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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include <algorithm> |
| 6 #include <vector> |
| 7 |
| 8 #include "base/containers/small_map.h" |
| 9 #include "base/memory/ref_counted.h" |
| 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "base/time/time.h" |
| 12 #include "base/timer/elapsed_timer.h" |
| 13 #include "testing/gtest/include/gtest/gtest.h" |
| 14 #include "testing/perf/perf_test.h" |
| 15 #include "ui/gfx/geometry/size.h" |
| 16 #include "ui/gl/gl_bindings.h" |
| 17 #include "ui/gl/gl_context.h" |
| 18 #include "ui/gl/gl_surface.h" |
| 19 #include "ui/gl/scoped_make_current.h" |
| 20 |
| 21 namespace gpu { |
| 22 namespace { |
| 23 |
| 24 const int kUploadPerfWarmupRuns = 10; |
| 25 const int kUploadPerfTestRuns = 100; |
| 26 |
| 27 #define SHADER(Src) #Src |
| 28 |
| 29 // clang-format off |
| 30 const char kVertexShader[] = |
| 31 SHADER( |
| 32 attribute vec2 a_position; |
| 33 varying vec2 v_texCoord; |
| 34 void main() { |
| 35 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); |
| 36 v_texCoord = vec2((a_position.x + 1) * 0.5, (a_position.y + 1) * 0.5); |
| 37 } |
| 38 ); |
| 39 const char kFragmentShader[] = |
| 40 SHADER( |
| 41 uniform sampler2D a_texture; |
| 42 varying vec2 v_texCoord; |
| 43 void main() { |
| 44 gl_FragColor = texture2D(a_texture, v_texCoord.xy); |
| 45 } |
| 46 ); |
| 47 // clang-format on |
| 48 |
| 49 void CheckNoGlError() { |
| 50 CHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 51 } |
| 52 |
| 53 // Utility function to compile a shader from a string. |
| 54 GLuint LoadShader(const GLenum type, const char* const src) { |
| 55 GLuint shader = 0; |
| 56 shader = glCreateShader(type); |
| 57 CHECK_NE(0u, shader); |
| 58 glShaderSource(shader, 1, &src, NULL); |
| 59 glCompileShader(shader); |
| 60 |
| 61 GLint compiled = 0; |
| 62 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| 63 if (compiled == 0) { |
| 64 GLint len = 0; |
| 65 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); |
| 66 if (len > 1) { |
| 67 scoped_ptr<char> error_log(new char[len]); |
| 68 glGetShaderInfoLog(shader, len, NULL, error_log.get()); |
| 69 LOG(ERROR) << "Error compiling shader: " << error_log.get(); |
| 70 } |
| 71 } |
| 72 CHECK_NE(0, compiled); |
| 73 return shader; |
| 74 } |
| 75 |
| 76 void GenerateTextureData(const gfx::Size& size, |
| 77 const int seed, |
| 78 std::vector<uint8>* const pixels) { |
| 79 pixels->resize(size.GetArea() * 4); |
| 80 for (int y = 0; y < size.height(); ++y) { |
| 81 for (int x = 0; x < size.width(); ++x) { |
| 82 const size_t offset = (y * size.width() + x) * 4; |
| 83 pixels->at(offset) = (y + seed) % 256; |
| 84 pixels->at(offset + 1) = (x + seed) % 256; |
| 85 pixels->at(offset + 2) = (y + x + seed) % 256; |
| 86 pixels->at(offset + 3) = 255; |
| 87 } |
| 88 } |
| 89 } |
| 90 |
| 91 // PerfTest to check costs of texture upload at different stages |
| 92 // on different platforms. |
| 93 class TextureUploadPerfTest : public testing::Test { |
| 94 public: |
| 95 TextureUploadPerfTest() : size_(512, 512) {} |
| 96 |
| 97 // Overridden from testing::Test |
| 98 void SetUp() override { |
| 99 // Initialize an offscreen surface and a gl context. |
| 100 gfx::GLSurface::InitializeOneOff(); |
| 101 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size_); |
| 102 gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group |
| 103 surface_.get(), |
| 104 gfx::PreferIntegratedGpu); |
| 105 |
| 106 // Prepare a simple program and a vertex buffer that will be |
| 107 // used to draw a quad on the offscreen surface. |
| 108 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
| 109 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); |
| 110 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); |
| 111 program_object_ = glCreateProgram(); |
| 112 CHECK_NE(0u, program_object_); |
| 113 |
| 114 glAttachShader(program_object_, vertex_shader_); |
| 115 glAttachShader(program_object_, fragment_shader_); |
| 116 glBindAttribLocation(program_object_, 0, "a_position"); |
| 117 glLinkProgram(program_object_); |
| 118 |
| 119 GLint linked = -1; |
| 120 glGetProgramiv(program_object_, GL_LINK_STATUS, &linked); |
| 121 CHECK_NE(0, linked); |
| 122 |
| 123 sampler_location_ = glGetUniformLocation(program_object_, "a_texture"); |
| 124 CHECK_NE(-1, sampler_location_); |
| 125 |
| 126 glGenBuffersARB(1, &vertex_buffer_); |
| 127 CHECK_NE(0u, vertex_buffer_); |
| 128 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
| 129 static GLfloat positions[] = { |
| 130 -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, |
| 131 }; |
