| Index: gpu/command_buffer/common/gles2_cmd_format.h
|
| diff --git a/gpu/command_buffer/common/gles2_cmd_format.h b/gpu/command_buffer/common/gles2_cmd_format.h
|
| index 55fa4a1552658b74dba9e787ad5e0c1a3af787d1..e4d38f014a8b1537c6da1e9bf1c92d12173ba5d6 100644
|
| --- a/gpu/command_buffer/common/gles2_cmd_format.h
|
| +++ b/gpu/command_buffer/common/gles2_cmd_format.h
|
| @@ -150,6 +150,27 @@ struct ProgramInfoHeader {
|
| // ProgramInput inputs[num_attribs + num_uniforms];
|
| };
|
|
|
| +// The data for one UniformBlock from GetProgramInfoCHROMIUM
|
| +struct UniformBlockInfo {
|
| + uint32_t binding; // UNIFORM_BLOCK_BINDING
|
| + uint32_t data_size; // UNIFORM_BLOCK_DATA_SIZE
|
| + uint32_t name_offset; // offset from UniformBlocksHeader to start of name.
|
| + uint32_t name_length; // UNIFORM_BLOCK_BLOCK_NAME_LENGTH
|
| + uint32_t active_uniforms; // UNIFORM_BLOCK_ACTIVE_UNIFORMS
|
| + // offset from UniformBlocksHeader to |active_uniforms| indices.
|
| + uint32_t active_uniform_offset;
|
| + // UNIFORM_BLOCK_REFERENDED_BY_VERTEX_SHADER
|
| + uint32_t referenced_by_vertex_shader;
|
| + // UNIFORM_BLOCK_REFERENDED_BY_FRAGMENT_SHADER
|
| + uint32_t referenced_by_fragment_shader;
|
| +};
|
| +
|
| +// The format of the bucket filled out by GetUniformBlocksCHROMIUM
|
| +struct UniformBlocksHeader {
|
| + uint32_t num_uniform_blocks;
|
| + // UniformBlockInfo uniform_blocks[num_uniform_blocks];
|
| +};
|
| +
|
| // The format of QuerySync used by EXT_occlusion_query_boolean
|
| struct QuerySync {
|
| void Reset() {
|
| @@ -201,6 +222,32 @@ static_assert(offsetof(ProgramInfoHeader, num_attribs) == 4,
|
| static_assert(offsetof(ProgramInfoHeader, num_uniforms) == 8,
|
| "offset of ProgramInfoHeader.num_uniforms should be 8");
|
|
|
| +static_assert(sizeof(UniformBlockInfo) == 32,
|
| + "size of UniformBlockInfo should be 32");
|
| +static_assert(offsetof(UniformBlockInfo, binding) == 0,
|
| + "offset of UniformBlockInfo.binding should be 0");
|
| +static_assert(offsetof(UniformBlockInfo, data_size) == 4,
|
| + "offset of UniformBlockInfo.data_size should be 4");
|
| +static_assert(offsetof(UniformBlockInfo, name_offset) == 8,
|
| + "offset of UniformBlockInfo.name_offset should be 8");
|
| +static_assert(offsetof(UniformBlockInfo, name_length) == 12,
|
| + "offset of UniformBlockInfo.name_length should be 12");
|
| +static_assert(offsetof(UniformBlockInfo, active_uniforms) == 16,
|
| + "offset of UniformBlockInfo.active_uniforms should be 16");
|
| +static_assert(offsetof(UniformBlockInfo, active_uniform_offset) == 20,
|
| + "offset of UniformBlockInfo.active_uniform_offset should be 20");
|
| +static_assert(offsetof(UniformBlockInfo, referenced_by_vertex_shader) == 24,
|
| + "offset of UniformBlockInfo.referenced_by_vertex_shader "
|
| + "should be 24");
|
| +static_assert(offsetof(UniformBlockInfo, referenced_by_fragment_shader) == 28,
|
| + "offset of UniformBlockInfo.referenced_by_fragment_shader "
|
| + "should be 28");
|
| +
|
| +static_assert(sizeof(UniformBlocksHeader) == 4,
|
| + "size of UniformBlocksHeader should be 4");
|
| +static_assert(offsetof(UniformBlocksHeader, num_uniform_blocks) == 0,
|
| + "offset of UniformBlocksHeader.num_uniform_blocks should be 0");
|
| +
|
| namespace cmds {
|
|
|
| #include "../common/gles2_cmd_format_autogen.h"
|
|
|