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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | 32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
34 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | 34 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); |
35 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); | 35 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); |
36 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); | 36 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); |
37 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); | 37 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); |
38 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read
target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr
NotNegative writeoffset, GLsizeiptr size); | 38 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read
target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr
NotNegative writeoffset, GLsizeiptr size); |
39 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); | 39 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); |
40 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); | 40 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); |
| 41 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenumTexture3DTarget t
arget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint
y, GLsizei width, GLsizei height); |
41 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | 42 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
42 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); | 43 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); |
43 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); | 44 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); |
44 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const
GLuint* buffers); | 45 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const
GLuint* buffers); |
45 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n,
const GLuint* framebuffers); | 46 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n,
const GLuint* framebuffers); |
46 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); | 47 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); |
47 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n,
const GLuint* renderbuffers); | 48 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n,
const GLuint* renderbuffers); |
48 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, cons
t GLuint* samplers); | 49 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, cons
t GLuint* samplers); |
49 GL_APICALL void GL_APIENTRY glDeleteSync (GLidSync sync); | 50 GL_APICALL void GL_APIENTRY glDeleteSync (GLidSync sync); |
50 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); | 51 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); |
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78 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); | 79 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); |
79 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); | 80 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); |
80 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); | 81 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); |
81 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); | 82 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); |
82 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); | 83 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); |
83 GL_APICALL GLenum GL_APIENTRY glGetError (void); | 84 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
84 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); | 85 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); |
85 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program,
const char* name); | 86 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program,
const char* name); |
86 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); | 87 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); |
87 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); | 88 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); |
88 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizei bufSize, GLint* params); | 89 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizeiNotNegative bufSize, GLint* params); |
89 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); | 90 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); |
90 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 91 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
91 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); | 92 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); |
92 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler
, GLenumSamplerParameter pname, GLfloat* params); | 93 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler
, GLenumSamplerParameter pname, GLfloat* params); |
93 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler
, GLenumSamplerParameter pname, GLint* params); | 94 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler
, GLenumSamplerParameter pname, GLint* params); |
94 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); | 95 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); |
95 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 96 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
96 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); | 97 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); |
97 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize
iNotNegative bufsize, GLsizeiOptional* length, char* source); | 98 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize
iNotNegative bufsize, GLsizeiOptional* length, char* source); |
98 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); | 99 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
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137 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const GLchar* const* str, const GLint* length); | 138 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const GLchar* const* str, const GLint* length); |
138 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); | 139 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); |
139 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); | 140 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); |
140 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); | 141 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); |
141 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); | 142 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); |
142 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 143 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
143 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); | 144 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); |
144 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); | 145 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); |
145 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); | 146 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); |
146 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); | 147 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); |
147 GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLenu
mPixelType type, const void* pixels); | 148 GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTexture3DTarget target,
GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei h
eight, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLe
numPixelType type, const void* pixels); |
148 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); | 149 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); |
149 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); | 150 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); |
150 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); | 151 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); |
151 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLint* params); | 152 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLint* params); |
152 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target
, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wid
th, GLsizei height, GLsizei depth); | 153 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target
, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wid
th, GLsizei height, GLsizei depth); |
153 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu
mTextureFormat format, GLenumPixelType type, const void* pixels); | 154 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu
mTextureFormat format, GLenumPixelType type, const void* pixels); |
154 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenumTextureTarget target,
GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsize
i height, GLsizei depth, GLenumTextureFormat format, GLenumPixelType type, const
void* pixels); | 155 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenumTexture3DTarget targe
t, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsi
zei height, GLsizei depth, GLenumTextureFormat format, GLenumPixelType type, con
st void* pixels); |
| 156 GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLidProgram pro
gram, GLsizeiNotNegative count, const char* const* varyings, GLenumBufferMode bu
ffermode); |
155 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location,
GLfloat x); | 157 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location,
GLfloat x); |
156 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); | 158 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
157 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location,
GLint x); | 159 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location,
GLint x); |
158 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); | 160 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
159 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location,
GLuint x); | 161 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location,
GLuint x); |
160 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); | 162 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); |
161 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location,
GLfloat x, GLfloat y); | 163 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location,
GLfloat x, GLfloat y); |
162 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); | 164 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
163 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location,
GLint x, GLint y); | 165 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location,
GLint x, GLint y); |
164 GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); | 166 GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
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280 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 282 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
281 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 283 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
282 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 284 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
283 | 285 |
284 // Extension CHROMIUM_path_rendering. | 286 // Extension CHROMIUM_path_rendering. |
285 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 287 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
286 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 288 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
287 | 289 |
288 // Extension KHR_blend_equation_advanced | 290 // Extension KHR_blend_equation_advanced |
289 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 291 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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