| 132 glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW); |
| 133 CheckNoGlError(); |
| 134 } |
| 135 |
| 136 void TearDown() override { |
| 137 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
| 138 if (program_object_ != 0) { |
| 139 glDeleteProgram(program_object_); |
| 140 } |
| 141 if (vertex_shader_ != 0) { |
| 142 glDeleteShader(vertex_shader_); |
| 143 } |
| 144 if (fragment_shader_ != 0) { |
| 145 glDeleteShader(fragment_shader_); |
| 146 } |
| 147 if (vertex_buffer_ != 0) { |
| 148 glDeleteShader(vertex_buffer_); |
| 149 } |
| 150 |
| 151 gl_context_ = nullptr; |
| 152 surface_ = nullptr; |
| 153 } |
| 154 |
| 155 protected: |
| 156 struct Measurement { |
| 157 Measurement() : name(), wall_time(){}; |
| 158 Measurement(const std::string& name, const base::TimeDelta wall_time) |
| 159 : name(name), wall_time(wall_time){}; |
| 160 std::string name; |
| 161 base::TimeDelta wall_time; |
| 162 }; |
| 163 // Upload and draw on the offscren surface. |
| 164 // Return a list of pair. Each pair describe a gl operation and the wall |
| 165 // time elapsed in milliseconds. |
| 166 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels, |
| 167 const GLenum format, |
| 168 const GLenum type) { |
| 169 std::vector<Measurement> measurements; |
| 170 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
| 171 |
| 172 base::ElapsedTimer total_timer; |
| 173 GLuint texture_id = 0; |
| 174 |
| 175 base::ElapsedTimer tex_timer; |
| 176 glActiveTexture(GL_TEXTURE0); |
| 177 glGenTextures(1, &texture_id); |
| 178 glBindTexture(GL_TEXTURE_2D, texture_id); |
| 179 |
| 180 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, |
| 181 format, type, &pixels[0]); |
| 182 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 183 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 185 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 186 CheckNoGlError(); |
| 187 measurements.push_back(Measurement("teximage2d", tex_timer.Elapsed())); |
| 188 |
| 189 base::ElapsedTimer draw_timer; |
| 190 glUseProgram(program_object_); |
| 191 glUniform1i(sampler_location_, 0); |
| 192 |
| 193 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
| 194 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| 195 glEnableVertexAttribArray(0); |
| 196 |
| 197 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 198 measurements.push_back(Measurement("drawarrays", draw_timer.Elapsed())); |
| 199 |
| 200 base::ElapsedTimer finish_timer; |
| 201 glFinish(); |
| 202 CheckNoGlError(); |
| 203 measurements.push_back(Measurement("finish", finish_timer.Elapsed())); |
| 204 measurements.push_back(Measurement("total", total_timer.Elapsed())); |
| 205 |
| 206 glDeleteTextures(1, &texture_id); |
| 207 |
| 208 std::vector<uint8> pixels_rendered(size_.GetArea() * 4); |
| 209 glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type, |
| 210 &pixels_rendered[0]); |
| 211 CheckNoGlError(); |
| 212 |
| 213 // TODO(dcastagna): don't assume the format of the texture and do |
| 214 // the appropriate format conversion. |
| 215 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); |
| 216 EXPECT_EQ(pixels, pixels_rendered); |
| 217 return measurements; |
| 218 } |
| 219 |
| 220 const gfx::Size size_; // for the offscreen surface and the texture |
| 221 scoped_refptr<gfx::GLContext> gl_context_; |
| 222 scoped_refptr<gfx::GLSurface> surface_; |
| 223 |
| 224 GLuint vertex_shader_ = 0; |
| 225 GLuint fragment_shader_ = 0; |
| 226 GLuint program_object_ = 0; |
| 227 GLint sampler_location_ = -1; |
| 228 GLuint vertex_buffer_ = 0; |
| 229 }; |
| 230 |
| 231 // Perf test that generates, uploads and draws a texture on a surface repeatedly |
| 232 // and prints out aggregated measurements for all the runs. |
| 233 TEST_F(TextureUploadPerfTest, glTexImage2d) { |
| 234 std::vector<uint8> pixels; |
| 235 base::SmallMap<std::map<std::string, Measurement>> |
| 236 aggregates; // indexed by name |
| 237 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { |
| 238 GenerateTextureData(size_, i + 1, &pixels); |
| 239 auto run = UploadAndDraw(pixels, GL_RGBA, GL_UNSIGNED_BYTE); |
| 240 if (i >= kUploadPerfWarmupRuns) { |
| 241 for (const Measurement& m : run) { |
| 242 auto& agg = aggregates[m.name]; |
| 243 agg.name = m.name; |
| 244 agg.wall_time += m.wall_time; |
| 245 } |
| 246 } |
| 247 } |
| 248 |
| 249 for (const auto& entry : aggregates) { |
| 250 const auto& m = entry.second; |
| 251 perf_test::PrintResult( |
| 252 m.name, "", "", (m.wall_time / kUploadPerfTestRuns).InMillisecondsF(), |
| 253 "ms", true); |
| 254 } |
| 255 } |
| 256 |
| 257 } // namespace |
| 258 } // namespace gpu |
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