Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(433)

Side by Side Diff: media/audio/win/audio_low_latency_output_win.h

Issue 89663004: Don't start WASAPI render thread until setup completes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add IAudioClock. Created 7 years ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Implementation of AudioOutputStream for Windows using Windows Core Audio 5 // Implementation of AudioOutputStream for Windows using Windows Core Audio
6 // WASAPI for low latency rendering. 6 // WASAPI for low latency rendering.
7 // 7 //
8 // Overview of operation and performance: 8 // Overview of operation and performance:
9 // 9 //
10 // - An object of WASAPIAudioOutputStream is created by the AudioManager 10 // - An object of WASAPIAudioOutputStream is created by the AudioManager
(...skipping 139 matching lines...) Expand 10 before | Expand all | Expand 10 after
150 bool started() const { return render_thread_.get() != NULL; } 150 bool started() const { return render_thread_.get() != NULL; }
151 151
152 private: 152 private:
153 // DelegateSimpleThread::Delegate implementation. 153 // DelegateSimpleThread::Delegate implementation.
154 virtual void Run() OVERRIDE; 154 virtual void Run() OVERRIDE;
155 155
156 // Core part of the thread loop which controls the actual rendering. 156 // Core part of the thread loop which controls the actual rendering.
157 // Checks available amount of space in the endpoint buffer and reads 157 // Checks available amount of space in the endpoint buffer and reads
158 // data from the client to fill up the buffer without causing audio 158 // data from the client to fill up the buffer without causing audio
159 // glitches. 159 // glitches.
160 bool RenderAudioFromSource(IAudioClock* audio_clock, UINT64 device_frequency); 160 bool RenderAudioFromSource(UINT64 device_frequency);
161 161
162 // Called when the device will be opened in exclusive mode and use the 162 // Called when the device will be opened in exclusive mode and use the
163 // application specified format. 163 // application specified format.
164 // TODO(henrika): rewrite and move to CoreAudioUtil when removing flag 164 // TODO(henrika): rewrite and move to CoreAudioUtil when removing flag
165 // for exclusive audio mode. 165 // for exclusive audio mode.
166 HRESULT ExclusiveModeInitialization(IAudioClient* client, 166 HRESULT ExclusiveModeInitialization(IAudioClient* client,
167 HANDLE event_handle, 167 HANDLE event_handle,
168 uint32* endpoint_buffer_size); 168 uint32* endpoint_buffer_size);
169 169
170 // If |render_thread_| is valid, sets |stop_render_event_| and blocks until 170 // If |render_thread_| is valid, sets |stop_render_event_| and blocks until
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after
243 // The audio engine will signal this event each time a buffer becomes 243 // The audio engine will signal this event each time a buffer becomes
244 // ready to be filled by the client. 244 // ready to be filled by the client.
245 base::win::ScopedHandle audio_samples_render_event_; 245 base::win::ScopedHandle audio_samples_render_event_;
246 246
247 // This event will be signaled when rendering shall stop. 247 // This event will be signaled when rendering shall stop.
248 base::win::ScopedHandle stop_render_event_; 248 base::win::ScopedHandle stop_render_event_;
249 249
250 // Container for retrieving data from AudioSourceCallback::OnMoreData(). 250 // Container for retrieving data from AudioSourceCallback::OnMoreData().
251 scoped_ptr<AudioBus> audio_bus_; 251 scoped_ptr<AudioBus> audio_bus_;
252 252
253 base::win::ScopedComPtr<IAudioClock> audio_clock_;
254
253 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioOutputStream); 255 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioOutputStream);
254 }; 256 };
255 257
256 } // namespace media 258 } // namespace media
257 259
258 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_OUTPUT_WIN_H_ 260 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_OUTPUT_WIN_H_
OLDNEW
« no previous file with comments | « no previous file | media/audio/win/audio_low_latency_output_win.cc » ('j') | media/audio/win/audio_low_latency_output_win.cc » ('J')

Powered by Google App Engine
This is Rietveld 408576698