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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 895853003: Update from https://crrev.com/314320 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
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31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
34 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 34 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
35 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); 35 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader);
36 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data ); 36 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data );
37 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); 37 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
38 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr NotNegative writeoffset, GLsizeiptr size); 38 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr NotNegative writeoffset, GLsizeiptr size);
39 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border); 39 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border);
40 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 40 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
41 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenumTexture3DTarget t arget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
41 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 42 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
42 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); 43 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
43 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); 44 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode);
44 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers); 45 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
45 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers); 46 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
46 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); 47 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
47 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers); 48 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
48 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, cons t GLuint* samplers); 49 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, cons t GLuint* samplers);
49 GL_APICALL void GL_APIENTRY glDeleteSync (GLidSync sync); 50 GL_APICALL void GL_APIENTRY glDeleteSync (GLidSync sync);
50 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); 51 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader);
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78 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe num* type, char* name); 79 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe num* type, char* name);
79 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); 80 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders);
80 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name); 81 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name);
81 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params); 82 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params);
82 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params); 83 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params);
83 GL_APICALL GLenum GL_APIENTRY glGetError (void); 84 GL_APICALL GLenum GL_APIENTRY glGetError (void);
84 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams); 85 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams);
85 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program, const char* name); 86 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program, const char* name);
86 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet er pname, GLint* params); 87 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet er pname, GLint* params);
87 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p arams); 88 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p arams);
88 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname, GLsizei bufSize, GLint* params); 89 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname, GLsizeiNotNegative bufSize, GLint* params);
89 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP rogramParameter pname, GLint* params); 90 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP rogramParameter pname, GLint* params);
90 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); 91 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
91 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu fferTarget target, GLenumRenderBufferParameter pname, GLint* params); 92 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu fferTarget target, GLenumRenderBufferParameter pname, GLint* params);
92 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler , GLenumSamplerParameter pname, GLfloat* params); 93 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler , GLenumSamplerParameter pname, GLfloat* params);
93 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler , GLenumSamplerParameter pname, GLint* params); 94 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler , GLenumSamplerParameter pname, GLint* params);
94 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad erParameter pname, GLint* params); 95 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad erParameter pname, GLint* params);
95 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); 96 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz eiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
96 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision ); 97 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision );
97 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize iNotNegative bufsize, GLsizeiOptional* length, char* source); 98 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize iNotNegative bufsize, GLsizeiOptional* length, char* source);
98 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); 99 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name);
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137 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo tNegative count, const GLchar* const* str, const GLint* length); 138 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo tNegative count, const GLchar* const* str, const GLint* length);
138 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); 139 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void);
139 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); 140 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void);
140 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask); 141 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask);
141 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask); 142 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask);
142 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 143 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
143 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask); 144 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask);
144 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte ncilOp zfail, GLenumStencilOp zpass); 145 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte ncilOp zfail, GLenumStencilOp zpass);
145 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); 146 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
146 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type , const void* pixels); 147 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type , const void* pixels);
147 GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTextureTarget target, GL int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei ght, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLenu mPixelType type, const void* pixels); 148 GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTexture3DTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei h eight, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLe numPixelType type, const void* pixels);
148 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLfloat param); 149 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLfloat param);
149 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLfloat* params); 150 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLfloat* params);
150 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLint param); 151 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLint param);
151 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLint* params); 152 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLint* params);
152 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target , GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wid th, GLsizei height, GLsizei depth); 153 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target , GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wid th, GLsizei height, GLsizei depth);
153 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu mTextureFormat format, GLenumPixelType type, const void* pixels); 154 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu mTextureFormat format, GLenumPixelType type, const void* pixels);
154 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsize i height, GLsizei depth, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); 155 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenumTexture3DTarget targe t, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsi zei height, GLsizei depth, GLenumTextureFormat format, GLenumPixelType type, con st void* pixels);
156 GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLidProgram pro gram, GLsizeiNotNegative count, const char* const* varyings, GLenumBufferMode bu ffermode);
155 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x); 157 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x);
156 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); 158 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
157 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x); 159 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x);
158 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); 160 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
159 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location, GLuint x); 161 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location, GLuint x);
160 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v); 162 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v);
161 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y); 163 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y);
162 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); 164 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
163 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y); 165 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y);
164 GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); 166 GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
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280 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 282 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
281 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 283 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
282 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); 284 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
283 285
284 // Extension CHROMIUM_path_rendering. 286 // Extension CHROMIUM_path_rendering.
285 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 287 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
286 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 288 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
287 289
288 // Extension KHR_blend_equation_advanced 290 // Extension KHR_blend_equation_advanced
289 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 291 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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