| OLD | NEW |
| 1 // Copyright (c) 1994-2006 Sun Microsystems Inc. | 1 // Copyright (c) 1994-2006 Sun Microsystems Inc. |
| 2 // All Rights Reserved. | 2 // All Rights Reserved. |
| 3 // | 3 // |
| 4 // Redistribution and use in source and binary forms, with or without | 4 // Redistribution and use in source and binary forms, with or without |
| 5 // modification, are permitted provided that the following conditions are | 5 // modification, are permitted provided that the following conditions are |
| 6 // met: | 6 // met: |
| 7 // | 7 // |
| 8 // - Redistributions of source code must retain the above copyright notice, | 8 // - Redistributions of source code must retain the above copyright notice, |
| 9 // this list of conditions and the following disclaimer. | 9 // this list of conditions and the following disclaimer. |
| 10 // | 10 // |
| (...skipping 30 matching lines...) Expand all Loading... |
| 41 | 41 |
| 42 namespace v8 { namespace internal { | 42 namespace v8 { namespace internal { |
| 43 | 43 |
| 44 | 44 |
| 45 // ----------------------------------------------------------------------------- | 45 // ----------------------------------------------------------------------------- |
| 46 // Labels represent pc locations; they are typically jump or call targets. | 46 // Labels represent pc locations; they are typically jump or call targets. |
| 47 // After declaration, a label can be freely used to denote known or (yet) | 47 // After declaration, a label can be freely used to denote known or (yet) |
| 48 // unknown pc location. Assembler::bind() is used to bind a label to the | 48 // unknown pc location. Assembler::bind() is used to bind a label to the |
| 49 // current pc. A label can be bound only once. | 49 // current pc. A label can be bound only once. |
| 50 | 50 |
| 51 class Label : public ZoneObject { // LabelShadows are dynamically allocated. | 51 class Label BASE_EMBEDDED { |
| 52 public: | 52 public: |
| 53 INLINE(Label()) { Unuse(); } | 53 INLINE(Label()) { Unuse(); } |
| 54 INLINE(~Label()) { ASSERT(!is_linked()); } | 54 INLINE(~Label()) { ASSERT(!is_linked()); } |
| 55 | 55 |
| 56 INLINE(void Unuse()) { pos_ = 0; } | 56 INLINE(void Unuse()) { pos_ = 0; } |
| 57 | 57 |
| 58 INLINE(bool is_bound() const) { return pos_ < 0; } | 58 INLINE(bool is_bound() const) { return pos_ < 0; } |
| 59 INLINE(bool is_unused() const) { return pos_ == 0; } | 59 INLINE(bool is_unused() const) { return pos_ == 0; } |
| 60 INLINE(bool is_linked() const) { return pos_ > 0; } | 60 INLINE(bool is_linked() const) { return pos_ > 0; } |
| 61 | 61 |
| (...skipping 14 matching lines...) Expand all Loading... |
| 76 pos_ = -pos - 1; | 76 pos_ = -pos - 1; |
| 77 ASSERT(is_bound()); | 77 ASSERT(is_bound()); |
| 78 } | 78 } |
| 79 void link_to(int pos) { | 79 void link_to(int pos) { |
| 80 pos_ = pos + 1; | 80 pos_ = pos + 1; |
| 81 ASSERT(is_linked()); | 81 ASSERT(is_linked()); |
| 82 } | 82 } |
| 83 | 83 |
| 84 friend class Assembler; | 84 friend class Assembler; |
| 85 friend class Displacement; | 85 friend class Displacement; |
| 86 friend class LabelShadow; | 86 friend class ShadowTarget; |
| 87 }; | |
| 88 | |
| 89 | |
| 90 // A LabelShadow represents a label that is temporarily shadowed by another | |
| 91 // label (represented by the original label during shadowing). They are used | |
| 92 // to catch jumps to labels in certain contexts, e.g. try blocks. After | |
| 93 // shadowing ends, the formerly shadowed label is again represented by the | |
| 94 // original label and the LabelShadow can be used as a label in its own | |
| 95 // right, representing the formerly shadowing label. | |
| 96 class LabelShadow : public Label { | |
| 97 public: | |
| 98 explicit LabelShadow(Label* original) { | |
| 99 ASSERT(original != NULL); | |
| 100 original_label_ = original; | |
| 101 original_pos_ = original->pos_; | |
| 102 original->Unuse(); | |
| 103 #ifdef DEBUG | |
| 104 is_shadowing_ = true; | |
| 105 #endif | |
| 106 } | |
| 107 | |
| 108 ~LabelShadow() { | |
| 109 ASSERT(!is_shadowing_); | |
| 110 } | |
| 111 | |
| 112 void StopShadowing() { | |
| 113 ASSERT(is_shadowing_ && is_unused()); | |
| 114 pos_ = original_label_->pos_; | |
| 115 original_label_->pos_ = original_pos_; | |
| 116 #ifdef DEBUG | |
| 117 is_shadowing_ = false; | |
| 118 #endif | |
| 119 } | |
| 120 | |
| 121 Label* original_label() const { return original_label_; } | |
| 122 | |
| 123 private: | |
| 124 // During shadowing, the currently shadowing label. After shadowing, the | |
| 125 // label that was shadowed. | |
| 126 Label* original_label_; | |
| 127 | |
| 128 // During shadowing, the saved state of the original label. | |
| 129 int original_pos_; | |
| 130 | |
| 131 #ifdef DEBUG | |
| 132 bool is_shadowing_; | |
| 133 #endif | |
| 134 }; | 87 }; |
| 135 | 88 |
| 136 | 89 |
| 137 // ----------------------------------------------------------------------------- | 90 // ----------------------------------------------------------------------------- |
| 138 // Relocation information | 91 // Relocation information |
| 139 | 92 |
| 140 | 93 |
| 141 // Relocation information consists of the address (pc) of the datum | 94 // Relocation information consists of the address (pc) of the datum |
| 142 // to which the relocation information applies, the relocation mode | 95 // to which the relocation information applies, the relocation mode |
| 143 // (rmode), and an optional data field. The relocation mode may be | 96 // (rmode), and an optional data field. The relocation mode may be |
| (...skipping 324 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 468 static inline bool is_uint4(int x) { return is_uintn(x, 4); } | 421 static inline bool is_uint4(int x) { return is_uintn(x, 4); } |
| 469 static inline bool is_uint5(int x) { return is_uintn(x, 5); } | 422 static inline bool is_uint5(int x) { return is_uintn(x, 5); } |
| 470 static inline bool is_uint8(int x) { return is_uintn(x, 8); } | 423 static inline bool is_uint8(int x) { return is_uintn(x, 8); } |
| 471 static inline bool is_uint12(int x) { return is_uintn(x, 12); } | 424 static inline bool is_uint12(int x) { return is_uintn(x, 12); } |
| 472 static inline bool is_uint16(int x) { return is_uintn(x, 16); } | 425 static inline bool is_uint16(int x) { return is_uintn(x, 16); } |
| 473 static inline bool is_uint24(int x) { return is_uintn(x, 24); } | 426 static inline bool is_uint24(int x) { return is_uintn(x, 24); } |
| 474 | 427 |
| 475 } } // namespace v8::internal | 428 } } // namespace v8::internal |
| 476 | 429 |
| 477 #endif // V8_ASSEMBLER_H_ | 430 #endif // V8_ASSEMBLER_H_ |
| OLD | NEW |