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Side by Side Diff: Source/modules/serviceworkers/WaitUntilObserver.cpp

Issue 896043004: Tests for WaitUntilObserver and focus/openining windows. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@sw_client_focus_cleanup
Patch Set: cleanup up Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "modules/serviceworkers/WaitUntilObserver.h" 6 #include "modules/serviceworkers/WaitUntilObserver.h"
7 7
8 #include "bindings/core/v8/ScriptFunction.h" 8 #include "bindings/core/v8/ScriptFunction.h"
9 #include "bindings/core/v8/ScriptPromise.h" 9 #include "bindings/core/v8/ScriptPromise.h"
10 #include "bindings/core/v8/ScriptValue.h" 10 #include "bindings/core/v8/ScriptValue.h"
11 #include "bindings/core/v8/V8Binding.h" 11 #include "bindings/core/v8/V8Binding.h"
12 #include "core/dom/ExceptionCode.h" 12 #include "core/dom/ExceptionCode.h"
13 #include "core/dom/ExecutionContext.h" 13 #include "core/dom/ExecutionContext.h"
14 #include "modules/serviceworkers/ServiceWorkerGlobalScope.h" 14 #include "modules/serviceworkers/ServiceWorkerGlobalScope.h"
15 #include "platform/NotImplemented.h" 15 #include "platform/NotImplemented.h"
16 #include "public/platform/WebServiceWorkerEventResult.h" 16 #include "public/platform/WebServiceWorkerEventResult.h"
17 #include "wtf/Assertions.h" 17 #include "wtf/Assertions.h"
18 #include "wtf/RefCounted.h" 18 #include "wtf/RefCounted.h"
19 #include "wtf/RefPtr.h" 19 #include "wtf/RefPtr.h"
20 #include <v8.h> 20 #include <v8.h>
21 21
22 namespace blink { 22 namespace blink {
23 23
24 namespace {
25
26 unsigned& windowInteractionTimeout()
27 {
28 DEFINE_STATIC_LOCAL(unsigned, windowInteractionTimeout, (ServiceWorkerGlobal Scope::kWindowInteractionTimeout));
29 return windowInteractionTimeout;
30 }
31
32 } // anonymous namespace
33
24 class WaitUntilObserver::ThenFunction final : public ScriptFunction { 34 class WaitUntilObserver::ThenFunction final : public ScriptFunction {
25 public: 35 public:
26 enum ResolveType { 36 enum ResolveType {
27 Fulfilled, 37 Fulfilled,
28 Rejected, 38 Rejected,
29 }; 39 };
30 40
31 static v8::Handle<v8::Function> createFunction(ScriptState* scriptState, Wai tUntilObserver* observer, ResolveType type) 41 static v8::Handle<v8::Function> createFunction(ScriptState* scriptState, Wai tUntilObserver* observer, ResolveType type)
32 { 42 {
33 ThenFunction* self = new ThenFunction(scriptState, observer, type); 43 ThenFunction* self = new ThenFunction(scriptState, observer, type);
(...skipping 29 matching lines...) Expand all
63 ResolveType m_resolveType; 73 ResolveType m_resolveType;
64 }; 74 };
65 75
66 WaitUntilObserver* WaitUntilObserver::create(ExecutionContext* context, EventTyp e type, int eventID) 76 WaitUntilObserver* WaitUntilObserver::create(ExecutionContext* context, EventTyp e type, int eventID)
67 { 77 {
68 return new WaitUntilObserver(context, type, eventID); 78 return new WaitUntilObserver(context, type, eventID);
69 } 79 }
70 80
71 void WaitUntilObserver::willDispatchEvent() 81 void WaitUntilObserver::willDispatchEvent()
72 { 82 {
83 // When handling a notificationclick event, we want to allow one window to
84 // be focused or opened. These calls are allowed between the call to
85 // willDispatchEvent() and the last call to decrementPendingActivity(). If
86 // waitUntil() isn't called, that means between willDispatchEvent() and
87 // didDispatchEvent().
