Index: gpu/perftests/texture_upload_perftest.cc |
diff --git a/gpu/perftests/texture_upload_perftest.cc b/gpu/perftests/texture_upload_perftest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7166c2a5922984e1d746856296e66fc0a9179528 |
--- /dev/null |
+++ b/gpu/perftests/texture_upload_perftest.cc |
@@ -0,0 +1,258 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include <algorithm> |
+#include <vector> |
+ |
+#include "base/containers/small_map.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/time/time.h" |
+#include "base/timer/elapsed_timer.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+#include "testing/perf/perf_test.h" |
+#include "ui/gfx/geometry/size.h" |
+#include "ui/gl/gl_bindings.h" |
+#include "ui/gl/gl_context.h" |
+#include "ui/gl/gl_surface.h" |
+#include "ui/gl/scoped_make_current.h" |
+ |
+namespace gpu { |
+namespace { |
+ |
+const int kUploadPerfWarmupRuns = 10; |
+const int kUploadPerfTestRuns = 100; |
+ |
+#define SHADER(Src) #Src |
+ |
+// clang-format off |
+const char kVertexShader[] = |
+SHADER( |
+ attribute vec2 a_position; |
+ varying vec2 v_texCoord; |
+ void main() { |
+ gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); |
+ v_texCoord = vec2((a_position.x + 1) * 0.5, (a_position.y + 1) * 0.5); |
+ } |
+); |
+const char kFragmentShader[] = |
+SHADER( |
+ uniform sampler2D a_texture; |
+ varying vec2 v_texCoord; |
+ void main() { |
+ gl_FragColor = texture2D(a_texture, v_texCoord.xy); |
+ } |
+); |
+// clang-format on |
+ |
+void CheckNoGlError() { |
+ CHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
+} |
+ |
+// Utility function to compile a shader from a string. |
+GLuint LoadShader(const GLenum type, const char* const src) { |
+ GLuint shader = 0; |
+ shader = glCreateShader(type); |
+ CHECK_NE(0u, shader); |
+ glShaderSource(shader, 1, &src, NULL); |
+ glCompileShader(shader); |
+ |
+ GLint compiled = 0; |
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
+ if (compiled == 0) { |
+ GLint len = 0; |
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); |
+ if (len > 1) { |
+ scoped_ptr<char> error_log(new char[len]); |
+ glGetShaderInfoLog(shader, len, NULL, error_log.get()); |
+ LOG(ERROR) << "Error compiling shader: " << error_log.get(); |
+ } |
+ } |
+ CHECK_NE(0, compiled); |
+ return shader; |
+} |
+ |
+void GenerateTextureData(const gfx::Size& size, |
+ const int seed, |
+ std::vector<uint8>* const pixels) { |
+ pixels->resize(size.GetArea() * 4); |
+ for (int y = 0; y < size.height(); ++y) { |
+ for (int x = 0; x < size.width(); ++x) { |
+ const size_t offset = (y * size.width() + x) * 4; |
+ pixels->at(offset) = (y + seed) % 256; |
+ pixels->at(offset + 1) = (x + seed) % 256; |
+ pixels->at(offset + 2) = (y + x + seed) % 256; |
+ pixels->at(offset + 3) = 255; |
+ } |
+ } |
+} |
+ |
+// PerfTest to check costs of texture upload at different stages |
+// on different platforms. |
+class TextureUploadPerfTest : public testing::Test { |
+ public: |
+ TextureUploadPerfTest() : size_(512, 512) {} |
+ |
+ // Overridden from testing::Test |
+ void SetUp() override { |
+ // Initialize an offscreen surface and a gl context. |
+ gfx::GLSurface::InitializeOneOff(); |
+ surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size_); |
+ gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group |
+ surface_.get(), |
+ gfx::PreferIntegratedGpu); |
+ |
+ // Prepare a simple program and a vertex buffer that will be |
+ // used to draw a quad on the offscreen surface. |
+ ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
+ vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); |
+ fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); |
+ program_object_ = glCreateProgram(); |
+ CHECK_NE(0u, program_object_); |
+ |
+ glAttachShader(program_object_, vertex_shader_); |
+ glAttachShader(program_object_, fragment_shader_); |
+ glBindAttribLocation(program_object_, 0, "a_position"); |
+ glLinkProgram(program_object_); |
+ |
+ GLint linked = -1; |
+ glGetProgramiv(program_object_, GL_LINK_STATUS, &linked); |
+ CHECK_NE(0, linked); |
+ |
+ sampler_location_ = glGetUniformLocation(program_object_, "a_texture"); |
+ CHECK_NE(-1, sampler_location_); |
+ |
