioMonitorAndroid() { |
+} |
qinmin
2015/02/03 20:33:24
you can move "}" to previous line
Tima Vaisburd
2015/02/03 23:53:04
Done.
|
+ |
+bool AudioMonitorAndroid::IsAudible() const { |
+ return is_audible_; |
+} |
+ |
+void AudioMonitorAndroid::OnAudibleStateChanged(RenderFrameHost* rfh, |
+ int player_id, |
+ bool is_audible) { |
+ players_[Key(rfh, player_id)] = is_audible; |
+ UpdateStatusAndNotify(); |
+} |
+ |
+void AudioMonitorAndroid::RemovePlayer(RenderFrameHost* rfh, int player_id) { |
+ players_.erase(Key(rfh, player_id)); |
+ UpdateStatusAndNotify(); |
+} |
+ |
+void AudioMonitorAndroid::RenderFrameDeleted(RenderFrameHost* rfh) { |
+ StatusMap::iterator begin = players_.lower_bound(Key(rfh, 0)); |
+ StatusMap::iterator end = players_.upper_bound(Key(rfh, INT_MAX)); |
+ players_.erase(begin, end); |
+ UpdateStatusAndNotify(); |
+} |
+ |
+void AudioMonitorAndroid::UpdateStatusAndNotify() { |
+ int is_audible = false; |
+ for (const auto& player : players_) { |
+ if (player.second) { |
+ is_audible = true; |
+ break; // at least one player is making noise |
+ } |
+ } |
+ |
+ if (is_audible_ != is_audible) { |
+ is_audible_ = is_audible; |
+ web_contents_->NotifyNavigationStateChanged(INVALIDATE_TYPE_TAB); |
+ } |
+} |
+ |
+} // namespace content |