| Index: src/gpu/GrInOrderDrawBuffer.cpp
|
| diff --git a/src/gpu/GrInOrderDrawBuffer.cpp b/src/gpu/GrInOrderDrawBuffer.cpp
|
| index 3e177ed20700e893d491dbab061ad8b43bd0684c..e59df80e96c1cf7768803f40393a18e44cfdd289 100644
|
| --- a/src/gpu/GrInOrderDrawBuffer.cpp
|
| +++ b/src/gpu/GrInOrderDrawBuffer.cpp
|
| @@ -247,13 +247,14 @@ int GrInOrderDrawBuffer::concatInstancedDraw(const GrPipelineBuilder& pipelineBu
|
| void GrInOrderDrawBuffer::onDraw(const GrPipelineBuilder& pipelineBuilder,
|
| const GrGeometryProcessor* gp,
|
| const DrawInfo& info,
|
| - const GrScissorState& scissorState) {
|
| + const GrScissorState& scissorState,
|
| + const GrDeviceCoordTexture* dstCopy) {
|
| SkASSERT(info.vertexBuffer() && (!info.isIndexed() || info.indexBuffer()));
|
|
|
| // This closeBatch call is required because we may introduce new draws when we setup clip
|
| this->closeBatch();
|
|
|
| - if (!this->recordStateAndShouldDraw(pipelineBuilder, gp, scissorState, info.getDevBounds())) {
|
| + if (!this->recordStateAndShouldDraw(pipelineBuilder, gp, scissorState, dstCopy)) {
|
| return;
|
| }
|
|
|
| @@ -275,8 +276,8 @@ void GrInOrderDrawBuffer::onDraw(const GrPipelineBuilder& pipelineBuilder,
|
| void GrInOrderDrawBuffer::onDrawBatch(GrBatch* batch,
|
| const GrPipelineBuilder& pipelineBuilder,
|
| const GrScissorState& scissorState,
|
| - const SkRect* devBounds) {
|
| - if (!this->recordStateAndShouldDraw(batch, pipelineBuilder, scissorState, devBounds)) {
|
| + const GrDeviceCoordTexture* dstCopy) {
|
| + if (!this->recordStateAndShouldDraw(batch, pipelineBuilder, scissorState, dstCopy)) {
|
| return;
|
| }
|
|
|
| @@ -315,11 +316,11 @@ void GrInOrderDrawBuffer::onDrawPath(const GrPipelineBuilder& pipelineBuilder,
|
| const GrPath* path,
|
| const GrScissorState& scissorState,
|
| const GrStencilSettings& stencilSettings,
|
| - const SkRect* devBounds) {
|
| + const GrDeviceCoordTexture* dstCopy) {
|
| this->closeBatch();
|
|
|
| // TODO: Only compare the subset of GrPipelineBuilder relevant to path covering?
|
| - if (!this->recordStateAndShouldDraw(pipelineBuilder, pathProc, scissorState, devBounds)) {
|
| + if (!this->recordStateAndShouldDraw(pipelineBuilder, pathProc, scissorState, dstCopy)) {
|
| return;
|
| }
|
| DrawPath* dp = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, DrawPath, (path));
|
| @@ -337,14 +338,14 @@ void GrInOrderDrawBuffer::onDrawPaths(const GrPipelineBuilder& pipelineBuilder,
|
| int count,
|
| const GrScissorState& scissorState,
|
| const GrStencilSettings& stencilSettings,
|
| - const SkRect* devBounds) {
|
| + const GrDeviceCoordTexture* dstCopy) {
|
| SkASSERT(pathRange);
|
| SkASSERT(indices);
|
| SkASSERT(transformValues);
|
|
|
| this->closeBatch();
|
|
|
| - if (!this->recordStateAndShouldDraw(pipelineBuilder, pathProc, scissorState, devBounds)) {
|
| + if (!this->recordStateAndShouldDraw(pipelineBuilder, pathProc, scissorState, dstCopy)) {
|
| return;
|
| }
|
|
|
| @@ -488,6 +489,7 @@ void GrInOrderDrawBuffer::onFlush() {
|
| if (ss->fPrimitiveProcessor) {
|
| this->getGpu()->buildProgramDesc(&ss->fDesc, *ss->fPrimitiveProcessor,
|
| ss->fPipeline,
|
| + ss->fPipeline.descInfo(),
|
| ss->fBatchTracker);
|
| }
|
| currentState = ss;
|
| @@ -582,14 +584,10 @@ bool GrInOrderDrawBuffer::onCopySurface(GrSurface* dst,
|
| bool GrInOrderDrawBuffer::recordStateAndShouldDraw(const GrPipelineBuilder& pipelineBuilder,
|
| const GrPrimitiveProcessor* primProc,
|
| const GrScissorState& scissor,
|
| - const SkRect* devBounds) {
|
| - GrDeviceCoordTexture dstCopy;
|
| - if (!this->setupDstReadIfNecessary(pipelineBuilder, &dstCopy, devBounds)) {
|
| - return false;
|
| - }
|
| + const GrDeviceCoordTexture* dstCopy) {
|
| SetState* ss = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, SetState,
|
| (pipelineBuilder, primProc, *this->getGpu()->caps(),
|
| - scissor, &dstCopy));
|
| + scissor, dstCopy));
|
| if (ss->fPipeline.mustSkip()) {
|
| fCmdBuffer.pop_back();
|
| return false;
|
| @@ -614,17 +612,13 @@ bool GrInOrderDrawBuffer::recordStateAndShouldDraw(const GrPipelineBuilder& pipe
|
| bool GrInOrderDrawBuffer::recordStateAndShouldDraw(GrBatch* batch,
|
| const GrPipelineBuilder& pipelineBuilder,
|
| const GrScissorState& scissor,
|
| - const SkRect* devBounds) {
|
| - GrDeviceCoordTexture dstCopy;
|
| - if (!this->setupDstReadIfNecessary(pipelineBuilder, &dstCopy, devBounds)) {
|
| - return false;
|
| - }
|
| + const GrDeviceCoordTexture* dstCopy) {
|
| // TODO this gets much simpler when we have batches everywhere.
|
| // If the previous command is also a set state, then we check to see if it has a Batch. If so,
|
| // and we can make the two batches equal, and we can combine the states, then we make them equal
|
| SetState* ss = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, SetState,
|
| (batch, pipelineBuilder, *this->getGpu()->caps(), scissor,
|
| - &dstCopy));
|
| + dstCopy));
|
| if (ss->fPipeline.mustSkip()) {
|
| fCmdBuffer.pop_back();
|
| return false;
|
|
|