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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/memory_program_cache.h" | 5 #include "gpu/command_buffer/service/memory_program_cache.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 8 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
9 #include "gpu/command_buffer/service/gl_utils.h" | 9 #include "gpu/command_buffer/service/gl_utils.h" |
10 #include "gpu/command_buffer/service/gpu_service_test.h" | 10 #include "gpu/command_buffer/service/gpu_service_test.h" |
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79 void ShaderCacheCb(const std::string& key, const std::string& shader) { | 79 void ShaderCacheCb(const std::string& key, const std::string& shader) { |
80 shader_cache_count_++; | 80 shader_cache_count_++; |
81 shader_cache_shader_ = shader; | 81 shader_cache_shader_ = shader; |
82 } | 82 } |
83 | 83 |
84 int32 shader_cache_count() { return shader_cache_count_; } | 84 int32 shader_cache_count() { return shader_cache_count_; } |
85 const std::string& shader_cache_shader() { return shader_cache_shader_; } | 85 const std::string& shader_cache_shader() { return shader_cache_shader_; } |
86 | 86 |
87 protected: | 87 protected: |
88 void SetUp() override { | 88 void SetUp() override { |
89 GpuServiceTest::SetUp(); | 89 GpuServiceTest::SetUpWithGLVersion("3.0", "GL_ARB_get_program_binary"); |
90 | 90 |
91 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId, | 91 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId, |
92 kVertexShaderServiceId, | 92 kVertexShaderServiceId, |
93 GL_VERTEX_SHADER); | 93 GL_VERTEX_SHADER); |
94 fragment_shader_ = shader_manager_.CreateShader( | 94 fragment_shader_ = shader_manager_.CreateShader( |
95 kFragmentShaderClientId, | 95 kFragmentShaderClientId, |
96 kFragmentShaderServiceId, | 96 kFragmentShaderServiceId, |
97 GL_FRAGMENT_SHADER); | 97 GL_FRAGMENT_SHADER); |
98 ASSERT_TRUE(vertex_shader_ != NULL); | 98 ASSERT_TRUE(vertex_shader_ != NULL); |
99 ASSERT_TRUE(fragment_shader_ != NULL); | 99 ASSERT_TRUE(fragment_shader_ != NULL); |
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622 NULL, | 622 NULL, |
623 fragment_shader_, | 623 fragment_shader_, |
624 NULL, | 624 NULL, |
625 NULL, | 625 NULL, |
626 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, | 626 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, |
627 base::Unretained(this)))); | 627 base::Unretained(this)))); |
628 } | 628 } |
629 | 629 |
630 } // namespace gles2 | 630 } // namespace gles2 |
631 } // namespace gpu | 631 } // namespace gpu |
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