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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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887 GLbitfield flags, | 887 GLbitfield flags, |
888 GLuint64 timeout); | 888 GLuint64 timeout); |
889 | 889 |
890 struct ExtensionsGL { | 890 struct ExtensionsGL { |
891 bool b_GL_ANGLE_framebuffer_blit; | 891 bool b_GL_ANGLE_framebuffer_blit; |
892 bool b_GL_ANGLE_framebuffer_multisample; | 892 bool b_GL_ANGLE_framebuffer_multisample; |
893 bool b_GL_ANGLE_instanced_arrays; | 893 bool b_GL_ANGLE_instanced_arrays; |
894 bool b_GL_ANGLE_translated_shader_source; | 894 bool b_GL_ANGLE_translated_shader_source; |
895 bool b_GL_APPLE_fence; | 895 bool b_GL_APPLE_fence; |
896 bool b_GL_APPLE_vertex_array_object; | 896 bool b_GL_APPLE_vertex_array_object; |
897 bool b_GL_ARB_ES2_compatibility; | |
898 bool b_GL_ARB_blend_func_extended; | |
899 bool b_GL_ARB_copy_buffer; | |
900 bool b_GL_ARB_draw_buffers; | 897 bool b_GL_ARB_draw_buffers; |
901 bool b_GL_ARB_draw_instanced; | 898 bool b_GL_ARB_draw_instanced; |
902 bool b_GL_ARB_framebuffer_object; | |
903 bool b_GL_ARB_get_program_binary; | 899 bool b_GL_ARB_get_program_binary; |
904 bool b_GL_ARB_instanced_arrays; | 900 bool b_GL_ARB_instanced_arrays; |
905 bool b_GL_ARB_internalformat_query; | |
906 bool b_GL_ARB_invalidate_subdata; | |
907 bool b_GL_ARB_map_buffer_range; | 901 bool b_GL_ARB_map_buffer_range; |
908 bool b_GL_ARB_occlusion_query; | 902 bool b_GL_ARB_occlusion_query; |
909 bool b_GL_ARB_robustness; | 903 bool b_GL_ARB_robustness; |
910 bool b_GL_ARB_sampler_objects; | |
911 bool b_GL_ARB_sync; | 904 bool b_GL_ARB_sync; |
912 bool b_GL_ARB_texture_storage; | 905 bool b_GL_ARB_texture_storage; |
913 bool b_GL_ARB_timer_query; | 906 bool b_GL_ARB_timer_query; |
914 bool b_GL_ARB_transform_feedback2; | |
915 bool b_GL_ARB_uniform_buffer_object; | |
916 bool b_GL_ARB_vertex_array_object; | 907 bool b_GL_ARB_vertex_array_object; |
917 bool b_GL_ARB_vertex_buffer_object; | 908 bool b_GL_CHROMIUM_gles_depth_binding_hack; |
918 bool b_GL_EXT_debug_marker; | 909 bool b_GL_EXT_debug_marker; |
919 bool b_GL_EXT_direct_state_access; | 910 bool b_GL_EXT_direct_state_access; |
920 bool b_GL_EXT_discard_framebuffer; | 911 bool b_GL_EXT_discard_framebuffer; |
921 bool b_GL_EXT_disjoint_timer_query; | 912 bool b_GL_EXT_disjoint_timer_query; |
922 bool b_GL_EXT_draw_buffers; | 913 bool b_GL_EXT_draw_buffers; |
923 bool b_GL_EXT_framebuffer_blit; | 914 bool b_GL_EXT_framebuffer_blit; |
924 bool b_GL_EXT_framebuffer_multisample; | 915 bool b_GL_EXT_framebuffer_multisample; |
925 bool b_GL_EXT_framebuffer_object; | 916 bool b_GL_EXT_framebuffer_object; |
926 bool b_GL_EXT_map_buffer_range; | 917 bool b_GL_EXT_map_buffer_range; |
927 bool b_GL_EXT_multisampled_render_to_texture; | 918 bool b_GL_EXT_multisampled_render_to_texture; |
| 919 bool b_GL_EXT_occlusion_query_boolean; |
928 bool b_GL_EXT_robustness; | 920 bool b_GL_EXT_robustness; |
929 bool b_GL_EXT_texture_storage; | 921 bool b_GL_EXT_texture_storage; |
930 bool b_GL_EXT_timer_query; | 922 bool b_GL_EXT_timer_query; |
931 bool b_GL_IMG_multisampled_render_to_texture; | 923 bool b_GL_IMG_multisampled_render_to_texture; |
932 bool b_GL_KHR_blend_equation_advanced; | 924 bool b_GL_KHR_blend_equation_advanced; |
933 bool b_GL_KHR_robustness; | 925 bool b_GL_KHR_robustness; |
934 bool b_GL_NV_blend_equation_advanced; | 926 bool b_GL_NV_blend_equation_advanced; |
935 bool b_GL_NV_fence; | 927 bool b_GL_NV_fence; |
936 bool b_GL_NV_path_rendering; | 928 bool b_GL_NV_path_rendering; |
937 bool b_GL_OES_EGL_image; | 929 bool b_GL_OES_EGL_image; |
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2371 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn | 2363 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn |
2372 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn | 2364 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn |
2373 #define glVertexAttribIPointer \ | 2365 #define glVertexAttribIPointer \ |
2374 ::gfx::g_current_gl_context->glVertexAttribIPointerFn | 2366 ::gfx::g_current_gl_context->glVertexAttribIPointerFn |
2375 #define glVertexAttribPointer \ | 2367 #define glVertexAttribPointer \ |
2376 ::gfx::g_current_gl_context->glVertexAttribPointerFn | 2368 ::gfx::g_current_gl_context->glVertexAttribPointerFn |
2377 #define glViewport ::gfx::g_current_gl_context->glViewportFn | 2369 #define glViewport ::gfx::g_current_gl_context->glViewportFn |
2378 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn | 2370 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn |
2379 | 2371 |
2380 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ | 2372 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
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