+ glGenBuffersARB(1, &vertex_buffer_); |
+ CHECK_NE(0u, vertex_buffer_); |
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
+ static GLfloat positions[] = { |
+ -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, |
+ }; |
+ glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW); |
+ CheckNoGlError(); |
+ } |
+ |
+ void TearDown() override { |
+ ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
+ if (program_object_ != 0) { |
+ glDeleteProgram(program_object_); |
+ } |
+ if (vertex_shader_ != 0) { |
+ glDeleteShader(vertex_shader_); |
+ } |
+ if (fragment_shader_ != 0) { |
+ glDeleteShader(fragment_shader_); |
+ } |
+ if (vertex_buffer_ != 0) { |
+ glDeleteShader(vertex_buffer_); |
+ } |
+ |
+ gl_context_ = nullptr; |
+ surface_ = nullptr; |
+ } |
+ |
+ protected: |
+ struct Measurement { |
+ Measurement() : name(), wall_time(){}; |
+ Measurement(const std::string& name, const base::TimeDelta wall_time) |
+ : name(name), wall_time(wall_time){}; |
+ std::string name; |
+ base::TimeDelta wall_time; |
+ }; |
+ // Upload and draw on the offscren surface. |
+ // Return a list of pair. Each pair describe a gl operation and the wall |
+ // time elapsed in milliseconds. |
+ std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels, |
+ const GLenum format, |
+ const GLenum type) { |
+ std::vector<Measurement> measurements; |
+ ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
+ |
+ base::ElapsedTimer total_timer; |
+ GLuint texture_id = 0; |
+ |
+ base::ElapsedTimer tex_timer; |
+ glActiveTexture(GL_TEXTURE0); |
+ glGenTextures(1, &texture_id); |
+ glBindTexture(GL_TEXTURE_2D, texture_id); |
+ |
+ glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, |
+ format, type, &pixels[0]); |
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ CheckNoGlError(); |
+ measurements.push_back(Measurement("teximage2d", tex_timer.Elapsed())); |
+ |
+ base::ElapsedTimer draw_timer; |
+ glUseProgram(program_object_); |
+ glUniform1i(sampler_location_, 0); |
+ |
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
+ glEnableVertexAttribArray(0); |
+ |
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
+ measurements.push_back(Measurement("drawarrays", draw_timer.Elapsed())); |
+ |
+ base::ElapsedTimer finish_timer; |
+ glFinish(); |
+ CheckNoGlError(); |
+ measurements.push_back(Measurement("finish", finish_timer.Elapsed())); |
+ measurements.push_back(Measurement("total", total_timer.Elapsed())); |
+ |
+ glDeleteTextures(1, &texture_id); |
+ |
+ std::vector<uint8> pixels_rendered(size_.GetArea() * 4); |
+ glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type, |
+ &pixels_rendered[0]); |
+ CheckNoGlError(); |
+ |
+ // TODO(dcastagna): don't assume the format of the texture and do |
+ // the appropriate format conversion. |
+ EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); |
+ EXPECT_EQ(pixels, pixels_rendered); |
+ return measurements; |
+ } |
+ |
+ const gfx::Size size_; // for the offscreen surface and the texture |
+ scoped_refptr<gfx::GLContext> gl_context_; |
+ scoped_refptr<gfx::GLSurface> surface_; |
+ |
+ GLuint vertex_shader_ = 0; |
+ GLuint fragment_shader_ = 0; |
+ GLuint program_object_ = 0; |
+ GLint sampler_location_ = -1; |
+ GLuint vertex_buffer_ = 0; |
+}; |
+ |
+// Perf test that generates, uploads and draws a texture on a surface repeatedly |
+// and prints out aggregated measurements for all the runs. |
+TEST_F(TextureUploadPerfTest, glTexImage2d) { |
+ std::vector<uint8> pixels; |
+ base::SmallMap<std::map<std::string, Measurement>> |
+ aggregates; // indexed by name |
+ for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { |
+ GenerateTextureData(size_, i + 1, &pixels); |
+ auto run = UploadAndDraw(pixels, GL_RGBA, GL_UNSIGNED_BYTE); |
+ if (i >= kUploadPerfWarmupRuns) { |
+ for (const Measurement& m : run) { |
+ auto& agg = aggregates[m.name]; |
+ agg.name = m.name; |
+ agg.wall_time += m.wall_time; |
+ } |
+ } |
+ } |
+ |
+ for (const auto& entry : aggregates) { |
+ const auto& m = entry.second; |
+ perf_test::PrintResult( |
+ m.name, "", "", (m.wall_time / kUploadPerfTestRuns).InMillisecondsF(), |
+ "ms", true); |
+ } |
+} |
+ |
+} // namespace |
+} // namespace gpu |