Index: media/audio/win/audio_low_latency_output_win.h |
diff --git a/media/audio/win/audio_low_latency_output_win.h b/media/audio/win/audio_low_latency_output_win.h |
index 4efc0f6d9b31270c6fd352f00b9792dde0e13ce6..ac33fa683a551f0818d18d4dba66a52da8372611 100644 |
--- a/media/audio/win/audio_low_latency_output_win.h |
+++ b/media/audio/win/audio_low_latency_output_win.h |
@@ -157,7 +157,7 @@ class MEDIA_EXPORT WASAPIAudioOutputStream : |
// Checks available amount of space in the endpoint buffer and reads |
// data from the client to fill up the buffer without causing audio |
// glitches. |
- bool RenderAudioFromSource(IAudioClock* audio_clock, UINT64 device_frequency); |
+ bool RenderAudioFromSource(UINT64 device_frequency); |
// Called when the device will be opened in exclusive mode and use the |
// application specified format. |
@@ -250,6 +250,8 @@ class MEDIA_EXPORT WASAPIAudioOutputStream : |
// Container for retrieving data from AudioSourceCallback::OnMoreData(). |
scoped_ptr<AudioBus> audio_bus_; |
+ base::win::ScopedComPtr<IAudioClock> audio_clock_; |
+ |
DISALLOW_COPY_AND_ASSIGN(WASAPIAudioOutputStream); |
}; |