| Index: cc/resources/tile_manager.h
|
| diff --git a/cc/resources/tile_manager.h b/cc/resources/tile_manager.h
|
| index f945f7c0088617a1f0a46cc74df457cbd2d15707..37ab765b84a8d904c7a2f89ce8dce50f9d02658d 100644
|
| --- a/cc/resources/tile_manager.h
|
| +++ b/cc/resources/tile_manager.h
|
| @@ -39,11 +39,6 @@ class ResourceProvider;
|
|
|
| class CC_EXPORT TileManagerClient {
|
| public:
|
| - // Returns the set of layers that the tile manager should consider for raster.
|
| - // TODO(vmpstr): Change the way we determine if we are ready to activate, so
|
| - // that this can be removed.
|
| - virtual const std::vector<PictureLayerImpl*>& GetPictureLayers() const = 0;
|
| -
|
| // Called when all tiles marked as required for activation are ready to draw.
|
| virtual void NotifyReadyToActivate() = 0;
|
|
|
| @@ -70,6 +65,11 @@ class CC_EXPORT TileManagerClient {
|
| virtual scoped_ptr<EvictionTilePriorityQueue> BuildEvictionQueue(
|
| TreePriority tree_priority) = 0;
|
|
|
| + // Informs the client that due to the currently rasterizing (or scheduled to
|
| + // be rasterized) tiles, we will be in a position that will likely require a
|
| + // draw. This can be used to preemptively start a frame.
|
| + virtual void SetIsLikelyToRequireADraw(bool is_likely_to_require_a_draw) = 0;
|
| +
|
| protected:
|
| virtual ~TileManagerClient() {}
|
| };
|
| @@ -176,6 +176,9 @@ class CC_EXPORT TileManager : public TileTaskRunnerClient,
|
| scheduled_raster_task_limit_ = limit;
|
| }
|
|
|
| + bool IsReadyToActivate() const;
|
| + bool IsReadyToDraw() const;
|
| +
|
| protected:
|
| TileManager(TileManagerClient* client,
|
| const scoped_refptr<base::SequencedTaskRunner>& task_runner,
|
| @@ -259,8 +262,7 @@ class CC_EXPORT TileManager : public TileTaskRunnerClient,
|
| const TilePriority& oother_priority,
|
| MemoryUsage* usage);
|
| bool TilePriorityViolatesMemoryPolicy(const TilePriority& priority);
|
| - bool IsReadyToActivate() const;
|
| - bool IsReadyToDraw() const;
|
| + bool AreRequiredTilesReadyToDraw(RasterTilePriorityQueue::Type type) const;
|
| void NotifyReadyToActivate();
|
| void NotifyReadyToDraw();
|
| void CheckIfReadyToActivate();
|
|
|