88 if (m_type == NotificationClick)
89 executionContext()->allowWindowInteraction();
dominicc (has gone to gerrit) 2015/02/05 18:58:13 Does it make sense to assert that this has been re
mlamouri (slow - plz ping) 2015/02/05 20:23:12 Not really. The callers are not aware of the numbe
90
73 incrementPendingActivity(); 91 incrementPendingActivity();
74 } 92 }
75 93
76 void WaitUntilObserver::didDispatchEvent(bool errorOccurred) 94 void WaitUntilObserver::didDispatchEvent(bool errorOccurred)
77 { 95 {
78 if (errorOccurred) 96 if (errorOccurred)
79 m_hasError = true; 97 m_hasError = true;
80 decrementPendingActivity(); 98 decrementPendingActivity();
81 m_eventDispatched = true; 99 m_eventDispatched = true;
82 } 100 }
83 101
84 void WaitUntilObserver::waitUntil(ScriptState* scriptState, const ScriptValue& v alue, ExceptionState& exceptionState) 102 void WaitUntilObserver::waitUntil(ScriptState* scriptState, const ScriptValue& v alue, ExceptionState& exceptionState)
85 { 103 {
86 if (m_eventDispatched) { 104 if (m_eventDispatched) {
87 exceptionState.throwDOMException(InvalidStateError, "The event handler i s already finished."); 105 exceptionState.throwDOMException(InvalidStateError, "The event handler i s already finished.");
88 return; 106 return;
89 } 107 }
90 108
91 if (!executionContext()) 109 if (!executionContext())
92 return; 110 return;
93 111
94 // When handling a notificationclick event, we want to allow one window to 112 // When handling a notificationclick event, we want to allow one window to
95 // be focused or opened. Regardless of whether such action happened, 113 // be focused or opened. See comments in ::willDispatchEvent(). When
96 // |consumeWindowInteraction| will be called when all the pending activities 114 // waitUntil() is being used, opening or closing a window must happen in a
97 // will be resolved or after a 115 // timeframe specified by windowInteractionTimeout(), otherwise the calls
98 if (m_type == NotificationClick) { 116 // will fail.
99 executionContext()->allowWindowInteraction(); 117 if (m_type == NotificationClick)
100 m_consumeWindowInteractionTimer.startOneShot(ServiceWorkerGlobalScope::k WindowInteractionTimeout, FROM_HERE); 118 m_consumeWindowInteractionTimer.startOneShot(windowInteractionTimeout(), FROM_HERE);
101 }
102 119
103 incrementPendingActivity(); 120 incrementPendingActivity();
104 ScriptPromise::cast(scriptState, value).then( 121 ScriptPromise::cast(scriptState, value).then(
105 ThenFunction::createFunction(scriptState, this, ThenFunction::Fulfilled) , 122 ThenFunction::createFunction(scriptState, this, ThenFunction::Fulfilled) ,
106 ThenFunction::createFunction(scriptState, this, ThenFunction::Rejected)) ; 123 ThenFunction::createFunction(scriptState, this, ThenFunction::Rejected)) ;
107 } 124 }
108 125
109 WaitUntilObserver::WaitUntilObserver(ExecutionContext* context, EventType type, int eventID) 126 WaitUntilObserver::WaitUntilObserver(ExecutionContext* context, EventType type, int eventID)
110 : ContextLifecycleObserver(context) 127 : ContextLifecycleObserver(context)
111 , m_type(type) 128 , m_type(type)
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
157 observeContext(0); 174 observeContext(0);
158 } 175 }
159 176
160 void WaitUntilObserver::consumeWindowInteraction(Timer<WaitUntilObserver>*) 177 void WaitUntilObserver::consumeWindowInteraction(Timer<WaitUntilObserver>*)
161 { 178 {
162 if (!executionContext()) 179 if (!executionContext())
163 return; 180 return;
164 executionContext()->consumeWindowInteraction(); 181 executionContext()->consumeWindowInteraction();
165 } 182 }
166 183
184 // static
185 void WaitUntilObserver::overrideWindowInteractionTimeoutForTest(unsigned timeout )
186 {
187 windowInteractionTimeout() = timeout;
188 }
189
167 void WaitUntilObserver::trace(Visitor* visitor) 190 void WaitUntilObserver::trace(Visitor* visitor)
168 { 191 {
169 ContextLifecycleObserver::trace(visitor); 192 ContextLifecycleObserver::trace(visitor);
170 } 193 }
171 194
172 } // namespace blink 195 } // namespace blink
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