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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "modules/serviceworkers/WaitUntilObserver.h" | 6 #include "modules/serviceworkers/WaitUntilObserver.h" |
7 | 7 |
8 #include "bindings/core/v8/ScriptFunction.h" | 8 #include "bindings/core/v8/ScriptFunction.h" |
9 #include "bindings/core/v8/ScriptPromise.h" | 9 #include "bindings/core/v8/ScriptPromise.h" |
10 #include "bindings/core/v8/ScriptValue.h" | 10 #include "bindings/core/v8/ScriptValue.h" |
11 #include "bindings/core/v8/V8Binding.h" | 11 #include "bindings/core/v8/V8Binding.h" |
12 #include "core/dom/ExceptionCode.h" | 12 #include "core/dom/ExceptionCode.h" |
13 #include "core/dom/ExecutionContext.h" | 13 #include "core/dom/ExecutionContext.h" |
14 #include "modules/serviceworkers/ServiceWorkerGlobalScope.h" | 14 #include "modules/serviceworkers/ServiceWorkerGlobalScope.h" |
15 #include "platform/NotImplemented.h" | 15 #include "platform/NotImplemented.h" |
16 #include "public/platform/WebServiceWorkerEventResult.h" | 16 #include "public/platform/WebServiceWorkerEventResult.h" |
17 #include "wtf/Assertions.h" | 17 #include "wtf/Assertions.h" |
18 #include "wtf/RefCounted.h" | 18 #include "wtf/RefCounted.h" |
19 #include "wtf/RefPtr.h" | 19 #include "wtf/RefPtr.h" |
20 #include <v8.h> | 20 #include <v8.h> |
21 | 21 |
22 namespace blink { | 22 namespace blink { |
23 | 23 |
24 namespace { | |
25 | |
26 unsigned& windowInteractionTimeout() | |
27 { | |
28 DEFINE_STATIC_LOCAL(unsigned, windowInteractionTimeout, (ServiceWorkerGlobal Scope::kWindowInteractionTimeout)); | |
29 return windowInteractionTimeout; | |
30 } | |
31 | |
32 } // anonymous namespace | |
33 | |
24 class WaitUntilObserver::ThenFunction final : public ScriptFunction { | 34 class WaitUntilObserver::ThenFunction final : public ScriptFunction { |
25 public: | 35 public: |
26 enum ResolveType { | 36 enum ResolveType { |
27 Fulfilled, | 37 Fulfilled, |
28 Rejected, | 38 Rejected, |
29 }; | 39 }; |
30 | 40 |
31 static v8::Handle<v8::Function> createFunction(ScriptState* scriptState, Wai tUntilObserver* observer, ResolveType type) | 41 static v8::Handle<v8::Function> createFunction(ScriptState* scriptState, Wai tUntilObserver* observer, ResolveType type) |
32 { | 42 { |
33 ThenFunction* self = new ThenFunction(scriptState, observer, type); | 43 ThenFunction* self = new ThenFunction(scriptState, observer, type); |
(...skipping 29 matching lines...) Expand all Loading... | |
63 ResolveType m_resolveType; | 73 ResolveType m_resolveType; |
64 }; | 74 }; |
65 | 75 |
66 WaitUntilObserver* WaitUntilObserver::create(ExecutionContext* context, EventTyp e type, int eventID) | 76 WaitUntilObserver* WaitUntilObserver::create(ExecutionContext* context, EventTyp e type, int eventID) |
67 { | 77 { |
68 return new WaitUntilObserver(context, type, eventID); | 78 return new WaitUntilObserver(context, type, eventID); |
69 } | 79 } |
70 | 80 |
71 void WaitUntilObserver::willDispatchEvent() | 81 void WaitUntilObserver::willDispatchEvent() |
72 { | 82 { |
83 // When handling a notificationclick event, we want to allow one window to | |
84 // be focused or opened. These calls are allowed between the call to | |
85 // willDispatchEvent() and the last call to decrementPendingActivity(). If | |
86 // waitUntil() isn't called, that means between willDispatchEvent() and | |
87 // didDispatchEvent(). | |
88 if (m_type == NotificationClick) | |
89 executionContext()->allowWindowInteraction(); | |
dominicc (has gone to gerrit)
2015/02/05 18:58:13
Does it make sense to assert that this has been re
mlamouri (slow - plz ping)
2015/02/05 20:23:12
Not really. The callers are not aware of the numbe
| |
90 | |
73 incrementPendingActivity(); | 91 incrementPendingActivity(); |
74 } | 92 } |
75 | 93 |
76 void WaitUntilObserver::didDispatchEvent(bool errorOccurred) | 94 void WaitUntilObserver::didDispatchEvent(bool errorOccurred) |
