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Unified Diff: gpu/perftests/texture_upload_perftest.cc

Issue 895853003: Update from https://crrev.com/314320 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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Index: gpu/perftests/texture_upload_perftest.cc
diff --git a/gpu/perftests/texture_upload_perftest.cc b/gpu/perftests/texture_upload_perftest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..7166c2a5922984e1d746856296e66fc0a9179528
--- /dev/null
+++ b/gpu/perftests/texture_upload_perftest.cc
@@ -0,0 +1,258 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <algorithm>
+#include <vector>
+
+#include "base/containers/small_map.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/time/time.h"
+#include "base/timer/elapsed_timer.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "testing/perf/perf_test.h"
+#include "ui/gfx/geometry/size.h"
+#include "ui/gl/gl_bindings.h"
+#include "ui/gl/gl_context.h"
+#include "ui/gl/gl_surface.h"
+#include "ui/gl/scoped_make_current.h"
+
+namespace gpu {
+namespace {
+
+const int kUploadPerfWarmupRuns = 10;
+const int kUploadPerfTestRuns = 100;
+
+#define SHADER(Src) #Src
+
+// clang-format off
+const char kVertexShader[] =
+SHADER(
+ attribute vec2 a_position;
+ varying vec2 v_texCoord;
+ void main() {
+ gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
+ v_texCoord = vec2((a_position.x + 1) * 0.5, (a_position.y + 1) * 0.5);
+ }
+);
+const char kFragmentShader[] =
+SHADER(
+ uniform sampler2D a_texture;
+ varying vec2 v_texCoord;
+ void main() {
+ gl_FragColor = texture2D(a_texture, v_texCoord.xy);
+ }
+);
+// clang-format on
+
+void CheckNoGlError() {
+ CHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+}
+
+// Utility function to compile a shader from a string.
+GLuint LoadShader(const GLenum type, const char* const src) {
+ GLuint shader = 0;
+ shader = glCreateShader(type);
+ CHECK_NE(0u, shader);
+ glShaderSource(shader, 1, &src, NULL);
+ glCompileShader(shader);
+
+ GLint compiled = 0;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ if (compiled == 0) {
+ GLint len = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
+ if (len > 1) {
+ scoped_ptr<char> error_log(new char[len]);
+ glGetShaderInfoLog(shader, len, NULL, error_log.get());
+ LOG(ERROR) << "Error compiling shader: " << error_log.get();
+ }
+ }
+ CHECK_NE(0, compiled);
+ return shader;
+}
+
+void GenerateTextureData(const gfx::Size& size,
+ const int seed,
+ std::vector<uint8>* const pixels) {
+ pixels->resize(size.GetArea() * 4);
+ for (int y = 0; y < size.height(); ++y) {
+ for (int x = 0; x < size.width(); ++x) {
+ const size_t offset = (y * size.width() + x) * 4;
+ pixels->at(offset) = (y + seed) % 256;
+ pixels->at(offset + 1) = (x + seed) % 256;
+ pixels->at(offset + 2) = (y + x + seed) % 256;
+ pixels->at(offset + 3) = 255;
+ }
+ }
+}
+
+// PerfTest to check costs of texture upload at different stages
+// on different platforms.
+class TextureUploadPerfTest : public testing::Test {
+ public:
+ TextureUploadPerfTest() : size_(512, 512) {}
+
+ // Overridden from testing::Test
+ void SetUp() override {
+ // Initialize an offscreen surface and a gl context.
+ gfx::GLSurface::InitializeOneOff();
+ surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size_);
+ gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group
+ surface_.get(),
+ gfx::PreferIntegratedGpu);
+
+ // Prepare a simple program and a vertex buffer that will be
+ // used to draw a quad on the offscreen surface.
+ ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
+ vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader);
+ fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
+ program_object_ = glCreateProgram();
+ CHECK_NE(0u, program_object_);
+
+ glAttachShader(program_object_, vertex_shader_);
+ glAttachShader(program_object_, fragment_shader_);
+ glBindAttribLocation(program_object_, 0, "a_position");
+ glLinkProgram(program_object_);
+
+ GLint linked = -1;
+ glGetProgramiv(program_object_, GL_LINK_STATUS, &linked);
+ CHECK_NE(0, linked);
+
+ sampler_location_ = glGetUniformLocation(program_object_, "a_texture");
+ CHECK_NE(-1, sampler_location_);
+
+ glGenBuffersARB(1, &vertex_buffer_);
+ CHECK_NE(0u, vertex_buffer_);
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
+ static GLfloat positions[] = {
+ -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f,
+ };
+ glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW);
+ CheckNoGlError();
+ }
+
+ void TearDown() override {
+ ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
+ if (program_object_ != 0) {
+ glDeleteProgram(program_object_);
+ }
+ if (vertex_shader_ != 0) {
+ glDeleteShader(vertex_shader_);
+ }
+ if (fragment_shader_ != 0) {
+ glDeleteShader(fragment_shader_);
+ }
+ if (vertex_buffer_ != 0) {
+ glDeleteShader(vertex_buffer_);
+ }
+
+ gl_context_ = nullptr;
+ surface_ = nullptr;
+ }
+
+ protected:
+ struct Measurement {
+ Measurement() : name(), wall_time(){};
+ Measurement(const std::string& name, const base::TimeDelta wall_time)
+ : name(name), wall_time(wall_time){};
+ std::string name;
+ base::TimeDelta wall_time;
+ };
+ // Upload and draw on the offscren surface.
+ // Return a list of pair. Each pair describe a gl operation and the wall
+ // time elapsed in milliseconds.
+ std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels,
+ const GLenum format,
+ const GLenum type) {
+ std::vector<Measurement> measurements;
+ ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
+
+ base::ElapsedTimer total_timer;
+ GLuint texture_id = 0;
+
+ base::ElapsedTimer tex_timer;
+ glActiveTexture(GL_TEXTURE0);
+ glGenTextures(1, &texture_id);
+ glBindTexture(GL_TEXTURE_2D, texture_id);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0,
+ format, type, &pixels[0]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ CheckNoGlError();
+ measurements.push_back(Measurement("teximage2d", tex_timer.Elapsed()));
+
+ base::ElapsedTimer draw_timer;
+ glUseProgram(program_object_);
+ glUniform1i(sampler_location_, 0);
+
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(0);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ measurements.push_back(Measurement("drawarrays", draw_timer.Elapsed()));
+
+ base::ElapsedTimer finish_timer;
+ glFinish();
+ CheckNoGlError();
+ measurements.push_back(Measurement("finish", finish_timer.Elapsed()));
+ measurements.push_back(Measurement("total", total_timer.Elapsed()));
+
+ glDeleteTextures(1, &texture_id);
+
+ std::vector<uint8> pixels_rendered(size_.GetArea() * 4);
+ glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type,
+ &pixels_rendered[0]);
+ CheckNoGlError();
+
+ // TODO(dcastagna): don't assume the format of the texture and do
+ // the appropriate format conversion.
+ EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format);
+ EXPECT_EQ(pixels, pixels_rendered);
+ return measurements;
+ }
+
+ const gfx::Size size_; // for the offscreen surface and the texture
+ scoped_refptr<gfx::GLContext> gl_context_;
+ scoped_refptr<gfx::GLSurface> surface_;
+
+ GLuint vertex_shader_ = 0;
+ GLuint fragment_shader_ = 0;
+ GLuint program_object_ = 0;
+ GLint sampler_location_ = -1;
+ GLuint vertex_buffer_ = 0;
+};
+
+// Perf test that generates, uploads and draws a texture on a surface repeatedly
+// and prints out aggregated measurements for all the runs.
+TEST_F(TextureUploadPerfTest, glTexImage2d) {
+ std::vector<uint8> pixels;
+ base::SmallMap<std::map<std::string, Measurement>>
+ aggregates; // indexed by name
+ for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) {
+ GenerateTextureData(size_, i + 1, &pixels);
+ auto run = UploadAndDraw(pixels, GL_RGBA, GL_UNSIGNED_BYTE);
+ if (i >= kUploadPerfWarmupRuns) {
+ for (const Measurement& m : run) {
+ auto& agg = aggregates[m.name];
+ agg.name = m.name;
+ agg.wall_time += m.wall_time;
+ }
+ }
+ }
+
+ for (const auto& entry : aggregates) {
+ const auto& m = entry.second;
+ perf_test::PrintResult(
+ m.name, "", "", (m.wall_time / kUploadPerfTestRuns).InMillisecondsF(),
+ "ms", true);
+ }
+}
+
+} // namespace
+} // namespace gpu
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