77 { | 95 { |
78 if (errorOccurred) | 96 if (errorOccurred) |
79 m_hasError = true; | 97 m_hasError = true; |
80 decrementPendingActivity(); | 98 decrementPendingActivity(); |
81 m_eventDispatched = true; | 99 m_eventDispatched = true; |
82 } | 100 } |
83 | 101 |
84 void WaitUntilObserver::waitUntil(ScriptState* scriptState, const ScriptValue& v alue, ExceptionState& exceptionState) | 102 void WaitUntilObserver::waitUntil(ScriptState* scriptState, const ScriptValue& v alue, ExceptionState& exceptionState) |
85 { | 103 { |
86 if (m_eventDispatched) { | 104 if (m_eventDispatched) { |
87 exceptionState.throwDOMException(InvalidStateError, "The event handler i s already finished."); | 105 exceptionState.throwDOMException(InvalidStateError, "The event handler i s already finished."); |
88 return; | 106 return; |
89 } | 107 } |
90 | 108 |
91 if (!executionContext()) | 109 if (!executionContext()) |
92 return; | 110 return; |
93 | 111 |
94 // When handling a notificationclick event, we want to allow one window to | 112 // When handling a notificationclick event, we want to allow one window to |
95 // be focused or opened. Regardless of whether such action happened, | 113 // be focused or opened. See comments in ::willDispatchEvent(). When |
96 // |consumeWindowInteraction| will be called when all the pending activities | 114 // waitUntil() is being used, opening or closing a window must happen in a |
97 // will be resolved or after a | 115 // timeframe specified by windowInteractionTimeout(), otherwise the calls |
98 if (m_type == NotificationClick) { | 116 // will fail. |
99 executionContext()->allowWindowInteraction(); | 117 if (m_type == NotificationClick) |
100 m_consumeWindowInteractionTimer.startOneShot(ServiceWorkerGlobalScope::k WindowInteractionTimeout, FROM_HERE); | 118 m_consumeWindowInteractionTimer.startOneShot(windowInteractionTimeout(), FROM_HERE); |
101 } | |
102 | 119 |
103 incrementPendingActivity(); | 120 incrementPendingActivity(); |
104 ScriptPromise::cast(scriptState, value).then( | 121 ScriptPromise::cast(scriptState, value).then( |
105 ThenFunction::createFunction(scriptState, this, ThenFunction::Fulfilled) , | 122 ThenFunction::createFunction(scriptState, this, ThenFunction::Fulfilled) , |
106 ThenFunction::createFunction(scriptState, this, ThenFunction::Rejected)) ; | 123 ThenFunction::createFunction(scriptState, this, ThenFunction::Rejected)) ; |
107 } | 124 } |
108 | 125 |
109 WaitUntilObserver::WaitUntilObserver(ExecutionContext* context, EventType type, int eventID) | 126 WaitUntilObserver::WaitUntilObserver(ExecutionContext* context, EventType type, int eventID) |
110 : ContextLifecycleObserver(context) | 127 : ContextLifecycleObserver(context) |
111 , m_type(type) | 128 , m_type(type) |
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
157 observeContext(0); | 174 observeContext(0); |
158 } | 175 } |
159 | 176 |
160 void WaitUntilObserver::consumeWindowInteraction(Timer<WaitUntilObserver>*) | 177 void WaitUntilObserver::consumeWindowInteraction(Timer<WaitUntilObserver>*) |
161 { | 178 { |
162 if (!executionContext()) | 179 if (!executionContext()) |
163 return; | 180 return; |
164 executionContext()->consumeWindowInteraction(); | 181 executionContext()->consumeWindowInteraction(); |
165 } | 182 } |
166 | 183 |
184 // static | |
185 void WaitUntilObserver::overrideWindowInteractionTimeoutForTest(unsigned timeout ) | |
186 { | |
187 windowInteractionTimeout() = timeout; | |
188 } | |
189 | |
167 void WaitUntilObserver::trace(Visitor* visitor) | 190 void WaitUntilObserver::trace(Visitor* visitor) |
168 { | 191 { |
169 ContextLifecycleObserver::trace(visitor); | 192 ContextLifecycleObserver::trace(visitor); |
170 } | 193 } |
171 | 194 |
172 } // namespace blink | 195 } // namespace blink |
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